• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:58
CET 14:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates StarCraft player reflex TE scores Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Sex and weight loss YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

Interview of David Kim about Balance in IEM - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 30 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 27 2013 18:34 GMT
#341
On July 28 2013 03:25 chatuka wrote:
Show nested quote +
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.
When I think of something else, something will go here
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 27 2013 18:40 GMT
#342
David Kim, showing once again that he doesn't understand the game he helped design. So sad.
SC2 Mapmaker
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-07-27 18:56:28
July 27 2013 18:48 GMT
#343
On July 28 2013 03:34 blade55555 wrote:
Show nested quote +
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. It's still 5 units in the factory like it is now. Hellbat is such an inconsistent unit in the game. And in this way TvP mech would be viable.
pmp10
Profile Joined April 2012
3382 Posts
Last Edited: 2013-07-27 18:56:43
July 27 2013 18:56 GMT
#344
On July 28 2013 03:48 larse wrote:
Show nested quote +
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.
IPA
Profile Joined August 2010
United States3206 Posts
July 27 2013 18:57 GMT
#345
On July 28 2013 03:40 lorestarcraft wrote:
David Kim, showing once again that he doesn't understand the game he helped design. So sad.


HotS balance is actually very good right now. This is the sort of mindless hate I don't understand. We have all races vying for major tournament wins all the time -- yet David Kim doesn't understand the game? /eyeroll
Time held me green and dying though I sang in my chains like the sea.
larse
Profile Blog Joined March 2012
1611 Posts
July 27 2013 18:57 GMT
#346
On July 28 2013 03:56 pmp10 wrote:
Show nested quote +
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


I mean during the beta. Of course you can't reintroduce it. What is done is done.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2013-07-27 19:01:06
July 27 2013 18:58 GMT
#347
Anyone who is still bitching about balance needs to just become a spectator and quit playing. The game is fine and has been fine for a while now. Sure there were a few gimmicks that came about with newer units and new unit comps, but now most people understand the game and it's units a lot better.

On July 28 2013 03:56 pmp10 wrote:
Show nested quote +
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


The whole warhound situation reminds me of the Xbox One DRM situation where, at first, no one wanted it. Now everyone wants it back but it's too late so M$ is trying to find a way to bring it back but in a subtle way.
ok
DeathProfessor
Profile Joined March 2012
United States1052 Posts
July 27 2013 19:09 GMT
#348
On July 28 2013 03:25 chatuka wrote:
Show nested quote +
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


You just reminded me how much I missed the Transformer hellions, those were so cool.

I can't believe people are complaining about imba, balance is so fine, what is hurting the game is how stale it is, not that anything is so obviously OP people won't watch the game.

Its like I have been skipping SC2 tournaments because games have gotten too predictable, what I do now is watch players I like only. David Kim's true sin is that he is a balance genius but doesn't get entertainment. What would buffing Viper and keeping mech down do? Severely damage TvZ in the favor of Swarm Host siege play. Less people will be willing to watch SC2 games if that happens, however the late game will perhaps be more "balanced".

What they should do is let David Kim go, get some crazy Steve Jobs type guy to go in and make SC2 crazy and fun again, then when they break the game again, rehire David Kim lol.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 27 2013 19:30 GMT
#349
On July 28 2013 03:58 SiNKami wrote:
Annyone who is still bitching about balance needs to just become a spectator and quit playing.The game is fine and has been fine for a while now. Sure there were a few gimmicks that came about with newer units and new unit comps, but now most people understand the game and it's units a lot better.

Show nested quote +
On July 28 2013 03:56 pmp10 wrote:
On July 28 2013 03:48 larse wrote:
On July 28 2013 03:34 blade55555 wrote:
On July 28 2013 03:25 chatuka wrote:
On July 28 2013 03:13 Wombat_NI wrote:
What dynamic did the Warhound add to Terran exactly?

IMO, the warhound were good counters to the late game army or Zergs and Protosses. think of it as super marines that could mass against late game zergs and protoss. Just the damage was way too high at 23. perhaps the hit points could have lowered to 175-190 range. I also liked the hellions that morfed into hellbats idea too.


Terran doesn't need a late game buff versus zerg lol. Maybe vs protoss idk but in general the warhound was a pretty lame unit. I think they should have changed it though rather then completely remove it.


They can remove the hellbat and let the warhound stay and change it to a not OP unit. Then TvP mech would be viable.

If you remove the hellbat chargelots will kill tank-heavy compositions.
Unless warhound could kill them too but that means they could kill everything and we are back to square one since it's no true mech ect.

Sadly the warhound removal most likely killed chances of mech TvP to work at pro-level.
Mech will not work without it but reintroducing it (or something like it) is out of the question.


The whole warhound situation reminds me of the Xbox One DRM situation where, at first, no one wanted it. Now everyone wants it back but it's too late so M$ is trying to find a way to bring it back but in a subtle way.


I would love that, but iam afraid it would become so stale in the long run because even now its pretty stale to watch this game, its only fun to watch some key players like innovation and life

Other than that its pretty lame cuz of how the game is atm
AceOfCakez
Profile Joined August 2012
United States72 Posts
July 27 2013 19:34 GMT
#350
Honestly, these are really good questions. I like how they don't beat around the bush. And David Kim with those PR answers using statistics that aren't readily available to the public.
http://strangersarefriendswaitingtohappen.blogspot.com/
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
July 27 2013 19:45 GMT
#351
Im actually very impressed by the game balance that they achieve with such mechanics as warp gate etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Whitewing
Profile Joined October 2010
United States7483 Posts
July 27 2013 19:52 GMT
#352
On July 26 2013 13:08 JJH777 wrote:
Proleague is either the highest skilled tournament or a very close second to WCS KR currently and it is heavily dominated by Protoss. They are fine.


Proleague is a series of best of 1 games, which is a format that favors the protoss race. There are literally 0 tournaments for single competitors which are best of 1. Protoss can have really unique and cool strats for a single game on a single map, but that's about as far as it goes for them. Play a best of series and you run out of tricks real quick.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 27 2013 21:53 GMT
#353
Dunno if it's the interviewer or the translation, but it seemed a bit aggressive to me. I want aware that the viper was weak also, and I really hope mech stays right where it is.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
TXRaunchy
Profile Joined June 2013
United States131 Posts
July 27 2013 22:00 GMT
#354
bring back the reaver!
Phanekim
Profile Joined April 2003
United States777 Posts
July 27 2013 22:14 GMT
#355
I have a feeling this interview...had a lot lost in translation.
i like cheese
Pseudorandom
Profile Joined April 2010
United States120 Posts
July 27 2013 22:18 GMT
#356
Well, I'm a bit late to the thread but Viper buff(s) will be awesome. Also I want the host to change a bit, but I just don't like the "burrow and hope the rally does damage" style of them.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 27 2013 22:27 GMT
#357
I think a lot of matchups are actually less stale than BW. PvT is much more entertaining now, and PvP got a second wind strategy-wise from WoL to HotS.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 27 2013 22:30 GMT
#358
On July 28 2013 00:18 KadaverBB wrote:
Show nested quote +
On July 27 2013 17:05 Shinta) wrote:
On July 27 2013 16:44 Schelim wrote:
so people can just sit in this thread and repeatedly call David Kim an "idiot", say he should be fired, etc. and it's np? i've experienced much harsher moderation on TL. that being said, i didn't gain much from this interview.

This.

The posts people are making in this thread are beyond elementary, and show the opposite of support and passion for eSports. Where is the moderation team here?



If you see any posts that you deem worthy of our attention just report them or PM a moderator about it. Don't post about it in the thread please, it just leads to derailment. Carry on

I did and it says something along the lines of "it has already been reported". If this thread is a wrong place to ask then please tell me where can I find out why calling somebody an idiot is not a violation of forum rules?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-07-27 23:00:13
July 27 2013 22:32 GMT
#359
On July 28 2013 07:27 [UoN]Sentinel wrote:
I think a lot of matchups are actually less stale than BW. PvT is much more entertaining now, and PvP got a second wind strategy-wise from WoL to HotS.


I personally disagree that TvP is more entertaining now than it was before. There's not really been any form of evolution in the matchup since the WOL Beta at the pro level and it's by far in my eyes the most boring matchup to watch. Every game (as a long watching spectator who's loved SC2 since the start) plays out almost exactly the same no matter who's playing it.

PvP is certainly a lot better but that's because it's gotten out of what TvP was and is, a stale one strat matchup.

There's a reason why TvT is the most entertaining matchup and it's because so many different styles are viable. Admittedly I prefer Mech vs Mech overall as I feel it requires more strategic thinking and the matches go on longer, but atleast there's diffferent styles.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Drake
Profile Joined October 2010
Germany6146 Posts
July 27 2013 22:53 GMT
#360
kims so right ... cant understand zergs crying when they are so good at the moment ... winning wcs korea not enough ? xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Prev 1 16 17 18 19 20 30 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group B
Cyan vs RogueLIVE!
RotterdaM1188
IndyStarCraft 272
TKL 265
Rex158
BRAT_OK 138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1188
IndyStarCraft 272
TKL 265
Rex 158
BRAT_OK 138
StarCraft: Brood War
Britney 47898
Horang2 3271
Jaedong 713
actioN 378
Mini 287
Snow 281
Soma 281
Rush 218
hero 214
Mong 144
[ Show more ]
Barracks 118
Zeus 77
Sea.KH 62
PianO 57
ToSsGirL 45
Hm[arnc] 26
JulyZerg 24
Shine 18
Movie 17
Terrorterran 17
910 15
Noble 13
zelot 13
soO 11
Yoon 10
Sacsri 9
Rock 2
Dota 2
Dendi410
XcaliburYe125
Counter-Strike
x6flipin335
allub273
Super Smash Bros
Mew2King149
Other Games
singsing1743
Liquid`RaSZi1439
B2W.Neo874
hiko614
crisheroes287
mouzStarbuck212
Sick189
DeMusliM186
Fuzer 172
KnowMe95
Happy83
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH231
• StrangeGG 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV380
• lizZardDota257
League of Legends
• Jankos4059
Upcoming Events
Replay Cast
10h 2m
The PondCast
20h 2m
KCM Race Survival
20h 2m
LiuLi Cup
21h 2m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 10h
Online Event
1d 20h
LiuLi Cup
1d 21h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.