• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:43
CET 19:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book4Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

SK MC's thoughts on the current state of SC2 - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 52 Next
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-09-03 15:53:20
September 03 2013 15:53 GMT
#761
On September 04 2013 00:46 insitelol wrote:
I can't say i don't like MC... but his statements always seem a bit futile and shallow minded (at least for me). I get his point about the need for learning english. But does it rly have to do anything with being a progamer? Well ofc it does, but for a much lesser extent than any other rly important thing means for a person who makes money playing a game. I was hyped about the "progamer mindset" headline. And what did i get? MC bragging about his self improvement in english, which is by the way not so great. His speculations about ZvT seem fair, but i don't rly think that all of the SC2 real problems lay in certain match ups. And even if blizzard actually imrpoves it, that won't change a lot.

I think his point was that you should interact with the fans because they make esports possible.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 03 2013 15:53 GMT
#762
On September 04 2013 00:46 insitelol wrote:
I can't say i don't like MC... but his statements always seem a bit futile and shallow minded (at least for me). I get his point about the need for learning english. But does it rly have to do anything with being a progamer? Well ofc it does, but for a much lesser extent than any other rly important thing means for a person who makes money playing a game. I was hyped about the "progamer mindset" headline. And what did i get? MC bragging about his self improvement in english, which is by the way not so great. His speculations about ZvT seem fair, but i don't rly think that all of the SC2 real problems lay in certain match ups. And even if blizzard actually imrpoves it, that won't change a lot.


MC is like all the best pro-gamers or athletes, he knows he is an entertainer and a player. The best pro-gamers are both. Gubby in his day was both and entertainer and player. Dendi and Puppy in Dota 2 are both as well and know how to be endearing to both the crowd. They are well spoken, know how to have fun and are also very very good at the game. Even Innovation knows that he entertains us with his skill at the game and tries to say interesting things in interviews and tries to avoid the basic answers. I loved his comment about wanting a “I've always wanted a giant, star-shaped, glass trophy,” which is one of the best statements I have heard out of a high level Korean player in a while.

We need more players like Innovation, MC, Polt, DRG and Parting, who are willing to mix it up for the fans and make the game fun. It only adds to the game and our enjoyment of it and we lose nothing. They don't need speak English to have fun and not take everything so seriously.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
eXeYukon
Profile Blog Joined July 2013
45 Posts
September 03 2013 15:54 GMT
#763
On September 04 2013 00:46 insitelol wrote:
I can't say i don't like MC... but his statements always seem a bit futile and shallow minded (at least for me). I get his point about the need for learning english. But does it rly have to do anything with being a progamer? Well ofc it does, but for a much lesser extent than any other rly important thing means for a person who makes money playing a game. I was hyped about the "progamer mindset" headline. And what did i get? MC bragging about his self improvement in english, which is by the way not so great. His speculations about ZvT seem fair, but i don't rly think that all of the SC2 real problems lay in certain match ups. And even if blizzard actually imrpoves it, that won't change a lot.



I Feel like his intentions are there, and his heart is in the right place, but he got a little sidetracked and started talking about him. I agree it would be nice if some korean progamers would learn english but out of all the problems this game has, that one is maybe not the one we need to be focusing on.
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
September 03 2013 16:00 GMT
#764
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.
Pew! Pew! Chitty Chitty Bang Bang!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
September 03 2013 16:07 GMT
#765
I can't believe I found out that Jangbi retired from this thread..

T_T
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 03 2013 16:18 GMT
#766
Balace aside it's just stupidly fucking boring that Zerg can't harass at all. Harass is the most entertaining thing that goes in a game imo and completely ruining that for zerg just makes for boring games. Even if it was balanced to just sit and turtle it's not the games I want to watch.
리노크 👑
Steel
Profile Blog Joined April 2010
Japan2283 Posts
September 03 2013 16:42 GMT
#767
On September 04 2013 01:18 DrPandaPhD wrote:
Balace aside it's just stupidly fucking boring that Zerg can't harass at all. Harass is the most entertaining thing that goes in a game imo and completely ruining that for zerg just makes for boring games. Even if it was balanced to just sit and turtle it's not the games I want to watch.


Exactly, harassment so quickly becomes all-in its just not worth doing. Better to just sit back and macro so you can all-in with bigger units!

It is what it is..SC2 design is the major problem IMO, unfortunately it feels too big to do something about it other than balance tweeks. Protoss design IMO is the worst, but TvZ is a really bad matchup atm.

IMO MC hit the nail write on the head with his post, but I don't think they are very simple fixes...
Try another route paperboy.
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 03 2013 16:42 GMT
#768
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.


Let things play out and figure themselves out? Yeah, we've heard that philosophy before and I don't know how carefully designed these units were in the first place. Takes me back to that interview where Dustin was talking about the 'coolness' factor and then trying to make it fit into the game. I never was too keen on a lot of the units in the first place. I had a lot of questions about how viable a lot of them would be instead of acting as hard counters.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-09-03 17:18:51
September 03 2013 17:16 GMT
#769
On September 04 2013 01:42 StarStruck wrote:
Show nested quote +
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.


Let things play out and figure themselves out? Yeah, we've heard that philosophy before and I don't know how carefully designed these units were in the first place. Takes me back to that interview where Dustin was talking about the 'coolness' factor and then trying to make it fit into the game. I never was too keen on a lot of the units in the first place. I had a lot of questions about how viable a lot of them would be instead of acting as hard counters.


Exactly, forced synergy is forced.

Too many decisions are based on shallow reasoning, such as BC damage nerf and indirect stacking nerf.
Many nerfs were based on emotional responses "fans demand xxx", rather than the what the game/lore needs.

HotS is much much better with DK at the helm, we lost so much good people T_T
It is so sad to a fan base shrink by NINETY PERCENT under 3 years.

Stable game = boring game.
In BW, any unit comp. could become the hero of the day, turning the tide of the game, without being too coin flippy, see Dark reign, spend 20min building an army of tanks to lose them all under 20 sec.
Cauterize the area
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 03 2013 17:25 GMT
#770
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.

hmm quite valid. It does feel like they thought about specific scenarios which is why you got the hard counter idea with the immortals etc... Let's hope LoTV helpd with whatever ails SCII.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 03 2013 18:23 GMT
#771
On September 04 2013 02:25 BigFan wrote:
Show nested quote +
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.

hmm quite valid. It does feel like they thought about specific scenarios which is why you got the hard counter idea with the immortals etc... Let's hope LoTV helpd with whatever ails SCII.


MvC2 vs SF4 anyone?

I agree to a bit of this. I think in SC2, every unit is designed in a vacuum to fill a role and look cool. It's like multiple people all had their own ideas for units. That first gameplay trailer from 2006 sticks in my mind as a followup to BW.

Siege tanks were very scary in SCBW. Protoss feels like half the units have an answer to 'units like siege tanks'. Zealots can charge in, Stalkers can blink in, Phoenixes can lift, Immortals can absorb the shot. Yeah, as a Protoss it's kinda cool that you can 'build an answer to siege tanks', but once the metagame settles, it means P can go a strong composition on his own and be immune to siege tanks because so many units naturally answer them.

In BW, it was fun that there was no easy answer to a siege tank, but it still had glaring weaknesses you could exploit.

I like SC2 a lot better just because it's so much easier to play, but I feel like you either build a composition that has no weakness and no answer (4M vs Z on both sides), or you spend the whole matchup trying to answer various threats of the opponent's. PvT repeats the same marine < stalker < stim < colossus < viking < blink < big bio ball < storm < ghost pretty much every round, unless P goes for some goofy proxy or tech rush, or one side is able to harass enough damage to force a low-tech game.
aka Siyko
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-09-03 18:46:08
September 03 2013 18:44 GMT
#772
On September 04 2013 03:23 fdsdfg wrote:
Show nested quote +
On September 04 2013 02:25 BigFan wrote:
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.

hmm quite valid. It does feel like they thought about specific scenarios which is why you got the hard counter idea with the immortals etc... Let's hope LoTV helpd with whatever ails SCII.


MvC2 vs SF4 anyone?

I agree to a bit of this. I think in SC2, every unit is designed in a vacuum to fill a role and look cool. It's like multiple people all had their own ideas for units. That first gameplay trailer from 2006 sticks in my mind as a followup to BW.

Siege tanks were very scary in SCBW. Protoss feels like half the units have an answer to 'units like siege tanks'. Zealots can charge in, Stalkers can blink in, Phoenixes can lift, Immortals can absorb the shot. Yeah, as a Protoss it's kinda cool that you can 'build an answer to siege tanks', but once the metagame settles, it means P can go a strong composition on his own and be immune to siege tanks because so many units naturally answer them.

In BW, it was fun that there was no easy answer to a siege tank, but it still had glaring weaknesses you could exploit.

I like SC2 a lot better just because it's so much easier to play, but I feel like you either build a composition that has no weakness and no answer (4M vs Z on both sides), or you spend the whole matchup trying to answer various threats of the opponent's. PvT repeats the same marine < stalker < stim < colossus < viking < blink < big bio ball < storm < ghost pretty much every round, unless P goes for some goofy proxy or tech rush, or one side is able to harass enough damage to force a low-tech game.

ya agree. Siege tanks in BW were brutal to deal with but then so were storms, reavers, arbiters, defilers, etc... It generates tension and then excitement as well because you wonder how you'll break them/it etc.... Don't forget zealot drops and using them to drag mines into tanks which negates their large advantage and has a big wow factor. Blizzard focused too much on hard counter imo and they should do easier and loosen things up in LoTV. SCII is easier to play but honestly, once you play enough BW, the macro isn't much of an issue. I mostly have issues making sure I don't get supply blocked lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
forumtext
Profile Joined September 2011
575 Posts
Last Edited: 2013-09-03 18:55:50
September 03 2013 18:53 GMT
#773
+ Show Spoiler +
On September 04 2013 01:00 XiaoJoyce- wrote:
I think, Blizzard is trying too hard?

Trying to make the most competitive game, using advanced statistic, carefully designed units, create specific for specific roles.
Putting balance in top priority as design, viability comes 2nd.

Then you get SC2 design. Things like, Ghost snipe change only so it is only strong to snipe spellcaster, all those hard counter things.

In BW, let my imagination run, I can imagine the way they come up terran army design, mech for example.
Cheap and effective scout unit ->Vulture coupled Spider mine to make unit more interesting and stretegic?

Then comes the core unit ->Siege tank, High damage &Range, with drawback such as no air attack and require siege + friendly fire, slow rate of fire and minimum range

Then comes the ultimate mech army, the robot Goliath . Require Armory, with good anti air to compliment siege tank? As ultimate unit of terran mech, it has ground twin cannon doing respectable dmg. 12 dmg with good rate of fire. Better than unstim marine.

I feel Broodwar design is to design a viable looking army, with each unit able to support one another with specific role to compliment one another. Balance is important, but is not the core of the design.

Then u get a very well designed superiority fighter such as wraith equipped with air - ground weapon in case they need to fire against land unit. With cloak as upgrade to make it even more stretegy.

Science vessal too, with 1 defensive ability, and 2 offensive to deal with respective race.

U get good design BW.

NOW! Tadadadadada

SC2, I feel they design the unit too specifically, mainly for balance reason

u see the replacement of wraith (Viking) need to transform in order to deal with land unit, long time delay of transformation time. Slow speed (as superiority fighter), no cloak. Unable to deal with future threat like phoenix.

u see replacement of vulture (Hellbat) No more mines.. (Is it more effective than vulture? I am not sure...)

u see replacement of goliath, Thor. I feel Goliath is so much needed & important for future war to come, but they delete away maybe for balance.

You see some obvious hardcounter, ghost snipe ability talor to SNIPE, only spellcaster etc..

U dont see a future generation army, u see human playing god, trying to step in everytime to change the ecosystem in order to create the perfect ecosystem.

I feel BW is like a natural ecosystem, where everything blends in perfectly. Let nature fix itself.

I feel SC2 is so man made it lost all its beauty.


Somehow your post reminded me of this scene(skip to 2:40). MC is the Neo of SC2?
grassHAT
Profile Joined December 2011
United States40 Posts
September 03 2013 19:03 GMT
#774
This is pretty huge for a pro to be making public statements like this. I think Blizzard will take this more seriously now.
Taipoka
Profile Joined November 2012
Brazil1224 Posts
September 03 2013 19:25 GMT
#775
On September 04 2013 04:03 grassHAT wrote:
This is pretty huge for a pro to be making public statements like this. I think Blizzard will take this more seriously now.

I they didn´t take when Nazgul and Mr Chae said a lot on TI3, Flash said on one interview, Jangbi when going out, etc, etc, etc!
Well, one can hope.
And in the 7th day, Flash stopped macroing the universe.
grassHAT
Profile Joined December 2011
United States40 Posts
September 03 2013 19:27 GMT
#776
You are probably right but I am a casual player that doesn't follow the Korean scene too much so I am guessing this will reach more people and hopefully have a greater impact.
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
September 03 2013 19:29 GMT
#777
On September 04 2013 04:25 Taipoka wrote:
Show nested quote +
On September 04 2013 04:03 grassHAT wrote:
This is pretty huge for a pro to be making public statements like this. I think Blizzard will take this more seriously now.

I they didn´t take when Nazgul and Mr Chae said a lot on TI3, Flash said on one interview, Jangbi when going out, etc, etc, etc!
Well, one can hope.



Well, they cant ignore a mass exodus in both viewership and professional players from SC2 to other games like Dota 2 , League etc. I dont like to see the game in this state Blizzard better do something or let the community create mods/units with that art tool they released recently :D
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Charlie.Sheen
Profile Joined March 2013
662 Posts
September 03 2013 19:46 GMT
#778
On September 04 2013 04:03 grassHAT wrote:
This is pretty huge for a pro to be making public statements like this. I think Blizzard will take this more seriously now.


Certainly they took it seriously before, they just don't have any good ideas. Because fans are obsessed with balances, so they are usually obsessed with balance patches, rather than some other fundamental parts of the game, which will affect all races.

Blizzard, you are the designer, you should know better than fans, balance is not the big problem in this game.
geokilla
Profile Joined May 2011
Canada8245 Posts
September 03 2013 19:48 GMT
#779
Isn't Blizzard part of Activision? They only care about the profits..
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 03 2013 19:50 GMT
#780
On September 04 2013 04:48 geokilla wrote:
Isn't Blizzard part of Activision? They only care about the profits..

That is every business in the world, not just Activision. It doesn't mean they can't do both.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 37 38 39 40 41 52 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague Season Opener
Freeedom39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 230
trigger 114
BRAT_OK 90
JuggernautJason87
StarCraft: Brood War
Britney 38378
firebathero 199
Hyun 94
Shuttle 38
Free 34
sSak 34
Yoon 28
Shine 24
IntoTheRainbow 18
sas.Sziky 10
[ Show more ]
yabsab 6
ivOry 5
Dota 2
singsing3163
qojqva2965
Dendi900
Counter-Strike
fl0m3637
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor688
Liquid`Hasu494
MindelVK14
Other Games
Grubby3108
FrodaN2434
Mlord576
KnowMe123
Hui .104
Organizations
Other Games
EGCTV1577
gamesdonequick1489
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 62
• printf 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV329
League of Legends
• Jankos3381
• TFBlade657
• Shiphtur282
Counter-Strike
• C_a_k_e 1515
Other Games
• imaqtpie1003
Upcoming Events
Ladder Legends
17m
AI Arena Tournament
1h 17m
Replay Cast
5h 17m
uThermal 2v2 Circuit
17h 17m
WardiTV Winter Champion…
20h 17m
OSC
1d 5h
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
PiGosaur Monday
3 days
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.