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June Winrates - Page 8

Forum Index > SC2 General
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Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 01 2013 20:03 GMT
#141
Difference being, oracles cost several times more than hellbats and are generally only effective when proxied as a surprised unit, while hellbats can harass all game long and make the Terran's main bio army way stronger in a straight up fight, while also not being on a somewhat dead tech tree (and no, straight up skytoss doesn't really work, only air-heavy openings do work in pvz and pvp but eventually you need to tech out of them).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 01 2013 20:04 GMT
#142
On July 02 2013 04:59 TeeTS wrote:
Show nested quote +
On July 02 2013 04:05 Plansix wrote:
On July 02 2013 04:03 _Search_ wrote:
On July 02 2013 03:39 dutchfriese wrote:
On July 01 2013 20:45 n0ise wrote:
terran op nerf pls



hellbat damage will still probably be reduced, but outside of that terran is completely fine.


The best thing is major nerfs combined with buffs and Blizzard seems to be heading in that direction with Banshee cost reduction.

Of course you can always count on Blizzard to take the worst option so likely nothing will change.


Lets just hope that hellbats can take 3 shots to kill workers, not 2. 3 is still super lethal, but not so stupid that it will cause people to lose 14 workers in a single misclick.


If Oracles 3shot workers too, I'm totally on your side!

If they make hellbats cost 25 gas each, sure. Or Zealots get an AOE when they don't have charge. One of those two.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Noocta
Profile Joined June 2010
France12578 Posts
July 01 2013 20:04 GMT
#143
I love when numbers just flat out make people wrong.
" I'm not gonna fight you. I'm gonna kick your ass ! "
krutopatkin
Profile Joined July 2012
Germany2612 Posts
July 01 2013 20:05 GMT
#144
On July 02 2013 04:07 lorestarcraft wrote:
lol, p AND z beating t? Who believes this?? hahaha

Yea, can this people please stop faking data, it's an outrage really.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-07-01 20:33:46
July 01 2013 20:11 GMT
#145
On July 02 2013 05:04 Plansix wrote:
Show nested quote +
On July 02 2013 04:59 TeeTS wrote:
On July 02 2013 04:05 Plansix wrote:
On July 02 2013 04:03 _Search_ wrote:
On July 02 2013 03:39 dutchfriese wrote:
On July 01 2013 20:45 n0ise wrote:
terran op nerf pls



hellbat damage will still probably be reduced, but outside of that terran is completely fine.


The best thing is major nerfs combined with buffs and Blizzard seems to be heading in that direction with Banshee cost reduction.

Of course you can always count on Blizzard to take the worst option so likely nothing will change.


Lets just hope that hellbats can take 3 shots to kill workers, not 2. 3 is still super lethal, but not so stupid that it will cause people to lose 14 workers in a single misclick.


If Oracles 3shot workers too, I'm totally on your side!

If they make hellbats cost 25 gas each, sure. Or Zealots get an AOE when they don't have charge. One of those two.


hellbats don't fly on themselves, you need the medivac too, which is another production facility (costing gas) and costing gas on itself. If we discuss about harassment potential, that let's view at all the units involved.
Because I don't think anyone fears Hellbats walking to their mineral line through the front door.
And Hellbats are totally fine as pure combat units. Because for a short range unit, they have awful low speed and no possibility to increase it someway (like every other short range/ melee unit has).

edit: too make it clear, I think hellbat drops are totally broken, but so are other things in the game right now. It's a balance of brokenness if you like.
And I personally think the fact, that a single oracle completely clearing a mineral line (and perhaps the only anti air units possible at that time of the game, if only 4 marines are avaiable) within seconds falls into the same cathegory as stupid hellbats.
And don't come with building turrets. Once you have turrets, your SCVs building structures will get harassed over and over again. It's not very hard to get an oracle to 6-10 kills over the course of the game. And once harassment is done, the unit is the best unit in the game for keeping track of army movements.
And Zerg.... Well the imba early game unit of Zerg was created before HotS came out, in may 2012. Queens are still totally OP for their cost and tech requirements, but people got used to this fact.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
July 01 2013 20:18 GMT
#146
a bunker change would be appreciated
Little-Chimp
Profile Joined February 2008
Canada948 Posts
July 01 2013 20:25 GMT
#147
On July 02 2013 04:21 dutchfriese wrote:
Show nested quote +
On July 02 2013 03:51 Little-Chimp wrote:
lol where are all these protoss wins coming from exactly? Proleague?
I feel like anyone who actually watches and understands the game recognizes that these stats don't mean much


actually, they do mean a lot. IF the TvP matchup was at 58% you'd be screaming bloody murder.


Probably because those stats would actually reflect how the game looks in major leagues with the best players.
Keep up the persecution complex though terrans lol
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2013-07-01 20:31:37
July 01 2013 20:29 GMT
#148
On July 02 2013 04:28 a176 wrote:
Wow protoss is imba. time to nerf hellbats.

thats gonna finally make mech viable tvp

On July 02 2013 05:05 krutopatkin wrote:
Show nested quote +
On July 02 2013 04:07 lorestarcraft wrote:
lol, p AND z beating t? Who believes this?? hahaha

Yea, can this people please stop faking data, it's an outrage really.

i heard terrans lose intentionally so the graphs show terran isnt op

On July 02 2013 05:25 Little-Chimp wrote:
Show nested quote +
On July 02 2013 04:21 dutchfriese wrote:
On July 02 2013 03:51 Little-Chimp wrote:
lol where are all these protoss wins coming from exactly? Proleague?
I feel like anyone who actually watches and understands the game recognizes that these stats don't mean much


actually, they do mean a lot. IF the TvP matchup was at 58% you'd be screaming bloody murder.


Probably because those stats would actually reflect how the game looks in major leagues with the best players.
Keep up the persecution complex though terrans lol

the fuck? u srs? this stat shows EXACTLY the major leagues with the best players
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 01 2013 20:31 GMT
#149
Say what? The game is balanced? Terran not above 50%?! Egads!
https://x.com/CaptainWaffless
Thrillz
Profile Joined May 2012
4313 Posts
July 01 2013 20:34 GMT
#150
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
Blixt
Profile Joined April 2010
Sweden16 Posts
July 01 2013 20:43 GMT
#151
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.


Yes. Kinda funny to see reflect on all the hellbat whining thats been going on while terran had the worst winrate. Not balancewhining, but every terran have had this thrown in the face the last two months.

Also, these threads tends to become whinefests, I encourage people to read through their texts before posting.
Tuczniak
Profile Joined September 2010
1561 Posts
July 01 2013 20:47 GMT
#152
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
It's not all about '%'. Even with 50% it can be imbalanced, mirrors for example. Races can be OP at certain parts of game, especially one being OP lategame isn't good because you are on clock and you can gg after x-minute. Also metagame shifts winrates, one allin being succesful doesn't mean matchup got suddenly balanced. It's just more complicated than 50/50 percents and there is more to talk about.
sibs
Profile Joined July 2012
635 Posts
July 01 2013 20:47 GMT
#153
I'd love to see just proleague/WCS KR/GSTL winrates.

I feel like there's a gap between zerg/protoss and terran at the highest level in Korea, hard not to think there is one after proleague round5 and OSL. Terran looks very very strong in the hands of a super capable player.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
July 01 2013 20:49 GMT
#154
Oh god, I play protoss, now all I'm going to hear is "see your race is imba P imba" then terrans will say "hah hellbat nerfs OP I guess" completely out of context as win rates and hellbats aren't the same thing, zerg's will continue to bug protoss about forcefields saying it was always making Protoss imba even though in WoL zerg was blatantly the most broken race in the game.

I hate these charts.
Lil' Joey, Master of the A-Move Stalker Strike Force
aldochillbro
Profile Joined July 2012
187 Posts
July 01 2013 20:50 GMT
#155
On July 02 2013 01:03 TheDwf wrote:
Show nested quote +
On July 02 2013 00:24 aldochillbro wrote:
I don't understand why anyone would include proleague in these statistics, it's just illogical. These stats either mean something or mean nothing. when you put a metagame and sniping based proleague in there it most definitely means nothing. Looking at the real statistics(posted in this thread), the game looks really balanced. it's weird to see protoss's actually keeping up

Yeah, because preparing for your opponent and metagaming his style never happens outside of Proleague.

In proleague you have people on the team that "snipe" players on the other team. this means that they have a carefully designed build that plays specifically to the other players weaknesses. this has much less to do with balance and more to do with preparation playing to the weaknesses of your opponent, not the actual races. and it's much different in tournaments where both players know their opponents because one person doesn't have the upper hand.
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2013-07-01 21:10:57
July 01 2013 21:04 GMT
#156
On July 02 2013 05:47 Tuczniak wrote:
Show nested quote +
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
It's not all about '%'. Even with 50% it can be imbalanced, mirrors for example. Races can be OP at certain parts of game, especially one being OP lategame isn't good because you are on clock and you can gg after x-minute. Also metagame shifts winrates, one allin being succesful doesn't mean matchup got suddenly balanced. It's just more complicated than 50/50 percents and there is more to talk about.


Mirrors don't become imblance, rather they get looked at because it becomes degenerate and uninteresting (reason why blizz would look at hellbats is because of TvT). Also Blizz doesn't care about "Race can be OP at certain parts of the game," as they reiterated their whole asymmetrical balance spiel many times. In this case, things will be looked at because they make the game uninteresting. The closer everything is to 50/50 though, the harder it is to call OP.

On July 02 2013 05:50 aldochillbro wrote:
Show nested quote +
On July 02 2013 01:03 TheDwf wrote:
On July 02 2013 00:24 aldochillbro wrote:
I don't understand why anyone would include proleague in these statistics, it's just illogical. These stats either mean something or mean nothing. when you put a metagame and sniping based proleague in there it most definitely means nothing. Looking at the real statistics(posted in this thread), the game looks really balanced. it's weird to see protoss's actually keeping up

Yeah, because preparing for your opponent and metagaming his style never happens outside of Proleague.

In proleague you have people on the team that "snipe" players on the other team. this means that they have a carefully designed build that plays specifically to the other players weaknesses. this has much less to do with balance and more to do with preparation playing to the weaknesses of your opponent, not the actual races. and it's much different in tournaments where both players know their opponents because one person doesn't have the upper hand.


Actually you could say the same for a bo3, or any matchup a player has prepared specific builds. It's not illogical to include teamleague stats at all.
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 01 2013 21:04 GMT
#157
On July 02 2013 05:47 Tuczniak wrote:
Show nested quote +
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
It's not all about '%'. Even with 50% it can be imbalanced, mirrors for example. Races can be OP at certain parts of game, especially one being OP lategame isn't good because you are on clock and you can gg after x-minute. Also metagame shifts winrates, one allin being succesful doesn't mean matchup got suddenly balanced. It's just more complicated than 50/50 percents and there is more to talk about.


yeah, but then you should talk about both sides of the medal and not just one.
We have a discussion about a terran unit being OP, not about anything else.
Then I have to ask myself if Terran has an OP unit (Hellbat) and the other races not, how the fuck can winrates be that balanced? Are terran players retarded? They have this OP unit and are still even not winning even slightly more?
Makes absolutely no sense or?
So I just want to point out, that a hellbat nerf is needed, but there have to come other changes with it. And buffing Banshee cloak is the worst idea possible, since cloak on Banshees only plays a role in TvT, yay! (With protoss allways needing to have detection because of widow mine threat and Zergs ability to get spore crawlers with just a spawning pool).
Either you nerf down the harassment potential of all 3 races equaly, or you buff terran in another way significantly. Without terran winrates will drop abysmaly, like they did in may 2012, after queen patch came through without any compensation.
sibs
Profile Joined July 2012
635 Posts
July 01 2013 21:10 GMT
#158
On July 02 2013 06:04 TeeTS wrote:
Show nested quote +
On July 02 2013 05:47 Tuczniak wrote:
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
It's not all about '%'. Even with 50% it can be imbalanced, mirrors for example. Races can be OP at certain parts of game, especially one being OP lategame isn't good because you are on clock and you can gg after x-minute. Also metagame shifts winrates, one allin being succesful doesn't mean matchup got suddenly balanced. It's just more complicated than 50/50 percents and there is more to talk about.


yeah, but then you should talk about both sides of the medal and not just one.
We have a discussion about a terran unit being OP, not about anything else.
Then I have to ask myself if Terran has an OP unit (Hellbat) and the other races not, how the fuck can winrates be that balanced? Are terran players retarded? They have this OP unit and are still even not winning even slightly more?
Makes absolutely no sense or?
So I just want to point out, that a hellbat nerf is needed, but there have to come other changes with it. And buffing Banshee cloak is the worst idea possible, since cloak on Banshees only plays a role in TvT, yay! (With protoss allways needing to have detection because of widow mine threat and Zergs ability to get spore crawlers with just a spawning pool).
Either you nerf down the harassment potential of all 3 races equaly, or you buff terran in another way significantly. Without terran winrates will drop abysmaly, like they did in may 2012, after queen patch came through without any compensation.


This would be true only if... Terrans weren't doing fine before the hellbat drop shenanigans started.

The new medivac + MMM is pretty f'in good harassment, hellbats doing 30 damage to light out of the factory is completely unnecessary.
Thrillz
Profile Joined May 2012
4313 Posts
July 01 2013 21:16 GMT
#159
On July 02 2013 06:10 sibs wrote:
Show nested quote +
On July 02 2013 06:04 TeeTS wrote:
On July 02 2013 05:47 Tuczniak wrote:
On July 02 2013 05:34 Thrillz wrote:
Let's be honest, even if the stats were perfectly balanced for an extended period of time, people would still balance whine.
It's not all about '%'. Even with 50% it can be imbalanced, mirrors for example. Races can be OP at certain parts of game, especially one being OP lategame isn't good because you are on clock and you can gg after x-minute. Also metagame shifts winrates, one allin being succesful doesn't mean matchup got suddenly balanced. It's just more complicated than 50/50 percents and there is more to talk about.


yeah, but then you should talk about both sides of the medal and not just one.
We have a discussion about a terran unit being OP, not about anything else.
Then I have to ask myself if Terran has an OP unit (Hellbat) and the other races not, how the fuck can winrates be that balanced? Are terran players retarded? They have this OP unit and are still even not winning even slightly more?
Makes absolutely no sense or?
So I just want to point out, that a hellbat nerf is needed, but there have to come other changes with it. And buffing Banshee cloak is the worst idea possible, since cloak on Banshees only plays a role in TvT, yay! (With protoss allways needing to have detection because of widow mine threat and Zergs ability to get spore crawlers with just a spawning pool).
Either you nerf down the harassment potential of all 3 races equaly, or you buff terran in another way significantly. Without terran winrates will drop abysmaly, like they did in may 2012, after queen patch came through without any compensation.


This would be true only if... Terrans weren't doing fine before the hellbat drop shenanigans started.

The new medivac + MMM is pretty f'in good harassment, hellbats doing 30 damage to light out of the factory is completely unnecessary.


Metagame changes, things go in and out of favor. Races may have been doing fine before certain X, doesn't mean they should go back to that state of play.

Hellbats doing that damage was design so terran could have a good counter to mass chargelot, the side effect of course is the worker killing, which has made TvT look bad.
mnck
Profile Joined April 2010
Denmark1518 Posts
July 01 2013 21:17 GMT
#160
Its only a question of time before the zerg throne will be reclaimed. Ragnarok will come!
@Munck
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