• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Terran or Protoss
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6622 users

Depth of Micro - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 61 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2013-10-31 04:04:20
October 31 2013 04:01 GMT
#101
On October 31 2013 12:54 Plansix wrote:
Show nested quote +
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.


I dont understand why you would say that. I mean these aspects that the video covers are better in bw, can we agree on that?
Is there any reason why you would change that? How can someone who loves sc2 for what it is say that it wouldnt be even better with those things?
I for one didnt know about those details, i only know that after watching the video i would love to see these things changed.
It isnt about bitching, its about critisism. And you know what? If anything this video shows that some people care for sc2, not the other way around.
Srsly i cant understand your bitching about it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2013-10-31 04:09:26
October 31 2013 04:08 GMT
#102
On October 31 2013 13:00 ETisME wrote:
Show nested quote +
On October 31 2013 12:49 Xiphos wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written


Please, don't be negative. We need to expose the truth to as much people as possible. As matter of fact, this should be featured to attain more momentum.

if anything, Lalush post was nothing more than just "What we had for BW now we don't have in SC2" type of post/blog.
decemberscalm's post is way better because he actually identify why we don't have these in SC2, some to do with the engine limitation.


Please take your time to cool off, read these two posts,
+ Show Spoiler +
On October 31 2013 13:00 Falling wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.

Because the goal isn't to gloat? The goal is to highlight some changes that Blizzard could do to SC2 to make it better. There are two conditions where this is useful. One, the game is not perfect. If the game is good, but not perfect, then there is always something more than can be done to make it better. And two, there is still someone with the means that is willing to make those changes. And Blizzard has committed to make one more expansion and continues to patch the game. Once that is done, there really isn't much point except talk ourselves blue in the face.

But if 1) there is something to change and 2) there is someone to change it... then this isn't at all about how BW is "better." It is instead about what could make SC2 better.


+ Show Spoiler +

On October 31 2013 13:01 The_Red_Viper wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.


I dont understand why you would say that. I mean these aspects that the video covers are better in bw, can we agree on that?
Is there any reason why you would change that? How can someone who loves sc2 for what it is say that it wouldnt be even better with those things?
I for one didnt know about those details, i only know that after watching the video i would love to see these things changed.
It isnt about bitching, its about critisism. And you know what? If anything this video shows that some people care for sc2, not the other way around.
Srsly i cant understand your bitching about it.

and then reflect upon your thoughts.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 31 2013 04:08 GMT
#103
Nobel Esports Award nominee
age: 84 | location: california | sex: 잘함
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
October 31 2013 04:12 GMT
#104
On October 31 2013 12:54 Plansix wrote:
Show nested quote +
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.



The narrative continues because the story of SC2 isn't finished yet... LotV is coming out and the OP makes clear, concise suggestions that look entirely reasonable with proper testing.
TL+ Member
Beakyboo
Profile Joined May 2010
United States485 Posts
October 31 2013 04:13 GMT
#105
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.
ETisME
Profile Blog Joined April 2011
12866 Posts
October 31 2013 04:17 GMT
#106
On October 31 2013 13:08 Xiphos wrote:
Show nested quote +
On October 31 2013 13:00 ETisME wrote:
On October 31 2013 12:49 Xiphos wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written


Please, don't be negative. We need to expose the truth to as much people as possible. As matter of fact, this should be featured to attain more momentum.

if anything, Lalush post was nothing more than just "What we had for BW now we don't have in SC2" type of post/blog.
decemberscalm's post is way better because he actually identify why we don't have these in SC2, some to do with the engine limitation.


Please take your time to cool off, read these two posts,
+ Show Spoiler +
On October 31 2013 13:00 Falling wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.

Because the goal isn't to gloat? The goal is to highlight some changes that Blizzard could do to SC2 to make it better. There are two conditions where this is useful. One, the game is not perfect. If the game is good, but not perfect, then there is always something more than can be done to make it better. And two, there is still someone with the means that is willing to make those changes. And Blizzard has committed to make one more expansion and continues to patch the game. Once that is done, there really isn't much point except talk ourselves blue in the face.

But if 1) there is something to change and 2) there is someone to change it... then this isn't at all about how BW is "better." It is instead about what could make SC2 better.


+ Show Spoiler +

On October 31 2013 13:01 The_Red_Viper wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.


I dont understand why you would say that. I mean these aspects that the video covers are better in bw, can we agree on that?
Is there any reason why you would change that? How can someone who loves sc2 for what it is say that it wouldnt be even better with those things?
I for one didnt know about those details, i only know that after watching the video i would love to see these things changed.
It isnt about bitching, its about critisism. And you know what? If anything this video shows that some people care for sc2, not the other way around.
Srsly i cant understand your bitching about it.

and then reflect upon your thoughts.

please go read decemberscalm's post. There are things that are hardcoded and can't be bypassed.
if the game engine won't allow moving shot in ground unit BW style, it doesn't matter how hard you cry out etc.

There is a passionate side to things and then there is a technical side.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
PhoenixLight
Profile Joined November 2011
43 Posts
Last Edited: 2013-10-31 04:18:53
October 31 2013 04:18 GMT
#107
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 31 2013 04:21 GMT
#108
On October 31 2013 13:18 PhoenixLight wrote:
Show nested quote +
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.

We have been doing it for 3 years. There isn't much new to say except, unless you just want to pine for the old days. I for one am pretty much over the "learning about BW" part of my SC life and I'm moving on.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-10-31 04:24:11
October 31 2013 04:21 GMT
#109
@ETisME
@Beakyboo


There is also engine problems he brings up. Most of the vod is talking about the bugs present for air units.

It was cut and dry, dispassionate "Look at these bugs, the units should not be doing this".

Go back to his talk about the oracle. Two oracles fly over an scv, if it is low enough health to be killed the other Oracle not dealing the killing blow just stops for some reason.

This is an unacceptable bug to be present in the engine.

The overlap of air units causing dead stops upon firing instead of decelerating if they were unstuck?

This is inconsistent behavior. Hardcoded problems with how the engine handles gliding/moving shots+overkill and also seperation radius.

Both the SC2BW AND Starbow mod use a seperation of radius of 0 because of how buggy and inconsistent micro'ing units with it on is.

Instead we use an alternate method to unstack units.



@Falling
It is possible to use custom UI like blizz uses for hero's, so there is that option. I'm not sure if its possible to put them under the units though.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 31 2013 04:22 GMT
#110
On October 31 2013 13:17 ETisME wrote:
Show nested quote +
On October 31 2013 13:08 Xiphos wrote:
On October 31 2013 13:00 ETisME wrote:
On October 31 2013 12:49 Xiphos wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written


Please, don't be negative. We need to expose the truth to as much people as possible. As matter of fact, this should be featured to attain more momentum.

if anything, Lalush post was nothing more than just "What we had for BW now we don't have in SC2" type of post/blog.
decemberscalm's post is way better because he actually identify why we don't have these in SC2, some to do with the engine limitation.


Please take your time to cool off, read these two posts,
+ Show Spoiler +
On October 31 2013 13:00 Falling wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.

Because the goal isn't to gloat? The goal is to highlight some changes that Blizzard could do to SC2 to make it better. There are two conditions where this is useful. One, the game is not perfect. If the game is good, but not perfect, then there is always something more than can be done to make it better. And two, there is still someone with the means that is willing to make those changes. And Blizzard has committed to make one more expansion and continues to patch the game. Once that is done, there really isn't much point except talk ourselves blue in the face.

But if 1) there is something to change and 2) there is someone to change it... then this isn't at all about how BW is "better." It is instead about what could make SC2 better.


+ Show Spoiler +

On October 31 2013 13:01 The_Red_Viper wrote:
Show nested quote +
On October 31 2013 12:54 Plansix wrote:
On October 31 2013 12:42 ETisME wrote:
I don't see why this isn't in blogs or even BW thread...even if it is well written

I agree, I don't know why its in SC2, except that people love to point out how much "better" BW was. I am sure we will see another blog as some point about worker control or melee unit response rates and animations. Just to keep the narrative going on forever.


I dont understand why you would say that. I mean these aspects that the video covers are better in bw, can we agree on that?
Is there any reason why you would change that? How can someone who loves sc2 for what it is say that it wouldnt be even better with those things?
I for one didnt know about those details, i only know that after watching the video i would love to see these things changed.
It isnt about bitching, its about critisism. And you know what? If anything this video shows that some people care for sc2, not the other way around.
Srsly i cant understand your bitching about it.

and then reflect upon your thoughts.

please go read decemberscalm's post. There are things that are hardcoded and can't be bypassed.
if the game engine won't allow moving shot in ground unit BW style, it doesn't matter how hard you cry out etc.

There is a passionate side to things and then there is a technical side.

Can't argue with that.
Its not like we don't have a game expansion to completely overhaul for the better.
Or else the above statement would be utterly erroneous.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 31 2013 04:23 GMT
#111
On October 31 2013 13:18 PhoenixLight wrote:
Show nested quote +
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.


See posts like yours just add fuel to the fire and are unnecessary. Is it so hard to be reasonable?


And to the guy who said he thinks these features wouldnt make sc2 better. Why exactly is more micropotential not desirable?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-10-31 05:13:41
October 31 2013 04:24 GMT
#112
Been waiting for this, LaLuSh

Great work (you too, december)!
T P Z sagi
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 31 2013 04:26 GMT
#113
On October 31 2013 13:23 The_Red_Viper wrote:
Show nested quote +
On October 31 2013 13:18 PhoenixLight wrote:
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.


See posts like yours just add fuel to the fire and are unnecessary. Is it so hard to be reasonable?


And to the guy who said he thinks these features wouldnt make sc2 better. Why exactly is more micropotential not desirable?

There are few people who would say they want units to be less microable. But we can talk about that within SC2 and what needs to be changed about each unit to make it better to control. This thread doesn't do that. It just points out how great stuff was in BW and how the units could be controlled there. It barely address SC2 at all and is mostly to espouse how great BW air units were.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 31 2013 04:28 GMT
#114
Only made it to the the non-tracking turrets section before becoming too angry to keep going at the moment. I don't know what kind of idiots at blizzard decided to make the turrets on units just there for looks instead of actually functional. It is so depressing I can't stand it.
Ushi
Profile Joined September 2008
United States21 Posts
October 31 2013 04:30 GMT
#115
I am in full support of bringing this at the attention of SC2 devs. I hope they make it work, solve the technical side of it, and make gameplay less like a typical Command and Conquer type mishmash battle. I think massing fragile but microable units adds so many dimensions to the current game. Brood War did not feel as stale when the game was figured out because there were players like Jaedong with impossible unit control that made impossible things happen. This is similar to what MarineKing did with marines early on when banelings were too strong. StarCraft II needs more of that. It makes the game more fun to watch, to learn, to play.

It makes me sad inside when there are people resistant to big changes like this because I think it will be a big step in making the game more popular. I think StarCraft deserves to die if it is less fun than its competition from other esports games. We are seeing some of that today and I dont think it will get much better in the future. Blizzard needs to directly address what would make this game more fun and keep hitting at it. This is just my opinion but I hope there is a grain of truth that sort of resonates with other people.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 31 2013 04:31 GMT
#116
This is why SC2 looks best in the early to mid game when there are only a few units out. Once there are enough units on screen, the game just turns into an unmicroable clusterfuck. I watched the past season a little more closely and enjoyed the games featuring early aggression or all-ins a lot more. Macro games with maxed supply reduces the micro skill difference between the players.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 31 2013 04:32 GMT
#117
On October 31 2013 13:26 Plansix wrote:
Show nested quote +
On October 31 2013 13:23 The_Red_Viper wrote:
On October 31 2013 13:18 PhoenixLight wrote:
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.


See posts like yours just add fuel to the fire and are unnecessary. Is it so hard to be reasonable?


And to the guy who said he thinks these features wouldnt make sc2 better. Why exactly is more micropotential not desirable?

There are few people who would say they want units to be less microable. But we can talk about that within SC2 and what needs to be changed about each unit to make it better to control. This thread doesn't do that. It just points out how great stuff was in BW and how the units could be controlled there. It barely address SC2 at all and is mostly to espouse how great BW air units were.


Are you serious? He even shows that a lot of stuff can be changed in sc2 to make the units more microable.
Ofc he uses bw as an example, i mean WHY NOT??
The only thing unnecessary is the "best of bw micro" at the end, even though its great for itself
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
andrewlt
Profile Joined August 2009
United States7702 Posts
October 31 2013 04:36 GMT
#118
On October 31 2013 13:26 Plansix wrote:
Show nested quote +
On October 31 2013 13:23 The_Red_Viper wrote:
On October 31 2013 13:18 PhoenixLight wrote:
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.


See posts like yours just add fuel to the fire and are unnecessary. Is it so hard to be reasonable?


And to the guy who said he thinks these features wouldnt make sc2 better. Why exactly is more micropotential not desirable?

There are few people who would say they want units to be less microable. But we can talk about that within SC2 and what needs to be changed about each unit to make it better to control. This thread doesn't do that. It just points out how great stuff was in BW and how the units could be controlled there. It barely address SC2 at all and is mostly to espouse how great BW air units were.


C'mon now. You're just fanboying way too much and being extremely thin-skinned about criticisms of SC2. I watched the video and saw decembercalm's posts. Almost every criticism they had of SC2, they managed to fix or work around using the editor. What else do you need? Did you even watch the video?
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 31 2013 04:39 GMT
#119
On October 31 2013 13:36 andrewlt wrote:
Show nested quote +
On October 31 2013 13:26 Plansix wrote:
On October 31 2013 13:23 The_Red_Viper wrote:
On October 31 2013 13:18 PhoenixLight wrote:
On October 31 2013 13:13 Beakyboo wrote:
Really don't want to see this stuff added to SC2. It's out of place, unnecessary, and wouldn't even achieve the effect that you want. I don't even see that these BW mechanics are objectively better in any way either.

Wish we'd stop seeing these topics. We're 3 years into SC2 now and this is the same kinda stuff we were getting in the first couple months. And yet the scene is doing absolutely fine. Move on, please.


It's already been said before but people will move on when SC2 stops using the name "starcraft". Sequals are compared with the predecessors, that's just how things work.


See posts like yours just add fuel to the fire and are unnecessary. Is it so hard to be reasonable?


And to the guy who said he thinks these features wouldnt make sc2 better. Why exactly is more micropotential not desirable?

There are few people who would say they want units to be less microable. But we can talk about that within SC2 and what needs to be changed about each unit to make it better to control. This thread doesn't do that. It just points out how great stuff was in BW and how the units could be controlled there. It barely address SC2 at all and is mostly to espouse how great BW air units were.


C'mon now. You're just fanboying way too much and being extremely thin-skinned about criticisms of SC2. I watched the video and saw decembercalm's posts. Almost every criticism they had of SC2, they managed to fix or work around using the editor. What else do you need? Did you even watch the video?


He watched the video hes just being himself, you can find the exact post in almost every thread that might even contain the letters BW. He cringes when he hears the words BW and will automatically assume your just a BW fanboy who wants BW back.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Meerel
Profile Joined March 2012
Germany713 Posts
October 31 2013 04:44 GMT
#120
well thx for doing the research and putting this video together lalush. always appreciate a fellow *helpsc2nottofadeintooblivion* guy, i guess.

i still look hopeless into the future as long as david kim as anything to say about the balance of this game unfortunatly.
and after reading some comments in this thread it seems like the ''real sc2 fans'' dont really want help anyways, they are too stupid see what is missing or could be achieved through changes like these.

it really hurts me to read those things, after pointing mechanical-, unit- and mapdesign issues out since the first day after release and ''fans'' still dont even want anything that would change it to the better is totally beyond me.

after all if starcraft 2 would not have been called starcraft it would have fade away after a few month because of his weak production value, just like every random C&C game in the last years.

the retirement of so many pros, even going back to playing bw basically the next day shows that quite clearly.
SDMF
Prev 1 4 5 6 7 8 61 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #149
CranKy Ducklings1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 18
StarCraft: Brood War
Calm 2674
Leta 865
Soulkey 307
Stork 134
Soma 101
sorry 95
Killer 76
Shinee 72
Barracks 50
EffOrt 43
[ Show more ]
Yoon 36
soO 29
Hm[arnc] 18
Mong 17
Free 16
ZerO 15
Last 13
SilentControl 11
yabsab 10
Noble 10
JulyZerg 9
Dota 2
XcaliburYe457
ODPixel336
canceldota92
League of Legends
JimRising 412
Other Games
singsing1199
Pyrionflax265
crisheroes248
Hui .141
KnowMe134
ZerO(Twitch)2
Organizations
StarCraft: Brood War
UltimateBattle 17
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1445
Upcoming Events
WardiTV Invitational
52m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
6h 52m
OSC
10h 22m
Sparkling Tuna Cup
23h 52m
WardiTV Invitational
1d
Shopify Rebellion Sundays
1d 4h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 5h
Serral vs Rogue
BlizzCon
1d 8h
IdrA vs MC
Replay Cast
1d 13h
Afreeca Starleague
1d 23h
Light vs JyJ
Soulkey vs hero
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.