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Questions to Blizzard - Page 11

Forum Index > SC2 General
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Meatex
Profile Joined January 2011
Australia285 Posts
August 09 2013 15:49 GMT
#201
i think the best and simplest solution for WCS and it has been said many times before is simple to have region open only to the residents of that region so Koreans can play WCS EU but they will have to move to an EU country to do so
Really, why is real cheese so hard to come by in Korea? ^&^
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 15:49 GMT
#202
Breaking news

Scott Smith ‏@SirScoots 5m

BREAKING: Sources close to SSNN report that Red Bull has been granted a SC2 license for the same dates @MLG requested. They asked first


Looks like this real reason has nothing to do with SC2 being popular, but has to do with two companies fighting over covering it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-08-09 15:57:20
August 09 2013 15:51 GMT
#203
On August 10 2013 00:49 Plansix wrote:
Breaking news

Show nested quote +
Scott Smith ‏@SirScoots 5m

BREAKING: Sources close to SSNN report that Red Bull has been granted a SC2 license for the same dates @MLG requested. They asked first


Looks like this real reason has nothing to do with SC2 being popular, but has to do with two companies fighting over covering it.


Haha :D, amazing. We are so scared that our game is dying, but at the same time 2 companies are fighting for a sc2 tournament. SC2 ftw :D!

After reading some good comments in this thread, I think we can conclude that LoL and dota are growing, but HOTS is definitely not decreasing in popularity (it's even more popular than WOL). For it's genre sc2 is doing extremely well.

But, this doesn't change the fact that BNET 2.0 has to go, asap. It's created by an xbox guy...
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
Last Edited: 2013-08-09 15:56:48
August 09 2013 15:51 GMT
#204
IT is a good idea, I have been thinking about emailing them to tell them why I am not enjoying the WCS system. At least WCS AM has been a big disapointment.


Things I would like to add

1. Why does it take you so long to add features your past games had? Such as chat rooms, clan system? Daily online tournaments for casual players to partake in for icons.

2. Clearly there are balance issues that need to be addressed at all levels the game is played at, why do you not act on them? Maybe add a few pro players as consultants for each race to test out new builds.

3. Does it bother you that WCS AM will likely be all Korean? What incentive do foreign players( often fan favorites) have to even try to be a pro gamer?

4. Will the ex IPL team be doing anything soon?
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2013-08-09 15:58:02
August 09 2013 15:56 GMT
#205
mlg vs redbull isnt 2 companies fighting to show sc2 its 2 companies trying to put the toher out of business by stopping them operating on the dates they want.


have to say i dont watch sc2 anymore.

kind of regret buying hots not enjoyed it at all - it feels finiky adn the strats feel gimmiky.
architecture
Profile Blog Joined May 2008
United States643 Posts
August 09 2013 16:05 GMT
#206
Didn't buy HOTS.

1. Single player didn't look that compelling. Target is teenagers, which is fine, but it doesn't rise above that.
2. D3 was so bad, and the handling of that game was so bad, that I'm basically done with Blizzard. The only time I'd buy another Blizzard game is if it really were notches above everything else.
3. HOTS basically did not improve anything except PvZ, which is alot better now. TvP is exactly the same annoying matchup. TvZ is getting stale fast.
4. Shit handling of the scene. Has been true from the day 0 of SC2 when they snubbed Kespa.

Therefore I don't see any reason to give Blizzard any money for mediocre work.
tpfkan
larse
Profile Blog Joined March 2012
1611 Posts
August 09 2013 16:10 GMT
#207
On August 10 2013 00:46 Passion wrote:
Show nested quote +
On August 10 2013 00:43 larse wrote:
On August 10 2013 00:41 Passion wrote:
On August 10 2013 00:33 larse wrote:
The chat channel and game room argument again. You guys do realize that even if blizzard adds these features tomorrow, sc2 won't magically become popular. Lol is still way more popular than dota2 (don't get fooled by ti3's number) without most awesome features from dota2. The most fundamental is that the game needs to be fun to play for a greater amount of people. And this is not the case due to sc2's nature and the taste of today's gamer (don't get me wrong, it's fun to play for me and many people). They are good features to have but it can only boost the game's popularity in the margin.

Who cares whether SC2 is more popular than whatever other game.

The chat channel situation is probably the biggest issue this game has. It's asocial. This has a huge negative influence on creative initiatives and on the fun people have in game. Nothing is more important. It won't change anything overnight, but if it doesn't happen, things will never improve.


The whole strelok's article is about Why sc2 is not popular.......

Yes. Not why it's less popular than game X. Thank you for your support.


Strelok specifically compares sc2 with lol, dota2, and wot. Do you read?
Passion
Profile Joined December 2003
Netherlands1486 Posts
August 09 2013 16:14 GMT
#208
On August 10 2013 01:10 larse wrote:
Show nested quote +
On August 10 2013 00:46 Passion wrote:
On August 10 2013 00:43 larse wrote:
On August 10 2013 00:41 Passion wrote:
On August 10 2013 00:33 larse wrote:
The chat channel and game room argument again. You guys do realize that even if blizzard adds these features tomorrow, sc2 won't magically become popular. Lol is still way more popular than dota2 (don't get fooled by ti3's number) without most awesome features from dota2. The most fundamental is that the game needs to be fun to play for a greater amount of people. And this is not the case due to sc2's nature and the taste of today's gamer (don't get me wrong, it's fun to play for me and many people). They are good features to have but it can only boost the game's popularity in the margin.

Who cares whether SC2 is more popular than whatever other game.

The chat channel situation is probably the biggest issue this game has. It's asocial. This has a huge negative influence on creative initiatives and on the fun people have in game. Nothing is more important. It won't change anything overnight, but if it doesn't happen, things will never improve.


The whole strelok's article is about Why sc2 is not popular.......

Yes. Not why it's less popular than game X. Thank you for your support.


Strelok specifically compares sc2 with lol, dota2, and wot. Do you read?

Right, so let's not do anything that would increase the popularity of SC2 in a steady way, but only look for some magical overnight solution. Great plan. So smart.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 16:15 GMT
#209
On August 10 2013 01:10 larse wrote:
Show nested quote +
On August 10 2013 00:46 Passion wrote:
On August 10 2013 00:43 larse wrote:
On August 10 2013 00:41 Passion wrote:
On August 10 2013 00:33 larse wrote:
The chat channel and game room argument again. You guys do realize that even if blizzard adds these features tomorrow, sc2 won't magically become popular. Lol is still way more popular than dota2 (don't get fooled by ti3's number) without most awesome features from dota2. The most fundamental is that the game needs to be fun to play for a greater amount of people. And this is not the case due to sc2's nature and the taste of today's gamer (don't get me wrong, it's fun to play for me and many people). They are good features to have but it can only boost the game's popularity in the margin.

Who cares whether SC2 is more popular than whatever other game.

The chat channel situation is probably the biggest issue this game has. It's asocial. This has a huge negative influence on creative initiatives and on the fun people have in game. Nothing is more important. It won't change anything overnight, but if it doesn't happen, things will never improve.


The whole strelok's article is about Why sc2 is not popular.......

Yes. Not why it's less popular than game X. Thank you for your support.


Strelok specifically compares sc2 with lol, dota2, and wot. Do you read?

Right, and he is pointing out that compairing the games is dumb. No one compairs golf to football. We can enjoy both and we need to focus on SC2, not look over at Dota 2 and LoL going "why isn't that us?".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Liman
Profile Joined July 2012
Serbia681 Posts
August 09 2013 16:19 GMT
#210
Maybe this will sound stupid but this could be added to questions.

What is taking so long to fix 4v4 ? Does Blizzard don't care about fixing their own game? Isn't this indicator of them not caring about,to be honest,quite large player base? This makes you wonder how much they actually care about SC2 being a success.

I hope this is not the case,but it looks like......
Freelancer veteran
Stress
Profile Joined February 2011
United States980 Posts
August 09 2013 16:30 GMT
#211
On August 10 2013 01:15 Plansix wrote:
Show nested quote +
On August 10 2013 01:10 larse wrote:
On August 10 2013 00:46 Passion wrote:
On August 10 2013 00:43 larse wrote:
On August 10 2013 00:41 Passion wrote:
On August 10 2013 00:33 larse wrote:
The chat channel and game room argument again. You guys do realize that even if blizzard adds these features tomorrow, sc2 won't magically become popular. Lol is still way more popular than dota2 (don't get fooled by ti3's number) without most awesome features from dota2. The most fundamental is that the game needs to be fun to play for a greater amount of people. And this is not the case due to sc2's nature and the taste of today's gamer (don't get me wrong, it's fun to play for me and many people). They are good features to have but it can only boost the game's popularity in the margin.

Who cares whether SC2 is more popular than whatever other game.

The chat channel situation is probably the biggest issue this game has. It's asocial. This has a huge negative influence on creative initiatives and on the fun people have in game. Nothing is more important. It won't change anything overnight, but if it doesn't happen, things will never improve.


The whole strelok's article is about Why sc2 is not popular.......

Yes. Not why it's less popular than game X. Thank you for your support.


Strelok specifically compares sc2 with lol, dota2, and wot. Do you read?

Right, and he is pointing out that compairing the games is dumb. No one compairs golf to football. We can enjoy both and we need to focus on SC2, not look over at Dota 2 and LoL going "why isn't that us?".


SC2 isn't Lol or Dota 2 because: it isn't free to play, it isn't a team game, the other developers take a more proactive approach to keeping the game up to date, and, in my opinion, LoL and Dota 2 aren't as stressful to play as SC2 and are easier to learn the basics.

I wonder if there was a stronger push to balance team games if it would make the game more popular? The simple fact is people don't like to lose and they sure as hell don't like to lose in a 1v1 game(ladder anxiety). Having a team game aspect could be a good thing.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 16:38 GMT
#212
On August 10 2013 00:45 drgoats wrote:
Show nested quote +
On August 09 2013 22:44 LaLuSh wrote:
Unfortunately changes at this stage will have no effect anyway.

I never thought infestor or whatever was the balance whine of the "current period" was ever the biggest problem with SC2 -- it was just something people focus their whine on because they think it's the main problem of gameplay. The gameplay's biggest problmes are definitely things you can't ever change with a simple balance patch, so the result is that nobody whines about them.

You max much faster. You reach max number bases faster. Your economy develops faster (...so you hit all caps faster). The game is faster (but defender's advantage is paradoxically... weaker).

So Blizz put in more and more changes so nobody has to die early game to compensate for no defender's advantage... Queen range, Mothership core, Mines, Spores with no evo, ... (not to mention that everything early/mid game has been havily nerfed since WoL to compensate for no defender advantage, game being faster and reaching max quicker: stim research time, blink research time, zealot build time increased, supply before barracks and barracks build time increased, siege tank damage decrease, khaydarian removed, ghost snipe nerf, ghost EMP nerf, reaper build time increase, nexus life and zerg building life increase, warp gate research time increase). All necessary because units are produced in a different way in SC2, and because the game is faster and hits all artificial caps (supply, max bases economy) earlier. If I counted all changes in beta as well to make the point...

Even more matches now go to max supply, max economy, max bases. When SC2 games go to max supply and 3 bases, they are no longer Starcraft games... they become Warcraft 3 games. Nobody wants to attack. Just babysit army like it's a hero.


More likely reason why every non top level Terran quits is because Terran is the only race that still produces units like Brood War. So you have to have some brains and huge amounts of aggression to be succesful.


If I remember hearing correctly, Blizzard designed the game to be played on a lower speed setting.
First battle report for reference: Battle Report # 1

I agree with all of your statements and think that the easy fix is to slow the speed down. This will encourage early/mid game play (players will have more real time in these phases of the game), it will alleviate some of the dps issues (by definition, dps will go down), and it will take some of the randomness out of the game (players will have more time to scout and react). The last and probably the most important change that slowing the game down would bring is it will make the game much more accessible and less stressful to newcomers.


The best life vs parting game was on a slower speed setting. It was AMAZING! With micro from both sides that seemed ridiculous and awe inspiring.
Hark, what baseball through yonder window breaks?
willstertben
Profile Joined May 2013
427 Posts
August 09 2013 16:38 GMT
#213
why the fuck do tournaments need a license.....
it's like blizzard purposely wants to ruin their games potential.......
Mallidon
Profile Blog Joined April 2011
Scotland557 Posts
Last Edited: 2013-08-09 16:41:49
August 09 2013 16:41 GMT
#214
1. + Show Spoiler +
Do you like how Starcraft develops? What do you plan to do to remain on level with such games as Dota, World of Tanks and LoL?


Is it even on the same level now? I don't think so tbh. Does it even need to be on the same level?

2. + Show Spoiler +
How WCS develops SCII scene? What will you say if WCS will be having top-8 each region as koreans? How will it help to develop young talents all over the world? How in general the participation of korean players who live and practise in Korea and then come to Europe and NA for 1-2 days for playing WCS and taking money away to Korea "develops" European and NA scene of Starcraft II?


Top 8 in EU is not all Korean. Tournaments before WCS were Korean dominated anyway so no change really.

3. + Show Spoiler +
In continuation to previous questions. Don't you fear that WCS will simply kill small(medium) online/lan events, because noone takes care of them, since WCS is always on a screens? And if it will be happening like that, how young potential stars can develop? There won't be small cups and big cups are taken by koreans in all 3 regions? Who will invest money in youngsters then?


They probably don't care too much.

4. + Show Spoiler +
Which are your nearest plans regarding battle.net upgrades? Why during all that time you still didn't make channels, like in SC:BW, where people from 1 region appear in a channel and can easily discuss stuff with friends? Don't you feel like every person feels "forever alone" in SC2? Why person can't race pick against every race, because it doesn't like, for example, mirrors?


They probably just won't upgrade anything since it's easier. Also as to the 'Pick a race' thing, imagine you queue and you pair up against someone who is Protoss, you play TvP so you pick Terran but the Protoss prefers playing ZvT so he changes to Zerg but you don't like playing TvZ so you change to Protoss but the other guy hates.... Well you can see where this goes. You might be lucky to play 1 game a day at that rate.

5. + Show Spoiler +
What do you think about situation, in which terran as race almost disappeared from GML league in EU and NA servers? (47 from 200 in NA, 49 from 180 in Europe). Not so long ago you said that "Protosses simply lack of good players". So what happened to terrans then?


Not exactly disappeared really. 47/200 thats 23.5% and 49/180 is 27%. Assuming perfect race balance and accounting for maybe 5% being random, equilibrium is around 31.667%. Sure Terran is lower, but its hardly at the point of extinction!
Bleh.
vidium
Profile Joined January 2012
Romania222 Posts
August 09 2013 16:45 GMT
#215
This is the Blizz style, they took 10 years to develop a game, so expect minor patches to come once 2-3 years, they are moving at a snails pace and its gonna hurt them. You know, its kinda useless to treat a dead guy for a minor headache. These constant delays in patching and balance drive people to other games and they are not coming back. After LOV the game will probably die in 2-3 years, and if Warcraft 4 comes out, SC2 is dead for sure.
To people who say Dota2, LoL etc are not rts so sc2 will not die or grow even more, you have to realize all of them are competing for the same public, the gamers, who use the same platform, the PC, and the players just go from a game to another when they are not satisfied.
And planning their final events at the same time as Dota's TI3 is like shooting yourself in the head for no reason.
You ever notice how no one returns to the barracks?
SolidMustard
Profile Joined May 2011
France1515 Posts
August 09 2013 16:47 GMT
#216
when will they understand they need to switch to a f2p model to be able to compete?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 09 2013 16:50 GMT
#217
On August 10 2013 01:47 SolidMustard wrote:
when will they understand they need to switch to a f2p model to be able to compete?


You need to understand that it want change much in the long run,
if the game was fun to play people would for sure play it
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 09 2013 16:51 GMT
#218
On August 10 2013 01:47 SolidMustard wrote:
when will they understand they need to switch to a f2p model to be able to compete?


Because ladder fear does not come from the price tag.
Hark, what baseball through yonder window breaks?
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 09 2013 16:53 GMT
#219
Strelok you should know what the scene would be like. Brood War really was no different. RTS games have always been a niche market. You aren't going to get the masses. You say Blizzard don't respond to you. You think they're going to go through every email? If you really want to talk to them try to talk with David Kim or someone else at an event with your concerns/questions. As for your points. I've already addressed many of those many times over and heck Blizzard even explained a lot of them in interviews past. It's like playing broken telephone. -_-
vidium
Profile Joined January 2012
Romania222 Posts
August 09 2013 16:55 GMT
#220
On August 10 2013 01:47 SolidMustard wrote:
when will they understand they need to switch to a f2p model to be able to compete?


They didnt make WoW f2p, which has like 8mil ppl playing so they are not going to make sc2 wich has 300k ppl.
You ever notice how no one returns to the barracks?
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