• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:44
CEST 10:44
KST 17:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[G] Progamer Settings i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 578 users

SK MC's thoughts on the current state of SC2 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 50 51 52 Next
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
September 02 2013 04:30 GMT
#61
Hi Terry! Thanks a bunch for translating. I still support you 100% in your endeavors. MC makes some really good points and I really hope that his comments don't go unnoticed by all the important people. I love this game and the personalities i have met and seen throughout my time spent with it, and I hate to see all this negativity. I'm really glad that someone finally stepped up and said something like this.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
sparklyresidue
Profile Joined August 2011
United States5523 Posts
September 02 2013 04:31 GMT
#62
Thanks a lot Terry, I really enjoyed reading this. And thanks a lot to MC for writing it of course!
Like Tinkerbelle, I leave behind a sparkly residue.
hjkim1304
Profile Joined December 2010
Korea (South)105 Posts
September 02 2013 04:31 GMT
#63
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
Show nested quote +
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


I agree with you. I posted this on reddit, but I will post it here too. The problem with David Kim is not the fact that he's an evil person out to destroy all that is good in the Starcraft world. He's actually very competent, smart, and talented. The only problem is the fact that what HE sees and values in the game and what HE considers 'balanced' is different from what WE value in the game. I think he is way too hung up on statistics and numbers. In almost all the interviews that I have seen, he always talks about the win percentages and it really frustrates me. He doesn't think about the internal aspects of the game or the entertainment value, diversity, metagame. He only thinks, X amount of terran untis vs. Y amount of Zerg units, how is the engagement going to turn out? That is a very twisted way of designing a game in my opinion. But it is also a dilemma. If you start focusing too much on diversity, the balancing is going to be way too hard.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 04:32 GMT
#64
I'm VERY jubilant that everyone here is agreeing with MC's words that SC2 should be more "inspired" by BW. I think we might have a bright future here.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
September 02 2013 04:33 GMT
#65
Thanks for the translation Terry!
A very interesting read
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 02 2013 04:33 GMT
#66
I really wonder what pro-gamers who talk to David Kim on a regular basis really talk about, or rather how their conversations go. The problems that seem so obvious to us, and are regularly stated, either by random members of the community, or by SK.MC, it seems are still there and has no obvious signs of change.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 02 2013 04:34 GMT
#67
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl
Twitter: @zhurai | Site: http://zhurai.com
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 02 2013 04:34 GMT
#68
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-09-02 04:36:31
September 02 2013 04:34 GMT
#69
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky. Terran already has Thors, Missle Turrets, and Marines. I don't think they need another defense against Mutalisks.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.
T.O.P
Profile Joined December 2012
469 Posts
September 02 2013 04:36 GMT
#70
hi terry!
I'm not the real T.O.P just a fan!
Die4Ever
Profile Joined August 2010
United States17671 Posts
September 02 2013 04:37 GMT
#71
MC is such a fucking boss
"Expert" mods4ever.com
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
Last Edited: 2013-09-02 04:40:05
September 02 2013 04:38 GMT
#72
On September 02 2013 13:34 zhurai wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl

SC2 is what happens when you get a bunch of suits together and give them an unbelievably large heap of cash to make a video game. The art is good, the graphics are really, really nice, the programming is pretty good, the story is not bad, but the core of the GAME is uninspired and ham-handed.

And I'm not a BW elitist, I enjoy watching both, but almost exclusively SC2 these days: What can I say, even semi-full audiences, and decent purses, make the competition far more intriguing.
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 02 2013 04:39 GMT
#73
this guy fuckin gets it.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
September 02 2013 04:39 GMT
#74
On September 02 2013 13:34 TheRabidDeer wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.

Plenty of video games are balanced and fun to play. That doesn't make them rich or able to stand the test of time.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-09-02 04:41:51
September 02 2013 04:39 GMT
#75
Wow this is an EPIC EPIC post by MC.

I agree with EVERYTHING he posted here... and it shows how smart he is in regards to starcraft in general. My opinion of MC is now greatly elevated and you can count me as a fan (even though I'm zerg )

BTW Terry, thanks for translating. My wife is a translator and I can get how hard it can be to translate between different languages. It's something you can charge a good hourly fee for and you are doing it for free. Thanks for the 'pro bono'!
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 02 2013 04:40 GMT
#76
Good enough time as any to re-elect MC as the president Toss.
Moderator
NoGasfOu
Profile Joined April 2012
United States1117 Posts
Last Edited: 2013-09-02 04:44:05
September 02 2013 04:40 GMT
#77
I disagree with having to learn English. If you're a Korean pro with personality and good English and can't win games, you will disappear sooner than those that win games but without personality. Nestea and MC both have won multiple Code S titles in the early days. As a result they received more opportunity to attend other tournaments, not because of their personalities. Seed and Jjakji each has gotten a Code S title. If they're were foreigner they would've gotten a ton more opportunity outside the GSL. If you're a Korean, you better dedicate yourself 100% into winning games. You're nothing if you can't win jack shit as Korean pro. As a pro, you don't want to be remembered because of your personality and English. You want to be remembered because of your skill.

Remember what God said...."I'm a person that doesn't know how to go out and have fun". He dedicates himself 100% into winning games and never gives a damn about learning English.

If it were me, I would want to be remembered as God, not Dragon.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
UnspokenOwl
Profile Joined August 2013
United States5 Posts
September 02 2013 04:40 GMT
#78
Nice, thanks for the post Terry
The difficult I can do immediately, the impossible takes a little longer.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
September 02 2013 04:41 GMT
#79
MC dropping bomb after bomb a really good read thanks Terry!

I agree with MC (except Zergs having no option against Terran) that the meta game is getting a tad tiring yet again and wishing that there were more room for different tactics and strategies.
Blizzard want a balanced game, maybe SC2 is too balanced with the current amount of units for each race?
The curse is real
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 02 2013 04:41 GMT
#80
That was an excellent interview
Prev 1 2 3 4 5 6 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 512
trigger 44
StarCraft: Brood War
Shuttle 1034
TY 330
Stork 323
actioN 269
Larva 228
Zeus 225
ToSsGirL 116
PianO 100
Soma 77
Nal_rA 56
[ Show more ]
Yoon 49
JulyZerg 44
sSak 37
Noble 36
Sharp 28
Sacsri 26
sorry 15
Barracks 8
IntoTheRainbow 7
Dota 2
XaKoH 516
XcaliburYe436
Fuzer 229
Counter-Strike
Stewie2K1137
Other Games
tarik_tv2227
shahzam1098
ceh9446
Happy330
monkeys_forever195
crisheroes172
Pyrionflax60
Organizations
Other Games
gamesdonequick33798
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH405
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2190
League of Legends
• Stunt709
• HappyZerGling102
Upcoming Events
The PondCast
1h 16m
uThermal 2v2 Circuit
7h 16m
WardiTV European League
7h 16m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
15h 16m
RSL Revival
1d 1h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 4h
Replay Cast
1d 15h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.