Jan 2nd Balance Test Map - Page 10
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Mackem
United Kingdom470 Posts
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Daihawk
Australia3 Posts
For example, if the nexus overcharge was an upgrade at the cyber core, then the protoss would have to think whether to play defensively and get this before warp gate. It could also allow for the protoss to scout more often as the scouting would affect their decisions in this area. Say they scout and see an aggressive opening, this may trigger them to spend resources to get the nexus cannon upgrade....or if they are comfortable in their micro or skill, they can skip the upgrade to have the extra resources. This may result in the other player gaining an advantage because the protoss skipped the overcharge upgrade. This may also change the aggressive blink all ins for protoss and terran. Say the protoss favours the "timewarp" upgrade at the cyber core and neglects the overcharge to maximise the efficiency of their timing attack. Then if the blink all in goes wrong, then the retaliation by the Terran may be more effective as the Protoss skipped the overcharge upgrade and will take some extra damage. To summarise, I think having some/most/all of the Mcore abilities as upgrades at the cyber core will get the Protoss to think how they want to open, and whether they want to skip certain upgrades in favour of extra resources or play safe and get the upgrades regardless | ||
Tamagoshi
Brazil981 Posts
On January 03 2014 09:19 Moobla wrote: They're keeping the oracle buff in place...even after all of the proxy oracle rushes that it caused. The buff didn't even do what it was supposed to do. And now they're nerfing photon overcharge? Did they forget that PvP is a matchup? Disgusting. What was the intended purpose for oracle buff? | ||
Dark.Carnival
United States5095 Posts
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Spec
Taiwan931 Posts
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SkullEST
Estonia32 Posts
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Schelim
Austria11528 Posts
On January 03 2014 09:33 ottosec wrote: Make it shoot air too, while you're at it. Goody approves | ||
Sapphire.lux
Romania2620 Posts
Anyway, the Siege Tank has to stop sucking against Protoss. None of this crap of buffing air as it will just lead to turtle to mass Raven/air boring games like we already sometimes see in TvZ. Just fix the cretin Immortal/Archon >>>>Siege Tank imbalance. And tone down the Blinding Cloud to. | ||
Nebuchad
Switzerland11915 Posts
On January 03 2014 09:41 Gamegene wrote: hail glorious leader kim prosperity for all. death to protoss. I love how protoss isn't a part of "all" | ||
29 fps
United States5720 Posts
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Gullis
Sweden740 Posts
On January 03 2014 09:44 Tamagoshi wrote: What was the intended purpose for oracle buff? Make players keep it alive longer | ||
Sakkreth
Lithuania1096 Posts
Roach change won't do anything, reasoning for low usage of that was already mentioned many times, it gets into the game too late, but if it got earlier would be op as it already nulifies forcefields quite well. | ||
Gamegene
United States8308 Posts
the western protoss wouldn't understand the crimes they have committed against our people. #hailkim | ||
Gullis
Sweden740 Posts
On January 03 2014 09:47 Spec wrote: Seriously why is Blizzard so hell-bent on buffing mech? It's boring as shit to watch and seizure-inducing to play as and against. I could point out a whole race that is exactly like that ![]() But don't you think it is a problem that a whole tech tree is worthless? | ||
Ovni
89 Posts
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RyLai
United States477 Posts
On January 03 2014 07:51 mewo wrote: Won't the msc thing just screw up pvp? Were terrans really worried about chain photon overcharges? 1) Who gives a shit, it's a mirror matchup, and the nerf won't hurt macro PvP play. 2) Not just Protoss, Zerg too. Terran can't push in against Protoss early, which is the ONLY timing where they can have truly cost efficient engages without completely outplaying the Protoss (EMP, focus Colossi with Vikings, kite kite kite, and don't forget to macro). Greedy openings by Protoss players also became far less risky, which makes the window for Terrans to do meaningful damage even smaller. Chaining Photon Overcharges lasts 2 minutes. Do you know how much they can get in 2 minutes with CHRONO BOOST?! You came as my first Colossi was about to pop. Congratulations! At the end of Photon Overcharge, my THIRD one will pop. Oh, you came later than that? Well guess you're just dead then. Honestly, it doesn't even feel like forcing a Photon Overcharge on a greedy Protoss is worth anything really. You're better off trying to get a big army, somehow kill their big army cost efficiently, THEN run down their bases. But if you lose a fight in the middle of the map, you're as good as dead. The do or die matchup has become much harsher for Terrans. Protoss gained valueable tools in the PvT matchup. Terran did as well, but nothing that's usable for solid, macro play. Protoss learned to deal with Widow Mines less than a month from the full release. And they learned to deal with speed drops soon after (to the point where WoL drops would be an absolute joke to them). And Hellbats... They've been tried as a part of the main army with mixed success at best. On January 03 2014 07:51 Ctone23 wrote: I think he was meaning higher armored damage vs immortals. Strelok (I think) proposed a cool idea for siege tanks to keep the same damage but to split the DPS into two separate shots, so that the immortal shield would take less tank shots to break. Just guessing though. Well, making them do more armored damage would make them reasonably cost efficient against a Protoss army. But I feel a more reasonable change would be to give Tanks an upgrade that give them bonus damage versus shields the same way Widow Mines work. Like, 40/20/10 damage in a decaying AoE would be great. Double attacks against Immortals would feel... Very weird. That also means it applies all armor defenses twice, which I don't like. I'd rather just give it an upgrade that does bonus damage versus shields (even if only on singular targets) or an upgrade that creates something like a shrapnel explosion effect that makes the Tank attack deal mild additional AoE damage applied over 3 ticks. Like, something like 15-30 damage over 3 ticks that scales with attack upgrades. So it deals 5-5-5 damage, 6.7-6.7-6.6 damage, 8.4-8.3-8.3 damage, and 10-10-10 damage at levels 0, 1, 2, and 3 attacks upgrades respectively. It could do less damage, which would make armor upgrades more impactful. I don't like the idea of blindly saying, "we'll make Mech stronger". Mech doesn't really need to be outright buffed except against Protoss. Making Mech air stronger is also very dangerous. Ghosts definitely don't need the buff they suggested. It'd be nice, but most certainly unnecessary. | ||
Snusmumriken
Sweden1717 Posts
On January 03 2014 09:26 Nebuchad wrote: It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p Avilo may whine a lot, but he also makes a lot of valid points. Hes been saying this about protoss before anyone else, and all he got for it was being shat on. Then everyone came to the same conclusion. | ||
superpanda27
111 Posts
On January 03 2014 10:03 Sakkreth wrote: Leave photon overcharge as it is, increase energy required for time warp(nerfing offensive msc capabilities), nerf oracle (so we can actually play pvp, and it;s kinda really strong in pvt) buff phoenix in acceleration or speed or both (muta in zvp is just...and it's like the most micro intensive unit in the game, rewarding skilled players and very well designed, more phoenix usage would be great for the game). Roach change won't do anything, reasoning for low usage of that was already mentioned many times, it gets into the game too late, but if it got earlier would be op as it already nulifies forcefields quite well. Phoenix already quite annoying in PvZ. It'll almost be like oracles in PvT, where they'd be able to kill an entire mineral line like it is nothing, because they can go in and out at high speeds ;p | ||
Homework
United States283 Posts
On January 03 2014 09:50 SkullEST wrote: tired of this "nerf toss, buff others..." Uh... How long have you played this game? | ||
Gypsyy
United States9 Posts
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