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David Kim's Current Balance Thoughts - Page 13

Forum Index > SC2 General
1229 CommentsPost a Reply
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Asturas
Profile Blog Joined September 2010
Finland587 Posts
January 10 2014 09:47 GMT
#241
oh, so Korean Terrans are capable to win with Protosses. Yes, the game must me balanced...
There are no boundaries, that's the final conclusion.
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 10 2014 09:49 GMT
#242
On January 10 2014 18:44 MiCroLiFe wrote:
Show nested quote +
On January 10 2014 18:39 SniXSniPe wrote:
On January 10 2014 18:20 Valikyr wrote:
Terran players seriously overrate the difficulty of playing their own "master race". Sorry, but SjoW and Avilo are doing worse with Protoss than Minigun is with Terran. Not saying Protoss is the harder race, I think Terrran is harder overall but get down off your high horse will you?

Edit: MicroLife just posted the most retarded post I have ever seen. So congrats on that. Name one protoss other than Naniwa that beats Koreans. And Naniwa has beaten Koreans since 2011. Dimaga beat Flash with off-beat strats and Scarlett has the mechanics of Koreans. Jesus.


Minigun has been playing all three races since Wings of Liberty. He was GM with Zerg/Protoss, and High Masters with Terran. SjoW played Protoss for like less than a week, and IDK anything about Avilo.


Big difference.

its a reason he cant hit gm as terran, but whit zergand toss



I'm sure he could with more practice, he's a good player.

Nerchio
Profile Joined October 2009
Poland2633 Posts
January 10 2014 09:51 GMT
#243
They should do something about mech and ff/timewarp combo, zergs don't ask for more
Progamer"I am the best" - Nerchio , 2017.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-10 09:55:19
January 10 2014 09:52 GMT
#244
On January 10 2014 18:31 pure.Wasted wrote:
Show nested quote +
On January 10 2014 18:01 aZealot wrote:
On January 10 2014 14:56 dcemuser wrote:
On January 10 2014 14:37 aZealot wrote:
On January 10 2014 14:24 stuchiu wrote:
On January 10 2014 14:15 Roman666 wrote:
On January 10 2014 14:06 stuchiu wrote:
On January 10 2014 13:25 Plansix wrote:
On January 10 2014 13:22 itsjustatank wrote:
On January 10 2014 13:20 Plansix wrote:
[quote]
That assumes that your goal is to mislead the people you are presenting the data to, which David and Blizzard have almost no reason to do. In fact, they have numerous reasons to provide us with the most accurate information possible.

Unless you believe that DKim is trying to mislead us and sell us on the idea that the game is balance when he knows that one race is over powers.


I question all use of statistics, and it leads me to question people's motives when I sense bad methodology. I don't make the assumption that all data and interpretations of data presented to me are kosher, precisely because I know how easy it is to shape any data set to say whatever it is I want it to say and phrase it in such a way that few people will question it.


Ok, but I am going to ask you the same question, why would they do that? You don't just imply that their data is incorrectly gathered, but they do so with purpose with the intent to mislead. Do you really think they want an imbalanced game? I don't really see any good reason for them to "cook the numbers" to make the game appear balanced.


I don't think they would purposely mislead anyone. But it's easy to mislead yourself into just looking at the numbers. There was a reason BL/infestor wasn't touched for the last 6-8 months of WoL and it was because the numbers were balanced. It's easy to mislead yourself into thinking winrates are the problem rather than the design or function of the matchups. There are just too few people with too much information and too many objectives to comprehensively cover all paths and solutions to everything the want. From what I've seen in the last few years they want:

1) A balanced game across all levels of play (to attract more casual players. I can understand the sentiment, but you won't be attracting casuals to play more through ladder imho.)
2) They want it to be fun and dynamic.
3) They want to increase the skill cap.
4) They want less deathball matchups.
5) They want Zerg to be "Zergy"
6) The bunker must be changed.
7) They want to all races to have multiple options per matchup.

But a lot of those objectives are contradictory. They felt Protoss was too weak early so they gave them photon cannon. That helped balance but increased the amount of deathball matchups and fun and dynamic gameplay (Nothing is more deflating than watching a TvP about to ramp up in speed to only be stopped cold by a photon cannon.) They want the game to be more fun and dynamic so they increase the speed of mutas, medivacs and oracles. But at the same time it decreases tension and awe of the game. Mass drops are now a standard play capable of being done by every solid Terran instead of a hard earned specialty way to play that was only done by MMA and Gumiho. Mutas became faster and gained regen increasing the "Multitasking" of Zerg players but in the end all it really did was let weaker players play like Soulkey/DRG/Leenook at the end of WoL without the extreme control, intuition and practice as it was much more forgiving.

They wanted to give Protoss more options in the early game against both Zerg and Terran so they gave them the MSC, cheaper dts and an oracle. While Zerg can still play a variety of opening builds, Terran has been pigeonholed into going reaper cc every game unless they want to just randomly gamble on a cc or double proxy rax compared to Protoss' 4-5 solid openings that all transition well into mid-late (And this doesn't include obscure builds like First's double forge robo immortal build.)

Which is why I assume they read all of the balance threads on here and other places. Even if they never release how they are reaching those numbers, even being critical of the methodology is still an important point to bring up so that both spectators and the dev.team don't take the numbers as the only truth. I doubt very much that they will ever comprehensively tell us how they came to these numbers and honestly they shouldn't. It only opens them to more criticism and takes away from actual balance discussion but its always important to not take these numbers at face value either.

But what would be the point of releasing these numbers? To back their point, to have the unsinkable argument when some one would question their thinking? Without saying how they came up with these numbers, it even more sinkable argument, because everyone can question it. Seriously, what they were thinking?


They just wanted something concrete to show why they think Protoss isn't as much of a problem as the community is making it out to be? Maybe they just wanted to show some of their reasoning and keep us as informed as they can without violating company policy? Who knows.


In any case, I am glad that they keep their methods in-house and do not publicise. Nor should they (especially to a community as over-represented in armchair experts as SC2). It's a pity he felt he had to share it, even if partially. A more blatant fuck you to the community would have been a lot better. I'm sure it would have been a lot more cathartic for him too.

Slow and steady as she goes from Blizzard suits me just fine.

I would honestly much rather have some radical change, but I know that Blizzard can't and won't do that until the expansion (if they do it at all).


As I have said above, my take on this is dependent on the degree of radicality of changes. I'd be against changes that lead to substantial re-learning of the game. Therefore, removal of units is out as is fundamental alteration of race mechanics (such as forcefields, floating buildings, spawn larvae etc). I believe the positive effects of these changes are largely unknown (and in the many cases usually imagined). I prefer a known state, whatever its shortcomings, to an imagined utopia.


You prefer known states?

So I guess we should have just kept Broodlord/Infestor vs. Archon toilet going for another 5 years or so. The risk in changing such a fundamental part of the match up was too great. And when Blizzard finally did change it, all the pros were so upset about having to relearn the matchup that they left in droves.

Right? That totally happened.

We have test realms and Betas for a reason. Blizzard needs to start taking advantage of them.

TFT is what every expansion pack has the potential to be. It completely retooled ROC, and not a single person on planet earth will tell you that ROC was a better game.


People keep mentioning BL/Infestor as a reason to patch ignoring the fact that it was a patch that brought about that state of affairs in the first place. Even in that case, as far as PvZ was concerned P players were slowly adapting when they weren't trying to Immortal/Sentry all-in. Most of the time they failed (especially on Daybreak) but different things were tried.

Where TFT is concerned, the problem is that SC the game is an e-sport with a lot of money and livelihoods on the line and with a number of other games in direct competition. The environment is not the same. Moreover, it is also a different and more complex game. There is no guarantee that LOTV will be TFT in effect (even if Blizzard did everything that people want them to do - and that is one long wish list). The incentives and conditions are not there to make that kind of step again. Nor is HOTS in anywhere near as broken a state. Please don't exaggerate.

But, yes, going back to your first point, I'd rather Blizzard followed the right principles (patch slowly and carefully) even if they make the occasional mistake, than follow the wrong principles (patch too fast and poorly) and err often as a result.
KT best KT ~ 2014
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 10 2014 09:54 GMT
#245
On January 10 2014 12:06 Zanzabarr wrote:
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs



this. well said
AKMU / IU
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
January 10 2014 09:54 GMT
#246
On January 10 2014 18:16 MiCroLiFe wrote:
What?

That statistic's are completly wrong.. They dosnt make sence IN any way.. They should explain how diffrent those stats are compared to the REAL winrate..

I often check my fellow terran's winrate after i play them ( master/diamond) and i rarely see anyone whit over 50% winrate vs zergs.. and over 51% winrate for terrans? so the winrate have gone UP after the widow mine nerf? thats the dumbest thing ive read all day.






I think the balance team and DK should really really READ this short memo also

ITS 3 TIMES as hard to play terran than protoss. Last season i actually met a protoss whit 36 apm. yes you read right. 36. i had 200+ and the game lastet for 30 minutes. apm and eapm does not mean everything BUT HOW CAN anyone that is 4 x slower than the other player have any chance of actually winning? in progames everyone have 200+ apm..

I barely se protoss whit over 120+ apm in master league.. Those who actually have near my own apm are actually good and do use warp prism harass and other stuff. its totaly okay to lose to a good player.

also if you are in late game and have terran army against toss army, WHAT does the toss have to do actually? NOT gettin in a super concave and just storm as soon they see marines. i do rarely se mulitple unit hotkeys from protoss.. Terran have to target the colosus, snipe/emp templars, target archon aswell. would be nice to drop 3 places at once to.. and the most important part, we have to KITE, SPREAD UNITS. thats really really hard when time warp do NOT let you move out before storms are all over you. ..
IF you are way way better than the protoss, yeah you will win cause youre macro and micro are superior. if the skill are equal in everything. the toss will win EVERY TIME.

Also. i spend my minerals alle the time, i rarely have over 1k minerals.. and after a fight, EVEN if i win a fight against zerg or protoss, they can resupply so damn fast its not even funny. tvz= equal trade, and you can make what? 10 marines, 1 marduer 2 viking, at the same time? while zerg ban actually make the whole army again whitin the same time frame?

Protoss can warp in ANYwhere on the map, so as terran you actually have to have TOTALT map control in order to not be harassed.. i always have turret + bunker now at my fourth/fifth.



ONE more thing that have to be looked at. WHY is the winrate close to 50% according to blizzard?
My thought is that MANY terrans change race or quit due to frustration. which let ONLY the best terrans remain, those who are superior in skill, those who win50%.. Its a reason its so few terrans in master and grandmaster. cause its god damn hard to play and you have to use 5 x time to train on it than the other races... THats why you se korean terrans doin well, while non korean terrans are actually freewin in any big tournaments.

NON KOREAN GSL PLAYERS? protoss and zergs. naniwa beats jaedong, diamaga beats flash? scarlett beats korean terrans?

do you ever se empirehappy, lucifron win roro, sos or any top korean player? NO YOU DO NOT.




and to my fellow terrans, Dont give up! the game will hopefully get balanced in LOTV


EDIT: Would also like to add that terran have to actually prepare for ANY all in by protoss, which is hard to scout when a stalker or 2 pokes you and marines are useless against a stalker who just micro's: ebay against oracel? turret against dt? MANY bunkers against blink all in. IMORTAL bust, not eeven 5-6 bunkers are enough. 4gate, 2gate blink. etc etc.. but the worst part if. IF YOU actually are so good and HOLD this all ins, you are stil behind cause losing scv, units etc while protoss can probe up and have free nexus canon deffence.. so counter attack do not work as well:/


Do you have the replay of that 36apm game? Because I think you played like crap if he had 36apm while you had 200+. Also, you overrate APM in general. I can either play like a gold player with 700apm or I can play like a masters player with 130-150apm because im making good movements instead of spamming apm up.

Also: List of foreigners that have beaten jaedong
Major
Jim (protoss)
Demuslim
SaSe
Naniwa
theognis
Ret

That is 3T, 3P, 1Z

LucifroN is 43% against koreans
Scarlett is 51.35%
Naniwa is 46.81%

And while dimaga did beat flash, he is 37.41% against koreans

Lay off the kool aid and realize the game is probably a lot more balanced than you think.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-01-10 09:59:45
January 10 2014 09:55 GMT
#247
Im glad DK has worked out a system to deal with balance and dosent rush into things. Thanks for the update DK!
*burp*
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 10 2014 09:58 GMT
#248
On January 10 2014 18:54 shin_toss wrote:
Show nested quote +
On January 10 2014 12:06 Zanzabarr wrote:
Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.

1) A-move mobile army
2) Take bad engagement and lose said engagement
3) Cry imbalance and demand buffs/nerfs



this. well said


Using proleague as evidence of balance is bad because of two things. It is incredibly small sample size compared to the games played around the servers in a month. Also, there is 4x more protoss players in proleague than terrans. Not all of those guys are Partings, Dears, Rains etc. On the other hand, terrans who do come out are Maru, Flash, TY etc.
Finally, proleaague has different maps than for example wcs and map design also plays a role in balance.
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
January 10 2014 09:59 GMT
#249
On January 10 2014 18:49 AxionSteel wrote:
Show nested quote +
On January 10 2014 18:44 MiCroLiFe wrote:
On January 10 2014 18:39 SniXSniPe wrote:
On January 10 2014 18:20 Valikyr wrote:
Terran players seriously overrate the difficulty of playing their own "master race". Sorry, but SjoW and Avilo are doing worse with Protoss than Minigun is with Terran. Not saying Protoss is the harder race, I think Terrran is harder overall but get down off your high horse will you?

Edit: MicroLife just posted the most retarded post I have ever seen. So congrats on that. Name one protoss other than Naniwa that beats Koreans. And Naniwa has beaten Koreans since 2011. Dimaga beat Flash with off-beat strats and Scarlett has the mechanics of Koreans. Jesus.


Minigun has been playing all three races since Wings of Liberty. He was GM with Zerg/Protoss, and High Masters with Terran. SjoW played Protoss for like less than a week, and IDK anything about Avilo.


Big difference.

its a reason he cant hit gm as terran, but whit zergand toss



I'm sure he could with more practice, he's a good player.




Yeah but he have the same practive time as zerg and toss, which means its harder as terran. end of story
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
dohgg
Profile Joined February 2011
310 Posts
January 10 2014 09:59 GMT
#250
Are these stats for real? Oo
every terran friend i know (14) has a win rate of 30-45% in tvp.
Serinox
Profile Joined August 2011
Germany5224 Posts
January 10 2014 10:01 GMT
#251
On January 10 2014 18:55 Parcelleus wrote:
I bought the game when it came out, witnessed the Terran OPness for far too long. It;s nice to see how Terrans are the ones who need to "get better" , like Toss and Zerg did during the OP days of T.

Im glad DK has worked out a system to deal with balance and dosent rush into things. Thanks for the update DK!

The domination of Broodlord-Infestor lasted way longer than the terran dominance.
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
January 10 2014 10:03 GMT
#252
On January 10 2014 18:54 TheRabidDeer wrote:
Show nested quote +
On January 10 2014 18:16 MiCroLiFe wrote:
What?

That statistic's are completly wrong.. They dosnt make sence IN any way.. They should explain how diffrent those stats are compared to the REAL winrate..

I often check my fellow terran's winrate after i play them ( master/diamond) and i rarely see anyone whit over 50% winrate vs zergs.. and over 51% winrate for terrans? so the winrate have gone UP after the widow mine nerf? thats the dumbest thing ive read all day.






I think the balance team and DK should really really READ this short memo also

ITS 3 TIMES as hard to play terran than protoss. Last season i actually met a protoss whit 36 apm. yes you read right. 36. i had 200+ and the game lastet for 30 minutes. apm and eapm does not mean everything BUT HOW CAN anyone that is 4 x slower than the other player have any chance of actually winning? in progames everyone have 200+ apm..

I barely se protoss whit over 120+ apm in master league.. Those who actually have near my own apm are actually good and do use warp prism harass and other stuff. its totaly okay to lose to a good player.

also if you are in late game and have terran army against toss army, WHAT does the toss have to do actually? NOT gettin in a super concave and just storm as soon they see marines. i do rarely se mulitple unit hotkeys from protoss.. Terran have to target the colosus, snipe/emp templars, target archon aswell. would be nice to drop 3 places at once to.. and the most important part, we have to KITE, SPREAD UNITS. thats really really hard when time warp do NOT let you move out before storms are all over you. ..
IF you are way way better than the protoss, yeah you will win cause youre macro and micro are superior. if the skill are equal in everything. the toss will win EVERY TIME.

Also. i spend my minerals alle the time, i rarely have over 1k minerals.. and after a fight, EVEN if i win a fight against zerg or protoss, they can resupply so damn fast its not even funny. tvz= equal trade, and you can make what? 10 marines, 1 marduer 2 viking, at the same time? while zerg ban actually make the whole army again whitin the same time frame?

Protoss can warp in ANYwhere on the map, so as terran you actually have to have TOTALT map control in order to not be harassed.. i always have turret + bunker now at my fourth/fifth.



ONE more thing that have to be looked at. WHY is the winrate close to 50% according to blizzard?
My thought is that MANY terrans change race or quit due to frustration. which let ONLY the best terrans remain, those who are superior in skill, those who win50%.. Its a reason its so few terrans in master and grandmaster. cause its god damn hard to play and you have to use 5 x time to train on it than the other races... THats why you se korean terrans doin well, while non korean terrans are actually freewin in any big tournaments.

NON KOREAN GSL PLAYERS? protoss and zergs. naniwa beats jaedong, diamaga beats flash? scarlett beats korean terrans?

do you ever se empirehappy, lucifron win roro, sos or any top korean player? NO YOU DO NOT.




and to my fellow terrans, Dont give up! the game will hopefully get balanced in LOTV


EDIT: Would also like to add that terran have to actually prepare for ANY all in by protoss, which is hard to scout when a stalker or 2 pokes you and marines are useless against a stalker who just micro's: ebay against oracel? turret against dt? MANY bunkers against blink all in. IMORTAL bust, not eeven 5-6 bunkers are enough. 4gate, 2gate blink. etc etc.. but the worst part if. IF YOU actually are so good and HOLD this all ins, you are stil behind cause losing scv, units etc while protoss can probe up and have free nexus canon deffence.. so counter attack do not work as well:/


Do you have the replay of that 36apm game? Because I think you played like crap if he had 36apm while you had 200+. Also, you overrate APM in general. I can either play like a gold player with 700apm or I can play like a masters player with 130-150apm because im making good movements instead of spamming apm up.

Also: List of foreigners that have beaten jaedong
Major
Jim (protoss)
Demuslim
SaSe
Naniwa
theognis
Ret

That is 3T, 3P, 1Z

LucifroN is 43% against koreans
Scarlett is 51.35%
Naniwa is 46.81%

And while dimaga did beat flash, he is 37.41% against koreans

Lay off the kool aid and realize the game is probably a lot more balanced than you think.
i did not saved it, but it might be in my autosave list? ill look for it when im home from work. i also se alot of protoss have 60-80 apm and stil win over me.. as i said, apm dosnt mean everythning but a player whit high apm is most likely faster than the other player. WHEN do you se a terran whit less than 150 apm in master?/GM? ONLY player i know is goody^^
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Fjodorov
Profile Joined December 2011
5007 Posts
January 10 2014 10:04 GMT
#253
"We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels."

He will say anything it seems
Big J
Profile Joined March 2011
Austria16289 Posts
January 10 2014 10:04 GMT
#254
On January 10 2014 18:47 painkilla wrote:
DK logic :
- We only care about pro level --> show stats why ladder is balance.
- Protoss 50% GM small sample size --> show proleague protoss win rate with sample size of 30 matches.


- he didn't say that, it's completely made up
- explicitly stated that they got feedback from proplayers that has changed and used proleague to reason why this feedback may have changed; also explicitly stated that proleague is also a small sample size
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
January 10 2014 10:04 GMT
#255
On January 10 2014 18:59 dohgg wrote:
Are these stats for real? Oo
every terran friend i know (14) has a win rate of 30-45% in tvp.


Yeah the stats must have been tweaked somehow.. same whit the tvz winrate! which is HIGHER than it was before the mine nerf

User was warned for this post
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
dohgg
Profile Joined February 2011
310 Posts
January 10 2014 10:05 GMT
#256
In serious note, and many pros terran claimed that same... TvP in general unit and balance compostion is quite balanced. the real issue that give prottos the edge is the variety of their game, and the variety of different defenses terran need to get.

if you put two players, one terran and one prottos at equal skill level, and you gonna tell them to play standard and honest a nice macro game.. there will never be a balanced issue.

there must be some kind of a bigger commitment for prottos cheeses or a wider options of scouting in insured way for terrans (or both).
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
January 10 2014 10:09 GMT
#257
On January 10 2014 19:01 Serinox wrote:
Show nested quote +
On January 10 2014 18:55 Parcelleus wrote:
I bought the game when it came out, witnessed the Terran OPness for far too long. It;s nice to see how Terrans are the ones who need to "get better" , like Toss and Zerg did during the OP days of T.

Im glad DK has worked out a system to deal with balance and dosent rush into things. Thanks for the update DK!

The domination of Broodlord-Infestor lasted way longer than the terran dominance.

http://aligulac.com/reports/balance/
T dominated from release to about december 2011. Then it was mostly balanced for a while, then around april-may (chart says may) Z dominated until HotS. So youre talking like 17 months vs 11 months. I dont think you can argue that BL/infestor was way longer than T dominance unless you have a very bad memory.
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
January 10 2014 10:13 GMT
#258
On January 10 2014 19:05 dohgg wrote:
In serious note, and many pros terran claimed that same... TvP in general unit and balance compostion is quite balanced. the real issue that give prottos the edge is the variety of their game, and the variety of different defenses terran need to get.

if you put two players, one terran and one prottos at equal skill level, and you gonna tell them to play standard and honest a nice macro game.. there will never be a balanced issue.

there must be some kind of a bigger commitment for prottos cheeses or a wider options of scouting in insured way for terrans (or both).



there is a balance issue if the player are equally skilled man. The terran must do so much more in engagements, macro, micro to have the chance to actually win. we must use TIER 1 unit whole game... if terran are lucky, its an even trade whit alot of gateway units + some colosus and some templars/archpns. but in late game protss have ALOT OF colosus, ALOT of archons and ALOT OF TEMPLARs. which are really really strong, and a terran whit equally skill Does not have a chance.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 10 2014 10:15 GMT
#259
On January 10 2014 19:13 MiCroLiFe wrote:
Show nested quote +
On January 10 2014 19:05 dohgg wrote:
In serious note, and many pros terran claimed that same... TvP in general unit and balance compostion is quite balanced. the real issue that give prottos the edge is the variety of their game, and the variety of different defenses terran need to get.

if you put two players, one terran and one prottos at equal skill level, and you gonna tell them to play standard and honest a nice macro game.. there will never be a balanced issue.

there must be some kind of a bigger commitment for prottos cheeses or a wider options of scouting in insured way for terrans (or both).



there is a balance issue if the player are equally skilled man. The terran must do so much more in engagements, macro, micro to have the chance to actually win. we must use TIER 1 unit whole game... if terran are lucky, its an even trade whit alot of gateway units + some colosus and some templars/archpns. but in late game protss have ALOT OF colosus, ALOT of archons and ALOT OF TEMPLARs. which are really really strong, and a terran whit equally skill Does not have a chance.


You shout a lot of things without any proper evidence. We get it that you are frustrated that you loose while being the better player.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 10 2014 10:18 GMT
#260
Nothing David Kim can do will make the game feel 'right' for terrans. IF one race is harder to play then the other (and I am using if, cause I believe all three races are way harder than others in their own areas), it is a design flaw and therefore fault of Dustin Browder. Fire him, hire people behind Starbow and SC2:BW to design LotV and we may have a good game.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
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