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SK MC's thoughts on the current state of SC2 - Page 4

Forum Index > SC2 General
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banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
September 02 2013 04:30 GMT
#61
Hi Terry! Thanks a bunch for translating. I still support you 100% in your endeavors. MC makes some really good points and I really hope that his comments don't go unnoticed by all the important people. I love this game and the personalities i have met and seen throughout my time spent with it, and I hate to see all this negativity. I'm really glad that someone finally stepped up and said something like this.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
sparklyresidue
Profile Joined August 2011
United States5523 Posts
September 02 2013 04:31 GMT
#62
Thanks a lot Terry, I really enjoyed reading this. And thanks a lot to MC for writing it of course!
Like Tinkerbelle, I leave behind a sparkly residue.
hjkim1304
Profile Joined December 2010
Korea (South)105 Posts
September 02 2013 04:31 GMT
#63
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
Show nested quote +
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


I agree with you. I posted this on reddit, but I will post it here too. The problem with David Kim is not the fact that he's an evil person out to destroy all that is good in the Starcraft world. He's actually very competent, smart, and talented. The only problem is the fact that what HE sees and values in the game and what HE considers 'balanced' is different from what WE value in the game. I think he is way too hung up on statistics and numbers. In almost all the interviews that I have seen, he always talks about the win percentages and it really frustrates me. He doesn't think about the internal aspects of the game or the entertainment value, diversity, metagame. He only thinks, X amount of terran untis vs. Y amount of Zerg units, how is the engagement going to turn out? That is a very twisted way of designing a game in my opinion. But it is also a dilemma. If you start focusing too much on diversity, the balancing is going to be way too hard.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 04:32 GMT
#64
I'm VERY jubilant that everyone here is agreeing with MC's words that SC2 should be more "inspired" by BW. I think we might have a bright future here.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
September 02 2013 04:33 GMT
#65
Thanks for the translation Terry!
A very interesting read
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 02 2013 04:33 GMT
#66
I really wonder what pro-gamers who talk to David Kim on a regular basis really talk about, or rather how their conversations go. The problems that seem so obvious to us, and are regularly stated, either by random members of the community, or by SK.MC, it seems are still there and has no obvious signs of change.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 02 2013 04:34 GMT
#67
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl
Twitter: @zhurai | Site: http://zhurai.com
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 02 2013 04:34 GMT
#68
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-09-02 04:36:31
September 02 2013 04:34 GMT
#69
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky. Terran already has Thors, Missle Turrets, and Marines. I don't think they need another defense against Mutalisks.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.
T.O.P
Profile Joined December 2012
469 Posts
September 02 2013 04:36 GMT
#70
hi terry!
I'm not the real T.O.P just a fan!
Die4Ever
Profile Joined August 2010
United States17684 Posts
September 02 2013 04:37 GMT
#71
MC is such a fucking boss
"Expert" mods4ever.com
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
Last Edited: 2013-09-02 04:40:05
September 02 2013 04:38 GMT
#72
On September 02 2013 13:34 zhurai wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl

SC2 is what happens when you get a bunch of suits together and give them an unbelievably large heap of cash to make a video game. The art is good, the graphics are really, really nice, the programming is pretty good, the story is not bad, but the core of the GAME is uninspired and ham-handed.

And I'm not a BW elitist, I enjoy watching both, but almost exclusively SC2 these days: What can I say, even semi-full audiences, and decent purses, make the competition far more intriguing.
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 02 2013 04:39 GMT
#73
this guy fuckin gets it.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
September 02 2013 04:39 GMT
#74
On September 02 2013 13:34 TheRabidDeer wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.

Plenty of video games are balanced and fun to play. That doesn't make them rich or able to stand the test of time.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-09-02 04:41:51
September 02 2013 04:39 GMT
#75
Wow this is an EPIC EPIC post by MC.

I agree with EVERYTHING he posted here... and it shows how smart he is in regards to starcraft in general. My opinion of MC is now greatly elevated and you can count me as a fan (even though I'm zerg )

BTW Terry, thanks for translating. My wife is a translator and I can get how hard it can be to translate between different languages. It's something you can charge a good hourly fee for and you are doing it for free. Thanks for the 'pro bono'!
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 02 2013 04:40 GMT
#76
Good enough time as any to re-elect MC as the president Toss.
Moderator
NoGasfOu
Profile Joined April 2012
United States1117 Posts
Last Edited: 2013-09-02 04:44:05
September 02 2013 04:40 GMT
#77
I disagree with having to learn English. If you're a Korean pro with personality and good English and can't win games, you will disappear sooner than those that win games but without personality. Nestea and MC both have won multiple Code S titles in the early days. As a result they received more opportunity to attend other tournaments, not because of their personalities. Seed and Jjakji each has gotten a Code S title. If they're were foreigner they would've gotten a ton more opportunity outside the GSL. If you're a Korean, you better dedicate yourself 100% into winning games. You're nothing if you can't win jack shit as Korean pro. As a pro, you don't want to be remembered because of your personality and English. You want to be remembered because of your skill.

Remember what God said...."I'm a person that doesn't know how to go out and have fun". He dedicates himself 100% into winning games and never gives a damn about learning English.

If it were me, I would want to be remembered as God, not Dragon.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
UnspokenOwl
Profile Joined August 2013
United States5 Posts
September 02 2013 04:40 GMT
#78
Nice, thanks for the post Terry
The difficult I can do immediately, the impossible takes a little longer.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
September 02 2013 04:41 GMT
#79
MC dropping bomb after bomb a really good read thanks Terry!

I agree with MC (except Zergs having no option against Terran) that the meta game is getting a tad tiring yet again and wishing that there were more room for different tactics and strategies.
Blizzard want a balanced game, maybe SC2 is too balanced with the current amount of units for each race?
The curse is real
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 02 2013 04:41 GMT
#80
That was an excellent interview
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