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United Kingdom12022 Posts
On January 03 2014 09:47 Spec wrote: Seriously why is Blizzard so hell-bent on buffing mech? It's boring as shit to watch and seizure-inducing to play as and against.
Maybe it's because only having one viable playstyle, one which is also boring as shit is also terrible for the game. I would account on the vast majority of people getting bored of watching TvP by this point. I know it put me off watching the game entirely.
Mech is only super boring at the minute as it's so bad so you can't ever split up your army.
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On January 03 2014 10:10 Snusmumriken wrote:Show nested quote +On January 03 2014 09:26 Nebuchad wrote:On January 03 2014 09:22 StatixEx wrote: avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p Avilo may whine a lot, but he also makes a lot of valid points. Hes been saying this about protoss before anyone else, and all he got for it was being shat on. Then everyone came to the same conclusion.
Avilo was bitching about protoss during GomTvT.
Far sighted seer I think not.
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On January 03 2014 10:23 Sabu113 wrote:Show nested quote +On January 03 2014 10:10 Snusmumriken wrote:On January 03 2014 09:26 Nebuchad wrote:On January 03 2014 09:22 StatixEx wrote: avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p Avilo may whine a lot, but he also makes a lot of valid points. Hes been saying this about protoss before anyone else, and all he got for it was being shat on. Then everyone came to the same conclusion. Avilo was bitching about protoss during GomTvT. Far sighted seer I think not.
A lot of people dislike the way Protoss was designed in starcraft 2 in general, Most pros agree it has a terrible design in SC2. Protoss has always been a gimmicky race due to the way it works. forcefield is the worst designed crap in sc2.
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On January 03 2014 09:57 Sapphire.lux wrote: Mech air? Is there a Terran bio air we are not aware of? You may have heard of a unit called "Medevac".
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On January 03 2014 09:47 Spec wrote: Seriously why is Blizzard so hell-bent on buffing mech? It's boring as shit to watch and seizure-inducing to play as and against.
Your opinion. Tis just that.
Objectively, it's a variety and diversity thing.
You hear talk all the time about how stale the metagame is ESPECIALLY in TvP. Addressing Mech addresses that problem.
You might not like it, but trust me there are many more players out there that do.
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Please David Kim READ THIS SUGGESTION:
Give siege tank 2 different siege modes like a 1 second switch to toggle those mode. If this would affect a lot early game you can make this new mode an upgrade:
1) Regular siege mode we know with same stats. 2) Anti-shield mode: while in this mode tank ONLY TARGETS units with SHIELDS and DOESN'T attack targets that have any shield remaining but i need to explain better this aspect.
The AI must follow this order to focus a target: 1) Look for the target with the highest amount of shield remaining in range and focus it. 2) If no more targets with shields are available the tank DOESN'T fire at all. 3) If there are 2 or more units with shield points remaining, always focus fire the target with more shield available ( to make sure you are dealing the highest amount of damage to the enemy ). 4) If there are 2 or more units with the same amount of shield points remaining, always focus fire the target with the highest amount of shield points it has by default. 5) The splash damage done in this mode is done ONLY TO SHIELDS; this means that targets that doesn't have shield/ remaining shield DOESN'T TAKE DAMAGE AT ALL. 6) The stats for the damage can be adjusted as you want blizzard but OBVIOUSLY it must be better than damage vs NON-ARMORED cause otherwise you will remain on the regular siege mode and worse than damage vs ARMORED cause you don't want to wipe all shields in the glimpse of an eye. I suggest those stats: Fire rate: 2.7 ( or the old 3 before last patch ). Damage: 45 ( i don't know if 45 it's a bit too much, maybe 40, but obviously this needs tests, tests, tests, tests.). Splash: same as regular siege mode with radial reduction and other things.
WHY I THINK THIS IS GOOD: you will give siege tank A TOTALLY NEW ROLE never saw in TvP and will make a static unit which doesn't requires a lot of micro a tool for pro gamers which can focus at their will units right and left on the screen and also it's up to the player which tanks you want in this mode and don't forget HOW MANY TANKS YOU WANT IN THE NORMAL MODE FOR THE ANTI ARMORED ROLE. You will see a lot of swap between those modes otherwise you are cutting your dps! REMEMER: WHEN ALL SHIELDS ARE DOWN THOSE TANKS DOESN'T FIRE!!!! so you need to swap modes in the fight to make sure those units are still DOING DAMAGE!!!! I don't know why this makes soo much sense in my mind but pls comment my idea. Not with those commets "wooo terransimbaaa nerf plss" "mech is boooorinnng bleahhh" "omggg another goody wanna beeee". Comments about stats: THIS IS NOT NEXT PATCH INCOMING!!! stats can be revised ANYWAY you want but in those ranges ( it MUST be much convenient than damage vs NON-ARMORED and uncovenient vs ARMORED ).
At last i wish you can do this: MAKE A FREAKING COOL ANIMATION OF TANK AND HIS SHELLS!!! i know you can do this guys love blue color.. DO IT!!! :D:D:D
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8748 Posts
On January 03 2014 09:29 -HuShang- wrote:Show nested quote +On January 03 2014 09:24 Nebuchad wrote: Btw a lot of PvPers are way overreacting. Macro PvP was not infrequent at the end of WoL, even when we had no photon overcharge. Sure, timewarp helps the offense, and it's clearly going to be harder to do than it is now. Doesn't mean it can't happen at all. This isn't wol, oracles kill like 6 probes if only 2 stalkers are there and voidrays destroy everything except focus fire from PO as well as archons(and you can't get archons early game) yup. and MSC made offensive blink stalker builds stronger. and DT's got cheaper. so many offensive pvp builds got buffed and photon overcharge helped balance that out
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United Kingdom1381 Posts
I wonder if the Roach burrow change will make building a Raven mandatory in TvZ.
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I would like to see the photon overcharge shoot from the MSC with range 8 and have the MSC tether to the Nexus with a range of 5.
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I think the PO duration nerf is not enough, maybe 30 seconds.. as for the terran mech buffs /emp?! I have no idea since nothing concrete was presented.
Lol too much terran tears. they cut down 20s FFS to the only protoss actual defense has and still crying
also the photon overcharge will affect pvp the most i think haha
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United Kingdom1381 Posts
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On January 03 2014 10:27 LingBlingBling wrote:Show nested quote +On January 03 2014 10:23 Sabu113 wrote:On January 03 2014 10:10 Snusmumriken wrote:On January 03 2014 09:26 Nebuchad wrote:On January 03 2014 09:22 StatixEx wrote: avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p Avilo may whine a lot, but he also makes a lot of valid points. Hes been saying this about protoss before anyone else, and all he got for it was being shat on. Then everyone came to the same conclusion. Avilo was bitching about protoss during GomTvT. Far sighted seer I think not. A lot of people dislike the way Protoss was designed in starcraft 2 in general, Most pros agree it has a terrible design in SC2. Protoss has always been a gimmicky race due to the way it works. forcefield is the worst designed crap in sc2. The root of the design issue is warp gate, FF is just a symptom.
Anyway, I like the overcharge change. Enough of a nerf that it can't completely nullify early aggression, still strong enough that toss doesn't flat out lose to it if they miss a single FF. The biggest issue will probably be that it indirectly buffs oracles in PvP, which might make it really goofy or coin flippy.
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On January 03 2014 10:03 Gullis wrote:Show nested quote +On January 03 2014 09:44 Tamagoshi wrote:On January 03 2014 09:19 Moobla wrote: They're keeping the oracle buff in place...even after all of the proxy oracle rushes that it caused. The buff didn't even do what it was supposed to do. And now they're nerfing photon overcharge? Did they forget that PvP is a matchup? Disgusting. What was the intended purpose for oracle buff? Make players keep it alive longer The Oracle buff made the Oracle viable vs Zerg. At the moment when a Protoss opens Oracle they gun down as many Dronse as they can under Queen fire and escape with like 10ish HP and 7 or 8 Drone kills if they micro well. Before the buff you could never kill enough Drones unless you sacked the Oracle. Now you can actually make Oracles vs Zerg without assisting Gateway pressure .
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Mothership core = "Hold on, I'm not ready, come back in 2 minutes when I have units"
And people say mech is boring... hah.
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silence protosses, if they give ghosts energy built in maybe we can finally get the KA Back
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On January 03 2014 10:49 Aurex wrote: silence protosses, if they give ghosts energy built in maybe we can finally get the KA Back Ghosts take time to build and then you need to walk it across the map. Camping the Barracks is pretty much GG for the Terran player. High Templars on the other hand can be warped in from a proxy pylon and then instant storm if the stupid Amulet is back.
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On January 03 2014 10:32 NonY wrote:Show nested quote +On January 03 2014 09:29 -HuShang- wrote:On January 03 2014 09:24 Nebuchad wrote: Btw a lot of PvPers are way overreacting. Macro PvP was not infrequent at the end of WoL, even when we had no photon overcharge. Sure, timewarp helps the offense, and it's clearly going to be harder to do than it is now. Doesn't mean it can't happen at all. This isn't wol, oracles kill like 6 probes if only 2 stalkers are there and voidrays destroy everything except focus fire from PO as well as archons(and you can't get archons early game) yup. and MSC made offensive blink stalker builds stronger. and DT's got cheaper. so many offensive pvp builds got buffed and photon overcharge helped balance that out
Id hate to think what would happen if one didnt have a msc. Oh wait...
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Hehe I really love to see all these "l2p" people crying on protoss lel. 1a stim ftw. no need to mech :D
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Good to see Photon Overcharge nerfed.
I absolutely don't want to see Ghosts come out of the gates with their energy buff. Seriously, thats a Mech buff? If you're gonna buff Mech don't buff it through a bio unit please.
I would rather see the Thor become a better unit and have some utility against Immortals.
EDIT: Changes I'd like to see
Photon Overcharge costs 125 energy.
Thor smaller, builds quicker, gets a revamped 250mm Strike Cannon that does like 90 damage with a 1 second channel or something and a cooldown rather than an energy bar.
Colossus nerfed in whatever way suitable, I'd like it to be slower though. Maybe less damage with a larger AoE? I dunno exactly, I'd like to see it tuned to be more of a support unit that requires lower tier units as more than just meat shields.
Stalker animation tuned so that stutterstepping them is actually effective. People complain about Protoss micro, well they want micro, we want micro, Stalker is the easiest unit to make more microable. Do it please. <3
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The return of PvP 3/4 Gates lol
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