• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:09
CEST 12:09
KST 19:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C [BSL23] RO24 Group A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9056 users

The Three Minds of a Starcraft Competitor - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 00:42 GMT
#21
On September 20 2013 08:53 Startyr wrote:
I really like this article. Masterminds do not rely on build orders or timings and can use their opponent build orders and timings against them. Would you say masterminds are the best innovators in changing the way matchups work?

I really like this game of Super Vs Bomber.
http://sc2tv.com/cast-videos/tvp-bomber-vs-super/



I'll address all your points you just had a really long post so I shortened it. In that game its composition that wins it for Super, he never ceases colossi production, which is unexpected for Bomber, thus when the main army engagement occurs he has only 8 vikings to deal with 5 colossi. Hence I would label Super in this game as an Architect, he did a build that played on an expectation from Bomber. It was a timing on Super's behalf, as he was moving out before the SCV's were pulled and it appeared timed to upgrade completion.

An Architect comes into a game with preconceived ideals on how to get themselves a dominant advantage or an outright victory. This usually represents it self in build or army composition, this can frequently backfire as your position in the game can be decided on a few large engagements.

Masterminds will enter the game looking for incremental victories that may force more dramatic errors from the opponent. As the Masterminds committal is quite small, its failure will not effect their standing in the game, as otherwise they are playing "safe".

You could say the innovating players fall under the subset of architects. All innovators are architects, but not all architects are innovators. Masterminds may do strange things in games, such as the proxy DT in the Bomber/Rain game but ultimately its for incremental gains and will not change the meta game in a match up.

When we think of Marine/Medivac/Mine against Zerg the Mastermind and Architect react in different manners. This can be illustrated in how Soulkey and Symbol deal with Innovation respectively. Symbol attempted a wide variation in timings in order to attempt to cripple or defeat Innovation before the composition reached a critical mass. While Soulkey waits for innovation to begin pushing and then attempts to weaken the foundation of of the push, Innovations economy. If innovations economy is significantly compromised and he doesn't react appropriately it will have a cascading effect on the push, but each run-by or harass' that fails will not immediately effect Soulkeys position in the game.
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 00:45 GMT
#22
On September 20 2013 09:35 figq wrote:
I feel like in Starcraft, if you pick random people from the street who "very generally" fit into the three categories, the ones that end up "talented" for playing this game will all be Athletes.

Then among those chosen "street Athletes", if you further subdivide them into those 3 categories... then again only the Athletes among the Athletes shall advance to the next level.

...and so on... and so on...

And somewhere far away down the line of Athletes among Athletes among Athletes... - only then - when you subdivide them again into these 3 categories, they will actually create meaningful 3 categories to put progamers in.


This is why I chose the Korean scene as a focus and not the entire global scene, I believe I state this in the introduction.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 20 2013 01:27 GMT
#23
wonderful article
I had so much fun reading it.
My only criticism is that I wish there would have been more pictures and/or graphs
moo...for DRG
KayoDot
Profile Joined October 2011
33 Posts
Last Edited: 2013-09-20 03:24:04
September 20 2013 02:55 GMT
#24
Nice write up. It's interesting to think about which races favor each kind of playstyle. I think most people would agree Terran is the best race for athletes, with Zerg being a pretty good option for them as well. Protoss definitely seems to favor players with an architect style of approaching the game. While I feel Zerg is equally suitable for masterminds and athletes, it's rather lacking for architects since premeditated builds and timings can be more difficult as a Zerg player as a result of your opponent having a large degree of control over your economic timings and unit compositions.

Just for kicks I thought about some players from each race that fit each role:
Mastermind: MVP (T), Rain(P), Leenock (Z)
Architect: Thorzain (T), Naniwa (P), Snute (Z)
Athlete: MMA (T), Huk (P), DRG (Z)
An airplane, a puppet, an orange, a spoon, a window, and outside Stars and the moon.
figq
Profile Blog Joined May 2010
12519 Posts
September 20 2013 04:10 GMT
#25
On September 20 2013 09:45 Zvonimir wrote:
Show nested quote +
On September 20 2013 09:35 figq wrote:
I feel like in Starcraft, if you pick random people from the street who "very generally" fit into the three categories, the ones that end up "talented" for playing this game will all be Athletes.

Then among those chosen "street Athletes", if you further subdivide them into those 3 categories... then again only the Athletes among the Athletes shall advance to the next level.

...and so on... and so on...

And somewhere far away down the line of Athletes among Athletes among Athletes... - only then - when you subdivide them again into these 3 categories, they will actually create meaningful 3 categories to put progamers in.


This is why I chose the Korean scene as a focus and not the entire global scene, I believe I state this in the introduction.
Sure, and I just try to put in perspective how this categorization resonates with *anyone* playing or trying to play SC2, even wider than global scene, just random people who aren't part of the SC2 scene at all. It's not a critique of your definition.
If you stand next to my head, you can hear the ocean. - Day[9]
usethis2
Profile Joined December 2010
2164 Posts
September 20 2013 04:46 GMT
#26
On September 20 2013 11:55 KayoDot wrote:
Nice write up. It's interesting to think about which races favor each kind of playstyle. I think most people would agree Terran is the best race for athletes, with Zerg being a pretty good option for them as well. Protoss definitely seems to favor players with an architect style of approaching the game. While I feel Zerg is equally suitable for masterminds and athletes, it's rather lacking for architects since premeditated builds and timings can be more difficult as a Zerg player as a result of your opponent having a large degree of control over your economic timings and unit compositions.

Just for kicks I thought about some players from each race that fit each role:
Mastermind: MVP (T), Rain(P), Leenock (Z)
Architect: Thorzain (T), Naniwa (P), Snute (Z)
Athlete: MMA (T), Huk (P), DRG (Z)

Leenock is the mastermind of Z? Seriously? Did you forget the person who created the universe?
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
September 20 2013 07:43 GMT
#27
This is a very good read. Thanks OP.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-09-20 08:01:28
September 20 2013 07:59 GMT
#28
While I appreciate efforts like that, I feel even as a professional you should not be analyzing a match up your race is not involved in. I feel you make big mistakes analyzing sOs vs INnoVation on Neo Planet S. When you say INnoVation is supposed to punish sOs 3rd base on Neo Planet after a stargate followup, you will rely on the possiblity of sOs not opting to get phoenix.

One risk of taking your chance to drop / pressure. The other is high templars. You can try to harass and drop vs high templars but it will - most of the time - not be worth the costs. The better choice when you hold an advantage in Terran vs Protoss always is the macro approach and get your tech as well. While you might not need vikings and ghosts at all times, it certainly will be benefitial to have them. The reason the tempest were the bigger issue is because he would have transitioned into colossi in addition to his already present zealot/ht. While the Tempest are not as benefitial to zealot/ht , they are really insanely benefitial to colossi. They destroy vikings and zone ghosts that want to get close, he had to either take the chance and try to break him with viking/bio right there or deny economy. He did deny ecomomy while build the supposedly insane Terran army.

Additionally I feel its strange to say INnoVation being mechanically flawless would have lacking ghost control. For reference you can check INnoVation vs MyuNgsiK on Neo Planet S from WCG I believe. When at a huge disadvantage, he shows of his impaccable control with ghost and bio.


In addition - a player can be all of the 3 options. There are players more fitting into one category compared to another, but a good player will be able to deviate. Maru vs INnoVation on BelShir OSL semifinals (or on any map really) shows how much Maru did rely on builds moreso than mechanics while his games (especially the last ones) against Rain show that he simply wanted to power through sporting the abilities of an athlete.

But I would also disagree with a lot of statements in your 3 categories ~~
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 20 2013 08:15 GMT
#29
Mastermind vs Mastermind would be the best mirror match up. Too bad no examples of that

Great article though
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 08:42 GMT
#30
On September 20 2013 16:59 NarutO wrote:
When you say INnoVation is supposed to punish sOs 3rd base on Neo Planet after a stargate followup, you will rely on the possiblity of sOs not opting to get phoenix...

...While you might not need vikings and ghosts at all times, it certainly will be benefitial to have them. The reason the tempest were the bigger issue is because he would have transitioned into colossi in addition to his already present zealot/ht. While the Tempest are not as benefitial to zealot/ht , they are really insanely benefitial to colossi. They destroy vikings and zone ghosts that want to get close, he had to either take the chance and try to break him with viking/bio right there or deny economy. He did deny ecomomy while build the supposedly insane Terran army.

Additionally I feel its strange to say INnoVation being mechanically flawless would have lacking ghost control. For reference you can check INnoVation vs MyuNgsiK on Neo Planet S from WCG I believe. When at a huge disadvantage, he shows of his impaccable control with ghost and bio.

In addition - a player can be all of the 3 options. There are players more fitting into one category compared to another, but a good player will be able to deviate. Maru vs INnoVation on BelShir OSL semifinals (or on any map really) shows how much Maru did rely on builds moreso than mechanics while his games (especially the last ones) against Rain show that he simply wanted to power through sporting the abilities of an athlete.

But I would also disagree with a lot of statements in your 3 categories ~~


The statement that Innovation fails to punish the third probably has more negative connotation than I intended, an alternative could have been that sOs established/secures a quick 3rd base reducing the onus on Innovation.

On the subject of colossi you would be correct if at any stage during the 10 minute in game period that Innovation did not have vikings sOs had attempted a transitioned to colossi. As zoning for ghosts its excellent at its role however a) 14 Tempests are likely excessive for that role and b), vikings seem an imperfect solution to dealing with the tempests/high templar composition, due to the range disparity and the fact that vikings will tend to stack making them more vulnerable to storm.

Innovation did act to deny economy for sOs, but sOs in turn did the same and as sOs' composition was being more efficient it was damaging Innovation more than so. I do not believe that Innovation has terrible control with ghosts or vikings, though improvising as he was with his composition in a situation he had not readily expected would have detrimentally effected how refined his control was. Once he reverted to a less costly composition and ultimately more comfortable composition he was able to start stabilising and punishing.

All players will have some aspect of the three types defined in their game-play, in the case of Mirrors (type vs type rather then race vs race) the distinction between the players is probably made more pronounced. So when another athlete faces Innovation, who is widely regarded as the most mechanical player in the world, they will likely revert to one of the other facets of game-play.

If you have any more points you disagree with put them up I'd love to discuss them
ZenithM
Profile Joined February 2011
France15952 Posts
September 20 2013 08:55 GMT
#31
On September 20 2013 09:35 figq wrote:
I feel like in Starcraft, if you pick random people from the street who "very generally" fit into the three categories, the ones that end up "talented" for playing this game will all be Athletes.

Then among those chosen "street Athletes", if you further subdivide them into those 3 categories... then again only the Athletes among the Athletes shall advance to the next level.

...and so on... and so on...

And somewhere far away down the line of Athletes among Athletes among Athletes... - only then - when you subdivide them again into these 3 categories, they will actually create meaningful 3 categories to put progamers in.

What I'm trying to say is, all progamers (with very few, rare, and never consistently dominant exceptions) are before all Athletes who've been chosen from Athletes etc; and only then they can - somewhat - differentiate into other strategic types.

I guess we could compare with football (aka soccer). All footballers are great athletes, no exceptions. It's required before all else. Then, some of them, shall become Zidanes and Messis - they will seem to play with special finesse and creativity that athleticism can't provide alone. But to reach such privilege at all, they all have had to possess extraordinary athleticism.

I don't know if elfi is really an Athlete.
Slydie
Profile Joined August 2013
2016 Posts
September 20 2013 09:32 GMT
#32
I know how we humans love to classify, but does this really make any sense? I mean, of the 200 or so pro players out there, there might be a few archtypes, but other than that the all players are so complex and all have so many flaws and qualities, I dont think this 3way divide serves any purpose.
Buff the siegetank
MasterDrone
Profile Joined January 2013
France50 Posts
September 20 2013 09:39 GMT
#33
I gave this 5 stars!
sacade
Profile Joined January 2013
166 Posts
September 20 2013 10:08 GMT
#34
fun to read but for me, it is just that you saw that some players like to 1-2 base all-in, some like 3 bases aggressive play style and other like safe macro style. Then you give them cool name.
Your case studies seem completly biase with your categories. For example when Inno adapts his army with MMM against SoS, you don't want to say that he is good in decision making because it's for Masterminds so you just say "it maybe that he never realised this fact, he was forced into a simple composition more by his economic situation " You try to show that his good adaptation is kind of lucky
Sorry but the fact that he is the most impressive player in mechanics doesn't mean that he can't be one of the best in decision making too.

And most of his recent TvP are SCV pull. It's a timing that exploit certain weaknesses in the current meta-game = architech. But he keeps his sick mechanics. Does it make him an archithlete in TvP?

I also disagree with the merger of micro and macro. It's 2 different things and a lot of players have not the same level in both. Macro is as important for athlete as for mastermind (Soulkey is a beast in macro).
Micro is for athlete and architect (When Parting did his soul train, it was a well prepared build but without his insane micro he wouldn't get the same succes)
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 20 2013 10:32 GMT
#35
Pretty sick write up
if happy ever afters did exist <3 @watamizu_
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 10:36 GMT
#36
On September 20 2013 19:08 sacade wrote:
fun to read but for me, it is just that you saw that some players like to 1-2 base all-in, some like 3 bases aggressive play style and other like safe macro style. Then you give them cool name.
Your case studies seem completly biase with your categories. For example when Inno adapts his army with MMM against SoS, you don't want to say that he is good in decision making because it's for Masterminds so you just say "it maybe that he never realised this fact, he was forced into a simple composition more by his economic situation " You try to show that his good adaptation is kind of lucky
Sorry but the fact that he is the most impressive player in mechanics doesn't mean that he can't be one of the best in decision making too.

And most of his recent TvP are SCV pull. It's a timing that exploit certain weaknesses in the current meta-game = architech. But he keeps his sick mechanics. Does it make him an archithlete in TvP?

I also disagree with the merger of micro and macro. It's 2 different things and a lot of players have not the same level in both. Macro is as important for athlete as for mastermind (Soulkey is a beast in macro).
Micro is for athlete and architect (When Parting did his soul train, it was a well prepared build but without his insane micro he wouldn't get the same succes)


I watched that Innovation/sOs game about 10 times, looking at when Innovation became aware of his opponents choices, how they both tracked economically and by army size, when the supplies were close and how the units lost count fared between them. The truth is Innovation built and lost his expensive Viking/ghost army twice, before he changed his composition. He may have decided to change composition but it was suspiciously timed with significant strain on his economy. Further it wasn't his decision making that won him the game but rather his suddenly numerous low cost army that first allowed him to stabilise and then to wear through sOs' economy compromising the Protoss players ability to continue producing gas intensive units.

Macro and Micro are the aspects of human interaction with the game environment. Athletes are as they are because they can interact with the game better than others. Soulkey has fantastic mechanics, but he is not as greedy as an Athlete and will often pick a safer build to ensure first and foremost that he does not lose the game. Soulkey's decision making is superb and so I classed him as a Mastermind.

I totally agree, the consistency and strength of Parting's Immortal push and his behaviour in other match-ups I believe label him as an Athlete, it is simply the natural bias of Protoss that may make it seem as though he is an Architect. None of the types are definitive of build or economy size, they are just observations of how players deal with information and tend to take advantages.
ZenithM
Profile Joined February 2011
France15952 Posts
September 20 2013 10:37 GMT
#37
On September 20 2013 19:08 sacade wrote:
[...]
I also disagree with the merger of micro and macro. It's 2 different things and a lot of players have not the same level in both. Macro is as important for athlete as for mastermind (Soulkey is a beast in macro).
Micro is for athlete and architect (When Parting did his soul train, it was a well prepared build but without his insane micro he wouldn't get the same succes)

People that are truly mechanical gods are good both at micro and macro. If they're good at one and bad at the other, it just means that they aren't fast enough :/
PiGStarcraft
Profile Blog Joined December 2010
Australia1004 Posts
Last Edited: 2013-09-20 11:08:18
September 20 2013 10:52 GMT
#38
On September 20 2013 16:59 NarutO wrote:
While I appreciate efforts like that, I feel even as a professional you should not be analyzing a match up your race is not involved in. I feel you make big mistakes analyzing sOs vs INnoVation on Neo Planet S. When you say INnoVation is supposed to punish sOs 3rd base on Neo Planet after a stargate followup, you will rely on the possiblity of sOs not opting to get phoenix.


I think you're talking to me here NarutO? I only wrote the foreword, the rest is Zvonimir! I think the article is fantastic though and it's definitely a topic which can never be simply "right" or "wrong" but can raise interesting discussion and personally I've found it gives me another lens to analyse players styles.

At first it's very easy to dismiss or argue against the article but as long as we remember that what this article is establishing is 3 common types of thought-patterns that run through particular players than we must remember that despite there being a lot of small pieces of evidence that contradict the existence of 3 seperate categories, we are looking for patterns of behaviour in players. I'd love to see someone apply this analysis to 3 different players across 20-30 consecutive televised matches and see just how much they stick to one category.

It's also very hard to see just how maps and the metagame affect play and so when we see them shifting players out of their normal sphere.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
SalvationII
Profile Joined January 2013
Germany25 Posts
September 20 2013 11:58 GMT
#39
I kinda feel it's like Pokemon :D
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-09-20 12:07:00
September 20 2013 12:05 GMT
#40
Now here's the thing. Player example: LiquidHerO (of course.)

HerO excels at outmultitasking opponents and being extremely aggressive with everything he has while defending with minimal units. He keeps this up all game long. A good example of that would be the probably longest macro PvP in WoL against Alicia where he kept being aggressive with prisms and army movement at around 300 average APM even when there's not much to warp in or research, etc. He did this for about 15 minutes straight while trying to form a unit composition that could deal with Alicia's mass skytoss.
But also, in chaotic situations his estimating of what could win him a game and how he could hold on for as long as possible and give himself a chance is second to none. Like, I consider him the best player in the world in pure chaos situations because he will see right through what's going on and figure out exactly what he needs to do. The fewer units and the lower the economy for both players, the better he seems to get. So I feel like there's definitely players who fit in more than one category.

Great read, very interesting!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 177
3DClanTV 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 177
StarCraft: Brood War
Britney 33052
Horang2 1514
Bisu 921
Jaedong 695
BeSt 600
firebathero 375
Stork 288
Hyuk 203
Zeus 177
Mong 123
[ Show more ]
EffOrt 102
Barracks 84
ggaemo 66
Pusan 55
Trap 50
Shinee 46
Hyun 45
NaDa 38
Rush 29
hero 27
Bale 27
Terrorterran 25
Free 15
yabsab 15
Noble 12
zelot 12
Last 1
Dota 2
Gorgc9588
Other Games
summit1g11088
singsing1016
crisheroes211
Lowko58
BRAT_OK 17
MindelVK1
Organizations
Counter-Strike
PGL18028
Other Games
gamesdonequick793
StarCraft: Brood War
UltimateBattle 19
lovetv 6
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV421
Upcoming Events
Patches Events
2h 51m
AI Arena Tournament
6h 51m
FEL
23h 51m
Sparkling Tuna Cup
23h 51m
Replay Cast
1d 12h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.