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Jan 2nd Balance Test Map - Page 9

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 7 8 9 10 11 38 Next All
Moobla
Profile Joined May 2011
United States186 Posts
January 03 2014 00:19 GMT
#161
They're keeping the oracle buff in place...even after all of the proxy oracle rushes that it caused. The buff didn't even do what it was supposed to do. And now they're nerfing photon overcharge? Did they forget that PvP is a matchup? Disgusting.
"If you aren't attacking, you are probably losing." -QXC
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
January 03 2014 00:22 GMT
#162
avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 03 2014 00:23 GMT
#163
On January 03 2014 09:11 anestetic wrote:
16 patches later,the most awkward happens,all zerg units can move while burrowed...altho that would be fun,wouldn't it?


Remember burrowed baneling movement in the pre-alpha announcement? Pretty sure that got the biggest reaction from the crowd.
Nebuchad
Profile Blog Joined December 2012
Switzerland12590 Posts
January 03 2014 00:24 GMT
#164
Btw a lot of PvPers are way overreacting. Macro PvP was not infrequent at the end of WoL, even when we had no photon overcharge. Sure, timewarp helps the offense, and it's clearly going to be harder to do than it is now. Doesn't mean it can't happen at all.
No will to live, no wish to die
Nebuchad
Profile Blog Joined December 2012
Switzerland12590 Posts
January 03 2014 00:26 GMT
#165
On January 03 2014 09:22 StatixEx wrote:
avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance


It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p
No will to live, no wish to die
shockaslim
Profile Joined December 2010
United States1105 Posts
January 03 2014 00:27 GMT
#166
On January 03 2014 08:01 Lorch wrote:
The issue with photon overcharge is so not the duration. It is the fact that protoss gets it by investing into a gate + core, which you'd do anyways any game, and then pay 100 gas and mins. I'd make the overcharge and recall an upgrade at the cyber core or citadel of adun.

Also loving their logic: Randomly buff something, not everybode uses it all the time asap, buff it even more. Dat game balancing.



I would say the duration is a huge deal actually. Thats a warp in and a half worths of time right there where the opponent has to really wait to attack. By the time you do attack the second warp in is there......thus you can't do anything but go home.
Dirty Deeds...DONE DIRT CHEAP!!!
Sent.
Profile Joined June 2012
Poland9331 Posts
January 03 2014 00:27 GMT
#167
I agree that Protoss early game defense needs a nerf but I don't like photon overcharge change. EMP buff is a great idea.
You're now breathing manually
NKexquisite
Profile Joined January 2009
United States911 Posts
January 03 2014 00:27 GMT
#168
Whatever they picked would be a good move. Anything they did to make the MSC not the ultimate hero unit is a step in the right direction.
Whattttt Upppppppp Im Nesteaaaaaa!!
tsuxiit
Profile Joined July 2010
1305 Posts
January 03 2014 00:28 GMT
#169
If they're trying to see more burrowed roach micro, why don't they just put a separate hotkey for burrowing and unburrowing and fix the thing people have been pissed off for 3 and a half years about?
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 03 2014 00:29 GMT
#170
Does anybody know where this 'air mech' obsession is coming from? Is it something out of the bnet forums?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
-HuShang-
Profile Joined December 2012
Canada393 Posts
January 03 2014 00:29 GMT
#171
On January 03 2014 09:24 Nebuchad wrote:
Btw a lot of PvPers are way overreacting. Macro PvP was not infrequent at the end of WoL, even when we had no photon overcharge. Sure, timewarp helps the offense, and it's clearly going to be harder to do than it is now. Doesn't mean it can't happen at all.


This isn't wol, oracles kill like 6 probes if only 2 stalkers are there and voidrays destroy everything except focus fire from PO as well as archons(and you can't get archons early game)
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 03 2014 00:29 GMT
#172
Photon overcharge nerf long overdue, at least they recognize it.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-01-03 00:31:17
January 03 2014 00:30 GMT
#173
On January 03 2014 08:52 -HuShang- wrote:
lol these are really bad changes except for looking at mech. Blizzard trying to buff midgame zerg units which are already super cost efficient vs protoss gateway units is silly ^^. If you're a zerg you should just stephano max with speed burrow roach and never lose if you have good multitask.

But more importantly why the photon overcharge nerf is stupid. By nerfing the length of photon overcharge you're basically making it impossible to expand in pvp. In pvt its now basically impossible to open templar. In PvZ it actually doesn't matter. Stephano style roach max will be harder to hold but still doable of course.

What should have been nerfed(I play protoss so im only commenting on protoss matchups)
-oracle (it makes pvp a coinflip quite often and also is too strong in pvt)
-immortal(immortal all in is quite strong. Possibly too strong? Also, it doesnt effect any other matchups too much besides pvz)
-viper vs ht (Should be changed so its more like ghost vs ht. Microable by both sides and fun back and forth.)

Notice I didn't change anything dumb that doesn't break other matchups unlike the above changes.. zzz

In my opinion:

1. Buff the Infestor instead. Increase its Light damage back to 36 from 30 and its Armored damage back to 48 from 40. With the projectile nerf in HotS itself, it would have seemed more balanced to have it deal higher damage. It would also boost the viability of Ling/Bling/Infestor and Roach/Hydra/Infestor massively and improve Zerg performance vs Protoss in the later game.

2. Buff Siege Tank damage vs Armored to 60 or 70, from 50. Also buff its damage vs Massive to 70 so that it does more damage vs units like Archons that are massive but not armored.

3. Remove the Thor and bring back the Goliath. Only with decent AA can you make TvX Mech viable once again.

4. Have Photon Overcharge cancel once you kill the Mothership Core instead of nerfing its duration.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 03 2014 00:31 GMT
#174
If you don't have anything useful to do Blizzard, please leave the game ALONE. They must have thought the oracle buff wasn't enough to worsen the rock-paper-scissors factor in PvP, so they've decided to come up with yet another needless change that makes it even more unstable.

Protoss players still need to rely on mind reading skills to know if a zerg player has built a spire for mutas, corruptors, both, or just to laugh at the protoss for blindly making phoenix so as not to straight up die to a muta flock. Even the worst ladder zergs are able to abuse that. In the meantime, all blizzard can think of is a roach buff that mostly affects an already zerg-favored matchup.
To live is to fight, to fight is to live!
purakushi
Profile Joined August 2012
United States3306 Posts
Last Edited: 2014-01-03 00:34:40
January 03 2014 00:31 GMT
#175
More worried about timewarp over photon overcharge. Timewarp completely destroys any sort of back and forth. It is just not fun to see units running away that can not do anything. At least, with photon overcharge, things can be done.

Nevertheless, photon overcharge still nullifies many attacks, making early/mid game boring: macro up to a okay army, push out to find a photon overcharge, run away. Boring.

Also, a huge "no" to the by-default upgraded energy for ghosts. Doing the same for siege tanks was already bad enough.
T P Z sagi
ottosec
Profile Joined April 2013
505 Posts
January 03 2014 00:33 GMT
#176
On January 03 2014 09:30 Clbull wrote:
2. Buff Siege Tank damage vs Armored to 60 or 70, from 50. Also buff its damage vs Massive to 70 so that it does more damage vs units like Archons that are massive but not armored.


Make it shoot air too, while you're at it.
SKT1-PartinG&Rain, MC
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 03 2014 00:35 GMT
#177
I want Zealots with a rocket pack upgrade. That would be a fantastic present from Santa Kim.
KT best KT ~ 2014
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 03 2014 00:37 GMT
#178
would love to see a range nerf on the overcharge to, that thing has a insane range and duration.
Remember our motto: We ain't got it.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 03 2014 00:41 GMT
#179
hail glorious leader kim

prosperity for all. death to protoss.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 03 2014 00:42 GMT
#180
On January 03 2014 09:37 LingBlingBling wrote:
would love to see a range nerf on the overcharge to, that thing has a insane range and duration.


Like terran being able to bypass cannons isn't enough already. Maybe buff speedvacs a little more while you're at it? haha
To live is to fight, to fight is to live!
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