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Questions to Blizzard - Page 6

Forum Index > SC2 General
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Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-08-09 11:46:42
August 09 2013 11:46 GMT
#101
I would agree if it wasn't for the final question which kinds of decredibilize the whole letter. Remove that part and you'll get more support. It can seem as all the previous questions are here to legitimate the final "whine".
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 11:47 GMT
#102
On August 09 2013 20:40 sabas123 wrote:
Show nested quote +
On August 09 2013 20:36 Thieving Magpie wrote:
On August 09 2013 20:31 Atlasy wrote:
On August 09 2013 20:26 squanzo wrote:
Enough already.

SC2 is one of the hardest games ever made. That's why it's not popular.

Can we move on?



Ohhh.... fuck you. Do you even hear yourelf? BW is much-much more mechanically demanding than SC2 ever was and will be (It's a fact TL don't ban me). BW was insanely popular in Korea (very hard game) and now everyone is a LoL fan, which is depending on TL's opinion an easy game. So please at least think before you'd write such a non-sense.


How popular was BW outside of Korea?

Was it in bars?
Did it pack stages?
45k-60k viewers 12 hours a day?
How was the foreign scene?

Did BW foreigners make more money?
Did BW foreigners have better standard of living?

How popular was it outside of forums like TL?

Was day9 also on Forbes magazine?
Was there a BW caster on FHM?

How popular was it?

why is this relevant at all? he was pointing out the argument of X game is the hardest thus will never die is invalid.


I thought he was saying that BW was popular in Korea and was harder than sc2 and hence you can't make the argument that difficulty of the product correlates with its popularity.

If I misread I'm sorry.
Hark, what baseball through yonder window breaks?
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 09 2013 11:52 GMT
#103
On August 09 2013 20:31 Atlasy wrote:
Show nested quote +
On August 09 2013 20:26 squanzo wrote:
Enough already.

SC2 is one of the hardest games ever made. That's why it's not popular.

Can we move on?



Ohhh.... fuck you. Do you even hear yourelf? BW is much-much more mechanically demanding than SC2 ever was and will be (It's a fact TL don't ban me). BW was insanely popular in Korea (very hard game) and now everyone is a LoL fan, which is depending on TL's opinion an easy game. So please at least think before you'd write such a non-sense.

User was temp banned for this post.

He said "one of the hardest" not "the hardest"
Moderatorlickypiddy
MassacrisM
Profile Joined November 2010
United Kingdom149 Posts
August 09 2013 11:56 GMT
#104
I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis.

The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..).



" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 09 2013 11:57 GMT
#105
On August 09 2013 20:56 MassacrisM wrote:
I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis.

The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..).





I sure hope LoL focuses A LOT more on teamplay since you play Sc2 alone...
ESPORTS ILLUMINATI
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
August 09 2013 12:03 GMT
#106
Usually people who make these threads gets banned and thread closed.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
MassacrisM
Profile Joined November 2010
United Kingdom149 Posts
August 09 2013 12:04 GMT
#107
I sure hope LoL focuses A LOT more on teamplay since you play Sc2 alone


This as in no matter how good you are as 1, you can't really carry if your teammates are terrible/trolls. What you need to do is ping objectives, tell them what to do and such. It's more 'leadership' kinda thing rather than teamplay.
" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 12:06 GMT
#108
On August 09 2013 20:56 MassacrisM wrote:
I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis.

The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..).





LoL and Dota are huge *exactly* because they're mechanically easier to play.

If LoL was as mechanically demanding as SC2/BW it would not be as big as it is today.

They're both strategically difficult at a high enough level. But you're allowed to be mechanically lazy in. mOBA game and still win by being carried by the other 4 players but you can't be mechanically lazy in an RTS.
Hark, what baseball through yonder window breaks?
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
August 09 2013 12:07 GMT
#109
On August 09 2013 20:34 TheRabidDeer wrote:
Show nested quote +
On August 09 2013 20:32 Thieving Magpie wrote:
On August 09 2013 20:25 Clarity_nl wrote:
On August 09 2013 19:57 TheRabidDeer wrote:
On August 09 2013 19:54 Gonzo103 wrote:
On August 09 2013 19:42 Snowbear wrote:
SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players.


as stated in the MLG thread by many's already ... the 4.) problem is that Sc2 is not that good of an spectator sport!

I find it more spectator friendly than dota2/LoL. I dont know/understand the mechanics of 100+ heroes. I understand the draft is important, but I dont understand the choices or possibilities. When a fight happens, I see healthbars go down and good teamwork but I dont understand any of it.


That's because you've played sc2 but haven't played lol/dota!
The actual problem in my eyes, is that dota/lol is easier to get into, and thus get invested and wanting to watch the pros.
sc2 is hard. I don't think that's a bad thing but it makes for a smaller community.

What sc2 DOES have going for it though is that when you stop playing sc2, watching it can still be enjoyable.
I found that when I stopped playing dota2 I wasn't interested in watching it anymore, same with lol. But sc2 I still enjoy watching even though I don't play it much anymore.


Dota and LoL are "easier to get into" because of parsed responsibility. You can say "I will only lean to center lane so when we lose top or bottom then it's not my fault" or you can jungle and gank all game getting the most kills on your team, but since you didn't support anyone when doing it your team loses and you think it's others fault"

RTS doesn't allow you to tunnel vision. Either you learn the total aspect of the game (early mid And late) or you die to "random stuff you never see"

It's daunting to most people having that kind of responsibility.

This is also true, but it also led to the worst community I have ever been in. The amount of abuse you can take in while new is absurd.


That's just the nature of teamgames, people with low self esteem and anonymity.
Has nothing to do with how league or dota is made or how it plays.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Fairon
Profile Blog Joined January 2011
Russian Federation80 Posts
August 09 2013 12:09 GMT
#110
One important thing worth mentioning:

When you are commenting or reading such topics, imagine the perspective of professional StarCraft players. For professionals like Strelok the stakes are insanely big. If we will talk about Strelok particulary, this guy dedicated almost 10 years of his life to that game. Holy shit, that's absolutely insane, I can't imagine how miserable he feels after not getting a single response from game developers. I agree, sometimes people are whinig a bit, but damn, I am pretty sure that person who played this game competitavly almost 10 years knows what he is talking about.

Also don't forget that situation in Russia or Ukraine is absolutely different from US or Europe. Players from US can earn enough money for living simply from good exposure (Streams/Shows/Tournaments e.t.c) In CIS countries there is no such possibility. And situation is getting even worse because Dota always was almost a national sport in this countries, and with Dota 2 release everyone playing Dota 2, no one cares about StarCraft anymore.
CalendarWork Hard, Go Pro @artemfairon
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2013-08-09 12:17:45
August 09 2013 12:10 GMT
#111
On August 09 2013 20:56 MassacrisM wrote:
I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis.

The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..).


You contradict yourself, on the one hand you talk about how Dota and LoL are more successful than SC nowadays because they are mechanically simpler, on the other hand you say that SC2 is bad because it isn't as mechanically hard as SC:BW was.

Also, you talk about how SC2 is such a mediocre game and poorly designed, yet you take part in a discussion which is pretty long and ranty, when I'm sure you could use your time better by investing it into games that you think are good.
Going4Gold
Profile Joined August 2012
United Kingdom67 Posts
August 09 2013 12:13 GMT
#112
Remember who we are dealing with here...the people who thought Carriers and Seige Tanks should be effectively replaced by Void-rays and Widow-mines and Reavers and Lurkers should be removed from the game altogether.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4515 Posts
Last Edited: 2013-08-09 12:14:41
August 09 2013 12:14 GMT
#113
what the hell is the last point...

keep balance / community- esports development discussions seperate please

it simply takes time to properly balance a game, but we are making progress in the right direction imo
Team Liquid
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 09 2013 12:15 GMT
#114
On August 09 2013 21:14 Liquid`Ret wrote:
what the hell is the last point...

keep balance / community- esports development discussions seperate please

it simply takes time to properly balance a game, but we are making progress in the right direction imo



can t even tell you how much i agree with you on that point
TT1
Profile Blog Joined December 2008
Canada10014 Posts
August 09 2013 12:18 GMT
#115
strelok tryin to be sneaky
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Rescawen
Profile Joined April 2010
Finland1028 Posts
August 09 2013 12:18 GMT
#116
Balance has an effect on viewing. It really hurt the viewing scene when in the end of wol there were so many zvzs. It is important to have a decent balance of races to keep interest of viewer.
MassacrisM
Profile Joined November 2010
United Kingdom149 Posts
August 09 2013 12:20 GMT
#117
You contradict yourself, on the one hand you talk about how Dota and LoL are more successful than SC nowadays because they are mechanically simpler, on the other hand you say that SC2 is bad because it isn't as mechanically hard as SC:BW was.

Also, you talk about SC2 is such a mediocre game and poorly designed, yet you take part in a discussion which is pretty long and ranty, when I'm sure you could use your time better by investing your time into games that you think are good.


Simplifying mechanics in SC2 is just 1 of many things that broke the game. SC2 is in a very weird place where it is neither mechanically demanding enough to make a difference at top level, where there's just so little room to mechanically outplay your opponent now, nor it is mechanically simple enough to attract new players. I'm sure if the individual skill cap in SC2 is anywhere near as high as it was in BW Flash would've been destroying everyone by now.

SC2 is a mediocre game and that's why it's been declining rapidly with the rise of other clearly more successful games, and I do spend a lot more time on those other games now. I guess I'm just taking part in this because I pity the supposed successor for the biggest eSports game of all time, which had so much potential but its developers managed to fuck it up purely due to their ginormous ego.
" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 09 2013 12:21 GMT
#118
On August 09 2013 21:06 Thieving Magpie wrote:
Show nested quote +
On August 09 2013 20:56 MassacrisM wrote:
I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis.

The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..).





LoL and Dota are huge *exactly* because they're mechanically easier to play.

If LoL was as mechanically demanding as SC2/BW it would not be as big as it is today.

They're both strategically difficult at a high enough level. But you're allowed to be mechanically lazy in. mOBA game and still win by being carried by the other 4 players but you can't be mechanically lazy in an RTS.


This is not true at all. Mechanical skill plays a massive role in MOBA games and I'd wager that they are more demanding than SC2. Factors such as mouse precision and timing have a large influence while other factors such as APM play a less crucial role. Watching Burning land every single creep kill for 10 minutes straight is more impressive to me than watching someone pull off a 4 gate. Its been seen time and time again, SC2 pros try to play MOBA games thinking their "superior mechanics" are going to instantly put them at the top and the reality is they don't. In a competitive games (both teams being evenly matched) theres no room to be "mechanically lazy" that kinda shows you don't watch/play DotA/LoL that avidly because thats so false. Being mechanically lazy is going to lose the game for your team just as it would in SC2.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 12:22 GMT
#119
On August 09 2013 21:18 Rescawen wrote:
Balance has an effect on viewing. It really hurt the viewing scene when in the end of wol there were so many zvzs. It is important to have a decent balance of races to keep interest of viewer.


Lets do what LoL does the . Introduce 100+ races, Change their design every few months, and give them only 4 buttons to play with.
Hark, what baseball through yonder window breaks?
Rickyvalle21
Profile Joined July 2012
United States320 Posts
August 09 2013 12:27 GMT
#120
On August 09 2013 20:09 Hryul wrote:
Show nested quote +
On August 09 2013 20:01 coyote37 wrote:
Is it possible to pass Starcraft 2 in Free to Play?
imo F2P = more players = more viewers on streams event = more money for organisers = everybody happy no?

=hackers get a new free account everytime they get banned.
(not that blizzard is trying that hard on the hacking department)


IF they were to make it f2p then they would most likely have it 1 account per ip and also having seperate mmr for each race thus making it so theres is absolutely no reason to have an alternate account. It would also resolve maphacking aswell because if your banned once then you cant play under your account enlisted under your ip again.
people say practice is perfect but if nothing is perfect whats the point in practicing?
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