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Scelight 6.0: Patch 3.0 + LotV support - Page 43

Forum Index > SC2 General
927 CommentsPost a Reply
Prev 1 41 42 43 44 45 47 Next All
propagare
Profile Joined April 2013
Germany93 Posts
March 26 2018 19:08 GMT
#841
Can someone else perhaps help me with the establishment and explanation of the best practice here? We can also chat or talk via Discord.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-03-28 20:04:32
March 28 2018 19:47 GMT
#842
Oops, a new patch came out.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
April 05 2018 17:48 GMT
#843
Released Scelight 6.3.0 with a new setting: Replay Processor / Use latest S2Protocol definition.

If this is on (it is by default), newer, unknown replays will be parsed using the latest bundled S2Protocol definition. This means that new replay versions will be supported automatically if the protocol to decode them did not change (else parsing them will fail with an error).

The default activation of the above new setting implicitly adds support for 4.2.2 replays.

More details about this:

When Blizzard upgrades the replay version, most of the times a new S2Protocol definition is required which describes how to parse the new replay version.

The release of the new S2Protocol might be delayed for an unknown time, and even when / if it is released, it takes time to release a new Scelight version that contains the new S2Protocol definition.

At the same time, often there is no change in the S2Protocol definition that is used to parse the new replay version, so often the latest known S2Protocol is enough / valid to use to parse the newer replay version. However, it cannot be told in advance if the new S2Protocol definition contains any changes. If it does, parsing these new replays will most likely fail.

With the Use latest S2Protocol definition setting you can instruct Scelight to use the latest available (bundled) S2Protocol for parsing when a newer, unknown replay version is encountered.
https://repmastered.icza.net
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
April 07 2018 19:45 GMT
#844
Super!
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 17 2018 12:04 GMT
#845
Thanks man!
Tester | MC | Crank | Flash | Jaedong | MVP
Sinistro
Profile Joined February 2012
Brazil684 Posts
April 17 2018 20:58 GMT
#846
Thanks for doing this awesome job mate!
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
June 16 2018 18:08 GMT
#847
Released Scelight 6.4.0, adding support for anonymized replays.

A while back Blizzard released some massive replay packs for developers, they are available here: s2client-proto#downloads

These replays were artificially anonymized: player names, player IDs, chat etc. were ripped off from these replays. Up until now, Scelight could not open these replays. This new 6.4.0 version finally adds support for these replays.

More details can be read here: Scelight issue #11
https://repmastered.icza.net
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
June 28 2018 12:30 GMT
#848
Sometimes it doesn't rename my replays... not the back-up folder as I don't have one. Not sure what could be the reason here.

Here's a screenshot to show you what I'm saying: [image loading]

It's always the same account.
blind429
Profile Joined September 2010
37 Posts
August 14 2018 04:07 GMT
#849
Just sayin' great work over the years.

I'll register soon as able.
Yrr
Profile Joined June 2012
Germany804 Posts
September 23 2018 08:38 GMT
#850
I love your program but I found 2 bugs.

1. It shows Terran and Protoss in switched colors in multi replay analysis:
[image loading]

2. It doesnt show lurkers in the build order tab in single replay analysis:
[image loading]
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Chiyosuke
Profile Blog Joined May 2010
United States51 Posts
October 24 2018 06:02 GMT
#851
In the Replay Folders tab, is there anyway to add a Custom Column that allows for an editable string or a module that allows that? I want to add notes for what happened in the game, but I can't seem to find a way to do it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
October 26 2018 14:31 GMT
#852
On October 24 2018 15:02 Chiyosuke wrote:
In the Replay Folders tab, is there anyway to add a Custom Column that allows for an editable string or a module that allows that? I want to add notes for what happened in the game, but I can't seem to find a way to do it.

Nope, you can't attach comments to replays. And there is no such external module that would do that, that I know of.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2018-10-26 14:34:41
October 26 2018 14:33 GMT
#853
On September 23 2018 17:38 Yrr wrote:
I love your program but I found 2 bugs.

1. It shows Terran and Protoss in switched colors in multi replay analysis:
[image loading]

2. It doesnt show lurkers in the build order tab in single replay analysis:
[image loading]

1. Actually this is not a bug, this is what I chose when I implemented it. I found blue for Protoss and green for Terran more natural.

2. Build orders tab is not based on user's actions. Build orders tab is populated from a different part of the binary replay (called "Tracker events"–which is the output of the actual game engine), so if you don't see Lurkers there, then "Morph to Lurker" actions are not recorded in this part of the replay.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
November 16 2018 21:44 GMT
#854
Dakota mate, sorry to bother you with this, but, is scelight working with 4.7.0? Mine doesn't support the latest replays, and I don't know if it is broken only for me, or if some wild changes took place on s2protocol to the point it would break what you did for it to always be using the latest version available.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
November 19 2018 21:21 GMT
#855
On November 17 2018 06:44 Sinistro wrote:
Dakota mate, sorry to bother you with this, but, is scelight working with 4.7.0? Mine doesn't support the latest replays, and I don't know if it is broken only for me, or if some wild changes took place on s2protocol to the point it would break what you did for it to always be using the latest version available.

Will be able to look at it tomorrow.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
November 20 2018 10:43 GMT
#856
Released Scelight 6.4.3, adding support for 4.7 reps.
https://repmastered.icza.net
DR
Profile Joined September 2010
52 Posts
November 20 2018 17:37 GMT
#857
Thank You!
sledgar
Profile Joined December 2016
7 Posts
Last Edited: 2019-01-31 20:31:48
January 31 2019 20:13 GMT
#858
Hey there
I've got a question: How do merged accounts actually work? I managed to merge 2 accounts what exactly does that help me? When open a multi replay analysis the program still lists them as two seperate players and I cant analyze both accs at the same time
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
February 01 2019 22:14 GMT
#859
On February 01 2019 05:13 sledgar wrote:
Hey there
I've got a question: How do merged accounts actually work? I managed to merge 2 accounts what exactly does that help me? When open a multi replay analysis the program still lists them as two seperate players and I cant analyze both accs at the same time

Merged accounts works as described in the help:

The Multi-Replay Analyzer can merge multiple accounts into one main account, and show the statistics of the merged accounts summarized under the main account.

The Merged Accounts specification is a multi-line text. Each line specifies the different accounts of the main account as a comma separated toon list. The first toon must be the toon of the --arbitrarily chosen-- main account: you will see the merged account appear as this everywhere in the Multi-Replay Analyzer.

This is particularly useful if you have multiple accounts and / or you play on multiple regions, because by specifying all your accounts as Merged Accounts you can see your overall statistics.

Tip: You can aslo use the Merged Accounts feature for accounts other than yours, this is not restricted to one person (e.g. you can also specify the multiple accounts of your friends, but of course place each of your friend on a different / new line).

Example: The following Merged Accounts text defines 2 main accounts:

2-S2-1-206154-[SL]Dakota, 1-S2-1-2797613-[SL]Dakota
1-S2-1-1234-Bob, 1-S2-1-1235-Rob, 2-S2-1-1236-Alice


The first main account will be
2-S2-1-206154-[SL]Dakota
merging
2-S2-1-206154-[SL]Dakota and 1-S2-1-2797613-[SL]Dakota.

The second main account will be
1-S2-1-1234-Bob
merging
1-S2-1-1234-Bob, 1-S2-1-1235-Rob and 2-S2-1-1236-Alice.


If it doesn't work for you, please post what you entered in the Merged Accounts text area.
https://repmastered.icza.net
sledgar
Profile Joined December 2016
7 Posts
Last Edited: 2019-02-04 01:49:52
February 04 2019 01:45 GMT
#860
2-S2-1-4521502-[TheDOH]Sledgar,
3-S2-1-4889330-[TheDOH]Sledgar

This is what I have entered in the merged accounts window. So when selecting several replays to analyze as usual the list with all participated players comes up. There both my accounts show up seperately but with the comment "(merged:1)" behind it. So the program knows which accounts to merge but appart from that it does not do anything. I cant select both accounts here to analyze both.

I just found my mistake... I had to enter the names in one lines. I had them seperated as they were in 2 lines. My bad
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