• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:35
CEST 07:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13437 users

Starbow - Page 128

Forum Index > SC2 General
Post a Reply
Prev 1 126 127 128 129 130 346 Next
TMG26
Profile Joined July 2012
Portugal2017 Posts
January 25 2014 01:26 GMT
#2541
On January 25 2014 09:52 WolfintheSheep wrote:
Show nested quote +
On January 25 2014 07:04 SCST wrote:
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't express themselves in a polite manner and thought: "fuck it, we'll do it without the communities help"?

If so, no wonder Starcraft 2 turned out the way it did.

Personally, I find it hilarious that the honeymoon period took only 100 pages to end.

Let's face it, any time the community says "Why doesn't Blizzard listen to us?" it actually means several thousand people screaming out "Listen to me, ignore these other fucks".

At the end of the day, it's the creators who have the final say, and for the sakes of the Starbow crew I hope they make that clear early on.



And do it like Icefrog and let their identity remain secret.
Supporter of the situational Blink Dagger on Storm.
Doominator10
Profile Joined August 2012
United States515 Posts
January 25 2014 01:38 GMT
#2542
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).
Your DOOM has arrived,,,, and is handing out cookies
Sogetsu
Profile Joined July 2011
514 Posts
January 25 2014 01:41 GMT
#2543
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2014 01:45 GMT
#2544
u mean the flashlight wielding flying seashells?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Survivor61316
Profile Joined July 2012
United States470 Posts
Last Edited: 2014-01-25 01:48:03
January 25 2014 01:46 GMT
#2545
On January 25 2014 10:38 Doominator10 wrote:
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).

This was my point, Zerg already does have counter-micro options to SV. If youre going to use queens in battle though, you can already use transfuse to save the lurker, correct?
Liquid Fighting
DoT_TL
Profile Joined February 2010
Singapore47 Posts
January 25 2014 01:52 GMT
#2546
I recently got to know about starbow through the introduction of a friend and I have to say that its really enjoyable to play, haven't been following the scene or playing on HOTS ladder much.
Just want to to thank the developers for their hard work =D
also I hope that the community can put out their opinions in a nicer way instead of pulling out "david kim" all the time since in the end we are all trying to enjoy starbow.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-25 01:58:45
January 25 2014 01:57 GMT
#2547
On January 25 2014 10:38 Doominator10 wrote:
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).


Science Vessels also cost more and are harder to build in large numbers than lurkers. Irradiate also costs energy, Lurkers can attack without energy.

In the end you can never build more vessels than lurkers if the Zerg commits to them I don't see how it is a problem at all. Its just whine in its purest form.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 25 2014 01:59 GMT
#2548
On January 25 2014 10:41 Sogetsu wrote:
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S


Make a poll I think if there are enough votes for it, it could probably be implemented (though its not really up for me to decide).
KDot2
Profile Blog Joined March 2011
United States1213 Posts
January 25 2014 02:04 GMT
#2549
is there still talk of a ladder for Starbow ? how would this work ?
SCST
Profile Joined November 2011
Mexico1609 Posts
January 25 2014 02:41 GMT
#2550
On January 25 2014 11:04 KDot2 wrote:
is there still talk of a ladder for Starbow ? how would this work ?


In the process of building a full website with ladder, uploading to Korean and Chinese servers with translation as well. They have a lot of people working on it based on what I've seen from reddit responses.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
affect
Profile Joined June 2010
United States60 Posts
January 25 2014 02:50 GMT
#2551
I'm so happy with this mod!!! I thought sc2 was dead then i found this mod thanks guys. Blizzard start taking notes on how to make a game. Take notes from POE and take notes from this :D
im cool
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 25 2014 02:57 GMT
#2552
--- Nuked ---
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 25 2014 03:15 GMT
#2553
On January 25 2014 10:41 Sogetsu wrote:
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S

Totally agree, at least for now the sentinel decal would better to be an oracle.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 25 2014 03:16 GMT
#2554
GoShox
Profile Blog Joined December 2007
United States1843 Posts
January 25 2014 03:54 GMT
#2555
Gonna stream some if anyone wants to see some Starbow action, don't think anyone else is streaming it at the moment

http://www.twitch.tv/smishox
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 25 2014 03:59 GMT
#2556
On January 25 2014 12:16 decemberscalm wrote:
http://www.youtube.com/watch?v=8RHk6Un5wzI&feature=youtu.be

I love how it took till the 26 min mark for one of the players to climb over 100 supply. :D
I'm a noob
Jagoti
Profile Joined August 2013
Germany24 Posts
January 25 2014 04:27 GMT
#2557
On January 25 2014 04:09 Hider wrote:
Show nested quote +
On January 25 2014 03:07 PredY wrote:
some changes seem pointless to me, like the mech upgrades + irradiate change. "we don’t find it to be particularly interesting gameplay" sounds like blizzard to me. dont know why you dont focus on bug fixes only and let people figure stuff out, you patch every other day


Well Imagine this scenario: There are 4 lurkers outside dropped in a location or simply containg you. Prepatch you would hold down R and left click 4 times --> All lurkers will die regardless of the skill level of the zerg player. There is little room for countermicro and its very easy to execute.

Now postpatch, however, your more incentived to attempt to kill them with siege tanks or spread out your units to flank. Something that is mechanically harder. Further, there is countermicro opportunity for the zerg player. He can go back with the Lurkers to creep and regenerate them or get the Queen to tranfuse them. This is also mechanically harder for the zerg player to do that. Prepatch everything was (almost) always decided beforehand.

In terms of gameplay action, we think the shared upgrades add more variation to gameplay. IMO Blizzards attempt at it doesn't really hit the core issue w/ Mech because tanks + hellions are simply underpowered in Sc2. Mech in Sbow though is pretty strong, but we see an issue with the fact that there is little reason to add in Banshee and Vikings in the later game since they almost always will lack behind in upgrades. Both Banshee's and Vikings have low damage per shot, which means they are really week when opponents hits good armor upgrades.
Rather, you late game TvZ have lots of Irradiates and doesn't really need Vikings therefore.

So we see three advantages with this change;
1) More uncertainty related to the outcome of small skirmishes.
2) Mechanically harder
3) More diverse unit compositions in the later game.
Show nested quote +

I know that the map is yours to make and to tweak, but you are acting like David kim, and sometimes watching your changes it seems like you are completely missing the point <.<


What point are we missing? Its our opinion that watching "R" being clicked five times on 5 Lurkers isn't particularly interesting gameplay. We want to encourage players to use other types of units to batlte them - does that imply we are missing the point?

Some of my thoughts on the changes:

First, please remove smartcast!
Second, I'm probably missing something but doesn't this patch make Lurkers simply stronger without compensation?
Third, the Zerg micro you're talking about is probably not going to happen considering how useful it is to contain the terran longer (Mutalisks will easily snipe the tanks that are supposed to kill the Lurkers) and build bases/tech behind it or just kill the Terran instead of pulling back (I think this change makes Lurker contains too strong and makes comebacks from the Terran impossible).
Fourth, a kind of crazy idea. What if Defilers could transfuse? With Irradiate being strong Zergs would have to countermicro with transfuse to keep their Lurkers alive (Queens are macro units and slow/useless off creep so they won't be used for this).
The game would obviously need to be rebalanced around this.
TT1
Profile Blog Joined December 2008
Canada10033 Posts
January 25 2014 04:32 GMT
#2558
this is how a non sentinel pvp looks like~
http://drop.sc/371820

much more enjoyable :D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GoShox
Profile Blog Joined December 2007
United States1843 Posts
January 25 2014 04:41 GMT
#2559
On January 25 2014 13:32 TT1 wrote:
this is how a non sentinel pvp looks like~
http://drop.sc/371820

much more enjoyable :D


Non Sentinel PvP is amazing like it always has been. PvP with Sentinels is boring ;/
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-25 04:44:49
January 25 2014 04:42 GMT
#2560
On January 25 2014 13:27 Jagoti wrote:
Fourth, a kind of crazy idea. What if Defilers could transfuse? With Irradiate being strong Zergs would have to countermicro with transfuse to keep their Lurkers alive (Queens are macro units and slow/useless off creep so they won't be used for this).
The game would obviously need to be rebalanced around this.


Please not. Queens are only slow off creep. Queens macro abilities are only usefull for teching faster to hive, In an endgame scenario, Queens larva infuse can be compensated by more macro hatches which means queens are free to roam around the map, which a good zerg should have covered in creep by then, hence they aren't slow. Defilers are at such a good place right now, except for their model, but I explained what is wrong with that in my detailed guide I wrote a page ago.

Even if you lose your creep spread, you can pimper them around in ovis like reavers.
Prev 1 126 127 128 129 130 346 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 121
ROOTCatZ 74
StarCraft: Brood War
Sea 5828
GuemChi 4715
Leta 517
Tasteless 226
Snow 144
sSak 52
ajuk12(nOOB) 31
soO 30
Sacsri 15
Noble 11
[ Show more ]
Icarus 7
League of Legends
JimRising 852
Counter-Strike
Coldzera 1653
Stewie2K1389
m0e_tv465
Super Smash Bros
C9.Mang0278
Mew2King90
Other Games
summit1g10328
NeuroSwarm82
RuFF_SC212
Organizations
Other Games
gamesdonequick1044
BasetradeTV295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1094
• Lourlo1066
• Stunt503
Upcoming Events
Sparkling Tuna Cup
4h 25m
PiGosaur Cup
18h 25m
Replay Cast
1d 3h
Kung Fu Cup
1d 6h
Replay Cast
1d 18h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.