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StarCraft 2: What's The Problem - Page 77

Forum Index > SC2 General
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CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 13 2013 16:27 GMT
#1521
I think that all this "SC2 is dying" is beginning to enter our our subconscious and we are actually starting to believe it. And because we (the fans) believe it, then it will happen.
Quitting is the easy way out...
Ambre
Profile Joined July 2011
France416 Posts
October 13 2013 16:38 GMT
#1522
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 13 2013 16:46 GMT
#1523
On October 14 2013 00:23 Thieving Magpie wrote:
Show nested quote +
On October 13 2013 20:12 ETisME wrote:
On October 13 2013 18:47 Thieving Magpie wrote:
On October 13 2013 18:18 ETisME wrote:
On October 13 2013 16:55 Thieving Magpie wrote:
On October 13 2013 15:56 ETisME wrote:
On October 13 2013 15:36 Rabiator wrote:
On October 13 2013 12:47 ETisME wrote:
honestly do people still find SC2 gameplay is bad when we have some of the best ZvZ and ZvP this season?
Life is seriously pushing the limit of zerg and hero showcase some of the best toss tactics and micro (other than being too greedy for the third)
the only problem is more or less just ZvT.

- There is only aggression on the menu and defensive play isnt allowed to exist.
- Engagements are over in a few seconds and you "screw up" if you react slower than within a millisecond.

Sure enough PROFESSIONAL players can give us exciting games (just like professional race car drivers can use their race cars to the max), but thats not what a computer game should be reduced to ... passively consuming its use. People should have FUN PLAYING and there are still the same usual crapton of reasons why playing SC2 as a non-professional is not-so-satisfying.

what do you mean defensive play isn't allowed to exist?
Yesterday Life won a game back against hero is because hero attacked into a nice defensive position of Life. How horrible was life position before? Hero was confident enough to expand towards him.
Engagements are over in a few seconds. not agreeing with that on ZvP where we just saw Life constantly repositioning his roach hydra while using corruptor to snipe mothership core, bait void ray charge etc.

whether you can have fun playing the game doesn't have to be a problem with the game, it can be the problem of the player taste not suited for sc2


Back and forths now happen in TvT, PvP, ZvZ, ZvP, and TvZ. The problem is not that back and forth fights don't happen, the problem is that they only happen when certain unit compositions are used.

ZvT, for example, is VERY back and forth so long as its MMMM vs MutaLingBling. The problem is that since there is no UI limitation, executing this strat gets boring and viewers get upset why there is only one composition being used by both sides.

Its not that SC2 has no back and forth, its that what people expect is that all unit compositions against any other unit composition should always achieve back and forth play.

I am not understanding this, why does UI limitation only limit TvZ and not all those other matchups?


Where do I say it only limits TvZ?

I use the words "for example" in order to present an example, not a proof.

Not sure why you brought up UI limitation at all then @@
the problem like you said is not having diversity in unit composition in the matchup, not the execution when other matchup is fine without UI limitation


Mech play was the *only* play in BW TvP for about ten years. No one complained that the composition was boring because the focus of the game was the difficult UI and so they didn't complain that they only saw 1 unit comp.

SC2 is different, people complain when there is only 1 unit comp because the unit comp choices *is* the strategic element of the game. If you played MMMM every game for 10 years would you get bored? Because that didn't really happen in BW.

Its about focus of game experience. Notice how I didn't talk about game balance or even if the matchup was boring.

I said that viewers don't like only 1 comp match ups (Broodfestor play for example) and that when players are forced into just 1 unit comp that the gameplay gets boring.

With difficult UI, it doesn't matter how repetitive the strategy is, the fun is in fighting the UI (Take Tetris, or Sonic, or Mario for example).

While there is truth to your statement, I think the main reason why same unitcomp in BW TvP didnt get boring is the unit interactions which are a lot more fun in BW than SC2. Also different map design mattered a lot more in BW so it always refreshed thegame.
sorry for dem one liners
Squat
Profile Joined September 2013
Sweden7978 Posts
October 13 2013 17:04 GMT
#1524
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.
"Digital. They have digital. What is digital?" - Donald J Trump
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2013 17:07 GMT
#1525
On October 14 2013 01:27 CreationSoul wrote:
I think that all this "SC2 is dying" is beginning to enter our our subconscious and we are actually starting to believe it. And because we (the fans) believe it, then it will happen.


I think its just a case of being butt-hurt.

Magic the Gathering has people flying all over the world playing for thousands of dollars, pro players and pro teams. And yet the streams for their highest levels of competitions peak at 10k-16k. No one would call their product a dead failure and is actually in a resurgence. If an MTG tournament could pull in the low 43k viewers that iem is getting right now it would be a record breaking experience for them let alone if they start getting viewers in the 90k-100k that BIG events have at times.

What people are upset about is not that "SC2 is dying" but that League of Legends is doing better; and how dare their "not real game" (league) do better than our "real game" (SC2).
Hark, what baseball through yonder window breaks?
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-10-13 17:52:44
October 13 2013 17:35 GMT
#1526
On October 14 2013 02:07 Thieving Magpie wrote:
Show nested quote +
On October 14 2013 01:27 CreationSoul wrote:
I think that all this "SC2 is dying" is beginning to enter our our subconscious and we are actually starting to believe it. And because we (the fans) believe it, then it will happen.


I think its just a case of being butt-hurt.

Magic the Gathering has people flying all over the world playing for thousands of dollars, pro players and pro teams. And yet the streams for their highest levels of competitions peak at 10k-16k. No one would call their product a dead failure and is actually in a resurgence. If an MTG tournament could pull in the low 43k viewers that iem is getting right now it would be a record breaking experience for them let alone if they start getting viewers in the 90k-100k that BIG events have at times.

What people are upset about is not that "SC2 is dying" but that League of Legends is doing better; and how dare their "not real game" (league) do better than our "real game" (SC2).


That and people that couldn't see past their own short-comings in the game - blaming blizzard for not making a game they could be good at.

On October 14 2013 02:04 Squat wrote:
Show nested quote +
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.


Saying the game needs improvements is very different from saying that the game is dying.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2013-10-13 19:06:29
October 13 2013 18:57 GMT
#1527
On October 14 2013 02:35 DusTerr wrote:
Show nested quote +
On October 14 2013 02:07 Thieving Magpie wrote:
On October 14 2013 01:27 CreationSoul wrote:
I think that all this "SC2 is dying" is beginning to enter our our subconscious and we are actually starting to believe it. And because we (the fans) believe it, then it will happen.


I think its just a case of being butt-hurt.

Magic the Gathering has people flying all over the world playing for thousands of dollars, pro players and pro teams. And yet the streams for their highest levels of competitions peak at 10k-16k. No one would call their product a dead failure and is actually in a resurgence. If an MTG tournament could pull in the low 43k viewers that iem is getting right now it would be a record breaking experience for them let alone if they start getting viewers in the 90k-100k that BIG events have at times.

What people are upset about is not that "SC2 is dying" but that League of Legends is doing better; and how dare their "not real game" (league) do better than our "real game" (SC2).


That and people that couldn't see past their own short-comings in the game - blaming blizzard for not making a game they could be good at.

Show nested quote +
On October 14 2013 02:04 Squat wrote:
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.


Saying the game needs improvements is very different from saying that the game is dying.


Woah, woah. Now you are just blowing it out of your ass.

Blizzard cannot be anymore lenient in SC2 as an RTS title. The facilitated so many "tedious" aspect of the game comparing to BW. In comparison BW was so much more difficult mulitask-speaking and your hand-eye co-ordination have to be on the top every seconds of the game.

BUT however, people still liked that game even though of its difficulty because it is FUN to improve on the tine details. There are just simply more "cool" and "awesome" stuff to do in a BW game than SC2 game.

P.S. SC2 as a game won't necessarily "die". But because of its such atrocious state, the professional "scene" will fade out further into the background as time passes by. So yeah less people watching = sponsors dropping = no money = players retiring = less people watching. Its a vicious cycle. And the reason why less people watching is EXACTLY because of the flaw of the game.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2013-10-13 18:59:52
October 13 2013 18:59 GMT
#1528
On October 09 2013 00:04 shaftofpleasure wrote:
Show nested quote +
On October 08 2013 23:57 TheBloodyDwarf wrote:
On October 08 2013 23:37 shaftofpleasure wrote:
On October 08 2013 23:33 TheBloodyDwarf wrote:
On October 08 2013 23:28 shaftofpleasure wrote:
On October 08 2013 23:18 Chaggi wrote:
On October 08 2013 23:00 shaftofpleasure wrote:
On October 08 2013 22:54 Kheve wrote:
http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722

a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it.

Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer).


[image loading]

[image loading]

This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced ..


This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea.

Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming.

Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day.


To me, It's not about wanting SC2 to become BW nor BW going to come back again. Most BW fans know that it won't happen anymore. We also know that it wasn't just SC2 that killed BW. Kpop killed MBC Game, for example

The thing is, many SC2 fans thinks SC2 is going to become famous internationally like how BW was famous in Korea and BW fans know that will never happen.


Show me post of that? I havent readed anybody said that SC2 will have much teamhouses, full offline teamleagues and leagues.

Or what do you mean with "famous" exactly? Can you open up that little bit?


Did you follow the Kespa vs Blizzard lawsuits? Blizzard themselves wants Kespa organizers to play SC2 instead of BW with their current teams.

What part of 'famous' do you not understand? Sure SC2 is famous but is it accepted?


In your original post you said famous. How you count it? Overall, I think SC2 is more famous than BW has ever been. More people have heard of sc2 and saw it than BW. But that's not direct answer what you said.

Is SC2 accepted? Yes it is. Im not sure what you mean with this? It's not less accepted that any other game.

Do you mean is e-sport accepted?


Have you seen girls stalking your favorite player when he went to a mall?
Have you seen your favorite player's parent pray for you when you were playing in a tournament?
Have you seen your favorite player on a advertisement that was sponsored by the country he is representing?
Have you seen your favorite team being sponsored by a huge company that is remotely related to gaming?

BW was accepted .. something SC2 will never truly become with how things are going on for it



How people can forget RedBull?...
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-10-13 19:13:39
October 13 2013 19:08 GMT
#1529
On October 14 2013 03:57 Xiphos wrote:
So yeah less people watching = sponsors dropping = no money = players retiring = less people watching. Its a vicious cycle. And the reason why less people watching is EXACTLY because of the flaw of the game.


I want to focus on your statement "Less people watching". Where exactly do you see LESS people watching? I remember posts from 2011 saying "OMG GUYS WE HAVE CONSTANT 30K VIEWERS, HOW INSANE!!". Now we are sitting at 100k for WCS/Dreamhack, 50k for IEM NY(not even finals) .... I don't see the "Less people watching" you are talking about.
EDIT: Currently 76k people watching SC2, Almost all of them for IEM NY streams.

I see pros retiring, I see players moving on to other games, but I don't see "less starcraft", "less viewers" or "less tournaments" whatsoever.

And about the BW vs SC2 discussion:
I thought we were over that. I thought we were in unity when we said "We have our favourites, we will never change the opinion of the other guy".
The topic(SC2 vs BW) is way too subjective and speculative to make it wortwhile.
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 13 2013 19:27 GMT
#1530
I think what we are really hurt about is that SC2 is not the top-dog in esports anymore.
Quitting is the easy way out...
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-10-13 19:49:54
October 13 2013 19:46 GMT
#1531
On October 14 2013 02:04 Squat wrote:
Show nested quote +
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.


Blizzard has answered those questions a thousand times already.
No, they won't dumb down the AI.
No, they won't bring back BW units.
No, they won't hugely change the game in balance updates.
No, SC2 won't go f2p over night.
Yes, they will consider bigger changes for new expansions.
Yes, they are trying to promote/improve the tournament scene. Even if they don't update the WCS format weekly, because someone on TL brought up a drawback of the format that could or could not be negative.
Yes, they are improving b.net as much as their resources allow them to.
Yes, they are trying to promote alternative playstyles. But they will let the game develope freely and won't force things into the game.
...

They won't answer those questions every week just because someone who isn't satisfied with the answers makes another thread.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2013-10-13 21:00:44
October 13 2013 21:00 GMT
#1532
On October 14 2013 04:46 Big J wrote:
Show nested quote +
On October 14 2013 02:04 Squat wrote:
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.


Blizzard has answered those questions a thousand times already.
No, they won't dumb down the AI.
No, they won't bring back BW units.
No, they won't hugely change the game in balance updates.
No, SC2 won't go f2p over night.
Yes, they will consider bigger changes for new expansions.
Yes, they are trying to promote/improve the tournament scene. Even if they don't update the WCS format weekly, because someone on TL brought up a drawback of the format that could or could not be negative.
Yes, they are improving b.net as much as their resources allow them to.
Yes, they are trying to promote alternative playstyles. But they will let the game develope freely and won't force things into the game.
...

They won't answer those questions every week just because someone who isn't satisfied with the answers makes another thread.

Well of course the devs doubled down, you've never heard them once say they've made a mistake with their core design of the game. Smacks of a lack of humility really.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 13 2013 21:07 GMT
#1533
On October 14 2013 04:46 Big J wrote:
But they will let the game develope freely and won't force things into the game.


Zerg
Roach Warren
The Tunneling Claws upgrade now increases burrowed Roach movement speed from 1.41 to 2.25.

[DK's Justification]
We just don’t see Tunneling Claws coming into play much. There’s some really cool micro potential with burrow-moving Roaches, and we'd like to see how this goes in a test map.


blizzard has, at will, and many times, dictated the direction they want the game to go with unneeded buffs and strategy killing nerfs
starleague forever
Rodiel3
Profile Joined March 2011
France1158 Posts
Last Edited: 2013-10-13 21:10:26
October 13 2013 21:09 GMT
#1534
If Blizzard dont make some massive change on the core work of SC2 like pushing the max pop at 300, adding 5+ unit per race/deleting some useless, increasing map size etc... I dont see a bright future for this game :/
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2013-10-13 21:19:16
October 13 2013 21:16 GMT
#1535
On October 14 2013 04:46 Big J wrote:
Show nested quote +
On October 14 2013 02:04 Squat wrote:
On October 14 2013 01:38 Ambre wrote:
Even though some good points are raised, I think all of the eventual benefits that comes from criticism will never balance the damage done by speechs like this

http://en.wikipedia.org/wiki/Self-fulfilling_prophecy

Since Blizzard has shown zero response to positive and constructive feedback about the structural problems of the game, negative outcry and publicity is pretty much the only other avenue available.


Blizzard has answered those questions a thousand times already.
No, they won't dumb down the AI.
No, they won't bring back BW units.
No, they won't hugely change the game in balance updates.
No, SC2 won't go f2p over night.
Yes, they will consider bigger changes for new expansions.
Yes, they are trying to promote/improve the tournament scene. Even if they don't update the WCS format weekly, because someone on TL brought up a drawback of the format that could or could not be negative.
Yes, they are improving b.net as much as their resources allow them to.
Yes, they are trying to promote alternative playstyles. But they will let the game develope freely and won't force things into the game.
...

They won't answer those questions every week just because someone who isn't satisfied with the answers makes another thread.

They've been pretty clear that any drastic changes to the game are extremely unlikely.

It's simply a matter of having a fundamental disagreement about whether SC2 is a good enough game as it is. Blizzard obviously thinks the game is basically sound, protoss, forcefields, 3 base symmetrical ecos, terrible terrible damage and lots of other shit included. A lot of people disagree with that.

At this point, I doubt they would have the resources or approval from higher ups to spend any serious time or money on redesigning core aspects of the game, it's doing sort of ok and there is not much to indicate that a huge overhaul would suddenly cause it to explode to LoL levels(that ship has well and truly sailed).

Pretty much the only thing that could cause them to reconsider their sacred cows is enough negative feedback and large drops in viewership and players. That's kind of the point. If they are told enough times that the game is flawed and generally not fun, they might eventually listen. It's a small hope, but still.
I just wish they would come clean, and tell us straight up whether the kind of changes that are being argued for are in any way even being considered, or if the game is what it is and they have no intention of changing it beyond polish. At least then every fan and player could make a choice to either move on or stick around and offer real feedback and suggestions.
Well of course the devs doubled down, you've never heard them once say they've made a mistake with their core design of the game. Smacks of a lack of humility really.

There was an interview with an anonymous ex blizzard employee a few years ago, he or she basically said that most of the lead design folks on the big titles are/were more or less unbearable assholes with a serious case of narcissus complex. Admitting a mistake was pretty much unheard of.
"Digital. They have digital. What is digital?" - Donald J Trump
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 13 2013 21:33 GMT
#1536
On October 14 2013 06:16 Squat wrote:
Show nested quote +
Well of course the devs doubled down, you've never heard them once say they've made a mistake with their core design of the game. Smacks of a lack of humility really.

There was an interview with an anonymous ex blizzard employee a few years ago, he or she basically said that most of the lead design folks on the big titles are/were more or less unbearable assholes with a serious case of narcissus complex. Admitting a mistake was pretty much unheard of.

Are you talking about this?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416158
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Squat
Profile Joined September 2013
Sweden7978 Posts
October 13 2013 21:37 GMT
#1537
That's the one yes.

If I recall correctly, that person was a former WoW GM so not exactly closely linked to SC2, but the insight into the people running the game, even if shallow, is interesting.
"Digital. They have digital. What is digital?" - Donald J Trump
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 13 2013 21:47 GMT
#1538
On October 14 2013 06:37 Squat wrote:
That's the one yes.

If I recall correctly, that person was a former WoW GM so not exactly closely linked to SC2, but the insight into the people running the game, even if shallow, is interesting.

That's not a few years ago though, that's four months ago.

And that person is not exactly the best source (someone bitter about being fired by Blizzard, plus it's all secondhand info).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Velouria
Profile Joined May 2013
United States78 Posts
October 13 2013 22:25 GMT
#1539
We just had a great series of ZvZ of all things and a foreigner almost take the whole cake, this thread is pointless. I think we can all agree over time SC2 has added not subtracted strategies which makes each player play his MU a certain way and in turn makes for a better viewing experience.

Blizzard could be and maybe needs to be more helpful for the E-Sports scene, increasing tournament overall prize pot is the first step they should take.

People complained about Forcefields for the longest time, complained about units clumping, now every single Pro splits and makes arcs like BW and we still havent reached the ceiling there, people rightfully complained about the maps being too small, and now we have a variety of medium and large maps. There is no inherent core design flaw in SC2, it just keeps getting better.
hard to explain
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 13 2013 22:47 GMT
#1540
On October 14 2013 07:25 Velouria wrote:
We just had a great series of ZvZ of all things and a foreigner almost take the whole cake, this thread is pointless. I think we can all agree over time SC2 has added not subtracted strategies which makes each player play his MU a certain way and in turn makes for a better viewing experience.

Blizzard could be and maybe needs to be more helpful for the E-Sports scene, increasing tournament overall prize pot is the first step they should take.

People complained about Forcefields for the longest time, complained about units clumping, now every single Pro splits and makes arcs like BW and we still havent reached the ceiling there, people rightfully complained about the maps being too small, and now we have a variety of medium and large maps. There is no inherent core design flaw in SC2, it just keeps getting better.


Forcefields are still terrible game design, people complain less because FF' wont be changed this late in the game.

We have had splitting since the game came out, the problem is that no matter how good you split or arc your army the battle will still be over in less than 10 seconds and will probably decide the game right there. That is a huge design flaw aka Terrible Terrible damage.

Maps are about the only thing that has been fixed with SC2 and a lot of people theorized that would fix the games problems and it did not.

The fact that a foreigner even almost won is actually one of the biggest problems with SC2....... The game plays more like poker than a RTS. Certain builds are auto loss to other builds despite mechanics. Mechanics should be at least 80% of an RTS, the faster player should be able to dominate a lower player. Then the last 20% should be about strategy and smart plays. That is if you want a game that is entertaining and fun to watch.

So do you want to try again?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
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