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Jan 2nd Balance Test Map - Page 10

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 8 9 10 11 12 38 Next All
Mackem
Profile Joined May 2011
United Kingdom470 Posts
January 03 2014 00:43 GMT
#181
Photon overcharge was fine before.
Do you need a pole? I ask because your logical leaps are becoming logical vaults and your mental gymnastics are Olympic standard.
Daihawk
Profile Joined November 2011
Australia3 Posts
Last Edited: 2014-01-03 00:44:36
January 03 2014 00:44 GMT
#182
I am unaware if anyone has posted/suggested this already, but plenty of people are still complaining about the mcore and how these changes will not change anything. Why not implement some of the mcore abilities as upgrades at the cybernetics core. I think having these as cheap(ish) upgrades would get the protoss to think about the direction they want to take their early game.

For example, if the nexus overcharge was an upgrade at the cyber core, then the protoss would have to think whether to play defensively and get this before warp gate. It could also allow for the protoss to scout more often as the scouting would affect their decisions in this area. Say they scout and see an aggressive opening, this may trigger them to spend resources to get the nexus cannon upgrade....or if they are comfortable in their micro or skill, they can skip the upgrade to have the extra resources. This may result in the other player gaining an advantage because the protoss skipped the overcharge upgrade.

This may also change the aggressive blink all ins for protoss and terran. Say the protoss favours the "timewarp" upgrade at the cyber core and neglects the overcharge to maximise the efficiency of their timing attack. Then if the blink all in goes wrong, then the retaliation by the Terran may be more effective as the Protoss skipped the overcharge upgrade and will take some extra damage.

To summarise, I think having some/most/all of the Mcore abilities as upgrades at the cyber core will get the Protoss to think how they want to open, and whether they want to skip certain upgrades in favour of extra resources or play safe and get the upgrades regardless
Tamagoshi
Profile Joined September 2012
Brazil981 Posts
January 03 2014 00:44 GMT
#183
On January 03 2014 09:19 Moobla wrote:
They're keeping the oracle buff in place...even after all of the proxy oracle rushes that it caused. The buff didn't even do what it was supposed to do. And now they're nerfing photon overcharge? Did they forget that PvP is a matchup? Disgusting.

What was the intended purpose for oracle buff?
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 03 2014 00:46 GMT
#184
20second nerf is a bit much, maybe 10sconds if they go that route. I'd prefer they either lower the range a little bit (one or two less) and reduce mothershipcore vision range.
@QxGDarkCell ._.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
January 03 2014 00:47 GMT
#185
Seriously why is Blizzard so hell-bent on buffing mech? It's boring as shit to watch and seizure-inducing to play as and against.
Eye for an eye make the world go blind - Gandhi
SkullEST
Profile Joined July 2010
Estonia32 Posts
January 03 2014 00:50 GMT
#186
tired of this "nerf toss, buff others..."
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
January 03 2014 00:51 GMT
#187
On January 03 2014 09:33 ottosec wrote:
Show nested quote +
On January 03 2014 09:30 Clbull wrote:
2. Buff Siege Tank damage vs Armored to 60 or 70, from 50. Also buff its damage vs Massive to 70 so that it does more damage vs units like Archons that are massive but not armored.


Make it shoot air too, while you're at it.

Goody approves
TY <3 Cure <3 Inno <3 Special <3
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 03 2014 00:57 GMT
#188
Mech air? Is there a Terran bio air we are not aware of?

Anyway, the Siege Tank has to stop sucking against Protoss. None of this crap of buffing air as it will just lead to turtle to mass Raven/air boring games like we already sometimes see in TvZ.

Just fix the cretin Immortal/Archon >>>>Siege Tank imbalance. And tone down the Blinding Cloud to.
Head Coach Park: "They should buff tanks!"
Nebuchad
Profile Blog Joined December 2012
Switzerland12470 Posts
January 03 2014 00:57 GMT
#189
On January 03 2014 09:41 Gamegene wrote:
hail glorious leader kim

prosperity for all. death to protoss.


I love how protoss isn't a part of "all"
No will to live, no wish to die
29 fps
Profile Blog Joined March 2008
United States5725 Posts
January 03 2014 01:01 GMT
#190
time to use burrow roaches. sneaky sneaky
4v4 is a battle of who has the better computer.
Gullis
Profile Joined April 2012
Sweden740 Posts
January 03 2014 01:03 GMT
#191
On January 03 2014 09:44 Tamagoshi wrote:
Show nested quote +
On January 03 2014 09:19 Moobla wrote:
They're keeping the oracle buff in place...even after all of the proxy oracle rushes that it caused. The buff didn't even do what it was supposed to do. And now they're nerfing photon overcharge? Did they forget that PvP is a matchup? Disgusting.

What was the intended purpose for oracle buff?

Make players keep it alive longer
I would rather eat than see my children starve.
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
January 03 2014 01:03 GMT
#192
Leave photon overcharge as it is, increase energy required for time warp(nerfing offensive msc capabilities), nerf oracle (so we can actually play pvp, and it;s kinda really strong in pvt) buff phoenix in acceleration or speed or both (muta in zvp is just...and it's like the most micro intensive unit in the game, rewarding skilled players and very well designed, more phoenix usage would be great for the game).

Roach change won't do anything, reasoning for low usage of that was already mentioned many times, it gets into the game too late, but if it got earlier would be op as it already nulifies forcefields quite well.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 03 2014 01:05 GMT
#193
On January 03 2014 09:57 Nebuchad wrote:
Show nested quote +
On January 03 2014 09:41 Gamegene wrote:
hail glorious leader kim

prosperity for all. death to protoss.


I love how protoss isn't a part of "all"


the western protoss wouldn't understand the crimes they have committed against our people.

#hailkim
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2014-01-03 01:06:25
January 03 2014 01:06 GMT
#194
On January 03 2014 09:47 Spec wrote:
Seriously why is Blizzard so hell-bent on buffing mech? It's boring as shit to watch and seizure-inducing to play as and against.


I could point out a whole race that is exactly like that

But don't you think it is a problem that a whole tech tree is worthless?
I would rather eat than see my children starve.
Ovni
Profile Joined March 2013
89 Posts
Last Edited: 2014-01-03 01:10:32
January 03 2014 01:07 GMT
#195
wow they aren't buffing toss for once? :O!
RyLai
Profile Joined May 2011
United States477 Posts
January 03 2014 01:09 GMT
#196
On January 03 2014 07:51 mewo wrote:
Won't the msc thing just screw up pvp? Were terrans really worried about chain photon overcharges?


1) Who gives a shit, it's a mirror matchup, and the nerf won't hurt macro PvP play.
2) Not just Protoss, Zerg too. Terran can't push in against Protoss early, which is the ONLY timing where they can have truly cost efficient engages without completely outplaying the Protoss (EMP, focus Colossi with Vikings, kite kite kite, and don't forget to macro). Greedy openings by Protoss players also became far less risky, which makes the window for Terrans to do meaningful damage even smaller. Chaining Photon Overcharges lasts 2 minutes. Do you know how much they can get in 2 minutes with CHRONO BOOST?! You came as my first Colossi was about to pop. Congratulations! At the end of Photon Overcharge, my THIRD one will pop. Oh, you came later than that? Well guess you're just dead then. Honestly, it doesn't even feel like forcing a Photon Overcharge on a greedy Protoss is worth anything really. You're better off trying to get a big army, somehow kill their big army cost efficiently, THEN run down their bases. But if you lose a fight in the middle of the map, you're as good as dead. The do or die matchup has become much harsher for Terrans. Protoss gained valueable tools in the PvT matchup. Terran did as well, but nothing that's usable for solid, macro play. Protoss learned to deal with Widow Mines less than a month from the full release. And they learned to deal with speed drops soon after (to the point where WoL drops would be an absolute joke to them). And Hellbats... They've been tried as a part of the main army with mixed success at best.

On January 03 2014 07:51 Ctone23 wrote:
Show nested quote +
On January 03 2014 07:48 fried_rice wrote:
I'm a Master League mech player and I fail to see how +armored damage is going to help at all, Tanks are pretty good against armored already (except Immortals), it's just that they are horrible against everything else.



I think he was meaning higher armored damage vs immortals. Strelok (I think) proposed a cool idea for siege tanks to keep the same damage but to split the DPS into two separate shots, so that the immortal shield would take less tank shots to break.

Just guessing though.


Well, making them do more armored damage would make them reasonably cost efficient against a Protoss army. But I feel a more reasonable change would be to give Tanks an upgrade that give them bonus damage versus shields the same way Widow Mines work. Like, 40/20/10 damage in a decaying AoE would be great.

Double attacks against Immortals would feel... Very weird. That also means it applies all armor defenses twice, which I don't like. I'd rather just give it an upgrade that does bonus damage versus shields (even if only on singular targets) or an upgrade that creates something like a shrapnel explosion effect that makes the Tank attack deal mild additional AoE damage applied over 3 ticks. Like, something like 15-30 damage over 3 ticks that scales with attack upgrades. So it deals 5-5-5 damage, 6.7-6.7-6.6 damage, 8.4-8.3-8.3 damage, and 10-10-10 damage at levels 0, 1, 2, and 3 attacks upgrades respectively. It could do less damage, which would make armor upgrades more impactful.

I don't like the idea of blindly saying, "we'll make Mech stronger". Mech doesn't really need to be outright buffed except against Protoss. Making Mech air stronger is also very dangerous. Ghosts definitely don't need the buff they suggested. It'd be nice, but most certainly unnecessary.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
January 03 2014 01:10 GMT
#197
On January 03 2014 09:26 Nebuchad wrote:
Show nested quote +
On January 03 2014 09:22 StatixEx wrote:
avilo makes this mech thing work tho. he does a lot of useless complaining but generally hes played and practiced it enough he looks fairly good at it. i can only imagine all games going like the ones he played on tonights stream . . it really looks like the opp has no chance


It's hard to integrate what avilo's doing in balance discussions because most sane people can't stand hearing him for more than 3 minutes :p


Avilo may whine a lot, but he also makes a lot of valid points. Hes been saying this about protoss before anyone else, and all he got for it was being shat on. Then everyone came to the same conclusion.
Amove for Aiur
superpanda27
Profile Blog Joined October 2012
111 Posts
January 03 2014 01:11 GMT
#198
On January 03 2014 10:03 Sakkreth wrote:
Leave photon overcharge as it is, increase energy required for time warp(nerfing offensive msc capabilities), nerf oracle (so we can actually play pvp, and it;s kinda really strong in pvt) buff phoenix in acceleration or speed or both (muta in zvp is just...and it's like the most micro intensive unit in the game, rewarding skilled players and very well designed, more phoenix usage would be great for the game).

Roach change won't do anything, reasoning for low usage of that was already mentioned many times, it gets into the game too late, but if it got earlier would be op as it already nulifies forcefields quite well.


Phoenix already quite annoying in PvZ. It'll almost be like oracles in PvT, where they'd be able to kill an entire mineral line like it is nothing, because they can go in and out at high speeds ;p
Homework
Profile Joined December 2010
United States283 Posts
January 03 2014 01:13 GMT
#199
On January 03 2014 09:50 SkullEST wrote:
tired of this "nerf toss, buff others..."


Uh... How long have you played this game?
Gypsyy
Profile Joined December 2012
United States9 Posts
January 03 2014 01:20 GMT
#200
seeing patch notes like this is literally just so sad is blizzard even really trying anymore at all? a 20 second nerf on the planetary nexus isnt going to make defending as toss any harder a range nerf might've.... they're literally just doing the same thing to zerg as last patch and it will still be useless... and why would they want to encourage mech if they also want to get rid of slow passive play being a thing (no one likes watching this bullshit besides goody who's literal trash.) its as if they just ran out of ideas and arent going to be bothered to come up with anything else... meanwhile you have people posting in forums in depth suggestions literally doing their fucking job for them and they wont take the help. please blizzard fire the entire sc2 balance team and actually make a change.
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