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Starbow - Page 126

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Agh
Profile Blog Joined July 2010
United States1021 Posts
January 24 2014 21:17 GMT
#2501
streaming some. Trying to refine some build orders. http://www.twitch.tv/quanticagh Playing T and P against zerg(friend)
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 24 2014 21:19 GMT
#2502
There ought be some sweet spot for Irradiate where it does enough damage to kill a mutalisk but not a lurker.
Dun tuch my cheezbrgr
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
January 24 2014 21:20 GMT
#2503
--- Nuked ---
Koz
Profile Joined October 2010
Brazil13 Posts
January 24 2014 21:24 GMT
#2504
On January 25 2014 03:08 StarscreamG1 wrote:
Do not patch the game like blizzard!! Stop it please, go back with that last patch The irradiate huge change it doesn't make any sense so soon... Let the players give the answers.


+1.
C'mom the game has a lot of options. Let people figure it out the solutions. If necessary change maps.
Stop patching the game like blizzard and Dustin Bowder.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
January 24 2014 21:29 GMT
#2505
On January 25 2014 06:12 Survivor61316 wrote:
Show nested quote +
On January 25 2014 04:09 Hider wrote:
On January 25 2014 03:07 PredY wrote:
some changes seem pointless to me, like the mech upgrades + irradiate change. "we don’t find it to be particularly interesting gameplay" sounds like blizzard to me. dont know why you dont focus on bug fixes only and let people figure stuff out, you patch every other day

What point are we missing? Its our opinion that watching "R" being clicked five times on 5 Lurkers isn't particularly interesting gameplay. We want to encourage players to use other types of units to batlte them - does that imply we are missing the point?

How about instead of "encouraging" (forcing) Terrans to use other units to break out, you instead encourage Zergs to use other units to counter Sci-vessels? I mean scourge is already an option that most Zergs are just skipping over, and so are Hydralisks.


What zergs are skipping over scourges? Have you actually played / watched many ZvT's? Both scourge and science vessles are omnipresent.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 24 2014 21:31 GMT
#2506
On January 25 2014 06:12 Survivor61316 wrote:
Show nested quote +
On January 25 2014 04:09 Hider wrote:
On January 25 2014 03:07 PredY wrote:
some changes seem pointless to me, like the mech upgrades + irradiate change. "we don’t find it to be particularly interesting gameplay" sounds like blizzard to me. dont know why you dont focus on bug fixes only and let people figure stuff out, you patch every other day

What point are we missing? Its our opinion that watching "R" being clicked five times on 5 Lurkers isn't particularly interesting gameplay. We want to encourage players to use other types of units to batlte them - does that imply we are missing the point?

How about instead of "encouraging" (forcing) Terrans to use other units to break out, you instead encourage Zergs to use other units to counter Sci-vessels? I mean scourge is already an option that most Zergs are just skipping over, and so are Hydralisks.


I don't know where you've been, but using scourge to try and kill science vessels is standard. As in, run of the mill. As in, that's what you're supposed to do.

And stop using the word "counter." It's a plague. And no, not that kind.

I think the change to irradiate is good, if for no other reason than it's irradiate and I'm a zerg. Change to dark swarm I don't really get - honestly I think a buff to the cast range is called for no matter what - but I would rather have the sci-vessel change and the DS change reverted if the AOE of DS is rediculously small, now.

It's w/e, will have to play with it. Would prefer the defiler model from SC2BW, the current one does look too much like a lobster. Also keep thinking that it would be awesome to have a lurker portrait made that actually reflects what the lurker looks like instead of some weird drone. It honestly would look cooler if you just zoomed in on the hydra portrait and did something cool to that - because they're supposed to have similar heads aesthetically, but the lurker head looks way different. As in, not even related.

I'm pretty sure the portrait and the model don't match up - as in the portrait was for the first lurker model you can see in alpha screenshots, and then the team decided to remake the lurker mdoel to match the hydra aesthetically but then never remade the portrait model because they scrapped it.

I know it's small, I know it's largely irrelevant atm, but w/e.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 24 2014 21:35 GMT
#2507
I proposed some assets like missing model or dragoon portrait... well never got them into the game.
Author of Coda and Eastwatch.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 24 2014 21:38 GMT
#2508
--- Nuked ---
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
January 24 2014 21:43 GMT
#2509
I think I will enjoy watching the community deal with Starbow more than I enjoy watching Starbow. Good luck dealing with that, mod creators^^
No will to live, no wish to die
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 24 2014 21:51 GMT
#2510
OK, love the mod and have had some really good discussions with the modders, who seem like really nice people who care about the game. Just love playing it so, so much.

With that being said, I really strongly disagree with the irradiate change and the justification for doing so. Don't mean any disrespect to the mods and devs, just want to outline my concerns. I'd be very curious to see responses to these changes/things I've missed etc:

1) "Irradiate will create more micro scenarios with Terran engaging lurkers". Disagree. By the time Terran has his first irradiate Zerg almost has defilers. By the time Terran has more than 3 irradiates, zerg has defilers. Lurkers should from this point never engage terran without dark swarm, rendering micro against the lurkers impossible for the Terran. If zerg delays defilers and gets more lurkers Terran will generally overwhelm him due to having better units and upgrades. The amount of pressure a good Terran can put on a zerg pre-hive in BW and Starbow is insane.

2) "This will fix the strength of vessels with mech." Disagree. Vessels still have the same DPS against muta and will still be considerably stronger in mech than they were in bw because of the natural clumping of the muta. If the natural clumping of Muta is removed, there will be fewer problems. You can sort of do it with stop on the mutas, but not really. Noone was actually killing Muta with pure vessel, people were using vessels to support ground to air fighting units, so changing it from Mutas taking 180 to only taking 120 and living with 2 hp doesnt really matter. They'll still be useless for fighting those marines/goliaths.

3) "We expect Nerve Jammer to replace irradiate against lurkers." Not bad for breaking ramps with bio before defiler, I admit. Certainly better than d matrix for doing this, and a bit more interesting. Good ability imo, slightly weaker vs ultras at hive also. Completely pointless once zerg has defilers unless you want to run by the lurkers under dark swarm, so it can't replace irradiate.

4) "Making Dark Swarm have a lower aoe balances the change". Nope. Swarming over lurkers at a natural to defend a 4th gas is just as good now, but playing a more active game with defilers and flanking in the centre (which was already very hard in bw and starbow) is now even harder. So it just encourages a turtley play style.

5) There is no mention of the effect this will have on Bio vs ultra ling. It will however, make it almost impossible to play late game with bio for Terran. An irradiate now only does 120 damage to a 400hp ultra? I would honestly have taken the removal of AOE from irradiate for the damage being replaced with the 250 damage from BW. You just can't play Science Vessel/bio vs zerg late game now, and it's just a shame to see Terran lose so much versatility. Especially when TvZ was so, so much fun before the patch, from both sides of the MU.

The last two points outline why it will be such a turtley match-up now. Zerg can get 4 base gas very safely and go ultra ling very safely. They don't have to worry about vessel counts or anything since Vessels are now very, very bad vs ultralisks. In fact, I'd be curious if you even need to make scourge in the mu anymore, given that Terran now needs twice as many irradiates to kill lurkers under swarm and they just tickle ultras. I'll need to test.

Anyways, I really hope you revert to the old patch values for irradiate. I also think Dark Swarm should have its AOE put back up again, with the casting range left as it is, as I don't think the zerg needed a nerf to the strength of their defiler lurker army when it's out on the map. If you really want to tinker with Irradiate, a solution would be to make the splash damage much lower or remove it altogether and increase the single target damage of the spell to make it more viable against ultralisks. Or, as I've said previously perhaps make it possible for mutas to unclump, to make Muta a more viable fighting unit against mech.


Hope that this isn't considered rude or offensive to anyone who has dedicated so much of their time to making this mod, as I do greatly appreciate it, and a great deal of their changes have made certain MUs very fun and different from bw (ghosts in TvT are very interesting and super viable, the Viper vs mech is interesting, the sentinel is a great unit in TvP). I just worry a little about the impact some of these changes will have on the game.
My. Copy. Is. Here.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-24 21:53:57
January 24 2014 21:53 GMT
#2511
On January 25 2014 04:04 Xiphias wrote:
Show nested quote +
On January 25 2014 03:26 iHirO wrote:
Total Biscuit did another Starbow feature on his channel as part of the free arcade.

Yes!

Wow MMA is really impressive in that video. Really shows you what a top pro can make of this game.

The match itself begins at 35:40 (MMA vs Crank).
sorry for dem one liners
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-01-24 21:58:02
January 24 2014 21:55 GMT
#2512
There will be patches...

This is Strabow beta. It was not done when TB picked it up and showed it to the community. It is not done now. You have to adapt. You should have seen what it looked like 8 months ago. It was an unbalanced mess.

Don't misunderstand though. We do want feedback. But constructive feedback would be: "Maybe a buff to this unit will lead to this..." and not "No more patches!"

@Piy. Thank you for constructive feedback
aka KanBan85. Working on Starbow.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2014-01-24 22:03:25
January 24 2014 22:01 GMT
#2513
On January 25 2014 06:55 Xiphias wrote:
There will be patches...

This is Strabow beta. It was not done when TB picked it up and showed it to the community. It is not done now. You have to adapt. You should have seen what it looked like 8 months ago. It was an unbalanced mess.

Don't misunderstand though. We do want feedback. But constructive feedback would be: "Maybe a buff to this unit will lead to this..." and not "No more patches!"

@Piy. Thank you for constructive feedback

Why don't make a poll before making the changes? Even if you don't agree with the answers would legitimate some of the options.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-24 22:07:52
January 24 2014 22:04 GMT
#2514
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't express themselves in a polite manner and thought: "fuck it, we'll do it without the communities help"?

If so, no wonder Starcraft 2 turned out the way it did.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 24 2014 22:07 GMT
#2515
On January 25 2014 07:04 SCST wrote:
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't articulate themselves in a polite manner and just thought: "fuck it, we'll do it without the communities help"?

What are you talking about? Me and a lot of persons just don't like the ideia of patching the game 2 times a week, even if it's a beta, cause the game is so good that players will fins new ways to adapt. If this is being a douche to developers ok...
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-24 22:13:08
January 24 2014 22:12 GMT
#2516
On January 25 2014 07:07 StarscreamG1 wrote:
Show nested quote +
On January 25 2014 07:04 SCST wrote:
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't articulate themselves in a polite manner and just thought: "fuck it, we'll do it without the communities help"?

What are you talking about? Me and a lot of persons just don't like the ideia of patching the game 2 times a week, even if it's a beta, cause the game is so good that players will fins new ways to adapt. If this is being a douche to developers ok...


I didn't quote you and I'm not directing the post at you at all . . . in fact I feel the same - that the developers might be a little too attentive to feedback.

That post is really directed at the numerous people who come across as demanding and excessively whiny/bitchy about the balance of the game when it's obviously not figured out yet. There are plenty of comments in this thread that reflect that attitude.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 24 2014 22:15 GMT
#2517
On January 25 2014 07:12 SCST wrote:
Show nested quote +
On January 25 2014 07:07 StarscreamG1 wrote:
On January 25 2014 07:04 SCST wrote:
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't articulate themselves in a polite manner and just thought: "fuck it, we'll do it without the communities help"?

What are you talking about? Me and a lot of persons just don't like the ideia of patching the game 2 times a week, even if it's a beta, cause the game is so good that players will fins new ways to adapt. If this is being a douche to developers ok...


I didn't quote you and I'm not directing the post at you at all . . . in fact I feel the same - that the developers might be a little too attentive to feedback.

That post is really directed at the numerous people who come across as demanding and excessively whiny/bitchy about the balance of the game when it's obviously not figured out yet. There are plenty of comments in this thread that reflect that attitude.

Ok. And let me be clear, Starbow might be saving e-sports
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2014-01-24 22:24:24
January 24 2014 22:16 GMT
#2518
i like the new dragoon size, i wonder how it'll effect sentinel vs goon confrontations tho. theoretically null ward should be stronger now because it'll do more aoe damage to goons

ive always thought that sentinels were way too strong in pvp, right now the mu is mostly sentinel oriented. robo is a wasted tech vs stargate openers and dts are also countered by sentinels, they just have too much utility imo. you rarely see goon/reav vs goon/reav comps anymore which is a shame. its an extremely high micro/apm intensive style
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 24 2014 22:17 GMT
#2519
Don't whine about balance, if anything, this mod has shown that Design trumphs balance! If a balance change breaks the design sure, mention it, make suggestions, but stop worrying about numbers, let's see how they play out, also it is a BETA things are gonna get changes.

Bug Repot: Firebat oneshot a lot of things they should not be able to one shot with 16 dmg, mainly probes and zerglings.

Suggestion: Lurker range, in BW, if the angle was right you could siege a bunker, with the "perfect" distance in sc2, lurker contains have become more challanging, not sure if intended, also really hard to engange siege tanks with the short range, range 7 plx? :D
Hider
Profile Blog Joined May 2010
Denmark9411 Posts
Last Edited: 2014-01-24 22:31:17
January 24 2014 22:23 GMT
#2520
it seems to me the same idea of nerfing widow mine to make T use tanks.. what about having other ideas?


That idea never made really sense though becasue Widow Mines and Siege Tanks didn't really have synergy. I can, however, udnerstand why David Kim wanted to nerf the Widow Mine to make "room" for other strats, but I think with the way the core game of Sc2 works, he is kinda tied on his hands. I think BW has a much more solid core, which makes it "easier" to change stuff around. For instance, Vikings and SV's with new Irradiate do have some synergy. Vikings deal very low splash, but can hit a lot of units at once.

A month ago, we were (already) planning this change, becasue we didn't like how Irradiate functioned. Then TB came, and ofc the question is now/was whether we should make changes that we believe will make the most amount of people happy (for the short-term). Or the changes, that we believe will create the best type of changes once "we are out of beta" (and meta is closer to being figured out). We chose the latter option.
That said, its not like we are certain this is gonna improve gameplay ASAP. In fact, Its very possible it may have some unintended conseuqences, but in that case, we believe we have room to buff other units to "solve" those potential issues.
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