On September 25 2013 01:12 shabby wrote:
Damnit, Inca.
Damnit, Inca.
even after he's no longer prominent, he's still fucking with the game
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Mortal
2943 Posts
On September 25 2013 01:12 shabby wrote: Damnit, Inca. even after he's no longer prominent, he's still fucking with the game | ||
Plansix
United States60190 Posts
On September 25 2013 01:44 lolfail9001 wrote: Show nested quote + On September 25 2013 01:39 Plansix wrote: On September 25 2013 01:36 geokilla wrote: On September 25 2013 01:31 Sosuka wrote: hi patchterrans ur era might be over! finaly dt speed buff? must be a joke! and oracle cost reduce?! really blizz? its the best earlygame unit Oo you better give it more lategame usage... Patch Terran...? Terran requires more skill than the other races. According to terran players. I know, your shocked that people would think their own race is the hardest. What is wrong with me. I play T&Z and think that P is the hardest. You didn't attend the mandatory terran meeting where they were provided with their talking points to prove that terran is the hardest race. You are no longer approved to complain about mech either, since you didn't attend the team meeting. | ||
RinconH
United States512 Posts
First it was: "OMGZOR STOP MAKING CHANGES BLIZZ LET METAGAME REACT WTFLOLOMG" Now it's: "FINALLY BLIZZ, YOU ARE MAKING SOME CHANGES, MAKE MOAR" Regardless, put me in the more changes the better camp. I don't get why they wouldn't strive to make every unit viable/interesting. | ||
Sapphire.lux
Romania2620 Posts
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Mortal
2943 Posts
On September 25 2013 01:48 Plansix wrote: Show nested quote + On September 25 2013 01:44 lolfail9001 wrote: On September 25 2013 01:39 Plansix wrote: On September 25 2013 01:36 geokilla wrote: On September 25 2013 01:31 Sosuka wrote: hi patchterrans ur era might be over! finaly dt speed buff? must be a joke! and oracle cost reduce?! really blizz? its the best earlygame unit Oo you better give it more lategame usage... Patch Terran...? Terran requires more skill than the other races. According to terran players. I know, your shocked that people would think their own race is the hardest. What is wrong with me. I play T&Z and think that P is the hardest. You didn't attend the mandatory terran meeting where they were provided with their talking points to prove that terran is the hardest race. You are no longer approved to complain about mech either, since you didn't attend the team meeting. why am i never invited to events ![]() | ||
lolfail9001
Russian Federation40186 Posts
On September 25 2013 01:48 Plansix wrote: Show nested quote + On September 25 2013 01:44 lolfail9001 wrote: On September 25 2013 01:39 Plansix wrote: On September 25 2013 01:36 geokilla wrote: On September 25 2013 01:31 Sosuka wrote: hi patchterrans ur era might be over! finaly dt speed buff? must be a joke! and oracle cost reduce?! really blizz? its the best earlygame unit Oo you better give it more lategame usage... Patch Terran...? Terran requires more skill than the other races. According to terran players. I know, your shocked that people would think their own race is the hardest. What is wrong with me. I play T&Z and think that P is the hardest. You didn't attend the mandatory terran meeting where they were provided with their talking points to prove that terran is the hardest race. You are no longer approved to complain about mech either, since you didn't attend the team meeting. I do not complain about mech tbh :D | ||
Bisu-Fan
Russian Federation3329 Posts
On September 24 2013 03:25 Yamato wrote: Whoa what the....not what I expected. Nothing to help carriers though? Unless they dumb down the AI, I don't think carriers will ever become viable again... ![]() | ||
Plansix
United States60190 Posts
On September 25 2013 01:49 Mortal wrote: Show nested quote + On September 25 2013 01:48 Plansix wrote: On September 25 2013 01:44 lolfail9001 wrote: On September 25 2013 01:39 Plansix wrote: On September 25 2013 01:36 geokilla wrote: On September 25 2013 01:31 Sosuka wrote: hi patchterrans ur era might be over! finaly dt speed buff? must be a joke! and oracle cost reduce?! really blizz? its the best earlygame unit Oo you better give it more lategame usage... Patch Terran...? Terran requires more skill than the other races. According to terran players. I know, your shocked that people would think their own race is the hardest. What is wrong with me. I play T&Z and think that P is the hardest. You didn't attend the mandatory terran meeting where they were provided with their talking points to prove that terran is the hardest race. You are no longer approved to complain about mech either, since you didn't attend the team meeting. why am i never invited to events ![]() You have not expressed enough support of the race and their plight. You have been black listed until further notice and will not be part of the glory of the mech revolution. The terran race has abandoned you just like you abandoned it when you decided reasonable, rational arguments were good and the best for the race. | ||
keglu
Poland485 Posts
And since only Koreans are sucessfull in TvZ and seems to me that even in Korea matchup results are changing recently towards Zerg (for example IEM qulifier in Korea 35:17 for Z, Code A qualifiers 18:4 fo Z) i dont see this change going through. | ||
lolfail9001
Russian Federation40186 Posts
On September 25 2013 01:52 Bisu-Fan wrote: Show nested quote + On September 24 2013 03:25 Yamato wrote: Whoa what the....not what I expected. Nothing to help carriers though? Unless they dumb down the AI, I don't think carriers will ever become viable again... ![]() Funnily enough mass carriers is one of the strongest mech counters toss has. It gets destroyed by marines though. | ||
gingerfluffmuff
Austria4570 Posts
On September 25 2013 01:54 lolfail9001 wrote: Show nested quote + On September 25 2013 01:52 Bisu-Fan wrote: On September 24 2013 03:25 Yamato wrote: Whoa what the....not what I expected. Nothing to help carriers though? Unless they dumb down the AI, I don't think carriers will ever become viable again... ![]() Funnily enough mass carriers is one of the strongest mech counters toss has. It gets destroyed by marines though. Only if there are not 1 million miles of cliffs/no walkable terrain on the map. (like on polar night) | ||
HungrySC2
United States191 Posts
I have no idea how terran is going to deal with zerg with the decrease in spread AOE damage. Siege tanks only get worse the farther the terran has to push, battle hellions don't split fast enough to deal with bling/muta. I have no idea how terran is going to make the push across the big maps we play on these days. | ||
Hider
Denmark9341 Posts
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NarutO
Germany18839 Posts
When we were young the future was so bright The old neighborhood was so alive And every kid on the whole damn street Was gonna make it big in every beat Now the neighborhood's cracked and torn The kids are grown up but their lives are worn How can one little street Swallow so many lives Chances thrown Nothing's free Longing for Used to be Still it's hard Hard to see Fragile lives shattered dreams | ||
Plansix
United States60190 Posts
On September 25 2013 02:02 Hider wrote: Im surprised there is no comment about scv pulls vs protoss. At highest level, this is honestly seems a bit imba (and I am terran player myself - so no bias there). It is really a response to protoss being greedy on 2 bases and terrans spotting it and punishing it. I don't think its a problem because it is done in response to how a protoss is playing, not as a standard thing. | ||
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Destructicon
4713 Posts
On September 25 2013 02:02 Hider wrote: Im surprised there is no comment about scv pulls vs protoss. At highest level, this is honestly seems a bit imba (and I am terran player myself - so no bias there). In all honesty it is not, it only works against protoss that goes colossus first and only if they also try to transition into storm at the standard time. It, obviously, doesn't work vs Templar builds, though those have other issues, and it doesn't work if the enemy say, goes way earlier storm or skips storm for a while and goes up to 5 colossus, both styles are very viable and it honestly boggles my mind that it took other protosses about 3 months after Rain figured it out, to start doing it as well. | ||
RedMosquito
United States280 Posts
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Sajaki
Canada1135 Posts
On September 25 2013 00:53 awesomoecalypse wrote: Show nested quote + On September 25 2013 00:51 Plansix wrote: On September 25 2013 00:49 awesomoecalypse wrote: On September 25 2013 00:42 woreyour wrote: wow everybody hates the protoss buff, everybody plays zerg and terran only? LOL People complain constantly about deathball play, turtling or all-ins, then bitch and moan when non-deathbally mobile harass Protoss units get buffed, even though making those units viable throughout the game is 100% necessary to shifting Protoss away from deathball play. Exactly. People hate the death ball, but then see anything that could lead to an all-in and a terrible thing that will ruin the game. There is no winning with protoss, people just love to freak out about everything when it comes to that race. Even if its not something that will lead to an all-in they bitch. When the Warp Prism buff was introduced there was a huge amount of complaining that it would lead to nothing but gateway all-ins, when in fact its impact on all-ins was minimal, and its main effect was to encourage Toss to stay more active on the map and harass throughout the game. Thats what everyone claimed they wanted, but they still bitched and moaned. Now Blizzard is looking at improving the other main non-deathbally mobile Protoss harass unit, the Oracle, and its the exact same amount of whining. I don't think they're whining so much because its a buff to protoss harassment, they are whining because a cost buff isn't too relevant mid/late game, probably won't increase their viability then, but will make the dreaded proxy oracle even scarier than it already is (and it's all ready terrifying to deal with as is) and it will come at even less of a commitment from the Protoss now that it's cheaper. A better way would have been a stat or ability or upgrade tweak that makes them less absurd at shredding workers but makes them more useful when their countermeasures are fielded. The DT buff is just plain absurd. You're never going to catch it pre-stim, especially if your opponent opts for a 1 base DT play (with a prism). And you cannot exactly rush stim because your build needs to be able to deal with the sudden lethality of proxy oracle, or blink, both which encourage fast factory late stim play, and both which open with a similar duel gas if going for 1 base variants. People are complaining because these 2 buffs strongly improve the 1 base variants of DT and oracle play while the changes they bring to the later part of the game aren't as impactful. | ||
nottapro
202 Posts
On September 25 2013 02:07 RedMosquito wrote: Sorry to be a downer but the attack speed of the tank is increased only 10%. That's barely going to matter since tanks are units that don't fire continuously. In most battles that faster second shot will not even come to pass. One second volley might be the difference between a victory and defeat, even if it only happens 10% of the time. Then imagine 8 tanks, each tank now has a 10% greater chance of the second volley. The improvement to tanks stacks as a new tank is introduced. Its a massive buff to tanks. | ||
Plansix
United States60190 Posts
On September 25 2013 02:14 nottapro wrote: Show nested quote + On September 25 2013 02:07 RedMosquito wrote: Sorry to be a downer but the attack speed of the tank is increased only 10%. That's barely going to matter since tanks are units that don't fire continuously. In most battles that faster second shot will not even come to pass. One second volley might be the difference between a victory and defeat, even if it only happens 10% of the time. Then imagine 8 tanks, each tank now has a 10% greater chance of the second volley. The improvement to tanks stacks as a new tank is introduced. Its a massive buff to tanks. Yeah 10% increase is not what most people make it out to be. A second volley on stalkers cuts deeply in to their HP. A second shot on banelings will wipe them out and a second shot on zerglings will get rid of them, armor buffs be damned. | ||
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