• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2000 users

Starbow - Page 148

Forum Index > SC2 General
Post a Reply
Prev 1 146 147 148 149 150 346 Next
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-29 06:33:43
January 29 2014 06:32 GMT
#2941
On January 29 2014 07:44 Grumbels wrote:
Show nested quote +
On January 29 2014 07:26 Survivor61316 wrote:
Please don't switch to the new unit pathing that Beastyqt testing right now

Edit: Bio would be so good that so much of the game would have to change around it. And I play as Terran..

Did Beastyqt try AnteZ's pathfinding system? What were the results?

He thought it would make the game easier and is not fond of implementing it. I would definitelly like if they would implement it tho.

EDIT: It lets smaller numbers of units fight bigger numbers, what Rabiator wanted all these years.
sorry for dem one liners
ExO_
Profile Blog Joined September 2009
United States2316 Posts
January 29 2014 06:33 GMT
#2942
On January 29 2014 13:08 Kabel wrote:
Patch

Bug fixes:
+ Show Spoiler +
- Plague no longer kills air units affected by Devourers Acid Spores.
- Scourges attack damage is now reduced by enemy air units armor.


Balance changes:
+ Show Spoiler +

- Reaver unload duration time lowered from 2.25 sec to 1.5 sec. (Time before it is able to shoot when unloaded.)
- Null ward damage changed from x2 vs shields, to 1,5x vs shield.
- Manual detonation range of Null wards lowered from 7.5 to 4.5
- Upgraded Nexus starting energy lowered from 50 to 25.

- Mutalisks clumping adjusted so they spread out a little bit more

- Marauder more microable.
- Irradiate damage reverted from 120 over 20 sec to 180 damage over 30 sec.


Explanation for changes:
+ Show Spoiler +

Chrono boost, Overcharge and Inject so far seem decently balanced over the course of a game. (But we constantly keep an eye on this.) Chrono boost is however the strongest macro mechanic early on, which gives P a fast macro lead in PvZ and PvT. Upgraded Nexus with starting energy 25 intends to even out the strength of the macro mechanics at the early game.

We are happy to see Sentinels being used in many match-ups. It seems to require much micro from both players when a Sentinel harasses with the use of Null wards. But in PvP, those combats tend to be less micro intensive, because Null wards currently one-shot Probes. (It takes three shots to kill a SCV or Drone.) By lowering Null wards damage vs shield, it now takes two Null wards to kill a Probe. Hopefully will Sentinels still remain as a strong harassment and map control option vs Protoss, but will now lead to more fun micro situations in PvP.

Null wards with manual activation range 7.5 was able to outrange almost all units in the game. Only Goliaths with the range upgrade were able to destroy Null wards from a distance, without fear of being hit.

Irradiate got reverted to its original values. It is indeed a crucial component for the balance of TvZ, and we did not compensate Terran enough in other ways. We would however enjoy seeing other lategame styles being viable in TvZ, apart from mass Vessels, and we will look more into this in the future instead.


Regarding the future work of Starbow:

+ Show Spoiler +
We will not patch the game with balance or design changes for a while now. Instead will we upload a Starbow test map. In it will we try out new design ideas, different balance values and other types of changes we think can contribute to a better gameplay. After all, Starbow is still in beta and some units/abilities feel undeveloped. Later on will we incorporate ideas from the test map into the real Starbow maps.We recommend all of you who are interested in following/contributing to the development of Starbow to play on the test map and give feedback to us.

The first version of the test map will probably be uploaded during the weekend, and we will keep you all updated on it both here in the thread and via our Twitter @StarbowMod.



Ps. Starbow is now uploaded on SEA.


Love the idea of a test map to try out the changes. Glad to see irrad back :D
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 29 2014 06:41 GMT
#2943
I recommend making an extension mod version so there's more map variety.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 29 2014 06:52 GMT
#2944
Nice patch!

I think the new unit pathing will be in the testmap.
aka KanBan85. Working on Starbow.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-29 09:59:26
January 29 2014 08:58 GMT
#2945
- Mutalisks clumping adjusted so they spread out a little bit more

Nooo, I just learned to split them perfectly on the old system, Nooooooo^^.

- Irradiate damage reverted from 120 over 20 sec to 180 damage over 30 sec.


150 to give lurker a chance would have been nice, well I guess a missed chance, pun intended. Also, change it back to broodwar levels without changing back dark swarm, lets see how that plays out, for now I am skeptical.

To not address Hydra vs Spidermines breaks my heart, QQ.

edit:Update after testing the Muta clumping, you ruined it. On the old system you could stack them as tight as broodwar mutas, if you needed to spread them, you just had to have them at full speed, then hit hold position and they would spread enough to pick out the iradiated, now they don't stack as well and they won't spread at all the old way, is there a new way of spreading or did you just remove micro potential from your game?
Lorch
Profile Joined June 2011
Germany3691 Posts
January 29 2014 09:29 GMT
#2946
On January 29 2014 15:41 zlefin wrote:
I recommend making an extension mod version so there's more map variety.


I'm fairly sure that wouldn't be smart thing to do.
1. Because I think it'd be really hard to tell the map to remove XNW and adjust gas/mins per base.
2. Starcraft 2 maps are so limited by design flaws like forcefields and tier 1 warpgate that I just feel like starbow allows for much better maps to be used.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-29 09:38:30
January 29 2014 09:37 GMT
#2947
On January 29 2014 18:29 Lorch wrote:
Show nested quote +
On January 29 2014 15:41 zlefin wrote:
I recommend making an extension mod version so there's more map variety.


I'm fairly sure that wouldn't be smart thing to do.
1. Because I think it'd be really hard to tell the map to remove XNW and adjust gas/mins per base.
2. Starcraft 2 maps are so limited by design flaws like forcefields and tier 1 warpgate that I just feel like starbow allows for much better maps to be used.


1. I don't know about feasability, but the blizzard mod with the moving mineral patches seemed quite powerful.
2. Yes and No, since I truly believe starbow is the better game (at least before the last patch it kinda was, it defnitly was before the last two patches xD), I think starbow would play out well on most sc2 maps, Then again the limitations of said maps make them all play out identical, however, a lot of maps that were dismissed for sc2 because of the current design flaws might be just right for starbow.
3. I don't think an increase and spread out of the player base and tournemants on + 100 maps is useful at all, the map pool needs to be kept fresh, but it is nice to have a map pool and not a map ocean.
TT1
Profile Blog Joined December 2008
Canada10025 Posts
January 29 2014 10:14 GMT
#2948
why do scourges feel so strong vs corsairs? do they not overkill on units anymore?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-29 10:54:10
January 29 2014 10:28 GMT
#2949
On January 29 2014 19:14 TT1 wrote:
why do scourges feel so strong vs corsairs? do they not overkill on units anymore?


Do not know about the current patch, on the patches before they overkilled hard.

edit: their pathing however is perfect in contrast to broodwar
sage_francis
Profile Joined December 2006
France1823 Posts
January 29 2014 11:24 GMT
#2950
good patch thx
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-01-29 12:19:17
January 29 2014 12:18 GMT
#2951
On January 29 2014 19:14 TT1 wrote:
why do scourges feel so strong vs corsairs? do they not overkill on units anymore?

Scourges seems to do AoE damage of ~30%, so even if they do overkill and units are stacked, they still do great damage. Maybe that is the reason.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 29 2014 12:50 GMT
#2952
So happy with the patch changes - look forward to testing them today. Great job guys
My. Copy. Is. Here.
Danzo
Profile Joined March 2011
2820 Posts
January 29 2014 13:04 GMT
#2953
I'm really glad they reverted science vessel change! Smart move by the developers! All we need soon is a nice website and sick ladder! :D
Getting too old for this..
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 29 2014 13:05 GMT
#2954
Seeing how much attention this mod is getting, I am surprised its not even in the top 10 list on the arcade
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 29 2014 13:09 GMT
#2955
On January 29 2014 22:05 TAMinator wrote:
Seeing how much attention this mod is getting, I am surprised its not even in the top 10 list on the arcade

Maybe it's because the map is updated all the time and because there are so many maps to play on? Maybe that influences the rankings?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 29 2014 13:16 GMT
#2956
--- Nuked ---
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 29 2014 13:22 GMT
#2957
On January 29 2014 22:09 Grumbels wrote:
Show nested quote +
On January 29 2014 22:05 TAMinator wrote:
Seeing how much attention this mod is getting, I am surprised its not even in the top 10 list on the arcade

Maybe it's because the map is updated all the time and because there are so many maps to play on? Maybe that influences the rankings?

Hm yeah sure that is one reason too, but tbh, most people don't know about it.
TL is only a very small part of sc2 and even here i would say that a lot of people have no idea about starbow.
Another aspect is that people usually don't go into the arcade to play another "hard, competetive" rts game, they wanna play some "mini games" where you usally don't have to train to have moments of success.
I feel people have the wrong expectations for this mod, it won't be the next dota, it is just not NEW enough for the average person (well it isn't new at all to be honest^^)
Just try to have some fun and don't expect anything, i think that would be the right mindset about it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
January 29 2014 13:35 GMT
#2958
Hey Kabel what if you would kill the boring ass shit BW matchups? Like ZvZ. And make something interesting out of it?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-01-29 13:42:46
January 29 2014 13:40 GMT
#2959
On January 29 2014 22:35 Atlasy wrote:
Hey Kabel what if you would kill the boring ass shit BW matchups? Like ZvZ. And make something interesting out of it?

Give sporecrawlers a bonus to bio just like in SC2. Or introduce swarm hosts to add more exciting positional play.

On January 29 2014 22:22 The_Red_Viper wrote:
Show nested quote +
On January 29 2014 22:09 Grumbels wrote:
On January 29 2014 22:05 TAMinator wrote:
Seeing how much attention this mod is getting, I am surprised its not even in the top 10 list on the arcade

Maybe it's because the map is updated all the time and because there are so many maps to play on? Maybe that influences the rankings?

Hm yeah sure that is one reason too, but tbh, most people don't know about it.
TL is only a very small part of sc2 and even here i would say that a lot of people have no idea about starbow.
Another aspect is that people usually don't go into the arcade to play another "hard, competetive" rts game, they wanna play some "mini games" where you usally don't have to train to have moments of success.
I feel people have the wrong expectations for this mod, it won't be the next dota, it is just not NEW enough for the average person (well it isn't new at all to be honest^^)
Just try to have some fun and don't expect anything, i think that would be the right mindset about it.

There just need to be systems in place to allow Starbow to be self-sustainable. I don't necessarily care about Starbow being the Next Big eSports, and I don't think that's even a possibility, but it would be nice to never have to worry about whether you can even find someone to play with, with there always being plenty of activity. I think we'd need a few hundred more active players for that, and that's in the realm of the possible.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-01-29 13:45:13
January 29 2014 13:43 GMT
#2960
http://starbow.wikia.com/wiki/Spore_Crawler

They do have bonus vs bio. Also, banelings changes ZvZ compared to BW.

I think a community website + ladder will make Starbow self-sustainable. Kinda like iccup.com. We are working on that and hopefully that will make a vibrant community. I agree. We don't have to be the next DoTA, just enough players to find an opponent and have fun.
aka KanBan85. Working on Starbow.
Prev 1 146 147 148 149 150 346 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#80
WardiTV1138
OGKoka 368
Rex121
IntoTheiNu 41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 368
Hui .132
ProTech122
Rex 121
StarCraft: Brood War
Horang2 5143
Bisu 2334
EffOrt 1373
GuemChi 1255
Mini 1112
Mind 808
firebathero 745
actioN 362
Hyuk 359
ggaemo 289
[ Show more ]
Soulkey 212
Zeus 168
Snow 158
Sharp 143
ToSsGirL 120
Backho 89
Hyun 63
Hm[arnc] 50
[sc1f]eonzerg 41
JYJ 38
Shine 32
Bale 19
scan(afreeca) 17
GoRush 17
yabsab 17
soO 15
Sacsri 14
Noble 10
SilentControl 7
Icarus 7
Terrorterran 6
eros_byul 1
Dota 2
qojqva3002
syndereN406
Counter-Strike
olofmeister2469
allub300
oskar33
Other Games
singsing2586
B2W.Neo1725
hiko538
Lowko342
crisheroes314
Livibee291
Fuzer 188
ArmadaUGS107
Sick97
Mew2King43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3289
• Jankos1463
• TFBlade511
Other Games
• WagamamaTV97
Upcoming Events
Monday Night Weeklies
2h 19m
Replay Cast
10h 19m
Sparkling Tuna Cup
20h 19m
Afreeca Starleague
20h 19m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 10h
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.