Jan 2nd Balance Test Map - Page 9
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Moobla
United States186 Posts
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StatixEx
United Kingdom779 Posts
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Greendotz
United Kingdom2053 Posts
On January 03 2014 09:11 anestetic wrote: 16 patches later,the most awkward happens,all zerg units can move while burrowed...altho that would be fun,wouldn't it? Remember burrowed baneling movement in the pre-alpha announcement? Pretty sure that got the biggest reaction from the crowd. | ||
Nebuchad
Switzerland11915 Posts
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Nebuchad
Switzerland11915 Posts
On January 03 2014 09:22 StatixEx wrote: avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p | ||
shockaslim
United States1104 Posts
On January 03 2014 08:01 Lorch wrote: The issue with photon overcharge is so not the duration. It is the fact that protoss gets it by investing into a gate + core, which you'd do anyways any game, and then pay 100 gas and mins. I'd make the overcharge and recall an upgrade at the cyber core or citadel of adun. Also loving their logic: Randomly buff something, not everybode uses it all the time asap, buff it even more. Dat game balancing. I would say the duration is a huge deal actually. Thats a warp in and a half worths of time right there where the opponent has to really wait to attack. By the time you do attack the second warp in is there......thus you can't do anything but go home. | ||
Sent.
Poland9098 Posts
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NKexquisite
United States911 Posts
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tsuxiit
1305 Posts
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PineapplePizza
United States749 Posts
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-HuShang-
Canada393 Posts
On January 03 2014 09:24 Nebuchad wrote: Btw a lot of PvPers are way overreacting. Macro PvP was not infrequent at the end of WoL, even when we had no photon overcharge. Sure, timewarp helps the offense, and it's clearly going to be harder to do than it is now. Doesn't mean it can't happen at all. This isn't wol, oracles kill like 6 probes if only 2 stalkers are there and voidrays destroy everything except focus fire from PO as well as archons(and you can't get archons early game) | ||
TAMinator
Australia2706 Posts
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Clbull
United Kingdom1439 Posts
On January 03 2014 08:52 -HuShang- wrote: lol these are really bad changes except for looking at mech. Blizzard trying to buff midgame zerg units which are already super cost efficient vs protoss gateway units is silly ^^. If you're a zerg you should just stephano max with speed burrow roach and never lose if you have good multitask. But more importantly why the photon overcharge nerf is stupid. By nerfing the length of photon overcharge you're basically making it impossible to expand in pvp. In pvt its now basically impossible to open templar. In PvZ it actually doesn't matter. Stephano style roach max will be harder to hold but still doable of course. What should have been nerfed(I play protoss so im only commenting on protoss matchups) -oracle (it makes pvp a coinflip quite often and also is too strong in pvt) -immortal(immortal all in is quite strong. Possibly too strong? Also, it doesnt effect any other matchups too much besides pvz) -viper vs ht (Should be changed so its more like ghost vs ht. Microable by both sides and fun back and forth.) Notice I didn't change anything dumb that doesn't break other matchups unlike the above changes.. zzz In my opinion: 1. Buff the Infestor instead. Increase its Light damage back to 36 from 30 and its Armored damage back to 48 from 40. With the projectile nerf in HotS itself, it would have seemed more balanced to have it deal higher damage. It would also boost the viability of Ling/Bling/Infestor and Roach/Hydra/Infestor massively and improve Zerg performance vs Protoss in the later game. 2. Buff Siege Tank damage vs Armored to 60 or 70, from 50. Also buff its damage vs Massive to 70 so that it does more damage vs units like Archons that are massive but not armored. 3. Remove the Thor and bring back the Goliath. Only with decent AA can you make TvX Mech viable once again. 4. Have Photon Overcharge cancel once you kill the Mothership Core instead of nerfing its duration. | ||
vhapter
Brazil677 Posts
Protoss players still need to rely on mind reading skills to know if a zerg player has built a spire for mutas, corruptors, both, or just to laugh at the protoss for blindly making phoenix so as not to straight up die to a muta flock. Even the worst ladder zergs are able to abuse that. In the meantime, all blizzard can think of is a roach buff that mostly affects an already zerg-favored matchup. | ||
purakushi
United States3300 Posts
Nevertheless, photon overcharge still nullifies many attacks, making early/mid game boring: macro up to a okay army, push out to find a photon overcharge, run away. Boring. Also, a huge "no" to the by-default upgraded energy for ghosts. Doing the same for siege tanks was already bad enough. | ||
ottosec
505 Posts
On January 03 2014 09:30 Clbull wrote: 2. Buff Siege Tank damage vs Armored to 60 or 70, from 50. Also buff its damage vs Massive to 70 so that it does more damage vs units like Archons that are massive but not armored. Make it shoot air too, while you're at it. | ||
aZealot
New Zealand5447 Posts
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LingBlingBling
United States353 Posts
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Gamegene
United States8308 Posts
prosperity for all. death to protoss. | ||
vhapter
Brazil677 Posts
On January 03 2014 09:37 LingBlingBling wrote: would love to see a range nerf on the overcharge to, that thing has a insane range and duration. Like terran being able to bypass cannons isn't enough already. Maybe buff speedvacs a little more while you're at it? haha ![]() | ||
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