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Interview of David Kim about Balance in IEM - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 30 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 27 2013 18:34 GMT
#341
On July 28 2013 03:25 chatuka wrote:
Show nested quote +
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.
When I think of something else, something will go here
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 27 2013 18:40 GMT
#342
David Kim, showing once again that he doesn't understand the game he helped design. So sad.
SC2 Mapmaker
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-07-27 18:56:28
July 27 2013 18:48 GMT
#343
On July 28 2013 03:34 blade55555 wrote:
Show nested quote +
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. It's still 5 units in the factory like it is now. Hellbat is such an inconsistent unit in the game. And in this way TvP mech would be viable.
pmp10
Profile Joined April 2012
3396 Posts
Last Edited: 2013-07-27 18:56:43
July 27 2013 18:56 GMT
#344
On July 28 2013 03:48 larse wrote:
Show nested quote +
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.
IPA
Profile Joined August 2010
United States3206 Posts
July 27 2013 18:57 GMT
#345
On July 28 2013 03:40 lorestarcraft wrote:
David Kim, showing once again that he doesn't understand the game he helped design. So sad.


HotS balance is actually very good right now. This is the sort of mindless hate I don't understand. We have all races vying for major tournament wins all the time -- yet David Kim doesn't understand the game? /eyeroll
Time held me green and dying though I sang in my chains like the sea.
larse
Profile Blog Joined March 2012
1611 Posts
July 27 2013 18:57 GMT
#346
On July 28 2013 03:56 pmp10 wrote:
Show nested quote +
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


I mean during the beta. Of course you can't reintroduce it. What is done is done.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2013-07-27 19:01:06
July 27 2013 18:58 GMT
#347
Anyone who is still bitching about balance needs to just become a spectator and quit playing. The game is fine and has been fine for a while now. Sure there were a few gimmicks that came about with newer units and new unit comps, but now most people understand the game and it's units a lot better.

On July 28 2013 03:56 pmp10 wrote:
Show nested quote +
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


The whole warhound situation reminds me of the Xbox One DRM situation where, at first, no one wanted it. Now everyone wants it back but it's too late so M$ is trying to find a way to bring it back but in a subtle way.
ok
DeathProfessor
Profile Joined March 2012
United States1052 Posts
July 27 2013 19:09 GMT
#348
On July 28 2013 03:25 chatuka wrote:
Show nested quote +
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


You just reminded me how much I missed the Transformer hellions, those were so cool.

I can't believe people are complaining about imba, balance is so fine, what is hurting the game is how stale it is, not that anything is so obviously OP people won't watch the game.

Its like I have been skipping SC2 tournaments because games have gotten too predictable, what I do now is watch players I like only. David Kim's true sin is that he is a balance genius but doesn't get entertainment. What would buffing Viper and keeping mech down do? Severely damage TvZ in the favor of Swarm Host siege play. Less people will be willing to watch SC2 games if that happens, however the late game will perhaps be more "balanced".

What they should do is let David Kim go, get some crazy Steve Jobs type guy to go in and make SC2 crazy and fun again, then when they break the game again, rehire David Kim lol.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 27 2013 19:30 GMT
#349
On July 28 2013 03:58 SiNKami wrote:
Annyone who is still bitching about balance needs to just become a spectator and quit playing.The game is fine and has been fine for a while now. Sure there were a few gimmicks that came about with newer units and new unit comps, but now most people understand the game and it's units a lot better.

Show nested quote +
On July 28 2013 03:56 pmp10 wrote:
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


The whole warhound situation reminds me of the Xbox One DRM situation where, at first, no one wanted it. Now everyone wants it back but it's too late so M$ is trying to find a way to bring it back but in a subtle way.


I would love that, but iam afraid it would become so stale in the long run because even now its pretty stale to watch this game, its only fun to watch some key players like innovation and life

Other than that its pretty lame cuz of how the game is atm
AceOfCakez
Profile Joined August 2012
United States72 Posts
July 27 2013 19:34 GMT
#350
Honestly, these are really good questions. I like how they don't beat around the bush. And David Kim with those PR answers using statistics that aren't readily available to the public.
http://strangersarefriendswaitingtohappen.blogspot.com/
WombaT
Profile Blog Joined May 2010
Northern Ireland27015 Posts
July 27 2013 19:45 GMT
#351
Im actually very impressed by the game balance that they achieve with such mechanics as warp gate etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Whitewing
Profile Joined October 2010
United States7483 Posts
July 27 2013 19:52 GMT
#352
On July 26 2013 13:08 JJH777 wrote:
Proleague is either the highest skilled tournament or a very close second to WCS KR currently and it is heavily dominated by Protoss. They are fine.


Proleague is a series of best of 1 games, which is a format that favors the protoss race. There are literally 0 tournaments for single competitors which are best of 1. Protoss can have really unique and cool strats for a single game on a single map, but that's about as far as it goes for them. Play a best of series and you run out of tricks real quick.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 27 2013 21:53 GMT
#353
Dunno if it's the interviewer or the translation, but it seemed a bit aggressive to me. I want aware that the viper was weak also, and I really hope mech stays right where it is.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
TXRaunchy
Profile Joined June 2013
United States131 Posts
July 27 2013 22:00 GMT
#354
bring back the reaver!
Phanekim
Profile Joined April 2003
United States777 Posts
July 27 2013 22:14 GMT
#355
I have a feeling this interview...had a lot lost in translation.
i like cheese
Pseudorandom
Profile Joined April 2010
United States120 Posts
July 27 2013 22:18 GMT
#356
Well, I'm a bit late to the thread but Viper buff(s) will be awesome. Also I want the host to change a bit, but I just don't like the "burrow and hope the rally does damage" style of them.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 27 2013 22:27 GMT
#357
I think a lot of matchups are actually less stale than BW. PvT is much more entertaining now, and PvP got a second wind strategy-wise from WoL to HotS.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 27 2013 22:30 GMT
#358
On July 28 2013 00:18 KadaverBB wrote:
Show nested quote +
On July 27 2013 17:05 Shinta) wrote:
On July 27 2013 16:44 Schelim wrote:
so people can just sit in this thread and repeatedly call David Kim an "idiot", say he should be fired, etc. and it's np? i've experienced much harsher moderation on TL. that being said, i didn't gain much from this interview.

This.

The posts people are making in this thread are beyond elementary, and show the opposite of support and passion for eSports. Where is the moderation team here?



If you see any posts that you deem worthy of our attention just report them or PM a moderator about it. Don't post about it in the thread please, it just leads to derailment. Carry on

I did and it says something along the lines of "it has already been reported". If this thread is a wrong place to ask then please tell me where can I find out why calling somebody an idiot is not a violation of forum rules?
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-07-27 23:00:13
July 27 2013 22:32 GMT
#359
On July 28 2013 07:27 [UoN]Sentinel wrote:
I think a lot of matchups are actually less stale than BW. PvT is much more entertaining now, and PvP got a second wind strategy-wise from WoL to HotS.


I personally disagree that TvP is more entertaining now than it was before. There's not really been any form of evolution in the matchup since the WOL Beta at the pro level and it's by far in my eyes the most boring matchup to watch. Every game (as a long watching spectator who's loved SC2 since the start) plays out almost exactly the same no matter who's playing it.

PvP is certainly a lot better but that's because it's gotten out of what TvP was and is, a stale one strat matchup.

There's a reason why TvT is the most entertaining matchup and it's because so many different styles are viable. Admittedly I prefer Mech vs Mech overall as I feel it requires more strategic thinking and the matches go on longer, but atleast there's diffferent styles.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Drake
Profile Joined October 2010
Germany6146 Posts
July 27 2013 22:53 GMT
#360
kims so right ... cant understand zergs crying when they are so good at the moment ... winning wcs korea not enough ? xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
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