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iloveoov's interview after returning to SKT - Page 7

Forum Index > SC2 General
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Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 01 2013 02:18 GMT
#121
Ok this is a simple concept to apprehend and still unsure why many are puzzled by it. Inventing a new strategy to dominate the scene by storm and solving that said strategy by a new one is good storyline and build hype while having a new strategy neutered with nobody to contest it in the first place destroys reward and boring. And fans would rather choose the former, how hard is it to understand? Its very basic.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
October 01 2013 02:24 GMT
#122
On October 01 2013 11:18 Xiphos wrote:
Ok this is a simple concept to apprehend and still unsure why many are puzzled by it. Inventing a new strategy to dominate the scene by storm and solving that said strategy by a new one is good storyline and build hype while having a new strategy neutered with nobody to contest it in the first place destroys reward and boring. And fans would rather choose the former, how hard is it to understand? Its very basic.


I think, like the players, a lot of the Brood War fans cling onto the Glory Days of Starcraft. I personally like the Brood War scenes of dominance, but SC2 is not like that, which I have accepted a long time ago.
Seed's # 1 fan!!! #ForVengeance
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 01 2013 02:27 GMT
#123
On October 01 2013 11:24 hansonslee wrote:
Show nested quote +
On October 01 2013 11:18 Xiphos wrote:
Ok this is a simple concept to apprehend and still unsure why many are puzzled by it. Inventing a new strategy to dominate the scene by storm and solving that said strategy by a new one is good storyline and build hype while having a new strategy neutered with nobody to contest it in the first place destroys reward and boring. And fans would rather choose the former, how hard is it to understand? Its very basic.


I think, like the players, a lot of the Brood War fans cling onto the Glory Days of Starcraft. I personally like the Brood War scenes of dominance, but SC2 is not like that, which I have accepted a long time ago.


I refuse to accept. Its time for a second coming.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
October 01 2013 02:30 GMT
#124
On October 01 2013 11:27 Xiphos wrote:
Show nested quote +
On October 01 2013 11:24 hansonslee wrote:
On October 01 2013 11:18 Xiphos wrote:
Ok this is a simple concept to apprehend and still unsure why many are puzzled by it. Inventing a new strategy to dominate the scene by storm and solving that said strategy by a new one is good storyline and build hype while having a new strategy neutered with nobody to contest it in the first place destroys reward and boring. And fans would rather choose the former, how hard is it to understand? Its very basic.


I think, like the players, a lot of the Brood War fans cling onto the Glory Days of Starcraft. I personally like the Brood War scenes of dominance, but SC2 is not like that, which I have accepted a long time ago.


I refuse to accept. Its time for a second coming.


It's okay. I understand your pain. Sometimes, when I read Flash's and Jaedong's interviews, I feel really Really REALLY sad for them! T____T
Seed's # 1 fan!!! #ForVengeance
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
October 01 2013 02:38 GMT
#125
On October 01 2013 05:47 Musicus wrote:
iloveoov seems like a boss. But what is David Kim supposed to do. There are always people complaining, either about balance or about too many patches. It doesn't really matter now anyways. Until LotV is released sc2 is in fact a never ending beta test, so let's wait for 2 years after it has been released. Then the balance patches will stop and the real meta starts.

Edit: Also, not responding to the Emperor? wtf


pretty much my thoughts as well... until LOTV get out we will have to get patches
How may help u?
ETisME
Profile Blog Joined April 2011
12372 Posts
October 01 2013 03:17 GMT
#126
completely disagree with his opinion.
We saw how infestor broodlord killed almost the whole viewership number and zerg just dominating the scene.
Even if WoL had the tools to "fix" this, the "fix" might not come for years
(we saw how even after nerfing infestors, zerg dominance just continued, imaged infestors weren't even nerfed)

the so called strategy he is recommending comes in a form of opening/timing push, just like how toss uses immortal sentries all in to kill the zerg before it's too late or bomber 2-2 timing.
This is also when it leads to 99% of the game is immortal sentries all in or zerg gets to broodlord infestors.

Honestly, every nerf/buff just makes the game to develope quicker or make the metagame more stable, it doesn't kill pro to innovate a build.
Did slayers hellion opening died down? nope, it still became standard and just didn't end the game with a mass runby as often
Did Mvp mech die down? well if mech was played more often...we would know.
Did muta style got phrased out? nope, because buff was on both phoenix and muta.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Shinta)
Profile Joined July 2010
United States1716 Posts
October 01 2013 03:20 GMT
#127
On October 01 2013 11:13 hansonslee wrote:
Show nested quote +
On October 01 2013 10:07 Shinta) wrote:
On October 01 2013 09:42 hansonslee wrote:
Again, to the people siding with iloveoov, Brood War is a completely different game with a completely different scene, compared to SC2. First of all, Brood War skill cap was MUCH higher, which is why we have people like Flash, Jaedong, and Bisu. Only few can reach up to that goal. Next, the game was centralized around the Korean scene and was the only dominant game in the eSports industry, so there is not as much pressure to change the meta.

Now, SC2 is different. Due to the simpler design of the game such as better pathing and easier ways of building and controlling bigger armies, the skill cap is much low, so a bigger amount of people can reach up to that top level. Furthermore, best mechanics don't cut it anymore because no play is "perfect". For example, with Flash's insane macro, people realized that you either had to punish Flash hard early or completely outmaneuver him because he is much more of a positional player than a mobile one. In other words, in SC2, you can't rely on a specific style as you can do in Brood War because that style can be countered.

You want innovative play as Bisu delivered in BW? Has anyone here watched Squirtle? Seed? MVP? Nestea (at his prime)? Life? Those guys were extremely brainy players who brought up new ideas for the meta, but now, those guys are no longer on the top anymore. SC2 no longer rewards innovation during the long run because the meta will eventually reset itself until a new player arrives with a new strategy, which will later be countered again. And if it doesn't get countered, then those strategies can abused to the point when game gets stale and frustrating for everyone. And if you look at the current eSports markets such as MOBA, we see that diversity is a very attractive trait within games lately. Though a well-developed game, Brood War is no longer as relevant as it used to be because innovation takes a very long time, which will the current global population has little patience for.

Finally, if you haven't followed the SC2 scene from the VERY beginning, Blizzard is actually MUCH more tame and allows the metagame to develop, compared to last time. The balance has been much more slow and methodical lately. I would say what their past patches were, but I know that it bring back some repressed nightmares

I love how you DESTROY your own argument with your entire argument.

To everyone supporting Oov, Blizzard is doing a worse job in maintaining and developing SC2. They are lowering the skill cap, and patching people's play styles to make sure players can't develop as play style based players.
(No reason to make fun of your comments on Flash because it was exactly the same in BW.... your statement just didn't provide anything to the argument)

SC2 no longer rewards innovation because the meta will eventually reset itself (when David Kim patches and forces those players to develop new styles after spending so many hours creating their old ones) until a new player arrives with a new breakout strategy (which will later be patched again). If it doesn't get patched though, then other players will show their professionalism by practicing a whole ton and rise to the top with their own innovative play like a good eSports/SC player should do, which will later be countered again by other players who are also doing their job by playing SC at an extremely high level with professional mindsets.

If you look at MOBAs, you'll see that the games are completely different and can't be handled the same way. If you do try to develop them the same way, you'll get what you have now, which is MOBAs developing properly and SC2 developing like shit and pro gamers losing interest due to the life of a professional gamer being treated like shit with a total lack of respect.

If you haven't followed SC2 from the very beginning, you wouldn't have any clue that crazy strategies were implemented, and really fun games were played, and top players were winning consistently with innovative games and styles that were allowing everyone to realize the potential of the units in SC2.


I don't think you understand what I am trying to say. I said SC2 is a completely different game from Brood War, and there is nowhere in my post that contradicts that point. iloveoov's statements just aren't as relevant to the current Starcraft 2 scene. And btw, by mentioning MVP and Nestea, I don't think you clearly don't understand my background at all because I have followed the scene from the very beginning, and I personally love the hype that these two players got for the next bonjowas of SC2. Also, I am a big fan of Squirtle and Seed, who were once considered to be innovators of my favorite race. But they are back in Code B. So, there you go. My point is still proven.

I am not taking sides of what game is better. I am stating what the current situation is, and why iloveoov's comments don't apply as much atm. Next time, be more careful with what you interpret and get off your high horse.

I don't think that you understand what I'm trying to say.... Because I know exactly what you're trying to say, and I'm trying to say that it's wrong, and your very words describe why it's wrong.
SC2 is a lot more like BW than you think, but Blizzard isn't letting it develop the way BW did. The reasons why Blizzard are acting differently aren't being discussed, the fact that SC2 and BW are not so completely different like you think they are is what Oov and myself are trying to tell you.
Your point isn't proven, it's simply invalid due to the topic.
Bonjwa's don't exist in SC2 because Blizzard won't allow them to exist. They won't change SC2 to make it more sustainable, and they continuously change SC2 in a way that disrupts the development of the professional scene (this is not the same thing as throwing money into the pro scene, nor does it have anything to do with hosting tournaments. this statement is talking about how professional players are able to develop the game).
Players who are big innovators can't sustain because they have to innovate too often, because the game isn't sustainable. Seed can't come up with a style and then run with it. He can have a burst of success and then fall down to hell, because he isn't given enough reward for his efforts.
Suteki Da Ne 素敵だね Isn't it Wonderful
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
October 01 2013 03:23 GMT
#128
Shots fired at David Kim. But I think it's funny that on one hand people here will praise Oov's assertion that balance should be left to right itself, and then go to another thread to complain about balance.

Basically, I think his idea is good but at this point fans and pro players alike are screaming for buffs or nerfs every few seconds. It's hard for Blizzard to sit by and let things work themselves out.
WriterRecently Necro'd (?)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2013-10-01 03:38:54
October 01 2013 03:28 GMT
#129
Dang, oov speaking his mind and truth. Though to be fair FotM patching has been toned down in HOTS but only after a ton of people got burned out due to the constant nerfing of everything that countered Broodlord infestor.

Glad someone with a name finally said what so many people have thought. I'm not saying that patches are bad, but just let the stupid thing grow, let smart people try to figure out the game for a while. You can't have triumph without adversity. I remember there were a lot of good moments in WoL like seeing Thorzain's Thor based TvP finally making mech happen in TvP. I'm sure if Blizzard had not immediately nerf batted the strategy into the ground, we'd remember Thorzain as the one who FINALLY made mech work in TvP. Instead people remember it as an abusive strategy because Blizzard validated that point of view with the Thor patch next week and the story that could have been never was.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 01 2013 03:36 GMT
#130
come on guys, Blizzard isnt patching that often (in hots) and also.. do yuo really want them to "let the imbalance fix itself". Do i have to remind you of the BL-infestor era, wich was basically more than half a year of the same army cpomposition on every matchup ignoring completely the map or the race the zerg were playing againts? That was the worst era of WoL, gameplay wise or even in viewership. Maybe it worked in BW, but sc2 is a different game.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
October 01 2013 03:39 GMT
#131
#killingesports

User was warned for this post
People are imbeciles, lucky thing god made cats.
vhapter
Profile Joined May 2010
Brazil677 Posts
October 01 2013 03:43 GMT
#132
On October 01 2013 10:07 Shinta) wrote:
To everyone supporting Oov, Blizzard is doing a worse job in maintaining and developing SC2. They are lowering the skill cap, and patching people's play styles to make sure players can't develop as play style based players.
(No reason to make fun of your comments on Flash because it was exactly the same in BW.... your statement just didn't provide anything to the argument)

SC2 no longer rewards innovation because the meta will eventually reset itself (when David Kim patches and forces those players to develop new styles after spending so many hours creating their old ones) until a new player arrives with a new breakout strategy (which will later be patched again). If it doesn't get patched though, then other players will show their professionalism by practicing a whole ton and rise to the top with their own innovative play like a good eSports/SC player should do, which will later be countered again by other players who are also doing their job by playing SC at an extremely high level with professional mindsets.


Pretty much what I think. It's really hard to develop your own style if people overpatch the game. It's funny how much truth there is to "Innovations's been nerfed" jokes, even if we might be better off with a patch like this (and I'm not sure about that to be honest). Blizzard should probably encourage new play styles for the most part while not completely destroying the current ones. Doing things that makes certain builds less of a gamble - but not overpowered - is a nice. That encourages developing your own style and identity as a player.
To live is to fight, to fight is to live!
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 01 2013 03:45 GMT
#133
On October 01 2013 08:47 Shinta) wrote:
Show nested quote +
On October 01 2013 05:40 disciple wrote:
He is right about a lot of things but at the same time he dismisses the fact sc2 doesn't have 8 years of time for build innovations and map making. Blizzard went global with SC2 and foreigners just lose/move their interest whenever they see game commercials on the TV. There's just no time for SC2 to become scbw naturally.

That's a cool statement, but how can you even try to argue that when SC2 has not even been given the chance?

What Blizzard is trying to do is constantly make the game easier for randoms to play, they aren't necessarily trying to elevate the level of play that we see in SC2.

We are RTS gamers, we play this game that is harder to play and requires more talent (arguable) than other games. This is a niche game that "randoms" won't play as much as they will FPS and MOBA games. This is something that everyone should pretty much know.
Thus, Blizzard, as well as the strong SC2/RTS community, need to realize that we need to promote SC2 more as an eSport than as a casual game. Allow professionals to develop the game. Provide support to the professional scene rather than taking control of it.
LET SC2 BECOME AN ESPORT RATHER THAN STOPPING IT'S ADVANCEMENT.

We are not LoL, Blizzard can't be Bronze friendly and Grandmasters friendly at the same time.


SC:BW pros made themselves, as well as the game, professional. They developed their skills as well as the metas that the world would learn to respect and love. Blizzard is taking that away and wondering why the professional scene is dying at the same time.


As an example, imagine if the NBA said "hmm, this NBA season there are too many 3 point shooters. how about we balance the game to make 3 points count for 2.5 instead". or "let's push the 3 point line a half a foot back".
They'll only start to ruin the game. There's a huge difference between SC2 and basketball, but the professional scene needs to be respected all the same.


It's been three years. That's a lot of room for chances man for something to catch on and it did, but for some reason a lot of folks are attached to the idea of having everything bigger when in reality we know exactly what we were dealing with all along. Is the Gorilla's comments with regards to the Korean support acceptable? To a certain extent yes, but everything changes. You don't necessarily need to make the game easier for casuals to play. You could however give them more options and build around different communities. That's what's been neglected and yes we are a niche market which some people seem to forget.

As for Payam, I wouldn't question those player's work ethic even back then because a lot of them were just trying to survive.
Nerevar
Profile Joined January 2013
547 Posts
October 01 2013 03:47 GMT
#134
When Blizzard patches, people complain.
When Blizzard doesn't patch, arguably more people complain.

It's quite a Catch-22 that they're in, and I think a lot of it has to do with how different the community today is and its expectations compared to the old BW days. We're struggling to keep the game relevant in the face of rising competition from LoL and DotA2, and even Korea itself is no longer a guaranteed bastion of long-term support for Starcraft as a huge eSport.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-10-01 04:05:08
October 01 2013 03:50 GMT
#135
On October 01 2013 12:20 Shinta) wrote:
Show nested quote +
On October 01 2013 11:13 hansonslee wrote:
On October 01 2013 10:07 Shinta) wrote:
On October 01 2013 09:42 hansonslee wrote:
Again, to the people siding with iloveoov, Brood War is a completely different game with a completely different scene, compared to SC2. First of all, Brood War skill cap was MUCH higher, which is why we have people like Flash, Jaedong, and Bisu. Only few can reach up to that goal. Next, the game was centralized around the Korean scene and was the only dominant game in the eSports industry, so there is not as much pressure to change the meta.

Now, SC2 is different. Due to the simpler design of the game such as better pathing and easier ways of building and controlling bigger armies, the skill cap is much low, so a bigger amount of people can reach up to that top level. Furthermore, best mechanics don't cut it anymore because no play is "perfect". For example, with Flash's insane macro, people realized that you either had to punish Flash hard early or completely outmaneuver him because he is much more of a positional player than a mobile one. In other words, in SC2, you can't rely on a specific style as you can do in Brood War because that style can be countered.

You want innovative play as Bisu delivered in BW? Has anyone here watched Squirtle? Seed? MVP? Nestea (at his prime)? Life? Those guys were extremely brainy players who brought up new ideas for the meta, but now, those guys are no longer on the top anymore. SC2 no longer rewards innovation during the long run because the meta will eventually reset itself until a new player arrives with a new strategy, which will later be countered again. And if it doesn't get countered, then those strategies can abused to the point when game gets stale and frustrating for everyone. And if you look at the current eSports markets such as MOBA, we see that diversity is a very attractive trait within games lately. Though a well-developed game, Brood War is no longer as relevant as it used to be because innovation takes a very long time, which will the current global population has little patience for.

Finally, if you haven't followed the SC2 scene from the VERY beginning, Blizzard is actually MUCH more tame and allows the metagame to develop, compared to last time. The balance has been much more slow and methodical lately. I would say what their past patches were, but I know that it bring back some repressed nightmares

I love how you DESTROY your own argument with your entire argument.

To everyone supporting Oov, Blizzard is doing a worse job in maintaining and developing SC2. They are lowering the skill cap, and patching people's play styles to make sure players can't develop as play style based players.
(No reason to make fun of your comments on Flash because it was exactly the same in BW.... your statement just didn't provide anything to the argument)

SC2 no longer rewards innovation because the meta will eventually reset itself (when David Kim patches and forces those players to develop new styles after spending so many hours creating their old ones) until a new player arrives with a new breakout strategy (which will later be patched again). If it doesn't get patched though, then other players will show their professionalism by practicing a whole ton and rise to the top with their own innovative play like a good eSports/SC player should do, which will later be countered again by other players who are also doing their job by playing SC at an extremely high level with professional mindsets.

If you look at MOBAs, you'll see that the games are completely different and can't be handled the same way. If you do try to develop them the same way, you'll get what you have now, which is MOBAs developing properly and SC2 developing like shit and pro gamers losing interest due to the life of a professional gamer being treated like shit with a total lack of respect.

If you haven't followed SC2 from the very beginning, you wouldn't have any clue that crazy strategies were implemented, and really fun games were played, and top players were winning consistently with innovative games and styles that were allowing everyone to realize the potential of the units in SC2.


I don't think you understand what I am trying to say. I said SC2 is a completely different game from Brood War, and there is nowhere in my post that contradicts that point. iloveoov's statements just aren't as relevant to the current Starcraft 2 scene. And btw, by mentioning MVP and Nestea, I don't think you clearly don't understand my background at all because I have followed the scene from the very beginning, and I personally love the hype that these two players got for the next bonjowas of SC2. Also, I am a big fan of Squirtle and Seed, who were once considered to be innovators of my favorite race. But they are back in Code B. So, there you go. My point is still proven.

I am not taking sides of what game is better. I am stating what the current situation is, and why iloveoov's comments don't apply as much atm. Next time, be more careful with what you interpret and get off your high horse.

I don't think that you understand what I'm trying to say.... Because I know exactly what you're trying to say, and I'm trying to say that it's wrong, and your very words describe why it's wrong.
SC2 is a lot more like BW than you think, but Blizzard isn't letting it develop the way BW did. The reasons why Blizzard are acting differently aren't being discussed, the fact that SC2 and BW are not so completely different like you think they are is what Oov and myself are trying to tell you.
Your point isn't proven, it's simply invalid due to the topic.
Bonjwa's don't exist in SC2 because Blizzard won't allow them to exist. They won't change SC2 to make it more sustainable, and they continuously change SC2 in a way that disrupts the development of the professional scene (this is not the same thing as throwing money into the pro scene, nor does it have anything to do with hosting tournaments. this statement is talking about how professional players are able to develop the game).
Players who are big innovators can't sustain because they have to innovate too often, because the game isn't sustainable. Seed can't come up with a style and then run with it. He can have a burst of success and then fall down to hell, because he isn't given enough reward for his efforts.


You know, it's really funny that you are trying to say that you understand what I am saying, but you really don't because what you say is actually in congruence with what I said. Iloveoov stated how BW rewarded innovation like with Bisu's situation, but you just stated how SC2 doesn't reward innovation. Guess what? You just have just proven my point that SC2 is very different in terms of design and scene. If BW was similar to SC2, then why are the BW players going back to BW? Why do we see players like Flash and Jaedong struggle to regain their former glory? Even Flash complained how HOTS Protoss is very similar to BW Terran because the current Protoss requires much more positioning, compared to other races. Also, have you read the pathfinding article on Team Liquid? A different pathfinding scheme evidently makes a HUGE impact on the game's design, and we all know how different SC2 is from BW in those terms.

I can go on with why it is hard for me to take your post and replies seriously, but I'm sorry, man. I am fine with people criticizing me, because I know that I am not always right (even there are people who downright proved me wrong before, but you're not one of them). There's just no point in having a meaningful discussion with you. I'll give you the free win, if that makes you feel better.

And to make you feel happier, I actually want to see more innovative plays just as much as you do. It's sad that you let a simple disagreement get the best out of you.

Have a good day!
Seed's # 1 fan!!! #ForVengeance
Glenn313
Profile Joined August 2011
United States475 Posts
October 01 2013 03:58 GMT
#136
It's also nice to see that he's making new builds for terran.
Hey man
shenlong
Profile Blog Joined June 2006
219 Posts
October 01 2013 04:02 GMT
#137
Oov has hit the nail on the head. He is right about everything he says. Let the game unravel itself and let the players play it out without too many changes. Also, Blizzard needs to stop catering to the casual player by making its games easier. For example, automine, multi command, I would prefer it to be taken out of the game.
riyanme
Profile Joined September 2010
Philippines940 Posts
October 01 2013 04:14 GMT
#138
oovs point is easy...
the issue here is the neverending patches...
surely he doesnt mind a patch but doing so often is a total wreck...

basically blizzard dont know how to fix this...

in short sc2 is a "brand new" dilapidated game....
patches... patches and more patches....

definetly there is no bonjwa in sc2...
you cant have a bonjwa on an ever changing patches....
-
vhapter
Profile Joined May 2010
Brazil677 Posts
October 01 2013 04:20 GMT
#139
Yeah, it would be really nice to have bonjwas.
To live is to fight, to fight is to live!
playnice
Profile Joined October 2011
Malaysia299 Posts
October 01 2013 04:25 GMT
#140
On October 01 2013 12:36 [SXG]Phantom wrote:
come on guys, Blizzard isnt patching that often (in hots) and also.. do yuo really want them to "let the imbalance fix itself". Do i have to remind you of the BL-infestor era, wich was basically more than half a year of the same army cpomposition on every matchup ignoring completely the map or the race the zerg were playing againts? That was the worst era of WoL, gameplay wise or even in viewership. Maybe it worked in BW, but sc2 is a different game.

I still remember BL infestor being disgustingly good against almost everything, and Terrans would find it really hard to win. Symbol was the standard bearer of this strategy, and he was already really good at late game Zerg before the meta shift into his preferred style.

That was what made his defeats in the hands of Mvp so memorable for me. Mvp answered this strategy with Mech and 3-1 Symbol in GSL 2012 Season 4 Ro8. It was such a good series, and at the time I thought it was going to be the bane of Infestor BL. The problem was no one at the time can play Mech as well as Mvp. And after that GSL, Mvp dropped out of Code S, as he usually does, and the strategy didn't get enough exposure for others to develop and discover how good it would have become.
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