|
United States32955 Posts
Guys like MC are so fascinating.
He fully embraces the "outside the game" aspects of pro-gaming—the pageantry, appealing to the crowd, and just completely accepts he is paid to be an entertainer.
It's interesting to see him in contrast with a player like, say, NaNiwa, who also knows that the industry rewards entertainment far more than skill. But instead, he just barely tolerates that side of the industry as a means to getting the support he needs to reach his ultimate goal of becoming the best competitor he can be. I think the vast majority of pros fall into this category, although NaNiwa is probably the most striking example.
|
Great read, MC is a very smart individual outside of his entertainer/joker side.
|
On September 02 2013 13:05 Waxangel wrote: Guys like MC are so fascinating.
He fully embraces the "outside the game" aspects of pro-gaming—the pageantry, appealing to the crowd, and just generally accepts he is paid to be an entertainer.
It's interesting to see him in contrast with a player like NaNiwa, who also knows that the industry rewards entertainment far more than skill. But instead, he just barely tolerates that side of the industry as a means to getting the support he needs to reach his ultimate goal of becoming the best competitor he can be. I think the vast majority of pros fall into this category, although NaNiwa is probably the most striking example.
SC2 would be better of with 20 MCs, in my opinion. It would be way more fun to watch.
|
On September 02 2013 13:08 Plansix wrote:Show nested quote +On September 02 2013 13:05 Waxangel wrote: Guys like MC are so fascinating.
He fully embraces the "outside the game" aspects of pro-gaming—the pageantry, appealing to the crowd, and just generally accepts he is paid to be an entertainer.
It's interesting to see him in contrast with a player like NaNiwa, who also knows that the industry rewards entertainment far more than skill. But instead, he just barely tolerates that side of the industry as a means to getting the support he needs to reach his ultimate goal of becoming the best competitor he can be. I think the vast majority of pros fall into this category, although NaNiwa is probably the most striking example.
SC2 would be better of with 20 MCs, in my opinion. It would be way more fun to watch.
Fun to watch? Maybe.
But the charm of professional SC2, the factor that first drew me in was the competition, and it will always be the competition which keeps me hooked. Striving to become the very best in the entire world.
MCs have their place, but not everyone can be an MC... some people have to be the INnoVations too.
|
Awwww yeah mc basically saying the exact same thing I had been complaining about.
|
1001 YEARS KESPAJAIL22272 Posts
|
Thanks for the trans.
Just 3 years ago, I only knew simple words like apple, elephant, and ant.
MC is so cute haha
|
On September 02 2013 12:56 Whiplash wrote: Very good post by MC. I would love to see blizzard's honest thoughts on his post. In my opinion, Blizzard is too big, old fashioned, and sluggish. It will never be able to act effectively enough to ever satisfy the eSports scene's needs. But with that said, Blizzard's heart is in the right place. At the end of the day, who doesn't want their product to be shown to tens of thousands of people? However, there are so many different ways that Starcraft eSports could grow, but we are too divided between the game developers, the community, and the players. We need the transparency and an effective communication system so that we can work towards a common vision. We could accomplish so much by just being on the same page, but turning to that page is just so damn hard.
|
On September 02 2013 12:47 Entirety wrote:Show nested quote +On September 02 2013 12:39 StarStruck wrote: Generalizations and everything we know already with the game, no? MC has ethos which automatically makes his thoughts valuable. Interesting that he does not comment on the state of KeSPA/eSF though.
I don't think ethos is the right word. Authority is better.
MC's words carry weight because of his position as the best Protoss player in the history of SC2. Thus, while a lot of random people have said essentially the exact same thing, they lack the authority on the subject that MC does due his position.
Blizzard has ignored a lot of random people on a great many issues. I hope they don't ignore MC now.
TvZ is the flagship SC2 matchup, and it needs to be fixed. Oh how I miss the days of Marine/Tank/Medivac versus Ling/Bling/Muta. Just remove the Viper and the Widow Mine Blizzard...
|
if only i can imagine a world without widow mines . just for 12 days . not more , just 12 days .
|
On September 02 2013 13:11 Entirety wrote:Show nested quote +On September 02 2013 13:08 Plansix wrote:On September 02 2013 13:05 Waxangel wrote: Guys like MC are so fascinating.
He fully embraces the "outside the game" aspects of pro-gaming—the pageantry, appealing to the crowd, and just generally accepts he is paid to be an entertainer.
It's interesting to see him in contrast with a player like NaNiwa, who also knows that the industry rewards entertainment far more than skill. But instead, he just barely tolerates that side of the industry as a means to getting the support he needs to reach his ultimate goal of becoming the best competitor he can be. I think the vast majority of pros fall into this category, although NaNiwa is probably the most striking example.
SC2 would be better of with 20 MCs, in my opinion. It would be way more fun to watch. Fun to watch? Maybe. But the charm of professional SC2, the factor that first drew me in was the competition, and it will always be the competition which keeps me hooked. Striving to become the very best in the entire world. MCs have their place, but not everyone can be an MC... some people have to be the INnoVations too.
No one has to be an one or other. You can be the best while also being a personality. Look at guys like Usain Bolt, Mo Farah, LeBron James, etc. Being an entertainer doesn't stop you from also being the best.
Of course, it is true not everyone has the personality to be those guys, though to some extent that can be learned if one desires it.
|
"Frankly, we (Korean progamers) don’t even practice SC II 24 hours."
Lol! So he's upset with Koreans for sleeping!
|
This just further reinforces my love for MC. TvZ has become so, so, so stale and frustrating to watch. Its also really interesting to hear MC's thoughts about the entertainment aspect of being a progamer. I don't think the community as a whole would agree with the notion that a progamer has to do anything other than try to be the best player they can, but it really is nice when a programer can communicate with their fans, and I think that most people will appreciate the work a pro puts into connecting with their fans.
Overall great article, and <3 MC. Will always be a great, great eSports pro. <3
|
Thanks for the translation Terry.
|
It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase:
hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.
great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba
|
MC does have his way with charming people. He is the true Protoss President.
|
I don't entirely agree with everything has stated about his thoughts on TvZ.
|
Thanks for the translation Terry, I fully agree with MC here, great to hear his thoughts.
|
On September 02 2013 13:24 pigmanbear wrote:It's the wrinkles (like MC's dropship example) that made BW such a great game. Blizzard would have to make huge, sweeping changes to game mechanics and tech trees to even begin to rival the subtle and amazing design of BW. SC2 games are fun to watch, but the strength/weakness trade-offs feel like they were hacked together in a two week design phase: Show nested quote +hm, which unit will counter this unit? .... yea, sounds good, ok, which unit counters that unit? ok ... great. now let's see that these can be used in a composition ... ok, yea, makes sense.
great work guys, now let's get these requirements to the dev team and get some testers on it! we'll tweak a couple stats and stuff if something doesn't work and if anything feels imba
Frankly, Blizzard made SC1 and then got lucky everything worked out so nicely. It was not all planned, not even close.
And that is why I don't understand the blind faith so many people have for the SC2 development team.
|
the one thing i majorly agree with is widow mines vs zerg.
|
|
|
|