• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:58
CET 05:58
KST 13:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book1Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1493 users

SK MC's thoughts on the current state of SC2 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 50 51 52 Next
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
September 02 2013 04:30 GMT
#61
Hi Terry! Thanks a bunch for translating. I still support you 100% in your endeavors. MC makes some really good points and I really hope that his comments don't go unnoticed by all the important people. I love this game and the personalities i have met and seen throughout my time spent with it, and I hate to see all this negativity. I'm really glad that someone finally stepped up and said something like this.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
sparklyresidue
Profile Joined August 2011
United States5523 Posts
September 02 2013 04:31 GMT
#62
Thanks a lot Terry, I really enjoyed reading this. And thanks a lot to MC for writing it of course!
Like Tinkerbelle, I leave behind a sparkly residue.
hjkim1304
Profile Joined December 2010
Korea (South)105 Posts
September 02 2013 04:31 GMT
#63
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
Show nested quote +
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


I agree with you. I posted this on reddit, but I will post it here too. The problem with David Kim is not the fact that he's an evil person out to destroy all that is good in the Starcraft world. He's actually very competent, smart, and talented. The only problem is the fact that what HE sees and values in the game and what HE considers 'balanced' is different from what WE value in the game. I think he is way too hung up on statistics and numbers. In almost all the interviews that I have seen, he always talks about the win percentages and it really frustrates me. He doesn't think about the internal aspects of the game or the entertainment value, diversity, metagame. He only thinks, X amount of terran untis vs. Y amount of Zerg units, how is the engagement going to turn out? That is a very twisted way of designing a game in my opinion. But it is also a dilemma. If you start focusing too much on diversity, the balancing is going to be way too hard.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 04:32 GMT
#64
I'm VERY jubilant that everyone here is agreeing with MC's words that SC2 should be more "inspired" by BW. I think we might have a bright future here.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
September 02 2013 04:33 GMT
#65
Thanks for the translation Terry!
A very interesting read
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 02 2013 04:33 GMT
#66
I really wonder what pro-gamers who talk to David Kim on a regular basis really talk about, or rather how their conversations go. The problems that seem so obvious to us, and are regularly stated, either by random members of the community, or by SK.MC, it seems are still there and has no obvious signs of change.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 02 2013 04:34 GMT
#67
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl
Twitter: @zhurai | Site: http://zhurai.com
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 02 2013 04:34 GMT
#68
On September 02 2013 13:29 BronzeKnee wrote:
Show nested quote +
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-09-02 04:36:31
September 02 2013 04:34 GMT
#69
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky. Terran already has Thors, Missle Turrets, and Marines. I don't think they need another defense against Mutalisks.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.
T.O.P
Profile Joined December 2012
469 Posts
September 02 2013 04:36 GMT
#70
hi terry!
I'm not the real T.O.P just a fan!
Die4Ever
Profile Joined August 2010
United States17725 Posts
September 02 2013 04:37 GMT
#71
MC is such a fucking boss
"Expert" mods4ever.com
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
Last Edited: 2013-09-02 04:40:05
September 02 2013 04:38 GMT
#72
On September 02 2013 13:34 zhurai wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

the people who made SC1 aren't even in SC2 development team iirc as well rofl

SC2 is what happens when you get a bunch of suits together and give them an unbelievably large heap of cash to make a video game. The art is good, the graphics are really, really nice, the programming is pretty good, the story is not bad, but the core of the GAME is uninspired and ham-handed.

And I'm not a BW elitist, I enjoy watching both, but almost exclusively SC2 these days: What can I say, even semi-full audiences, and decent purses, make the competition far more intriguing.
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 02 2013 04:39 GMT
#73
this guy fuckin gets it.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
September 02 2013 04:39 GMT
#74
On September 02 2013 13:34 TheRabidDeer wrote:
Show nested quote +
On September 02 2013 13:29 BronzeKnee wrote:
On September 02 2013 13:24 pigmanbear wrote:
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.

great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba


Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.

And that is why I don't understand the blind faith so many people have for the SC2 development team.

Honestly, SC2 is a damn good game that is really well balanced considering all of what is in the game is entirely intentional. I mean the only thing that was potentially not intended is FF donuts that squeeze a bunch of units together that wont attack.

Plenty of video games are balanced and fun to play. That doesn't make them rich or able to stand the test of time.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-09-02 04:41:51
September 02 2013 04:39 GMT
#75
Wow this is an EPIC EPIC post by MC.

I agree with EVERYTHING he posted here... and it shows how smart he is in regards to starcraft in general. My opinion of MC is now greatly elevated and you can count me as a fan (even though I'm zerg )

BTW Terry, thanks for translating. My wife is a translator and I can get how hard it can be to translate between different languages. It's something you can charge a good hourly fee for and you are doing it for free. Thanks for the 'pro bono'!
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 02 2013 04:40 GMT
#76
Good enough time as any to re-elect MC as the president Toss.
Moderator
NoGasfOu
Profile Joined April 2012
United States1117 Posts
Last Edited: 2013-09-02 04:44:05
September 02 2013 04:40 GMT
#77
I disagree with having to learn English. If you're a Korean pro with personality and good English and can't win games, you will disappear sooner than those that win games but without personality. Nestea and MC both have won multiple Code S titles in the early days. As a result they received more opportunity to attend other tournaments, not because of their personalities. Seed and Jjakji each has gotten a Code S title. If they're were foreigner they would've gotten a ton more opportunity outside the GSL. If you're a Korean, you better dedicate yourself 100% into winning games. You're nothing if you can't win jack shit as Korean pro. As a pro, you don't want to be remembered because of your personality and English. You want to be remembered because of your skill.

Remember what God said...."I'm a person that doesn't know how to go out and have fun". He dedicates himself 100% into winning games and never gives a damn about learning English.

If it were me, I would want to be remembered as God, not Dragon.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
UnspokenOwl
Profile Joined August 2013
United States5 Posts
September 02 2013 04:40 GMT
#78
Nice, thanks for the post Terry
The difficult I can do immediately, the impossible takes a little longer.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
September 02 2013 04:41 GMT
#79
MC dropping bomb after bomb a really good read thanks Terry!

I agree with MC (except Zergs having no option against Terran) that the meta game is getting a tad tiring yet again and wishing that there were more room for different tactics and strategies.
Blizzard want a balanced game, maybe SC2 is too balanced with the current amount of units for each race?
The curse is real
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 02 2013 04:41 GMT
#80
That was an excellent interview
Prev 1 2 3 4 5 6 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #63
Liquipedia
The PiG Daily
20:50
Best Games
Maru vs Solar
Reynor vs TriGGeR
herO vs Solar
Clem vs TriGGeR
Maru vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 302
RuFF_SC2 227
Nina 145
Livibee 62
PiLiPiLi 44
StarCraft: Brood War
Sea 4800
Shuttle 396
Leta 281
Hyuk 35
Dota 2
febbydoto38
LuMiX1
League of Legends
JimRising 770
C9.Mang0421
Counter-Strike
m0e_tv704
Foxcn403
Super Smash Bros
hungrybox603
Other Games
summit1g6292
WinterStarcraft539
ViBE133
ZombieGrub41
Organizations
Other Games
gamesdonequick1924
BasetradeTV109
StarCraft: Brood War
lovetv 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2031
• Rush987
Upcoming Events
RongYI Cup
6h 2m
herO vs Maru
Replay Cast
19h 2m
uThermal 2v2 Circuit
1d 7h
OSC
1d 19h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.