• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CEST 13:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th77Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
Taj777 Complete Guide: Features, Account Access, a TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th AllPanelExch com Overview: Registration, Login, an
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) FlaShFTW vs A.Alm Grudge Match Event Pros React To: ASL S21 Finals
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

Starbow - Page 128

Forum Index > SC2 General
Post a Reply
Prev 1 126 127 128 129 130 346 Next
TMG26
Profile Joined July 2012
Portugal2017 Posts
January 25 2014 01:26 GMT
#2541
On January 25 2014 09:52 WolfintheSheep wrote:
Show nested quote +
On January 25 2014 07:04 SCST wrote:
The cumulative balance whining in this thread is shameful. If you want to make a suggestion, then do it. Don't make demands or be a douche to the developers. It's a privilege that they have this open communication method and are so responsive to feedback.

Some of the people in this thread are making me reconsider why Blizzard employees are such hardasses when it comes to interacting with the community. Maybe they just got tired of all the socially inept nerds who can't express themselves in a polite manner and thought: "fuck it, we'll do it without the communities help"?

If so, no wonder Starcraft 2 turned out the way it did.

Personally, I find it hilarious that the honeymoon period took only 100 pages to end.

Let's face it, any time the community says "Why doesn't Blizzard listen to us?" it actually means several thousand people screaming out "Listen to me, ignore these other fucks".

At the end of the day, it's the creators who have the final say, and for the sakes of the Starbow crew I hope they make that clear early on.



And do it like Icefrog and let their identity remain secret.
Supporter of the situational Blink Dagger on Storm.
Doominator10
Profile Joined August 2012
United States515 Posts
January 25 2014 01:38 GMT
#2542
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).
Your DOOM has arrived,,,, and is handing out cookies
Sogetsu
Profile Joined July 2011
514 Posts
January 25 2014 01:41 GMT
#2543
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2014 01:45 GMT
#2544
u mean the flashlight wielding flying seashells?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Survivor61316
Profile Joined July 2012
United States470 Posts
Last Edited: 2014-01-25 01:48:03
January 25 2014 01:46 GMT
#2545
On January 25 2014 10:38 Doominator10 wrote:
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).

This was my point, Zerg already does have counter-micro options to SV. If youre going to use queens in battle though, you can already use transfuse to save the lurker, correct?
Liquid Fighting
DoT_TL
Profile Joined February 2010
Singapore47 Posts
January 25 2014 01:52 GMT
#2546
I recently got to know about starbow through the introduction of a friend and I have to say that its really enjoyable to play, haven't been following the scene or playing on HOTS ladder much.
Just want to to thank the developers for their hard work =D
also I hope that the community can put out their opinions in a nicer way instead of pulling out "david kim" all the time since in the end we are all trying to enjoy starbow.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-25 01:58:45
January 25 2014 01:57 GMT
#2547
On January 25 2014 10:38 Doominator10 wrote:
I think a more interesting way to deal with irradiate would be to give zerg more options to play against it. Your main scenario based reason was something like:

"Terran presses R 5 times and WILL kill 5 lurkers no matter what. Boring gameplay."
First of all, you think there is no counter micro to it, but there is. Irradiate does not do AoE to burrowed units, so even if Terran spent 5 irradiates on 5 lurkers (which if terran has 5 science vessels with irradiate and zerg is not scourging them down there is a problem), zerg can still sit on top of those lurkers and use them for defense because they are burrowed. With burrow, you can burrow any irradiated unit to mitigate the AoE.

Another way to address the strength of Irradiate is to give Nuturing Swarm the ability to "cleanse" a unit of status ailments (irradiates, shocks, null ward slows, devourer stacks, etc). Or, to keep Irradiate with the same identity and only really affect ZvT, make irradiate do exactly the amount of life of a lurker. Then queens can nurturing swarm once and the lurker can't die because of the hp regained. (And maybe special tactics such as nurturing swarming a defiler at half hp will allow it to stay alive vs irradiate or something can spawn). This still is a buff to ultras however.

Generally speaking, I disagree that zergs have little to no counter play to strong irradiates. (If a couple scourge kill a science vessel each time they irradiate a lurker, I'd be more than willing to trade lurkers for science vessels).


Science Vessels also cost more and are harder to build in large numbers than lurkers. Irradiate also costs energy, Lurkers can attack without energy.

In the end you can never build more vessels than lurkers if the Zerg commits to them I don't see how it is a problem at all. Its just whine in its purest form.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Hider
Profile Blog Joined May 2010
Denmark9436 Posts
January 25 2014 01:59 GMT
#2548
On January 25 2014 10:41 Sogetsu wrote:
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S


Make a poll I think if there are enough votes for it, it could probably be implemented (though its not really up for me to decide).
KDot2
Profile Blog Joined March 2011
United States1213 Posts
January 25 2014 02:04 GMT
#2549
is there still talk of a ladder for Starbow ? how would this work ?
SCST
Profile Joined November 2011
Mexico1609 Posts
January 25 2014 02:41 GMT
#2550
On January 25 2014 11:04 KDot2 wrote:
is there still talk of a ladder for Starbow ? how would this work ?


In the process of building a full website with ladder, uploading to Korean and Chinese servers with translation as well. They have a lot of people working on it based on what I've seen from reddit responses.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
affect
Profile Joined June 2010
United States60 Posts
January 25 2014 02:50 GMT
#2551
I'm so happy with this mod!!! I thought sc2 was dead then i found this mod thanks guys. Blizzard start taking notes on how to make a game. Take notes from POE and take notes from this :D
im cool
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 25 2014 02:57 GMT
#2552
--- Nuked ---
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 25 2014 03:15 GMT
#2553
On January 25 2014 10:41 Sogetsu wrote:
I know we told this before and it is a stupid thing, but can you please please please please change the sprite of Sentinel at least for the Oracle or something "nicer"? Corsairs seem still too plain for me but Sentinels are kind of... weird every time I look at them :S

Totally agree, at least for now the sentinel decal would better to be an oracle.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 25 2014 03:16 GMT
#2554
GoShox
Profile Blog Joined December 2007
United States1844 Posts
January 25 2014 03:54 GMT
#2555
Gonna stream some if anyone wants to see some Starbow action, don't think anyone else is streaming it at the moment

http://www.twitch.tv/smishox
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 25 2014 03:59 GMT
#2556
On January 25 2014 12:16 decemberscalm wrote:
http://www.youtube.com/watch?v=8RHk6Un5wzI&feature=youtu.be

I love how it took till the 26 min mark for one of the players to climb over 100 supply. :D
I'm a noob
Jagoti
Profile Joined August 2013
Germany24 Posts
January 25 2014 04:27 GMT
#2557
On January 25 2014 04:09 Hider wrote:
Show nested quote +
On January 25 2014 03:07 PredY wrote:
some changes seem pointless to me, like the mech upgrades + irradiate change. "we don’t find it to be particularly interesting gameplay" sounds like blizzard to me. dont know why you dont focus on bug fixes only and let people figure stuff out, you patch every other day


Well Imagine this scenario: There are 4 lurkers outside dropped in a location or simply containg you. Prepatch you would hold down R and left click 4 times --> All lurkers will die regardless of the skill level of the zerg player. There is little room for countermicro and its very easy to execute.

Now postpatch, however, your more incentived to attempt to kill them with siege tanks or spread out your units to flank. Something that is mechanically harder. Further, there is countermicro opportunity for the zerg player. He can go back with the Lurkers to creep and regenerate them or get the Queen to tranfuse them. This is also mechanically harder for the zerg player to do that. Prepatch everything was (almost) always decided beforehand.

In terms of gameplay action, we think the shared upgrades add more variation to gameplay. IMO Blizzards attempt at it doesn't really hit the core issue w/ Mech because tanks + hellions are simply underpowered in Sc2. Mech in Sbow though is pretty strong, but we see an issue with the fact that there is little reason to add in Banshee and Vikings in the later game since they almost always will lack behind in upgrades. Both Banshee's and Vikings have low damage per shot, which means they are really week when opponents hits good armor upgrades.
Rather, you late game TvZ have lots of Irradiates and doesn't really need Vikings therefore.

So we see three advantages with this change;
1) More uncertainty related to the outcome of small skirmishes.
2) Mechanically harder
3) More diverse unit compositions in the later game.
Show nested quote +

I know that the map is yours to make and to tweak, but you are acting like David kim, and sometimes watching your changes it seems like you are completely missing the point <.<


What point are we missing? Its our opinion that watching "R" being clicked five times on 5 Lurkers isn't particularly interesting gameplay. We want to encourage players to use other types of units to batlte them - does that imply we are missing the point?

Some of my thoughts on the changes:

First, please remove smartcast!
Second, I'm probably missing something but doesn't this patch make Lurkers simply stronger without compensation?
Third, the Zerg micro you're talking about is probably not going to happen considering how useful it is to contain the terran longer (Mutalisks will easily snipe the tanks that are supposed to kill the Lurkers) and build bases/tech behind it or just kill the Terran instead of pulling back (I think this change makes Lurker contains too strong and makes comebacks from the Terran impossible).
Fourth, a kind of crazy idea. What if Defilers could transfuse? With Irradiate being strong Zergs would have to countermicro with transfuse to keep their Lurkers alive (Queens are macro units and slow/useless off creep so they won't be used for this).
The game would obviously need to be rebalanced around this.
TT1
Profile Blog Joined December 2008
Canada10040 Posts
January 25 2014 04:32 GMT
#2558
this is how a non sentinel pvp looks like~
http://drop.sc/371820

much more enjoyable :D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GoShox
Profile Blog Joined December 2007
United States1844 Posts
January 25 2014 04:41 GMT
#2559
On January 25 2014 13:32 TT1 wrote:
this is how a non sentinel pvp looks like~
http://drop.sc/371820

much more enjoyable :D


Non Sentinel PvP is amazing like it always has been. PvP with Sentinels is boring ;/
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-25 04:44:49
January 25 2014 04:42 GMT
#2560
On January 25 2014 13:27 Jagoti wrote:
Fourth, a kind of crazy idea. What if Defilers could transfuse? With Irradiate being strong Zergs would have to countermicro with transfuse to keep their Lurkers alive (Queens are macro units and slow/useless off creep so they won't be used for this).
The game would obviously need to be rebalanced around this.


Please not. Queens are only slow off creep. Queens macro abilities are only usefull for teching faster to hive, In an endgame scenario, Queens larva infuse can be compensated by more macro hatches which means queens are free to roam around the map, which a good zerg should have covered in creep by then, hence they aren't slow. Defilers are at such a good place right now, except for their model, but I explained what is wrong with that in my detailed guide I wrote a page ago.

Even if you lose your creep spread, you can pimper them around in ovis like reavers.
Prev 1 126 127 128 129 130 346 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
11:00
Preliminary Stage
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs ArrogfireLIVE!
ComeBackTV 666
RotterdaM463
Ryung 455
TaKeTV353
Rex115
SteadfastSC110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 468
RotterdaM 424
Lowko372
Livibee 201
Rex 115
SteadfastSC 100
EnDerr 12
StarCraft: Brood War
Britney 24928
Zeus 565
EffOrt 314
Last 201
hero 199
sorry 104
Liquid`Ret 63
Sexy 44
Sacsri 42
Sea.KH 28
[ Show more ]
zelot 24
Noble 17
Barracks 0
Dota 2
Dendi945
XaKoH 575
Gorgc442
XcaliburYe129
Counter-Strike
byalli790
edward121
Heroes of the Storm
MindelVK15
Other Games
singsing2306
B2W.Neo809
Mew2King46
Organizations
Counter-Strike
PGL257
Other Games
BasetradeTV205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
4h 14m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
7h 14m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
12h 14m
RSL Revival
19h 14m
Maestros of the Game
1d 1h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 1h
IPSL
1d 4h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 7h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Solar vs Classic
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.