• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:22
CET 19:22
KST 03:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1599 users

6 possible balance changes - David Kim - Page 58

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 56 57 58 59 60 68 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
September 24 2013 17:22 GMT
#1141
On September 25 2013 02:04 Plansix wrote:
Show nested quote +
On September 25 2013 02:02 Hider wrote:
Im surprised there is no comment about scv pulls vs protoss. At highest level, this is honestly seems a bit imba (and I am terran player myself - so no bias there).

It is really a response to protoss being greedy on 2 bases and terrans spotting it and punishing it. I don't think its a problem because it is done in response to how a protoss is playing, not as a standard thing.


Actually it's become a standard thing. A 3 base terran pulling scvs for an attack against a two base toss who simply can't have the damage needed to hold it. It's funny because there are pro players who do the pull without even scouting, and sometimes get burned by it because the other player has a super fast storm or something.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GinDo
Profile Blog Joined September 2010
3327 Posts
September 24 2013 17:24 GMT
#1142
On September 25 2013 02:14 nottapro wrote:
Show nested quote +
On September 25 2013 02:07 RedMosquito wrote:
Sorry to be a downer but the attack speed of the tank is increased only 10%. That's barely going to matter since tanks are units that don't fire continuously. In most battles that faster second shot will not even come to pass.


One second volley might be the difference between a victory and defeat, even if it only happens 10% of the time.

Then imagine 8 tanks, each tank now has a 10% greater chance of the second volley. The improvement to tanks stacks as a new tank is introduced. Its a massive buff to tanks.


Exactly. Also the buff shows that Blizzard is at least looking at the tank. Not to mention the huge Armory buff. A Robo heavy Protoss can't deal with large numbers of Banshees, while a Templar Heavy Composition will have trouble with Tank Hellion Compositions. The only issue I still see is the Tempest. Which is a long forgotten unit.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 24 2013 17:28 GMT
#1143
I'm truly puzzled by some of these choices...

WM + tank changes are great IMHO. It seems like 4M has become too dominant amongst the strategy terrans can pull.

Tunneling Claw seems good also.

Then... I just don't understand the protoss changes. It feels to me as they are pushing farther gimmicky units to adress "the fact that toss is too defensive". I may be wrong, but how's that bad ? I mean, we've known for quite some time (though it may have changed) that by design zerg is the reactive race for example, without it being a bad thing, just a choice, that pushes farther the concept of asymmetrical gameplay, without breaking the game (that doesn't mean balance has always been perfect, but changes were made so that zerg could be competitive while still being the reactive race...)

I don't really see these changes to toss as "good" (esp. the Oracle one, which I don't think will help Oracle being built and included in late stages of the game, but rather will quicken/strenghten the openings based on oracle harass...)
LiquipediaWanderer
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
September 24 2013 17:34 GMT
#1144
With the nerfs to my gameplay in Terran I'm going to have to chagne to protoss and just open proxy oracle in DT harass with 3 base all in I'll be GM in a week lol

Seriously My game play surrounds the versatility of BIO even in T v T.... I project a Massive influx of losses for terran if this is implemented... I'm not talking insignificant i'm talking 20% or more in both mathups......
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-09-24 17:38:50
September 24 2013 17:37 GMT
#1145
On September 25 2013 02:04 Plansix wrote:
Show nested quote +
On September 25 2013 02:02 Hider wrote:
Im surprised there is no comment about scv pulls vs protoss. At highest level, this is honestly seems a bit imba (and I am terran player myself - so no bias there).

It is really a response to protoss being greedy on 2 bases and terrans spotting it and punishing it. I don't think its a problem because it is done in response to how a protoss is playing, not as a standard thing.


Scv pulls have nothing to do with protoss 2base builds, and in fact protoss players are playing much less greedy (slower storm, one forge instead of two) to try and deal with it. They simply exploit a very specific window in which the Protoss players are (almost) always weaker than the terran. If anything, it's very comparable to the old roach max build more than anything.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2013 17:47 GMT
#1146
On September 25 2013 02:37 Teoita wrote:
Show nested quote +
On September 25 2013 02:04 Plansix wrote:
On September 25 2013 02:02 Hider wrote:
Im surprised there is no comment about scv pulls vs protoss. At highest level, this is honestly seems a bit imba (and I am terran player myself - so no bias there).

It is really a response to protoss being greedy on 2 bases and terrans spotting it and punishing it. I don't think its a problem because it is done in response to how a protoss is playing, not as a standard thing.


Scv pulls have nothing to do with protoss 2base builds, and in fact protoss players are playing much less greedy (slower storm, one forge instead of two) to try and deal with it. They simply exploit a very specific window in which the Protoss players are (almost) always weaker than the terran. If anything, it's very comparable to the old roach max build more than anything.


"in fact protoss players are playing much less greedy (slower storm, one forge instead of two) to try and deal with it."

They are playing less greedy because the timing was exploiting their greedy play--by definition.
Hark, what baseball through yonder window breaks?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-09-24 17:51:33
September 24 2013 17:50 GMT
#1147
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-09-24 17:53:33
September 24 2013 17:52 GMT
#1148
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true. While I agree that it doesn't need to be a reaction, it might very well be one.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Fluffboll
Profile Joined May 2011
Sweden516 Posts
September 24 2013 17:53 GMT
#1149
On September 25 2013 02:52 NarutO wrote:
Show nested quote +
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true.


Your argument is simply astonishing, how did you ever think up such a masterpiece of an argumental point?
You need to construct additional pylons.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2013 17:55 GMT
#1150
On September 25 2013 02:52 NarutO wrote:
Show nested quote +
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true. While I agree that it doesn't need to be a reaction, it might very well be one.

This is the best argument of semantics I have seen in a while. I think we all can agree that it is sometimes an reaction and sometimes it is a blind all-in. Sometimes it works and other teams it looks silly.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2013 17:56 GMT
#1151
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


It's only strong if they're playing greedy, it's not strong if they're not playing greedy.

The problem is that if the protoss plays safe, terran gets a free 4rth, which makes protoss not want to play safe since they're already behind a base.

The timing itself came about *because* of a metagame of greedy play.
Hark, what baseball through yonder window breaks?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 24 2013 17:57 GMT
#1152
On September 25 2013 02:55 Plansix wrote:
Show nested quote +
On September 25 2013 02:52 NarutO wrote:
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true. While I agree that it doesn't need to be a reaction, it might very well be one.

This is the best argument of semantics I have seen in a while. I think we all can agree that it is sometimes an reaction and sometimes it is a blind all-in. Sometimes it works and other teams it looks silly.


Lets just agree I won't waste time explaining, because whenever I do some players come around the corner and try to explain my race to me. When I collect statistics I fake them, so why bother?
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 24 2013 17:57 GMT
#1153
On September 25 2013 02:52 NarutO wrote:
Show nested quote +
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true. While I agree that it doesn't need to be a reaction, it might very well be one.


Do you have any meaningful (=standard pro games) examples of that? The only ones that comes to my mind was that Tails vs Ryung game i analyzed forever ago, and Trap vs Supernova on Anaconda, both of which were very non standard games. Against most colossus play these days, terrans just kind of go for it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 24 2013 18:00 GMT
#1154
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


Or maybe because most protoss are doing the build by default due to the metagame, so they don't need to scout.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2013 18:09 GMT
#1155
On September 25 2013 02:57 NarutO wrote:
Show nested quote +
On September 25 2013 02:55 Plansix wrote:
On September 25 2013 02:52 NarutO wrote:
On September 25 2013 02:50 Teoita wrote:
My point was, it's not a REACTION to the protoss 2base build. The terran will not scan a toss base and say "oh double forge, time to pull scv's" or "welp single forge, can't do that!" or whatever.

Terran players do NOT pull scv's because protoss players play greedy on 2bases. They do it because it's an incredibly strong all-in, no matter what the toss is doing.


That is not true. While I agree that it doesn't need to be a reaction, it might very well be one.

This is the best argument of semantics I have seen in a while. I think we all can agree that it is sometimes an reaction and sometimes it is a blind all-in. Sometimes it works and other teams it looks silly.


Lets just agree I won't waste time explaining, because whenever I do some players come around the corner and try to explain my race to me. When I collect statistics I fake them, so why bother?

I was agreeing with you already. I started this argument after all with my statement that it was a respond to greed protoss builds that got storm later(or standard, I don't know what is real any more). Then people said that it wasn't a respond, but a standard all in, that sometimes is dont based on scouting. It was at that point I decided that the argument was one of semantics.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-09-24 18:25:43
September 24 2013 18:11 GMT
#1156
So protoss players are just doing builds that get killed by scv trains in an era when the most popular strategy is...the scv train. Makes sense.

You can have a strategy/timing attack that becomes dominant exclusively because the race using it figures out that it's an incredibly powerful build regardless of what the other player is doing, either killing him outright if he's not playing safe against it or at the very least requiring a lot of effort to stop. Roach max, 111, 4gate in pvp back in the day and proper, parting-style soultrains, aggressive 2medivac timings in pvt, are all great examples of that. The race doing it simply figured it was extremely strong no matter what the other guy was doing (or close to it), and it took a long time for the other races to rework their builds around this new powerful timing. The scv trains are just the latest iteration of that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
September 24 2013 18:25 GMT
#1157
hmm ill have to play it but it just seems to hurt the XvZ matchup at every turn . . i mean great burrowed roach speed but there is a reason noone uses it much . . because its completely situational, 1 scan, 1 observer, 1 over seer and those fast roaches do fuck all when you lose them all for free
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2013 18:29 GMT
#1158
On September 25 2013 03:25 StatixEx wrote:
hmm ill have to play it but it just seems to hurt the XvZ matchup at every turn . . i mean great burrowed roach speed but there is a reason noone uses it much . . because its completely situational, 1 scan, 1 observer, 1 over seer and those fast roaches do fuck all when you lose them all for free


In fairness, the new speed means that there is no reason for them to run around the map unburrowed--ever. Since they move at the same speed burrowed and unborrowed it just means runby attacks are stronger, flanks are easier to do, and escaping forcefields is easier.

I don't really think that it will give Zerg Blink. But it opens up a LOT for zerg play.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2013 18:30 GMT
#1159
On September 25 2013 03:11 Teoita wrote:
So protoss players are just doing builds that get killed by scv trains in an era when the most popular strategy is...the scv train. Makes sense.

You can have a strategy/timing attack that becomes dominant exclusively because the race using it figures out that it's an incredibly powerful build regardless of what the other player is doing, either killing him outright if he's not playing safe against it or at the very least requiring a lot of effort to stop. Roach max, 111, 4gate in pvp back in the day and proper, parting-style soultrains, aggressive 2medivac timings in pvt, are all great examples of that. The race doing it simply figured it was extremely strong no matter what the other guy was doing (or close to it), and it took a long time for the other races to rework their builds around this new powerful timing. The scv trains are just the latest iteration of that.

What is your point? You are saying its a powerful all-in and I agreed. I even agreed that some players do it blind. Do you just feel the need to hash out the point endlessly until I admit you are 100% right and my views on the game are 100% incorrect? If so, I can save us both the time and agree to that as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Avos5
Profile Joined April 2013
27 Posts
September 24 2013 18:31 GMT
#1160
Cant we all agree that protoss at the highest level has been fairly unsuccessful? the DT buff is random, but I dont know if its going to really affect the meta that much. DT are still really high cost and are still really squishy. even with the cheaper DT shrine in HotS, DT use has settled down significantly and I know we were all scared that DTs would be overused like mad.
I hate facing DTs as much as anybody else, but if it means that theres a little more balance in the win distribution so that everybody can be a bit happier, Im all for it.

widow mines needed something changed, they did, its glaringly obvious in EVERY TvZ with biomine which is nearly EVERY TvZ. who here loves to watch TvZ anymore? anybody? terran players can all put their hands down. even you dont like it, you just like winning. watching 5 widow mines clump up in a row and detonate on a massive group of zerglings and massing up 30-40 kills is insane. do I agree that THIS is the right nerf? no. but most of us (zerg) can agree that widowmines are insanely strong in that particular matchup. and a 36% decrease in widowmine SPLASH radius isnt that big of a deal, it means that instead of killing all 20 banelings youll get 14, still going to be cost effective, never fear terran players!
I still firmly believe that widowmines should do friendly splash vs other widowmines, especially the unburrowed sort.
you can say but banelings dont.... and ill remind you that banelings are more expensive, do less damage, die after they explode and have a smaller radius. relax, bio mine WILL still work, it just wont kill an entire zerg army in one shot. thats IT.

tank and roach buff i really dont see affecting much. TBH 10% reduction in tank refire rate is barely even noticeable by human perception, it IS noticeable but not significant. roach burrow move usually happens never, and zerg will still get the speed upgrade first, so when you see fast roaches youll know to make detection if you havent already. if any zerg is dumb enough to not get speed before burrow move then youll be fighting slow roaches that you can play whack a mole with.

oracles, theyre still so squishy, and 150/100 is still a significant early game investment, but a 50 gas decrease doesnt really impact the really high mineral cost for an early game unit. and since protoss has been struggling in the highest level we can all be happy that we negotiated like adults. mass oracle still wont be viable anywhere but gold and below.

and the last "buff" is one theyve tried OVER and OVER to push on us and we've decried OP every freaking time. remember hots beta? "we're going to combine mech and air upgrades!" remember what happened? and then the next balance tester? or the next one? 4th time is probably NOT the charm. of all of the ideas, this seems least likely to happen, just based on previous history.
the only time this will become even remotely a factor in any level of play is when terran meta realizes that Raven BC is not that tough to tech to, and it counters zerg units pretty hard, and they decide to dump minerals into hellion/hellbats to defend against zergling runby

all in all, terran doesnt lose as much as they think, zerg gains a funny new toy not that they needed much after overseers on crack, protoss units get a weird buff that seems a lot worse to us as their opponents than it probably is. protoss still doesnt win tournaments, starcraft resumes normal business as usual.
Prev 1 56 57 58 59 60 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 239
White-Ra 46
StarCraft: Brood War
Calm 2280
Rain 1716
Horang2 767
Shuttle 435
Backho 64
Rock 49
Barracks 32
hero 29
Aegong 21
zelot 20
[ Show more ]
Killer 15
ivOry 9
Dota 2
Gorgc4233
qojqva2757
Dendi1192
LuMiX1
League of Legends
rGuardiaN40
Counter-Strike
pashabiceps838
Super Smash Bros
Mew2King77
Other Games
ceh9569
DeMusliM512
Beastyqt323
Fuzer 250
Sick248
Hui .157
QueenE69
Trikslyr40
C9.Mang032
BRAT_OK 24
MindelVK14
fpsfer 1
Organizations
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• 3DClanTV 57
• HeavenSC 40
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3816
• TFBlade1153
• imaqtpie724
Other Games
• WagamamaTV372
• Shiphtur256
Upcoming Events
Tenacious Turtle Tussle
4h 38m
The PondCast
15h 38m
RSL Revival
15h 38m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
17h 38m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
17h 38m
PiGosaur Monday
1d 6h
RSL Revival
1d 15h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 17h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.