• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:03
CET 03:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
YouTube Thread US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1762 users

July Winrates! - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 All
TheDwf
Profile Joined November 2011
France19747 Posts
August 04 2013 17:16 GMT
#201
On August 05 2013 02:12 c0sm0naut wrote:
Show nested quote +
On August 05 2013 02:10 keglu wrote:
On August 05 2013 02:07 c0sm0naut wrote:
The hardest thing about interpreting statistics like this is that it doesn't tell the whole story. If you are a zerg or random player, the ZvT matchup FEELS imbalanced/too easy for Terran. I will be honest that my zerg is not my most skilled race and that Terran is my best, but it's more than just that, it takes zero skill to plant mines, stim and split vs banes which is pretty much 90% of the matchup right now.

In a way, the matchup is imba becuase Z can't even tech to hive safely vs a strong terran before 4 bases but once Z does secure 4 base and can go hive while defending with mutas, zerglings, banelings, the ultralisk switch afterwards feels just as imbalanced. The matchup is currently balanced for the highest levels of play, which means zergs like me who die to any amount of drops + frontal mine pushes are going to get mad as fuck every single game we play in the matchup. Seriously, it might not be imba but mines are a shitty fucking unit to play against and i wish that they were like in bw where they go away after shooting.. even if we gave them to free with hellions, then that's much better. but the way mines are currently designed is breaking the game at a casual level and forcing specific styles at a pro level. I think it's time to address the widow mine with balance changes, i play as R at about 1k masters and have played Terran since wings of liberty.


Did i read it correctly that it takes zero skill to split vs banes?


yes, ive been playing terran since launch of wol and random since launch of hots, stimming and clicking the patrol key away from banelings does not take much skill. maybe zero is the wrong word, but when plat level micro is the crux of terran play in the matchup we have a problem

How come even Code S Terrans sometimes lose clump of Marines to Banelings then? Surely this should never happen if the micro required is "plat level"?
keglu
Profile Joined June 2011
Poland485 Posts
August 04 2013 17:20 GMT
#202
On August 05 2013 02:12 c0sm0naut wrote:
Show nested quote +
On August 05 2013 02:10 keglu wrote:
On August 05 2013 02:07 c0sm0naut wrote:
The hardest thing about interpreting statistics like this is that it doesn't tell the whole story. If you are a zerg or random player, the ZvT matchup FEELS imbalanced/too easy for Terran. I will be honest that my zerg is not my most skilled race and that Terran is my best, but it's more than just that, it takes zero skill to plant mines, stim and split vs banes which is pretty much 90% of the matchup right now.

In a way, the matchup is imba becuase Z can't even tech to hive safely vs a strong terran before 4 bases but once Z does secure 4 base and can go hive while defending with mutas, zerglings, banelings, the ultralisk switch afterwards feels just as imbalanced. The matchup is currently balanced for the highest levels of play, which means zergs like me who die to any amount of drops + frontal mine pushes are going to get mad as fuck every single game we play in the matchup. Seriously, it might not be imba but mines are a shitty fucking unit to play against and i wish that they were like in bw where they go away after shooting.. even if we gave them to free with hellions, then that's much better. but the way mines are currently designed is breaking the game at a casual level and forcing specific styles at a pro level. I think it's time to address the widow mine with balance changes, i play as R at about 1k masters and have played Terran since wings of liberty.


Did i read it correctly that it takes zero skill to split vs banes?


yes, ive been playing terran since launch of wol and random since launch of hots, stimming and clicking the patrol key away from banelings does not take much skill. maybe zero is the wrong word, but when plat level micro is the crux of terran play in the matchup we have a problem


Thats interesting since i always considered marines spliting againts banes most impressive micro there is and usually in pro games still players dont split good enough with few exceptions. But you master player who learned spliting in platinum so i must be wrong here.
Also i would assume that similiar micro would be required to counter widow mines.
MTAC
Profile Joined May 2013
103 Posts
August 04 2013 17:21 GMT
#203
A simple way to make mines more micro intensive would be to make the unit a fieldmine launcher. Like a creeptumor mechanic.

This way, to have minefield you need constant micro of your units: burrowing it somwhere, landing mines, unburrowing etc...

What is cool with that will be that minefield like in BW will happen. So it could be a good start when meching (or with any style) to have few of them for defense then get rid of most. But it'll weakend a lot the 4M constant push : the mine itself does not do damage, but her launched one do.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
August 04 2013 17:22 GMT
#204
On August 05 2013 02:16 TheDwf wrote:
Show nested quote +
On August 05 2013 02:12 c0sm0naut wrote:
On August 05 2013 02:10 keglu wrote:
On August 05 2013 02:07 c0sm0naut wrote:
The hardest thing about interpreting statistics like this is that it doesn't tell the whole story. If you are a zerg or random player, the ZvT matchup FEELS imbalanced/too easy for Terran. I will be honest that my zerg is not my most skilled race and that Terran is my best, but it's more than just that, it takes zero skill to plant mines, stim and split vs banes which is pretty much 90% of the matchup right now.

In a way, the matchup is imba becuase Z can't even tech to hive safely vs a strong terran before 4 bases but once Z does secure 4 base and can go hive while defending with mutas, zerglings, banelings, the ultralisk switch afterwards feels just as imbalanced. The matchup is currently balanced for the highest levels of play, which means zergs like me who die to any amount of drops + frontal mine pushes are going to get mad as fuck every single game we play in the matchup. Seriously, it might not be imba but mines are a shitty fucking unit to play against and i wish that they were like in bw where they go away after shooting.. even if we gave them to free with hellions, then that's much better. but the way mines are currently designed is breaking the game at a casual level and forcing specific styles at a pro level. I think it's time to address the widow mine with balance changes, i play as R at about 1k masters and have played Terran since wings of liberty.


Did i read it correctly that it takes zero skill to split vs banes?


yes, ive been playing terran since launch of wol and random since launch of hots, stimming and clicking the patrol key away from banelings does not take much skill. maybe zero is the wrong word, but when plat level micro is the crux of terran play in the matchup we have a problem

How come even Code S Terrans sometimes lose clump of Marines to Banelings then? Surely this should never happen if the micro required is "plat level"?

because zergs split their banelings to different clumps of marines too, flank terrans and often catch them by surprise during macro cycles (Did you watch soulkey vs innovation, he split his banes into like 6 groups? He also counters with huge amounts of units RIGHT before moving in with his army on innov main force because he KNOWS he will be distracted). the fact of the matter is that if code S terrans were never surprised they would always split efficiently simply because it is really not that difficult, i see excellent splitting in my average ladder games because hitting stim and moving units around is really not as hard as people make it out to be. engaging into mines takes more micro, unless you play Zerg as well it is really hard to comment on this from your perspectiv
MTAC
Profile Joined May 2013
103 Posts
August 04 2013 17:25 GMT
#205
engaging into mines takes more micro, unless you play Zerg as well it is really hard to comment on this from your perspectiv


I play Z as well as T. And patrol shift split do WONDERS to play against mines. But patrol split for terran. It's just a good way to clump your marines unless the Z does not have any lings in his army.
Nimix
Profile Joined October 2011
France1809 Posts
August 04 2013 17:59 GMT
#206
Do people even watch progames? Cause it's actually pretty rare to have a big game changing mine hit, way rarer than big banes hits. If you add all the friendly fire terrans get from mines, you can hardly complain about them. They force micro, true, but is it bad? No. The big hits often happen on a mindless clumped a move, which everybody complains about (remember the arguments against the warhound? no micro amove unit #1 yeah). The matchup is great to watch and play from both sides, unless you liked your infestors a move F.
If you watched Taeja games at ASUS ROG, even though his play was really awesome, the games didn't look one sided. And if you call his micro plat level, then I don't know what I can do for you. Muta ling banes is still very potent and hard to deal with as T, the army control is still hard as T, and now it is hard as Z. Good thing, that's all.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
August 04 2013 18:16 GMT
#207
On August 05 2013 02:59 Nimix wrote:
Do people even watch progames? Cause it's actually pretty rare to have a big game changing mine hit, way rarer than big banes hits. If you add all the friendly fire terrans get from mines, you can hardly complain about them. They force micro, true, but is it bad? No. The big hits often happen on a mindless clumped a move, which everybody complains about (remember the arguments against the warhound? no micro amove unit #1 yeah). The matchup is great to watch and play from both sides, unless you liked your infestors a move F.
If you watched Taeja games at ASUS ROG, even though his play was really awesome, the games didn't look one sided. And if you call his micro plat level, then I don't know what I can do for you. Muta ling banes is still very potent and hard to deal with as T, the army control is still hard as T, and now it is hard as Z. Good thing, that's all.


when did i directly mention taeja? his micro is CODE S level, but that's something that is not a req against baneling zergling imo. Banelings have a low skill ceiling, microing against them is really not difficult man. if you have to split perfectly in every TvZ you play you're not macroing well enough or are not doing any drops to split his army, maybe letting him get your mine charges for free with a few units instead of microing those as well. muta ling bane is potent still because it forces mines to be defensive (some of them) and terran to play some amount of defense as well instead of just bludgeoning you off 3CCs until you die or he runs out of money.its also the most fluid transition into the lategame because it's the only one that can actually defend medivacs. the pace at which you can put pressure on a zerg, its almost a rule now that if his mutalisks are on your side of the map, you're doing something wrong, or you're doing something right and he's about to take a shit ton of damge from a drop while not be able to break your defense
lim1017
Profile Joined April 2010
Canada1278 Posts
August 06 2013 22:02 GMT
#208
Havent paid much attention in the last couple months.. but Protoss highest winrate ?!
Prplppleatr
Profile Joined May 2011
United States1518 Posts
August 06 2013 22:43 GMT
#209
Well, taeja said that zerg was worst atm, seems to be backed up
🥇 Prediction Contest - Mess with the best, die like the rest.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-08-06 22:55:03
August 06 2013 22:54 GMT
#210
On August 07 2013 07:43 Prplppleatr wrote:
Well, taeja said that zerg was worst atm, seems to be backed up


And 3 weeks ago protoss was considered the weakest. 3 weeks later it's zerg. Maybe in a few weeks terran? If people keep looking at 2-3 korean tournaments to determine if the game is balanced, then this shit will happen forever. Week 1 zerg is bad, week 2 terran and week 3 protoss.

Try to take a look at the bigger picture:
- Korean GM: http://nios.kr/sc2/kr/1v1/hots/grandmaster/
- http://www.teamliquid.net/tlpd/hots/individual-leagues TLPD

That's also a part of the higher levels. But people want to focus on WCS KR and OSL. So if innovation and flash do well, then terran is imba. Then a few weeks later SoS and Parting stomp everyone: protoss is OP! Then a few weeks later Hyun and Jaedong destroy the scene and hey: zerg is OP!
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#68 PiG Sty #7.0 Qualifier
PiGStarcraft598
davetesta34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft598
RuFF_SC2 180
SteadfastSC 98
SortOf 84
MaxPax 60
ProTech20
StarCraft: Brood War
Artosis 772
Sharp 110
Sacsri 33
NaDa 26
ajuk12(nOOB) 24
Dota 2
monkeys_forever816
Counter-Strike
taco 745
Foxcn443
minikerr10
Super Smash Bros
hungrybox1081
AZ_Axe249
Other Games
summit1g8984
tarik_tv2328
Day[9].tv1175
C9.Mang0351
Maynarde115
ViBE94
JuggernautJason28
febbydoto23
Organizations
Other Games
gamesdonequick941
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 14
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4365
• Scarra1620
• Stunt463
Other Games
• Day9tv1175
Upcoming Events
Replay Cast
6h 57m
LiuLi Cup
8h 57m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
21h 57m
The PondCast
1d 7h
KCM Race Survival
1d 7h
LiuLi Cup
1d 8h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 21h
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.