• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:29
CEST 14:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The future of the SC game model 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12210 users

Call to Action: August 19 Balance Testing - Page 33

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 31 32 33 34 35 38 Next All
Decendos
Profile Joined August 2011
Germany1341 Posts
August 23 2013 12:48 GMT
#641
On August 23 2013 21:25 Grumbels wrote:
Show nested quote +
On August 23 2013 19:20 BrassMonkey27 wrote:
On August 23 2013 11:14 Grumbels wrote:
On August 23 2013 10:44 ysnake wrote:
On August 23 2013 10:16 Grumbels wrote:
have ghosts be viable as a transition


Ghosts are anti-spell casters and Zerg doesn't use many spellcasters in lategame anymore, as they are no longer the core of the army. You can probably make a couple of Ghosts for those 4-5 Infestors, but that's about it. Or those 2-3 Vipers.

No one wants to see Brood Lord mass Snipe again.

I think it would be nice for a reworked snipe to have an anti-massive utility. I had an earlier suggestion to give snipe a 0.5s stun effect, but nobody seemed to like that. *shrug*


The problem with snipe in the first place was its ridiculous utility in countering zerg tier 3, aka massive units.

But it's okay for snipe to have some utility in countering zerg tier 3, isn't it? There clearly should be a middle ground between the current uselessness and the previous ridiculousness. And they can always slightly change the design of snipe so that it doesn't benefit from going pure ghost.

Keep in mind that qxc wrote a blog post about how snipe should not be set to 25 vs massive but rather to 35, just so it could keep some utility, and this idea was received very well. (link)


25 vs massive is enough imo. 35 means 1 ghost dealing 280dmg = 1 ghost > 1 BL (which are already in a very bad spot) + 2 ghosts > 1 ultra (and they are already softened up a lot by WMs). just make it 25 +25 vs non-massive is fine.
ETisME
Profile Blog Joined April 2011
12740 Posts
August 23 2013 14:07 GMT
#642
Ghost should be a late game addition unit, not a full transition unit like what it was when snipe was broken.
Since zerg aren't able to get to give so easily and infestor are not that mass able anymore but needed for ultra, ghost should make a return if necessary, sniping infestors of emp them will make ultras extremely vulnerable to kiting
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Elldar
Profile Joined July 2010
Sweden287 Posts
August 23 2013 16:51 GMT
#643
Overseer seem nice, I am uncertain that the "buffing" the upgrades for mech units the reasoning seem kind of flimsy. They are probably just trying that change to see what happends.

ps.

Roflol Ultras.
zJayy962
Profile Blog Joined April 2010
1363 Posts
August 23 2013 17:51 GMT
#644
It seems like Zerg are having tons of trouble surviving 2 base all ins vs protoss AND can't win vs protoss in late late game scenarios. Two very different problems Blizzard needs to consider looking into. I really don't know what tweaks would work to balance the game but I feel like a change to hydra/swarmhost or how Zerg gets to the midgame will help.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 23 2013 18:25 GMT
#645
On August 24 2013 02:51 zJayy962 wrote:
It seems like Zerg are having tons of trouble surviving 2 base all ins vs protoss AND can't win vs protoss in late late game scenarios. Two very different problems Blizzard needs to consider looking into. I really don't know what tweaks would work to balance the game but I feel like a change to hydra/swarmhost or how Zerg gets to the midgame will help.


What's your basis for this? I haven't seen or experienced either of these. Holding your third against a 2-base all in is the deciding moment of many games, and Zerg can certainly handle it.

Late late game Protoss can have some scary unit compositions, but Zerg has the tools to fight all of them.
aka Siyko
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
August 23 2013 21:19 GMT
#646
On August 24 2013 03:25 fdsdfg wrote:
Show nested quote +
On August 24 2013 02:51 zJayy962 wrote:
It seems like Zerg are having tons of trouble surviving 2 base all ins vs protoss AND can't win vs protoss in late late game scenarios. Two very different problems Blizzard needs to consider looking into. I really don't know what tweaks would work to balance the game but I feel like a change to hydra/swarmhost or how Zerg gets to the midgame will help.


What's your basis for this? I haven't seen or experienced either of these. Holding your third against a 2-base all in is the deciding moment of many games, and Zerg can certainly handle it.

Late late game Protoss can have some scary unit compositions, but Zerg has the tools to fight all of them.



I also find it hard to believe the original statement, coming from a Zerg player. If you scout an allin and prepare for it, the only thing left to do is get a good engagement and even if he breaks into your third and kills it, you're still way ahead in workers count. If you do not prepare for it, that's your own fault.

However, my subjective opinion is that I hate using Swarm Hosts, they are just crappy units for me to use as Zerg, they feel gimmicky, and at times, too strong against a Protoss who doesn't have 5+ Colossi. Quite frankly, they are the backbone of the Zerg army and without them, Zerg simply doesn't stand a chance against Protoss.
You are no longer automatically breathing and blinking.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 24 2013 19:58 GMT
#647
On August 24 2013 06:19 ysnake wrote:
Show nested quote +
On August 24 2013 03:25 fdsdfg wrote:
On August 24 2013 02:51 zJayy962 wrote:
It seems like Zerg are having tons of trouble surviving 2 base all ins vs protoss AND can't win vs protoss in late late game scenarios. Two very different problems Blizzard needs to consider looking into. I really don't know what tweaks would work to balance the game but I feel like a change to hydra/swarmhost or how Zerg gets to the midgame will help.


What's your basis for this? I haven't seen or experienced either of these. Holding your third against a 2-base all in is the deciding moment of many games, and Zerg can certainly handle it.

Late late game Protoss can have some scary unit compositions, but Zerg has the tools to fight all of them.



I also find it hard to believe the original statement, coming from a Zerg player. If you scout an allin and prepare for it, the only thing left to do is get a good engagement and even if he breaks into your third and kills it, you're still way ahead in workers count. If you do not prepare for it, that's your own fault.

However, my subjective opinion is that I hate using Swarm Hosts, they are just crappy units for me to use as Zerg, they feel gimmicky, and at times, too strong against a Protoss who doesn't have 5+ Colossi. Quite frankly, they are the backbone of the Zerg army and without them, Zerg simply doesn't stand a chance against Protoss.


The problem stems from the way Blizzard handles both races. Zerg is supposed to have these cheap, fast disposable units, but lacks a core unit to build an army around. I'm talking about a ranged unit that can force a fight through siege strength. Terran bio units meet this standard, as well as stalker, sentries, and colossi. The closest units Zerg has to this is the Hydralisk and Broodlord, both of which get slaughtered in a direct fight, and one of which isn't even available unit very late stages.

On the other hand, Protoss is a race with weak base stats on gateway units and OP higher tech options, this causes the odd situation where trading away the core of their army with any sort of relative exchange is a huge win, while losing even a handful of higher tech units can be game-ending.

Combining these two together: zerglings and roaches aren't even worth making past the 10 min mark or so, Protoss has no incentive to risk poking out of their base unless they're sure to win, and NOBODY wants to fight in the middle of the map. You end up with this truly stupid situation of ALL high tech units on both sides, as the only low tech units even viable at this point is Stalkers and Hydras, and losing 20-30 of those in a fight means you have to retreat and regroup because BOTH sides can reinforce literally by the dozens thanks to inject and warp gate.

I find the hatred that people have for the SH both understandable and audacious. On the one hand, its annoying to have an endless stream of free units marching into your natural all game long. On the other hand, with force field, colossi, and the ultra hard counters Protoss has available to every single Zerg unit, WTF else do they have available?
As it turns out, marines don't actually cost any money -Jinro
zJayy962
Profile Blog Joined April 2010
1363 Posts
August 24 2013 21:44 GMT
#648
On August 24 2013 03:25 fdsdfg wrote:
Show nested quote +
On August 24 2013 02:51 zJayy962 wrote:
It seems like Zerg are having tons of trouble surviving 2 base all ins vs protoss AND can't win vs protoss in late late game scenarios. Two very different problems Blizzard needs to consider looking into. I really don't know what tweaks would work to balance the game but I feel like a change to hydra/swarmhost or how Zerg gets to the midgame will help.


What's your basis for this? I haven't seen or experienced either of these. Holding your third against a 2-base all in is the deciding moment of many games, and Zerg can certainly handle it.

Late late game Protoss can have some scary unit compositions, but Zerg has the tools to fight all of them.


Mainly based off of Korean ZvP over the last 2 months.
SlammerSC2
Profile Joined April 2013
77 Posts
August 25 2013 15:16 GMT
#649
Blizzard pls nerf Widowmine so we can have a balanced TvZ again
EiBmoZ
Profile Joined January 2011
Canada235 Posts
August 25 2013 15:20 GMT
#650
based on the WCS finals i just watched, i think blizzard should rethink giving terran an zerg buffs..
Arco
Profile Joined September 2009
United States2090 Posts
August 25 2013 15:25 GMT
#651
Make Infestors useful again in a non gimmicky unbalanced way like in WoL so Zerg can actually get up to Tier 3 in ZvT. Then maybe we can see if we need to buff the Ultralisk or not.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 25 2013 15:30 GMT
#652
On a slightly different note. When will new ladder season start (EU). Midnight CEST or will it be at some point monday
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 25 2013 15:32 GMT
#653
it's a sad day for protoss when they base our success off rain and proleague. 1 solid player and a league MOST SUITED TO GIMMICKY ONE TIME BUILDS does not a race make.

and yes as everyone pointed out protoss dependence on high tech makes them a volatile race that can't really be fixed and it's sad. Zealots and dragoons in BW were a lot manlier, stalkers are a god damn joke past 10 mins.

I come in for the scraps
DusTerr
Profile Blog Joined January 2011
2520 Posts
August 25 2013 18:13 GMT
#654
On August 26 2013 00:16 SlammerSC2 wrote:
Blizzard pls nerf Widowmine so we can have a balanced TvZ again

suggestions?

longer build time?
change tech requirements?
increase cost?
decrease damage?
decrease splash radius?
decrease splash damage?
increase cooldown?

and how do you think that will affect the matchup in a more balanced way?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2013 18:14 GMT
#655
On August 26 2013 00:32 VayneAuthority wrote:
it's a sad day for protoss when they base our success off rain and proleague. 1 solid player and a league MOST SUITED TO GIMMICKY ONE TIME BUILDS does not a race make.

and yes as everyone pointed out protoss dependence on high tech makes them a volatile race that can't really be fixed and it's sad. Zealots and dragoons in BW were a lot manlier, stalkers are a god damn joke past 10 mins.



Protoss has wcs eu/na and I want to say another tournament. It's not like your race is doing awful right now.
When I think of something else, something will go here
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
August 25 2013 18:50 GMT
#656
On August 26 2013 03:13 DusTerr wrote:
Show nested quote +
On August 26 2013 00:16 SlammerSC2 wrote:
Blizzard pls nerf Widowmine so we can have a balanced TvZ again

suggestions?

longer build time?
change tech requirements?
increase cost?
decrease damage?
decrease splash radius?
decrease splash damage?
increase cooldown?

and how do you think that will affect the matchup in a more balanced way?


- Longer build time would mean that you want to nerf timings or re-maxing. Since timings are not he problem nor is the reactor production of them.
- Rushes are not the problem
- Would need to drastically increase it.
- No.
- Remove it.
- Remove it.
- No.

Problem with widow mines is that Terran is dictating where the Zerg will engage, as we saw today, Terran slowly pushes towards their goal of killing off an expansion and Widow Mines dictate that. Whoever states Widow Mines require a lot of micro, they require as much micro as pressing your Siege Mode hotkey on your Siege Tanks. One widow mine can take out a whole pack of main core of the Zerg army, which is Zerglings or Banelings. Roach/Hydra is really having a hard time against 3/3 Terran, and you cannot possibly survive out of it, nor can you "nicely" switch to Ultras because you are missing the upgrades (unless you go triple evo chamber, which I do not see working as Terran starves out the Zerg on gas). It's how cost-efficient it is, and Terran already has the most cost-efficient unit at disposal, and as we see, they just mass them.

Quite frankly, it was not fun for me to watch Terran slowly drilling away the Zerg every game. Maybe it's the problem with the current meta and how pros played it out with their muta/ling/bling style, but they either finished the game with critical number of Mutas or they lost while stuck in Lair tech. Maybe Zerg should stay a bit more on 2 bases and apply pressure via Roaches or something.

Oh well.
You are no longer automatically breathing and blinking.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 25 2013 19:30 GMT
#657
I don't know why you matched build time with timing attacks, if a unit has a higher build time generally you'll have fewer of them at any given point and while they will still be equally powerful they can't have as much effect on the match-up anymore due to their lower numbers. It's the same thing as changing resource cost which also means you'll have less stuff.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
August 25 2013 19:40 GMT
#658
Make Siege Tanks more relevant and give WM a SLIGHT nerf.
Seed's # 1 fan!!! #ForVengeance
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 25 2013 19:41 GMT
#659
Let's face it, TvZ is slanted in Terran's favor atm. Even DK saw this and honestly just an overseer buff isn't going to cut it. However it's interesting because the decision to buff the Overseer is basically admitting that its Terran's cloaked units which are the problem, ie its the widow mines that are the problem.

If T & Z both don't make mistakes during the game, the T comes out ahead simply because of how incredibly cost-efficient bio/mine is compared to Marine/Tank.

In the Marine/Tank composition, Siege Tanks couldn't shoot at Mutalisks, so Mutalisks were a key unit in TvZ mid-game. Their role was to harass Terran's base, force Turrets, pick off valuable gas units such as Medivacs and Tanks and defend against drops. If the Medivac and Siege Tank numbers were lowered enough, then Marines were rendered inefficient against Ling/Bane. That's why Mutal/Ling/Bling was one of the go-to compositions in mid-game WoL TvZ (at least before Queen buff and then infestors).

Fast-forward to Hots. Mines are insanely cheap, can be mass-produced, are expendable and they take out Mutalisk, which is why bio/mine is stronger than Marine/Tank ever was. Bio/Mine effectively shuts down mutalisks. Mines are expendable so while killing them is nice it doesn't mean that Terran will get behind because of it (unlike Tanks in Marine/Tank). Mines are also cloaked and can bring an entire mutalisk cloud into the orange with a single hit. This means that proper mine and turret placement almost completely nullifies Mutalisk harass, even though Mutalisks are now faster and can regenerate health. This means that now Mutalisks are only have two "jobs" which is picking off medivacs and defending against drops. Zerg players also can't afford to not make Mutalisks in favor of something else otherwise drops can become very, very dangerous. Even now, Mutalisks have a hard time actually picking off Medivacs since Medivacs are always close to Marines and there's always the possibility of a hidden mine somewhere so it becomes pretty difficult for Zerg to kill of key units in the mid-game. Those key units are Medivacs, Marines and Mines being so incredibly expendable.

The only way to remain cost-efficient against Terran as Zerg is to be on 4 saturated bases to Terran's 3. That's when it becomes possible to have enough gas income to get enough banelings to fight evenly... to an extent. It's incredibly difficult to fight efficiently against bio/mine with muta/ling/bane. If Zerg loses their 4th it's over, so an intelligent Terran will push towards the Zerg's 4th so as to shut it down. If they can do that, then Zerg can't afford banelings to fight evenly and they can't afford to tech to Hive for the 3-3 tech, which leads me to my next point.

Terran has easier access to 3-3 compared to Zerg. Once Terran has finished 2-2 they can immediately start 3-3. Zerg simply can't do that. They have to make sure they have both an infestation pit and a hive finished before they can start 3-3. That's the equivalent of a 250 gas and 150 second upgrade to be allowed to start 3-3.


This is why TvZ is Terran favored at the moment. I think that even if the Overseer buff isn't necessarily stupid, it might be a better idea to do two things: Give Zerg quicker access to 3-3. Perhaps make 3-3 available with infestation pit, or perhaps nothing at all. Banelings should also be more efficient. I can't give precise numbers, but I would say that only 1 out of 3 banelings ever actually connects in professional TvZ.
maru lover forever
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2013-08-25 19:57:50
August 25 2013 19:57 GMT
#660
The big issue I have with complaining about balance in ZvT is no zerg tries anything but Ling/Bling/Muta despite it being proven before that Roach/Hydra is actually really good against mine compositions. It strikes me that the issue isn't widowmines, it's that maybe hydras could do with a +bio buff or something to make them better against marines (which they should be) either that or zergs should stop trying to trade evenly all the time with ling/bling/muta and actually crush the force with roach/hydra as is already..
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 31 32 33 34 35 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech181
MindelVK 37
StarCraft: Brood War
Britney 44531
Calm 11723
Mini 1296
Jaedong 753
EffOrt 476
Soma 379
BeSt 289
Light 235
Last 206
Hyun 182
[ Show more ]
Mong 176
ggaemo 110
Zeus 98
JYJ 75
Rush 74
Pusan 58
Sea.KH 40
Hm[arnc] 24
GoRush 24
sorry 20
zelot 19
Sacsri 16
ajuk12(nOOB) 14
Noble 11
Terrorterran 9
Purpose 9
Dota 2
Gorgc4861
XaKoH 477
XcaliburYe272
Counter-Strike
pashabiceps1180
Super Smash Bros
Mew2King99
Heroes of the Storm
Khaldor273
Other Games
B2W.Neo1450
Hui .287
crisheroes283
Organizations
Dota 2
PGL Dota 2 - Main Stream8375
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 44
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 901
League of Legends
• Lourlo781
Upcoming Events
BSL22 NKC (BSL vs China)
1h 31m
Mihu vs TBD
Online Event
2h 31m
RSL Revival
13h 31m
WardiTV Weekly
22h 31m
RSL Revival
1d 21h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.