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Questions to Blizzard - Page 4

Forum Index > SC2 General
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CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
August 09 2013 11:13 GMT
#61
now its every 3/4 cheater on ladder in master with F2P will be every second so i think there is others ways to improve still.....
for casual player game become boring and watchable only in top top top tier players..... and terran after nerfs are like, u can be better in everything and u lose cause better pallete of units from zerg,protoss.....
Czech Terran(Hots) player
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 11:14 GMT
#62
On August 09 2013 20:11 Big J wrote:
Show nested quote +
On August 09 2013 20:09 Plansix wrote:
Why do we always have these threads where we try to figure out why people like to play other games? And why does it always come down to chat channels, like they would "save" SC2?


how can't you see that little kids raging against each other in the 60seconds before the matchmaking has found a new game for them does not save SC2?

I think people should be forced to whine at least once after everygame to be allowed to start a new one! That would improve our community so much.

I've been so wrong up to this point. So wrong. Clearly we shouldn't all just play and enjoy that game. Maybe if we spent more time having fun and playing SC2 and less time bitching LoL and Dota 2 being good games, we would be happier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2013-08-09 11:18:27
August 09 2013 11:14 GMT
#63
It echoes what many who have already quit SC2 said : Blizzard does not care since they teamed up with Activision. Bobby Kotick cares about one thing: Money. All of the problems that the game has right now (including WCS) stems from this.

Blizzard can simply not compete with the giant communities of Dota 2 and LoL. It's less about the game and much more about the company practice. Riot and Valve take way better care of the community, voices get heard, the games get regular updates that reflect the views of everyone, not just a small in-house design team ran by David Kim.

If I'm being honest, I never enjoyed SC2 a fraction of what I enjoyed about BW, but there is no use crying over it since both games are pretty much dead - MLG dropping SC2 is one more hefty nail in the coffin (despite what some of the desperate pros are saying.) Gaming and esports moves along quickly. New games and new technology means things get old really fast, and since Blizzard are notoriously slow for fixing issues like balance, people get tired even faster. That is why so many players quit. I have not played a single game of SC2 since picking up Dota2 beta account last year. It's just more fun, I can play with friends, and the constant updates and novelties upheld by Valve makes SC2 look laughable.

Then lastly it's the game design. SC2 has some absolutely horrible design, the Swarm Host being the biggest example... It's just a horrible unit, it has no real utility in the game and yet they leave it as it is.

This of course is all my opinion, so take with a grain of salt. But I really can't see SC2 surviving, mostly because of Activision Blizzard.
makatk
Profile Joined January 2013
3 Posts
August 09 2013 11:15 GMT
#64
we have a bigger problem than blizzard support or mlg support to the scene , imo 2 years after LOTV the numbers will shrink even more .
the main problem with sc2 is game design , to me its just inferior to bw in terms of spectating and entertainment , go look at the crowds in 2009-2010 osl or pro-league , in sc2 there is no chance to comeback , or at least its very slim , in bw supply didn't matter that much , it was much easier to def and stabilize than to attack head on .
there is a reason why the numbers are not there anymore , ppl got sick of watching the game , its not tense matches all the way through the last min , its not big multiple battles that covers 5 screens at the same time , if ppl find enjoyment in the matches they will come back to watch more .
give us BW hd for the multiplayer, and let blizz sell campaign dlc and some skins and custom games on the client.
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 09 2013 11:16 GMT
#65
the 5. one was simply unnecessary and stupid
that was a simple complaint about balance and you can t deny that terrans are doing rather well at the moment
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
August 09 2013 11:17 GMT
#66
On August 09 2013 18:34 Strelok wrote:
+ Show Spoiler +
1. Do you like how Starcraft develops? What do you plan to do to remain on level with such games as Dota, World of Tanks and LoL?

2. How WCS develops SCII scene? What will you say if WCS will be having top-8 each region as koreans? How will it help to develop young talents all over the world? How in general the participation of korean players who live and practise in Korea and then come to Europe and NA for 1-2 days for playing WCS and taking money away to Korea "develops" European and NA scene of Starcraft II?

3. In continuation to previous questions. Don't you fear that WCS will simply kill small(medium) online/lan events, because noone takes care of them, since WCS is always on a screens? And if it will be happening like that, how young potential stars can develop? There won't be small cups and big cups are taken by koreans in all 3 regions? Who will invest money in youngsters then?

4. Which are your nearest plans regarding battle.net upgrades? Why during all that time you still didn't make channels, like in SC:BW, where people from 1 region appear in a channel and can easily discuss stuff with friends? Don't you feel like every person feels "forever alone" in SC2? Why person can't race pick against every race, because it doesn't like, for example, mirrors?

5. What do you think about situation, in which terran as race almost disappeared from GML league in EU and NA servers? (47 from 200 in NA, 49 from 180 in Europe). Not so long ago you said that "Protosses simply lack of good players". So what happened to terrans then?



Even if Blizz would answer you wouldn't get real "answers" just some PR shit. I will tell you what would Blizzard say.


1. We don't feel like as a company that games such as League of Legends or Dota2 and World of Tanks are a 'threat' to us. These games are completely different from our own, so we can't compare them, apples and oranges. Starcraft has a healthy scene and we have been doing everything since the very early stages of development to please the fans. So in a summary, Starcraft is great and the other games has nothing to do with us.

2. This matter has been discussed in our WCS team many times, we feel like that this is the nature of competition. The one better, stronger has to win and this is what we are trying to achieve. We would get the same amount of negative criticism if we would try to restrict Korean players. Probably not from the western scene rather the Korean.

3. We have discussed this matter. As of right now we can't share anything of our ideas with the community but expect answers in about 10-20 years, definitely soonTM.

4. Throughout the development of SC2 we've been making a lot of alterations to B.net and we will continue to do so. Expect features in Legacy of the Void.

5. Hello guys! I'm David Kim I wanted to personally answer this question as I'm the one who has created this beautifully balanced game all by myself. This is something we are monitoring and there could be patches in the future but we are uncertain right now. We will try to make alterations to bunker build because we feel like this is the biggest issue but other than that we feel like that in the highest level of competition (e.g. GM and Master league) the winrates for each race are 50-50% and this is not because of our Match Making system.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2013-08-09 11:21:46
August 09 2013 11:17 GMT
#67
lol I wake up to doom sayers all over both reddit and TL.

You guys realize that while SC2 optimism was all time high (probably before LoL came in to take the #1 esports popularity title), having 45k or whatever on a random middle-of-the-week-day for a Ro16 in SC2 was absolutely unheard of. You remember the Dreamhack with the MC-Whitera final? It had what, 60k-ish viewers? The year after with the highly famous Thorzain win over Polt? Maybe 70-75k or so? Hell even DH Bucharest last year which Nerchio won had a very lackluster like 40k (?) or so viewers. When the extremely hyped NASL season 1 came around? 15k-ish on a normal day maybe? Only to fall down to 5-10k or maybe even below 5k as hype dropped off following seasons.

Now we're getting 45k on a freaking random Ro16 at a bad time, DH events pull 100k+ the final day. So does WCS EU and say what you want about WCS AM but its way higher than what you'd get on any random NA tourny run on normal week days one or two years ago.

On August 09 2013 18:34 Strelok wrote:
SCII becoming less popular...


Yea, right.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 09 2013 11:18 GMT
#68
On August 09 2013 20:14 malaan wrote:
It echoes what many who have already quit SC2 said : Blizzard does not care since they teamed up with Activision. Bobby Kotick cares about one thing: Money. All of the problems that the game has right now (including WCS) stems from this.

Blizzard can simply not compete with the giant communities of Dota 2 and LoL. It's less about the game and much more about the company practice. Riot and Valve take way better care of the community, voices get heard, the games get regular updates that reflect the views of everyone, not just a small in-house design team ran by David Kim.

If I'm being honest, I never enjoyed SC2 a fraction of what I enjoyed about BW, but there is no use crying over it since both games are pretty much dead - MLG dropping SC2 is one more hefty nail in the coffin (despite what some of the desperate pros are saying.) Gaming and esports moves along quickly. New games and new technology means things get old really fast, and since Blizzard are notoriously slow for fixing issues like balance, people get tired even faster. That is why so many players quit. I have not played a single game of SC2 since picking up Dota2 beta account last year. It's just more fun, I can play with friends, and the constant updates and novelties upheld by Valve makes SC2 look laughable.

This of course is all my opinion, so take with a grain of salt. But I really can't see SC2 surviving, mostly because of Activision Blizzard.

Or it is because RTS games are just not popular.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 11:19 GMT
#69
On August 09 2013 20:18 TheRabidDeer wrote:
Show nested quote +
On August 09 2013 20:14 malaan wrote:
It echoes what many who have already quit SC2 said : Blizzard does not care since they teamed up with Activision. Bobby Kotick cares about one thing: Money. All of the problems that the game has right now (including WCS) stems from this.

Blizzard can simply not compete with the giant communities of Dota 2 and LoL. It's less about the game and much more about the company practice. Riot and Valve take way better care of the community, voices get heard, the games get regular updates that reflect the views of everyone, not just a small in-house design team ran by David Kim.

If I'm being honest, I never enjoyed SC2 a fraction of what I enjoyed about BW, but there is no use crying over it since both games are pretty much dead - MLG dropping SC2 is one more hefty nail in the coffin (despite what some of the desperate pros are saying.) Gaming and esports moves along quickly. New games and new technology means things get old really fast, and since Blizzard are notoriously slow for fixing issues like balance, people get tired even faster. That is why so many players quit. I have not played a single game of SC2 since picking up Dota2 beta account last year. It's just more fun, I can play with friends, and the constant updates and novelties upheld by Valve makes SC2 look laughable.

This of course is all my opinion, so take with a grain of salt. But I really can't see SC2 surviving, mostly because of Activision Blizzard.

Or it is because RTS games are just not popular.

This is fact and most people who buy them do not play multi-player.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-08-09 11:20:05
August 09 2013 11:19 GMT
#70
On August 09 2013 20:05 DrPandaPhD wrote:
Show nested quote +
On August 09 2013 19:42 Snowbear wrote:
SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players.

Or they are just more fun to play? Ever thought of that possibility?


Fun? All my friends who play LoL complain about their teammates being dicks, ruining 50% of their games. Then there is also always the same shit: creepkilling --> small fights --> dragon --> big fights untill game over. I played LoL for more than a month, because I wanted to like, since everyone plays it. After a month I was just sick of it. SC2 on the other hand, I can play for 10 hours every day, and I'm still not tired of it. But okay, that's personal taste ofcourse.

It's just sad to see the RTS genre slowly dying (if you don't count moba as rts ofc).
papaz
Profile Joined December 2009
Sweden4149 Posts
August 09 2013 11:20 GMT
#71
On August 09 2013 19:04 BillGates wrote:
Blizzard are too brazen, too bravado and they have this delusion that they are still the best and screw everybody, they don't know shit.

They've forgotten that they need to compete and compete against better companies these days like Valve and Riot and others, they still think this is 10 years ago where absolutely everyone adored Blizzard, but they are not, with the pay to play WOW, with no LAN for SC2, with the restricted regions for SC2 for so long, with the always online requirement for Diablo 3, with the terrible story telling in their new games, to some of the voice acting decisions like to change Kerrigan's original voice actor, to not listening to the fans, they are very much disliked.

They are so out of reality, they are so out of touch and unless they wake up and realize what a bunch of pricks they've become, its going to go downhill for them.

I mean the community can always change games, can always come up with better games than Blizzard like it did with Dota and like it did with tower defenses and other types of maps.


Couldn't have said it better.

Although with the launch of HoTS at least the SC2 has been a lot better. They are more open than ever and David Kim and Dustin Browder posts even on EU forums which usually don't see any blue attention. Regardless of "we always read all forums" it's important to show that you are there which I think is improving.

But Blizzard as a company needs to get in competition mode again. No longer are they the king of the hill in game development. They have a fair amount of competitiors out there doing even better in some areas (I'm looking at the OP Dota2 Client created by Valve).

And now MLG is cutting SC2.

Well, that's a gg for ya Blizzard.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
August 09 2013 11:20 GMT
#72
On August 09 2013 18:58 mantequilla wrote:
Well, I've started learning Dota


Me too, it's pretty good game after a few time.

Though it's sad, since I started with Starcraft and I want to continue playing it, but for some reasons (Swarm hosts, Broodlords, Colossus, Tempests, for example) I just don't feel really like playing it.
"Having your own haters means you are famous"
Big J
Profile Joined March 2011
Austria16289 Posts
August 09 2013 11:20 GMT
#73
On August 09 2013 20:19 Snowbear wrote:
Show nested quote +
On August 09 2013 20:05 DrPandaPhD wrote:
On August 09 2013 19:42 Snowbear wrote:
SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players.

Or they are just more fun to play? Ever thought of that possibility?


Fun? All my friends who play LoL complain about their teammates being dicks, ruining 50% of their games. Then there is also always the same shit: creepkilling --> small fights --> dragon --> big fights untill game over. I played LoL for more than a month, because I wanted to like, since everyone plays it. After a month I was just sick of it. SC2 on the other hand, I can play for 10 hours every day, and I'm still not tired of it. But okay, that's personal taste ofcourse.

It's just sad to see the RTS genre slowly dying (if you don't count moba as rts ofc).


Commandandconquer f2p will save it. I'm sure. EA has always done what Blizzard couldn't!
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 09 2013 11:21 GMT
#74
On August 09 2013 20:01 macncheezeplz wrote:
Ah, I'm glad someone is striking at the heart of the issue instead of blaming production quality, other business, etc. After watching Starcraft 2 for 3 years, I started to realize how just how much this community is held back by the quality of the game. Sadly the only one that can make a difference is Blizzard, and I find it highly unlikely that will ever happen. They have one more shot with legacy of the void before Esports hangs on the hinges of Moba's. ...which is incredibly unfortunate.

Agreed.

But I dont think current development team is anywhere near able to fix the game. Its almost like Blizzard made an effort to sabotage this game from the beggining with their unexplainable decisions: no chat channels, no clan support, no lan support, custom games implementation. And on top of that if i remember correctly there was even auto micro early in the development which alone shows you of the incompetence of Browder team.
sorry for dem one liners
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 09 2013 11:21 GMT
#75
On August 09 2013 20:17 Kreb wrote:
lol I wake up to doom sayers all over both reddit and TL.

You guys realize that while SC2 optimism was all time high (probably before LoL came in to take the #1 esports popularity title), having 45k or whatever on a random middle-of-the-week-day for a Ro16 in SC2 was absolutely unheard of. You remember the Dreamhack with the MC-Whitera final? It had what, 60k-ish viewers? The year after with the highly famous Thorzain win over Polt? Maybe 70-75k or so? Hell even DH Bucharest last year which Nerchio won had a very lackluster like 40k (?) or so viewers. When the extremely hyped NASL season 1 came around? 15k-ish on a normal day maybe? Only to fall down to 5-10k or maybe even below 5k as hype dropped off following seasons.

Now we're getting 45k on a freaking random Ro16 at a bad time, DH events pull 100k+ the final day. So does WCS EU and say what you want about WCS AM but its way higher than what you'd get on any random NA tourny run on normal week days.

Show nested quote +
On August 09 2013 18:34 Strelok wrote:
SCII becoming less popular...


Yea, right.

Pretty much this.

It isnt becoming less popular, it is just that other games have become MORE popular.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 11:21 GMT
#76
On August 09 2013 20:04 Big J wrote:
Show nested quote +
On August 09 2013 19:59 Snowbear wrote:
On August 09 2013 19:54 Gonzo103 wrote:
On August 09 2013 19:42 Snowbear wrote:
SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players.


as stated in the MLG thread by many's already ... the 4.) problem is that Sc2 is not that good of an spectator sport!


You kidding right? SC2 is perfect as a spectator sport. It's amazing to see the top sc2 players play. Watching good micro, multitasking, sick strategies etc...

On the other hand LoL is boring as fuck to spectate: first you see some laning, then you see some teamfights where you think "wtf is happening", then the teamfight is over.

SC2 > LoL as spectator sport IMO.


SC2 is hard to understand if you are not playing/watching it. LoL too, but more people play LoL.
I don't think either of them is a good spectator sport compared to the simiplicity of watching football. They won't ever exceed their player base in terms of viewer numbers.


Football (American and otherwise) are easy to understand because even if you don't know the rules you can see the skill.

"Runs fast"
"Catches ball"
"Good aim"
Etc....

Those are invisible on a PC game.

Show someone in any century a video of a soccer player running his ass off and the guy will be impressed because running is hard no matter what century you come from. Show a guy from 1706 a video of LoL or SC2 and he will think the colours look pretty.

You need to appreciate gaming as a skill to enjoy an esport. You need to see being active as a skill to enjoy real sports.
Hark, what baseball through yonder window breaks?
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2013-08-09 11:23:17
August 09 2013 11:22 GMT
#77
On August 09 2013 20:17 Kreb wrote:
lol I wake up to doom sayers all over both reddit and TL.

You guys realize that while SC2 optimism was all time high (probably before LoL came in to take the #1 esports popularity title), having 45k or whatever on a random middle-of-the-week-day for a Ro16 in SC2 was absolutely unheard of. You remember the Dreamhack with the MC-Whitera final? It had what, 60k-ish viewers? The year after with the highly famous Thorzain win over Polt? Maybe 70-75k or so? Hell even DH Bucharest last year which Nerchio won had a very lackluster like 40k (?) or so viewers. When the extremely hyped NASL season 1 came around? 15k-ish on a normal day maybe? Only to fall down to 5-10k or maybe even below 5k as hype dropped off following seasons.

Now we're getting 45k on a freaking random Ro16 at a bad time, DH events pull 100k+ the final day. So does WCS EU and say what you want about WCS AM but its way higher than what you'd get on any random NA tourny run on normal week days.

Show nested quote +
On August 09 2013 18:34 Strelok wrote:
SCII becoming less popular...


Yea, right.


With this attitude you are complete ruining the usual doomsday-mood. Don't listen to him the game is dead and in short time TL will be bought by amazon and selling books.

On a more serious note: I think it's very bad that Blizzard refuses to engage more with the progamers.

Penev
Profile Joined October 2012
28475 Posts
Last Edited: 2013-08-09 11:36:46
August 09 2013 11:22 GMT
#78
On August 09 2013 18:50 Strelok wrote:
Show nested quote +
On August 09 2013 18:44 theking1 wrote:

2.regarding the wcs you are right but there will always be a vocal minority who says they want koreans and accuse you of racism otherwise.


In the majority of football leagues (i don't know about other games) there is a rule, that team has to have players from the country it plays in. For example in Ukraine, from 11 players - 4 have to be ukrainians. In Italy, Spain - only several players can be non-EU, in England you can receive permit for work, only if you got big percentage of games for your national football team, e.t.c. So you can play, if you for example korean, but slots are limited.

True, but you can't do something like that specifically for "Korean" players, only for players from "outside the region". That would really suck for Chinese and SEA players. So if you'd do that you either have to give everyone their own region or make the rule so that it only restricts the amount of players who have their own region. This would still suck for players like Snute and Demuslim so yeah. Having all the matches played offline is another thing you can do but then you'll need the extra Chinese/ SEA region for sure. What about raising the price pool for the Korean region?
I agree that something has to change, mostly for WCS America because the current situation over there really isn't healthy.

Edit: That said, I agree with the post above me in the sense that EU viewing numbers are very decent to say the least, It really is specifically the American region that is in trouble. But lets be honest here; If something was done to improve the interwebs connection between Korea and Europe I don't think that Europe will hold.
I Protoss winner, could it be?
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
August 09 2013 11:25 GMT
#79
On August 09 2013 19:57 TheRabidDeer wrote:
Show nested quote +
On August 09 2013 19:54 Gonzo103 wrote:
On August 09 2013 19:42 Snowbear wrote:
SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players.


as stated in the MLG thread by many's already ... the 4.) problem is that Sc2 is not that good of an spectator sport!

I find it more spectator friendly than dota2/LoL. I dont know/understand the mechanics of 100+ heroes. I understand the draft is important, but I dont understand the choices or possibilities. When a fight happens, I see healthbars go down and good teamwork but I dont understand any of it.


That's because you've played sc2 but haven't played lol/dota!
The actual problem in my eyes, is that dota/lol is easier to get into, and thus get invested and wanting to watch the pros.
sc2 is hard. I don't think that's a bad thing but it makes for a smaller community.

What sc2 DOES have going for it though is that when you stop playing sc2, watching it can still be enjoyable.
I found that when I stopped playing dota2 I wasn't interested in watching it anymore, same with lol. But sc2 I still enjoy watching even though I don't play it much anymore.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Tobblish
Profile Joined August 2011
Sweden6404 Posts
August 09 2013 11:25 GMT
#80
On August 09 2013 20:21 NukeD wrote:
Show nested quote +
On August 09 2013 20:01 macncheezeplz wrote:
Ah, I'm glad someone is striking at the heart of the issue instead of blaming production quality, other business, etc. After watching Starcraft 2 for 3 years, I started to realize how just how much this community is held back by the quality of the game. Sadly the only one that can make a difference is Blizzard, and I find it highly unlikely that will ever happen. They have one more shot with legacy of the void before Esports hangs on the hinges of Moba's. ...which is incredibly unfortunate.

Agreed.

But I dont think current development team is anywhere near able to fix the game. Its almost like Blizzard made an effort to sabotage this game from the beggining with their unexplainable decisions: no chat channels, no clan support, no lan support, custom games implementation. And on top of that if i remember correctly there was even auto micro early in the development which alone shows you of the incompetence of Browder team.


It's "sabotaged" because if it was perfect from the get go no one would buy the expansion packs.
The curse is real
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