SK MC's thoughts on the current state of SC2 - Page 4
Forum Index > SC2 General |
banjoetheredskin
United States744 Posts
| ||
sparklyresidue
United States5521 Posts
| ||
hjkim1304
Korea (South)105 Posts
On September 02 2013 13:24 pigmanbear wrote: It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase: I agree with you. I posted this on reddit, but I will post it here too. The problem with David Kim is not the fact that he's an evil person out to destroy all that is good in the Starcraft world. He's actually very competent, smart, and talented. The only problem is the fact that what HE sees and values in the game and what HE considers 'balanced' is different from what WE value in the game. I think he is way too hung up on statistics and numbers. In almost all the interviews that I have seen, he always talks about the win percentages and it really frustrates me. He doesn't think about the internal aspects of the game or the entertainment value, diversity, metagame. He only thinks, X amount of terran untis vs. Y amount of Zerg units, how is the engagement going to turn out? That is a very twisted way of designing a game in my opinion. But it is also a dilemma. If you start focusing too much on diversity, the balancing is going to be way too hard. | ||
Xiphos
Canada7507 Posts
| ||
Holdenintherye
Canada1441 Posts
A very interesting read | ||
Chaggi
Korea (South)1936 Posts
| ||
zhurai
United States5660 Posts
On September 02 2013 13:29 BronzeKnee wrote: Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close. And that is why I don't understand the blind faith so many people have for the SC2 development team. the people who made SC1 aren't even in SC2 development team iirc as well rofl | ||
TheRabidDeer
United States3806 Posts
On September 02 2013 13:29 BronzeKnee wrote: Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close. And that is why I don't understand the blind faith so many people have for the SC2 development team. Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack. | ||
Arco
United States2090 Posts
It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW. They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky. Terran already has Thors, Missle Turrets, and Marines. I don't think they need another defense against Mutalisks. It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops. | ||
T.O.P
469 Posts
| ||
Die4Ever
United States17578 Posts
| ||
pigmanbear
Angola2010 Posts
On September 02 2013 13:34 zhurai wrote: the people who made SC1 aren't even in SC2 development team iirc as well rofl SC2 is what happens when you get a bunch of suits together and give them an unbelievably large heap of cash to make a video game. The art is good, the graphics are really, really nice, the programming is pretty good, the story is not bad, but the core of the GAME is uninspired and ham-handed. And I'm not a BW elitist, I enjoy watching both, but almost exclusively SC2 these days: What can I say, even semi-full audiences, and decent purses, make the competition far more intriguing. | ||
zJayy962
1363 Posts
| ||
pigmanbear
Angola2010 Posts
On September 02 2013 13:34 TheRabidDeer wrote: Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack. Plenty of video games are balanced and fun to play. That doesn't make them rich or able to stand the test of time. | ||
ElMeanYo
United States1032 Posts
I agree with EVERYTHING he posted here... and it shows how smart he is in regards to starcraft in general. My opinion of MC is now greatly elevated and you can count me as a fan (even though I'm zerg ) BTW Terry, thanks for translating. My wife is a translator and I can get how hard it can be to translate between different languages. It's something you can charge a good hourly fee for and you are doing it for free. Thanks for the 'pro bono'! | ||
stuchiu
Fiddler's Green42661 Posts
| ||
NoGasfOu
United States1117 Posts
Remember what God said...."I'm a person that doesn't know how to go out and have fun". He dedicates himself 100% into winning games and never gives a damn about learning English. If it were me, I would want to be remembered as God, not Dragon. | ||
UnspokenOwl
United States5 Posts
| ||
Tobblish
Sweden6404 Posts
I agree with MC (except Zergs having no option against Terran) that the meta game is getting a tad tiring yet again and wishing that there were more room for different tactics and strategies. Blizzard want a balanced game, maybe SC2 is too balanced with the current amount of units for each race? | ||
Chairman Ray
United States11903 Posts
| ||
| ||