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The Three Minds of a Starcraft Competitor - Page 3

Forum Index > SC2 General
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Prev 1 2 3 All
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
September 20 2013 12:24 GMT
#41
yeah but what pokemon are they?
Slydie
Profile Joined August 2013
1927 Posts
September 20 2013 13:04 GMT
#42
Also in the end of WoL when almost every zerg would go bl-infestor, that would classify them all as...?
Buff the siegetank
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-09-20 13:17:40
September 20 2013 13:16 GMT
#43
On September 20 2013 22:04 Slydie wrote:
Also in the end of WoL when almost every zerg would go bl-infestor, that would classify them all as...?

They were all the purest of Masterminds. They knew their shit.
Meanwhile Terrans and Protosses were fat smoking Athletes.
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 13:28 GMT
#44
On September 20 2013 22:04 Slydie wrote:
Also in the end of WoL when almost every zerg would go bl-infestor, that would classify them all as...?


Brood lord infestor was such an efficient unit composition that it was the dominant force in both vP and vT (and occasionally vZ, RoRo vs Symbol Grand Finals Game 1... Never Forget...). The differences came in how players reach that composition and how they deal with stumbling blocks along the way. During this period and Symbols run to the finals, regardless of his late game, patient play I still had the feel of rigid build orders defining his play. Life is a good example as he would buck the trend and slow his tech in order to have units on the field to exact damage against his opponent with, I always saw him as an athlete.

So there are still distinctions, but like Protoss, it becomes more difficult to discern the style from the noise of the races mechanics/meta.
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 20 2013 13:38 GMT
#45
Amazing work, I enjoyed this article a lot !
Former SC2 writer for Millenium - twitter.com/Boucot
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 20 2013 13:40 GMT
#46
On September 20 2013 21:05 DarkLordOlli wrote:
Now here's the thing. Player example: LiquidHerO (of course.)



When considering Hero, I always look back to his multiple sets/games against Rain. Rain being the definitive Protoss Mastermind. There are multiple occasions of Hero being unable to exact damage from Rain, or of having achieved damage but failing to capitalise on the lead. Ultimately, for the purpose of the article I focused on players who have been playing in the Korean WCS Premier League as they provide multiple consecutive sets against evenly(relative to other tournaments) matched opponents. From memory I would consider Hero an Athlete which still bucks the trend of most Protoss.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
September 20 2013 14:11 GMT
#47
On September 20 2013 22:40 Zvonimir wrote:
Show nested quote +
On September 20 2013 21:05 DarkLordOlli wrote:
Now here's the thing. Player example: LiquidHerO (of course.)



When considering Hero, I always look back to his multiple sets/games against Rain. Rain being the definitive Protoss Mastermind. There are multiple occasions of Hero being unable to exact damage from Rain, or of having achieved damage but failing to capitalise on the lead. Ultimately, for the purpose of the article I focused on players who have been playing in the Korean WCS Premier League as they provide multiple consecutive sets against evenly(relative to other tournaments) matched opponents. From memory I would consider Hero an Athlete which still bucks the trend of most Protoss.


Hm, weird. I'd actually switch it around. Rain excels at just being better mechanically than everybody else. That's why he doesn't take damage, that's why every engagement he takes usually ends up in his favor. But then you watch a game like the one he played vs Hyvaa in Proleague and he just completely fell apart in a chaotic situation. Like, the top players all seem to fit into more than one category it seems.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 20 2013 16:49 GMT
#48
Great read! I'd love to see more game analysis content out there in the context of Athlete, Architect, and Mastermind. 5 out of 5
Commentatorhttps://www.youtube.com/JaKaTaKtv
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
September 20 2013 17:21 GMT
#49
On September 20 2013 22:40 Zvonimir wrote:
Show nested quote +
On September 20 2013 21:05 DarkLordOlli wrote:
Now here's the thing. Player example: LiquidHerO (of course.)



When considering Hero, I always look back to his multiple sets/games against Rain. Rain being the definitive Protoss Mastermind. There are multiple occasions of Hero being unable to exact damage from Rain, or of having achieved damage but failing to capitalise on the lead. Ultimately, for the purpose of the article I focused on players who have been playing in the Korean WCS Premier League as they provide multiple consecutive sets against evenly(relative to other tournaments) matched opponents. From memory I would consider Hero an Athlete which still bucks the trend of most Protoss.

You just claim Rain is the definitive protoss mastermind without any method of getting to that conclusion. You're just working based on your intuition, which can be helpful but can't replace methods if you want to apply an approach like this.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 20 2013 17:30 GMT
#50
According to your graph, I can only begin preparing myself for "Pyramid Zerg" aka Jaedong, and his inevitable rise to the top.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-09-20 18:20:25
September 20 2013 18:20 GMT
#51
i think players have characteristics from each type and you cannot really call a player more of one of the other. every game requires thinking from each of these aspects. for example: You rate SK and innovation as different in that SK is a mastermind yet innovation is a powerhouse mechanical player. I feel that this ignores two elements, one, that atm the dominating strategy in TvX is a mechanics/multitasking centered one using mostly low tier units in high ## with good control, and that SK has some of the best mechanics as a Z player. All of these categories are fused with each other and can't really be separate. in TvP for example, having a rigid, always-do-it, medivac push timing in the matchup generally will net you more wins than not having push timing, simply because to play a macro game in this matchup means you / your opponent have a mutual understanding that he (P) is the one who will need to be punished, or he (P) will get out of control. Innovation is not going to play a code s tvp where he does not push with bio before the 12 minute mark, that's just how things are in this matchup. You can have the godliest mechanics in the world but not having a rigid plan for this matchup (or hell, tvt,tvz as well) will cause you to constantly die to all ins or be unable to punish greedy. A player with great mechanics but who plays with no elements of a mastermind will be unable to judge how many bunkers he can afford to make against a pressure, how serious the pressure is/how committed his opponent is, and decisions after. Just an average game against a decent opponent requires a huge understanding of each of these things, players that only have elements of a certain type will never have success imo.
jtp118
Profile Joined November 2010
United States137 Posts
September 20 2013 20:21 GMT
#52
way too simplistic and not useful at all as a heuristic, sorry
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 20 2013 21:24 GMT
#53
--- Nuked ---
painkilla
Profile Joined June 2013
United States695 Posts
September 20 2013 21:43 GMT
#54
Any good player have elements of all three styles but it doesn't mean the article isn't useful. We think of Innovation as having perfect execution rather than mind games even though he has both. We can classify the players according to their most defining characteristics. But the OP lacks examples, analysis and and the categories aren't well defined.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 21 2013 02:11 GMT
#55
On September 20 2013 23:11 DarkLordOlli wrote:
Show nested quote +
On September 20 2013 22:40 Zvonimir wrote:
On September 20 2013 21:05 DarkLordOlli wrote:
Now here's the thing. Player example: LiquidHerO (of course.)



When considering Hero, I always look back to his multiple sets/games against Rain. Rain being the definitive Protoss Mastermind. There are multiple occasions of Hero being unable to exact damage from Rain, or of having achieved damage but failing to capitalise on the lead. Ultimately, for the purpose of the article I focused on players who have been playing in the Korean WCS Premier League as they provide multiple consecutive sets against evenly(relative to other tournaments) matched opponents. From memory I would consider Hero an Athlete which still bucks the trend of most Protoss.


Hm, weird. I'd actually switch it around. Rain excels at just being better mechanically than everybody else. That's why he doesn't take damage, that's why every engagement he takes usually ends up in his favor. But then you watch a game like the one he played vs Hyvaa in Proleague and he just completely fell apart in a chaotic situation. Like, the top players all seem to fit into more than one category it seems.


But the trick is he usually doesn't use his mechanics to be aggressive, he uses them to be safe and then counter attacks with low cost units when the opponent is vulnerable. He focuses on not losing the game before trying to take an advantage. More than one occasion Rain has fallen apart in situations, but I believe it happens mostly when he doesn't have a bearing on the situation (a concept of what his opponent has/is capable of). A good example of an error is in the OSL finals against Maru on Star Station, I believe he was unsettled as Maru played a defensive rather than aggressive game on a map widely believed to be easily abused by drops. When he pushed out he encountered an entrenched Maru, the resulting engagement directly lead to his loss.
Zvonimir
Profile Joined September 2013
Australia22 Posts
September 21 2013 02:26 GMT
#56
On September 21 2013 06:43 painkilla wrote:
Any good player have elements of all three styles but it doesn't mean the article isn't useful. We think of Innovation as having perfect execution rather than mind games even though he has both. We can classify the players according to their most defining characteristics. But the OP lacks examples, analysis and and the categories aren't well defined.


You are correct, more examples would be useful, however there were time factors (I spent an evening writing notes on each game, then another writing it and another reviewing) and I believed if I had made the article too long it would not gain traction. When discussing it with x5.PiG and a few other that had read the article before I made the post, I found that they could define the categories quite clearly to me and that assured me that I had conveyed my concepts appropriately.

However, seeing a few disgruntled posts here I may go back and make a chart or dot points to clearly identify characteristics. I am confident in my selection of players to styles but to make it evident it may require an entire series of articles reviewing their play across sets and seasons.
Fibbz
Profile Joined January 2011
Germany62 Posts
September 21 2013 14:10 GMT
#57
Thanks for the writeup, great job imo.
tomastaz
Profile Joined January 2013
United States976 Posts
October 06 2013 19:02 GMT
#58
Nice post. Interesting to see the different categories.
No church in the wild --- @tzhang0126
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