• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:39
CEST 13:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On6Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes7$2,500 WardiTV TL Map Contest Tournament 150Stellar Fest: StarCraft II returns to Canada7Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 217
StarCraft 2
General
5.0.15 Balance Patch Notes SC2 5.0.15 PTR Patch Notes + Sept 22nd update Stellar Fest: StarCraft II returns to Canada Had to smile :) Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Flash On JaeDongs ASL Struggles & Perseverance [ASL20] Ro8 Preview Pt2: Holding On ASL20 General Discussion BW General Discussion Artosis vs Ret Showmatch
Tourneys
3D!Community Brood War Super Cup №3 [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 BSL Team Wars - Grand Finals - Sunday 21:00 CET
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

SC2 Cataclysm Rumor Mill - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 38 Next All
Cele
Profile Blog Joined December 2008
Germany4016 Posts
September 02 2013 02:06 GMT
#601
On September 02 2013 09:11 Caladan wrote:
So these news are all but surprising.

Why?

Well, SCBW proteams with big roosters, A and b teams, multiple coaches etc. left Broodwar, not quite as big as it used to be, but still with a pretty big fanbase, and then came to SC2. But what did they find in SC2? Empty audiences, almost zero korean interest. SC2 was too expensive (and maybe too one sided gameplay-wise) and did never become popular in Korea.

So you have huge Kespa teams - but almost none interest in Korea, audience would consist of like 15 people, where it was 100s in Broodwar + television.

It's no surprise this could not continue.

Kespa and esF teams will either merge or one of the organizations will die. There will only be one team league.
And old BW pros, which were paid large sums in SCBW, but now have low income but an even higher comptetion will retire.

But really, it's no surprise.
It's not too bad though. We still have a pretty good European/international scene.


---

As a result I want to point out that MANY had seen this come, even in BETA, that SC2 will be dead in 2-3 years, even before all expansions are out, just because of stupid game design flaws. You called us BW nostalgics. But eventually we were right. It's a shame for the successor of such a long living game like BW.


i guess we are
Broodwar for life!
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 02:11 GMT
#602
On September 02 2013 11:05 felisconcolori wrote:
Show nested quote +
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.

2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
September 02 2013 02:26 GMT
#603
On September 02 2013 11:11 Xiphos wrote:
Show nested quote +
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Charlie.Sheen
Profile Joined March 2013
662 Posts
September 02 2013 02:28 GMT
#604
On September 02 2013 09:55 Fionn wrote:
Show nested quote +
On September 02 2013 09:11 Caladan wrote:
So these news are all but surprising.

Why?

Well, SCBW proteams with big roosters, A and b teams, multiple coaches etc. left Broodwar, not quite as big as it used to be, but still with a pretty big fanbase, and then came to SC2. But what did they find in SC2? Empty audiences, almost zero korean interest. SC2 was too expensive (and maybe too one sided gameplay-wise) and did never become popular in Korea.

So you have huge Kespa teams - but almost none interest in Korea, audience would consist of like 15 people, where it was 100s in Broodwar + television.

It's no surprise this could not continue.

Kespa and esF teams will either merge or one of the organizations will die. There will only be one team league.
And old BW pros, which were paid large sums in SCBW, but now have low income but an even higher comptetion will retire.

But really, it's no surprise.
It's not too bad though. We still have a pretty good European/international scene.


---

As a result I want to point out that MANY had seen this come, even in BETA, that SC2 will be dead in 2-3 years, even before all expansions are out, just because of stupid game design flaws. You called us BW nostalgics. But eventually we were right. It's a shame for the successor of such a long living game like BW.


Even if all the Korean teams disband and there is no more Proleague, SC2 won't die. SC2 is insanely more popular in Europe/North America than Brood War ever was. All this means is that Korea won't be the mecca for Starcraft e-sports anymore.

Korea does not equal the life or death of SC2.


Without Koreans, SC2 pro-scene will be a joke.

Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 02:30 GMT
#605
On September 02 2013 11:26 felisconcolori wrote:
Show nested quote +
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.


Yeah those were not the core concepts. SC2 haven't introduced any new concepts beside the ones discovered in BW.

The shrinking of the genre part is completely extraneous to the subject we are trying to pertain.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Veldril
Profile Joined August 2010
Thailand1817 Posts
September 02 2013 03:21 GMT
#606
Well if this is all about cataclysm so far then it's not that as bad as it sounds lke in the first place.

Also cut those bw vs sc2 crap please. Sc as a whole is on the decline since before Kespa switch. They have to swallow their pride and switch because be was failing at that time too. Now it just that the Moab genre attracts more gamers, particularly casual gamer so rts as a whole is on the decline. Western scene still has a good number too so not all is dOom and gloom.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
Last Edited: 2013-09-02 03:26:10
September 02 2013 03:22 GMT
#607
On September 02 2013 11:05 felisconcolori wrote:
Show nested quote +
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throughout the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.

Show nested quote +
On September 02 2013 10:58 shaftofpleasure wrote:

Games are being showed on television. Players are being treated like celebrities. Big, Major, Non-Gaming Corporations sponsor leagues and players. Where the fuck are you going to find these outside Korea?


Sweden? Possibly other parts of Europe? It's only been 3 years. There's still another expansion. The BroodWar majesty wasn't built in a day. Or even a year. Or even 5 years. The entire concept of eSports is still growing in the world, as more and more people that grew up with games get older. The end is not nigh.


3 years?? Gaming has been going on since the increased use of Internet Service Worldwide. From CS to Dota 1 to WoW.

Also, I am not only talking about Starcraft. I am talking about Gaming in General. Korea has sponsored Racing Games, FPS Games and Fighting Games too .. Again .. WHERE THE FUCK are you going to see this happening in another country?

Show me a regularly televised Esport from Sweden that is sponosred by a Major, Non-Gaming Corporation.


On September 02 2013 11:30 Xiphos wrote:
Show nested quote +
On September 02 2013 11:26 felisconcolori wrote:
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.


Yeah those were not the core concepts. SC2 haven't introduced any new concepts beside the ones discovered in BW.

The shrinking of the genre part is completely extraneous to the subject we are trying to pertain.


Clearly this guy didn't play BW enough .. or Didn't even play BW at all.

The developers didn't Balance BW, the gamers and the organizers did.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
September 02 2013 03:30 GMT
#608
On September 02 2013 12:21 Veldril wrote:
Well if this is all about cataclysm so far then it's not that as bad as it sounds lke in the first place.

Also cut those bw vs sc2 crap please. Sc as a whole is on the decline since before Kespa switch. They have to swallow their pride and switch because be was failing at that time too. Now it just that the Moab genre attracts more gamers, particularly casual gamer so rts as a whole is on the decline. Western scene still has a good number too so not all is dOom and gloom.

there is no sc as a whole.
Broodwar for life!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 02 2013 03:31 GMT
#609
On September 02 2013 12:22 shaftofpleasure wrote:
Show nested quote +
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throughout the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.

On September 02 2013 10:58 shaftofpleasure wrote:

Games are being showed on television. Players are being treated like celebrities. Big, Major, Non-Gaming Corporations sponsor leagues and players. Where the fuck are you going to find these outside Korea?


Sweden? Possibly other parts of Europe? It's only been 3 years. There's still another expansion. The BroodWar majesty wasn't built in a day. Or even a year. Or even 5 years. The entire concept of eSports is still growing in the world, as more and more people that grew up with games get older. The end is not nigh.


3 years?? Gaming has been going on since the increased use of Internet Service Worldwide. From CS to Dota 1 to WoW.

Also, I am not only talking about Starcraft. I am talking about Gaming in General. Korea has sponsored Racing Games, FPS Games and Fighting Games too .. Again .. WHERE THE FUCK are you going to see this happening in another country?

Show me a regularly televised Esport from Sweden that is sponosred by a Major, Non-Gaming Corporation.


Show nested quote +
On September 02 2013 11:30 Xiphos wrote:
On September 02 2013 11:26 felisconcolori wrote:
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.


Yeah those were not the core concepts. SC2 haven't introduced any new concepts beside the ones discovered in BW.

The shrinking of the genre part is completely extraneous to the subject we are trying to pertain.


Clearly this guy didn't play BW enough .. or Didn't even play BW at all.

The developers didn't Balance BW, the gamers and the organizers did.

So what you are saying is Esports begins and ends I Korea?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fionn
Profile Blog Joined October 2009
United States23455 Posts
September 02 2013 03:33 GMT
#610
To be fair, it didn't matter if SC2 happened or if the KeSPA teams switched. League was still going to take over Korea, Brood War or no Brood War.

Times change. Even if there was never a Starcraft 2 and Brood War had just been left alone, League of Legends would have still taken over the same way. It might have not been so fast, seeing as it really had no competition in terms of fan base when Brood War died off and SC2 was struggling, but it would have still happened.
Writerhttps://twitter.com/FionnOnFire
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 02 2013 03:49 GMT
#611
On September 02 2013 12:33 Fionn wrote:
To be fair, it didn't matter if SC2 happened or if the KeSPA teams switched. League was still going to take over Korea, Brood War or no Brood War.

Times change. Even if there was never a Starcraft 2 and Brood War had just been left alone, League of Legends would have still taken over the same way. It might have not been so fast, seeing as it really had no competition in terms of fan base when Brood War died off and SC2 was struggling, but it would have still happened.


At least there wouldn't have been something stupid like a hybrid proleague (though the image of BW + LoL is hilarious) and BW might have been sent off better.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
smashlloyd20
Profile Joined October 2012
251 Posts
September 02 2013 03:51 GMT
#612
http://www.fomos.kr/board/board.php?mode=read&keyno=135358&db=issue&cate=&page=1&field=&kwrd=
Can someone with some small grip of korean translate this? The only small amount of sense that Google Translate can make is basically...cuts will be made to SC2 teams.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 02 2013 03:52 GMT
#613
On September 02 2013 12:49 Antisocialmunky wrote:
Show nested quote +
On September 02 2013 12:33 Fionn wrote:
To be fair, it didn't matter if SC2 happened or if the KeSPA teams switched. League was still going to take over Korea, Brood War or no Brood War.

Times change. Even if there was never a Starcraft 2 and Brood War had just been left alone, League of Legends would have still taken over the same way. It might have not been so fast, seeing as it really had no competition in terms of fan base when Brood War died off and SC2 was struggling, but it would have still happened.


At least there wouldn't have been something stupid like a hybrid proleague (though the image of BW + LoL is hilarious) and BW might have been sent off better.

I kinda doubt that. I get the feeling they would have rode it for as long as they could and then taken BW out back, like a loyal draft horse and put it down. They might have said something nice on the way back.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 02 2013 03:54 GMT
#614
On September 02 2013 08:44 felisconcolori wrote:
TL; dr - People are leaving because the game's hard, the scene's hard, and life is hard. Wear a helmet.

Doubt it.

Broodwar was harder, and those same people played that. The difference is they grew up wanting to play BW, loving BW, and being pro was a logical progression from it. Meanwhile, most pro korean SC2 players arrived from BW because there was no other option for their career - in it for the money, not because of the game itself.

Seeing a lot of people retire when they stop caring is to be expected.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2013-09-02 03:58:35
September 02 2013 03:54 GMT
#615
On September 02 2013 11:28 Charlie.Sheen wrote:
Show nested quote +
On September 02 2013 09:55 Fionn wrote:
On September 02 2013 09:11 Caladan wrote:
So these news are all but surprising.

Why?

Well, SCBW proteams with big roosters, A and b teams, multiple coaches etc. left Broodwar, not quite as big as it used to be, but still with a pretty big fanbase, and then came to SC2. But what did they find in SC2? Empty audiences, almost zero korean interest. SC2 was too expensive (and maybe too one sided gameplay-wise) and did never become popular in Korea.

So you have huge Kespa teams - but almost none interest in Korea, audience would consist of like 15 people, where it was 100s in Broodwar + television.

It's no surprise this could not continue.

Kespa and esF teams will either merge or one of the organizations will die. There will only be one team league.
And old BW pros, which were paid large sums in SCBW, but now have low income but an even higher comptetion will retire.

But really, it's no surprise.
It's not too bad though. We still have a pretty good European/international scene.


---




As a result I want to point out that MANY had seen this come, even in BETA, that SC2 will be dead in 2-3 years, even before all expansions are out, just because of stupid game design flaws. You called us BW nostalgics. But eventually we were right. It's a shame for the successor of such a long living game like BW.


Even if all the Korean teams disband and there is no more Proleague, SC2 won't die. SC2 is insanely more popular in Europe/North America than Brood War ever was. All this means is that Korea won't be the mecca for Starcraft e-sports anymore.

Korea does not equal the life or death of SC2.


Without Koreans, SC2 pro-scene will be a joke.


Why would you think at all the Korean sc2 scene is even close to dying? All players going to switch to LoL, retire?

The scene isn't even really in trouble, we have at least two more years from Korean tv and in my eyes the next 20.
On September 02 2013 12:54 Dfgj wrote:
Show nested quote +
On September 02 2013 08:44 felisconcolori wrote:
TL; dr - People are leaving because the game's hard, the scene's hard, and life is hard. Wear a helmet.

Doubt it.

Broodwar was harder, and those same people played that. The difference is they grew up wanting to play BW, loving BW, and being pro was a logical progression from it. Meanwhile, most pro korean SC2 players arrived from BW because there was no other option for their career - in it for the money, not because of the game itself.

Seeing a lot of people retire when they stop caring is to be expected.


Not even many are retiring because they don't like it. One is, okay not everyone will like Starcraft II.

Some retire because they can't make the cut.
Your over exaggerating BW, remember most are B-teamers, they're still young and can go to military service. Maybe they're staying because they like the game?

No, that's crazy!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 02 2013 04:02 GMT
#616
On September 02 2013 12:52 Plansix wrote:
Show nested quote +
On September 02 2013 12:49 Antisocialmunky wrote:
On September 02 2013 12:33 Fionn wrote:
To be fair, it didn't matter if SC2 happened or if the KeSPA teams switched. League was still going to take over Korea, Brood War or no Brood War.

Times change. Even if there was never a Starcraft 2 and Brood War had just been left alone, League of Legends would have still taken over the same way. It might have not been so fast, seeing as it really had no competition in terms of fan base when Brood War died off and SC2 was struggling, but it would have still happened.


At least there wouldn't have been something stupid like a hybrid proleague (though the image of BW + LoL is hilarious) and BW might have been sent off better.

I kinda doubt that. I get the feeling they would have rode it for as long as they could and then taken BW out back, like a loyal draft horse and put it down. They might have said something nice on the way back.


That's almost better, there would have been finality. Instead SCII has basically erased a lot of BW's legacy because KESPA treated it like a continuation and all the players switched. This phenomenon is pretty evident by the fact that many of the people who switched from BW don't feel its right for them to play with their best race so they stick with their BW race and show substandard games (as in, they could play another race more comfortably and show better results). :\
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-09-02 04:26:52
September 02 2013 04:26 GMT
#617
On September 02 2013 11:26 felisconcolori wrote:
Show nested quote +
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.

Blizzard's old patching method consisted of releasing several patches, last one looking like a laundry list. They pretty much changed every unit in one patch then afterwards, they left the game be. As mentioned, the players and the organizers balanced the game around maps etc... Also, honestly, even though the SCII AI makes the game easier(smart cast, MBS etc...) and that can be a welcome addition, I find the BW AI superior in some ways and quite bad in others lol. It's true that units won't push others apart if they want to move somewhere but the AI makes it possible to do things like muta stacking, stop lurkers, moving shot, etc... it's those kind of tricks that give the game even more dimensions. I have no doubt that there aren't many new holes since 1) everytime something was found, Blizzard patched it right away 2) the game has been played a lot by pros and such. Someone would've found something by now. The ability to micro each unit for each race to get better usage and being a mechanically stronger player than your opponent are what makes BW a unique and fun game. Will leave the BW vs SCII discussion to another thread

On September 02 2013 11:28 Charlie.Sheen wrote:
Show nested quote +
On September 02 2013 09:55 Fionn wrote:
On September 02 2013 09:11 Caladan wrote:
So these news are all but surprising.

Why?

Well, SCBW proteams with big roosters, A and b teams, multiple coaches etc. left Broodwar, not quite as big as it used to be, but still with a pretty big fanbase, and then came to SC2. But what did they find in SC2? Empty audiences, almost zero korean interest. SC2 was too expensive (and maybe too one sided gameplay-wise) and did never become popular in Korea.

So you have huge Kespa teams - but almost none interest in Korea, audience would consist of like 15 people, where it was 100s in Broodwar + television.

It's no surprise this could not continue.

Kespa and esF teams will either merge or one of the organizations will die. There will only be one team league.
And old BW pros, which were paid large sums in SCBW, but now have low income but an even higher comptetion will retire.

But really, it's no surprise.
It's not too bad though. We still have a pretty good European/international scene.


---

As a result I want to point out that MANY had seen this come, even in BETA, that SC2 will be dead in 2-3 years, even before all expansions are out, just because of stupid game design flaws. You called us BW nostalgics. But eventually we were right. It's a shame for the successor of such a long living game like BW.


Even if all the Korean teams disband and there is no more Proleague, SC2 won't die. SC2 is insanely more popular in Europe/North America than Brood War ever was. All this means is that Korea won't be the mecca for Starcraft e-sports anymore.

Korea does not equal the life or death of SC2.


Without Koreans, SC2 pro-scene will be a joke.


I wouldn't say it's a joke but without Korean SCII pro-scene, the level of the game is for lack of another word, quite bad at times lol.

On September 02 2013 12:22 shaftofpleasure wrote:
Show nested quote +
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throughout the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.

On September 02 2013 10:58 shaftofpleasure wrote:

Games are being showed on television. Players are being treated like celebrities. Big, Major, Non-Gaming Corporations sponsor leagues and players. Where the fuck are you going to find these outside Korea?


Sweden? Possibly other parts of Europe? It's only been 3 years. There's still another expansion. The BroodWar majesty wasn't built in a day. Or even a year. Or even 5 years. The entire concept of eSports is still growing in the world, as more and more people that grew up with games get older. The end is not nigh.


3 years?? Gaming has been going on since the increased use of Internet Service Worldwide. From CS to Dota 1 to WoW.

Also, I am not only talking about Starcraft. I am talking about Gaming in General. Korea has sponsored Racing Games, FPS Games and Fighting Games too .. Again .. WHERE THE FUCK are you going to see this happening in another country?

Show me a regularly televised Esport from Sweden that is sponosred by a Major, Non-Gaming Corporation.


Show nested quote +
On September 02 2013 11:30 Xiphos wrote:
On September 02 2013 11:26 felisconcolori wrote:
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.


Yeah those were not the core concepts. SC2 haven't introduced any new concepts beside the ones discovered in BW.

The shrinking of the genre part is completely extraneous to the subject we are trying to pertain.


Clearly this guy didn't play BW enough .. or Didn't even play BW at all.

The developers didn't Balance BW, the gamers and the organizers did.

good point. I don't think we'll be seeing any big companies sponsoring teams and such like we saw for BW. Korea seems to be the exception and they keep passing laws for the benefit of esports in the country. It's the reason that there is no doubt that Korea is the mecca of esports.

On September 02 2013 12:54 Dfgj wrote:
Show nested quote +
On September 02 2013 08:44 felisconcolori wrote:
TL; dr - People are leaving because the game's hard, the scene's hard, and life is hard. Wear a helmet.

Doubt it.

Broodwar was harder, and those same people played that. The difference is they grew up wanting to play BW, loving BW, and being pro was a logical progression from it. Meanwhile, most pro korean SC2 players arrived from BW because there was no other option for their career - in it for the money, not because of the game itself.

Seeing a lot of people retire when they stop caring is to be expected.

this. My concern with the switch is for the players that entered the esports scene with a passion for BW then they felt forced to switch to SCII or end their career. Can't do much about it unfortunately. Maybe the SOSPA scene will become big enough to allow these players to be able to play BW like in the past.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Ensue
Profile Joined March 2013
United States144 Posts
September 02 2013 04:26 GMT
#618
On September 02 2013 12:51 smashlloyd20 wrote:
http://www.fomos.kr/board/board.php?mode=read&keyno=135358&db=issue&cate=&page=1&field=&kwrd=
Can someone with some small grip of korean translate this? The only small amount of sense that Google Translate can make is basically...cuts will be made to SC2 teams.

Uh hopefully this isn't infringement.
This is what the journalist is thinking/said NOT ME

Proleague is now more geared towards LoL than SC2, thus, less money for SC2 progamers and they'll reconsider a career in SC2.
Thus, it's natural to think that there may be more retirements this month.
“Toast cannot be explained by any rational means. Toast is me. I am toast.” —Margaret Atwood, Oryx and Crake
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 04:28 GMT
#619
On September 02 2013 12:54 Pandain wrote:
Show nested quote +
On September 02 2013 11:28 Charlie.Sheen wrote:
On September 02 2013 09:55 Fionn wrote:
On September 02 2013 09:11 Caladan wrote:
So these news are all but surprising.

Why?

Well, SCBW proteams with big roosters, A and b teams, multiple coaches etc. left Broodwar, not quite as big as it used to be, but still with a pretty big fanbase, and then came to SC2. But what did they find in SC2? Empty audiences, almost zero korean interest. SC2 was too expensive (and maybe too one sided gameplay-wise) and did never become popular in Korea.

So you have huge Kespa teams - but almost none interest in Korea, audience would consist of like 15 people, where it was 100s in Broodwar + television.

It's no surprise this could not continue.

Kespa and esF teams will either merge or one of the organizations will die. There will only be one team league.
And old BW pros, which were paid large sums in SCBW, but now have low income but an even higher comptetion will retire.

But really, it's no surprise.
It's not too bad though. We still have a pretty good European/international scene.


---




As a result I want to point out that MANY had seen this come, even in BETA, that SC2 will be dead in 2-3 years, even before all expansions are out, just because of stupid game design flaws. You called us BW nostalgics. But eventually we were right. It's a shame for the successor of such a long living game like BW.


Even if all the Korean teams disband and there is no more Proleague, SC2 won't die. SC2 is insanely more popular in Europe/North America than Brood War ever was. All this means is that Korea won't be the mecca for Starcraft e-sports anymore.

Korea does not equal the life or death of SC2.


Without Koreans, SC2 pro-scene will be a joke.


Why would you think at all the Korean sc2 scene is even close to dying? All players going to switch to LoL, retire?



Old players go to army, new players go to LoL. No reinforcements for sc2. As simple as that.
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
September 02 2013 04:41 GMT
#620
On September 02 2013 12:31 Plansix wrote:
Show nested quote +
On September 02 2013 12:22 shaftofpleasure wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throughout the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.

On September 02 2013 10:58 shaftofpleasure wrote:

Games are being showed on television. Players are being treated like celebrities. Big, Major, Non-Gaming Corporations sponsor leagues and players. Where the fuck are you going to find these outside Korea?


Sweden? Possibly other parts of Europe? It's only been 3 years. There's still another expansion. The BroodWar majesty wasn't built in a day. Or even a year. Or even 5 years. The entire concept of eSports is still growing in the world, as more and more people that grew up with games get older. The end is not nigh.


3 years?? Gaming has been going on since the increased use of Internet Service Worldwide. From CS to Dota 1 to WoW.

Also, I am not only talking about Starcraft. I am talking about Gaming in General. Korea has sponsored Racing Games, FPS Games and Fighting Games too .. Again .. WHERE THE FUCK are you going to see this happening in another country?

Show me a regularly televised Esport from Sweden that is sponosred by a Major, Non-Gaming Corporation.


On September 02 2013 11:30 Xiphos wrote:
On September 02 2013 11:26 felisconcolori wrote:
On September 02 2013 11:11 Xiphos wrote:
On September 02 2013 11:05 felisconcolori wrote:
On September 02 2013 09:24 Xiphos wrote:
On September 02 2013 09:15 felisconcolori wrote:
Hold on there, Caladan. Let's give SC2 at least 10 years, like we did BroodWar, before drawing any conclusions that "we were right" about anything.


The problem (or should I say, a blessing) with BW was that in term of gameplay, everything remained much mystery until 2007, 2007. The micro potential, unit interaction, management skills, macro, multitask abilities were slowly shuffled out. And that's many of the mystique from fan's standpoint that make people think "Wow, I wonder what new tactical platform will arise next?" In SC2, since all of those concepts were developed pre-emptively, well, the game have already reached its maturation stage.


So, what you're saying is... Broodlord/Infestor at the end of WoL was something Blizzard knew, and had designed, and was fully realized throught the community before the game was released?

People are still discovering new ways to use units, and Blizzard is still patching those units - BroodWar was done and finished before it ever took off in popularity. SC2 as a game is still evolving and growing, and has another expansion to come. I think really that's it's premature to judge the game a failure, and you're really rocking those rose tinted glasses.



Those are not the CORE concept of an RTS but Micro, Unit interaction, managing economy, macro, multitasking are the the VITUAL crucial aspects of the genre. Broolord/Infestor is simply a unit combination.



The Core concepts of Brood War were similarly designed, planned, and implemented in their entirety at launch, with only a few patches. I don't see the differences you're talking about, unless you expected SC2 to be implemented using the same bugged, hacked engine that StarCraft was built on. Is it different? Yes. Does that mean you can't utilize the same programming holes and bugged interactions? Yep. Are there new ones? We'll find out. I'm not seeing the massive difference that makes BW an immediately superior and clearly better game. But that is a discussion outside the scope of the thread.

I will note that there is not another RTS currently released that is anywhere near SC2. The entire genre has shrunk.


Yeah those were not the core concepts. SC2 haven't introduced any new concepts beside the ones discovered in BW.

The shrinking of the genre part is completely extraneous to the subject we are trying to pertain.


Clearly this guy didn't play BW enough .. or Didn't even play BW at all.

The developers didn't Balance BW, the gamers and the organizers did.

So what you are saying is Esports begins and ends I Korea?


They started it. No doubt about it.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Prev 1 29 30 31 32 33 38 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #8
RotterdaM364
WardiTV314
IndyStarCraft 119
Rex112
TKL 77
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 364
IndyStarCraft 119
Rex 112
TKL 77
UpATreeSC 16
StarCraft: Brood War
firebathero 5153
Jaedong 708
actioN 479
Larva 422
Light 366
Soma 308
Mini 263
Last 218
PianO 200
EffOrt 196
[ Show more ]
Snow 189
ggaemo 121
Backho 109
ZerO 94
Rush 94
Mind 76
ToSsGirL 40
Bale 35
zelot 35
JYJ30
JulyZerg 20
Nal_rA 20
Icarus 16
Movie 15
Noble 15
HiyA 11
ajuk12(nOOB) 10
Terrorterran 1
Dota 2
XcaliburYe199
BananaSlamJamma130
Counter-Strike
olofmeister1863
x6flipin492
Super Smash Bros
Mew2King84
Westballz14
Heroes of the Storm
Trikslyr31
Other Games
singsing2421
B2W.Neo489
crisheroes299
Pyrionflax293
DeMusliM234
XaKoH 135
ToD103
ArmadaUGS60
NeuroSwarm51
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick449
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Stunt640
Other Games
• WagamamaTV116
Upcoming Events
OSC
2h 21m
Online Event
11h 21m
The PondCast
22h 21m
Map Test Tournament
23h 21m
Online Event
1d 11h
Wardi Open
1d 23h
Online Event
2 days
Online Event
2 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.