2 Army
3 Barrack
4 Factory
5 Starport
Mouse control only.
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Scville
43 Posts
2 Army 3 Barrack 4 Factory 5 Starport Mouse control only. | ||
Existor
Russian Federation4295 Posts
On July 01 2013 20:48 kill619 wrote: Why is everyone posting their hotkeys, none of which use all 10 hotkeys like the op is asking about? Because no reason to use all 10 hotkeys except to look like a pro? For example I use hotkey with number 7 for ingame menu. | ||
SsDrKosS
330 Posts
ROFLed when I saw that in bronze league heros!!! | ||
Vete
Germany190 Posts
1 Spellcaster 2 Main army 3 support ( tanks or viking) ( at the beginning 1st cc) 4 rax 5 fabric 6 startport 7 all cc ( + upgrade buildings) 8 2nd cc 9 3rd cc | ||
MagnuMizer
Denmark384 Posts
1 nexus 2 army 3 alternate army (i re hotkey this several times in a game depending on situations) 4 robo 5 stargate rest is too far away from my fingers... can reach 6 sometimes if i have an oracle or an observer i dont wanna lose track of... otherwise the keys are too far away and i dont wanna lift my hand to press buttons it seems to be slower and less accurate... i'm high master btw | ||
Sissors
1395 Posts
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AwM
United States80 Posts
` Upgrade Buildings, cycle with tab 1 Army unit 1 2 Army unit 2 3 Queens 4 All Hatch 5 Casters 6-9 Usually just scouting, but i don't always use them. | ||
StatixEx
United Kingdom779 Posts
1 - melee units which you can just a move 2 - banes or units you may have to have control 3 - these days SH or infesters 4, flying units - this is an issue atm cos i can group broods corrs , vips and mutas all in one grounp and i can lose stuff so need to controll click a lot of the time (yes this needs improvement i feel) 5 - hatch1 6hatch2 7hatch3 8hatch4 9 - rebound where i put all hatches and then 0 is for special things like scouts, nidus and other tidbits | ||
Markwerf
Netherlands3728 Posts
4 stargates/robos 5 nexii and forges 6-7 observers F2 to F4 for other stuff but have to improve using those, maybe starting using camera hotkeys but don't see too much use in them. Using F1 as select entire army now but I'm starting to think using that is detrimental. It's nice for battles if you constantly want to send new warped units into battle and retreat with your entire army (saves you binding new units while in battle) but I HATE that it selects observer too, otherwise it would be great. | ||
Lorch
Germany3684 Posts
It's really obvious with each race too: Z: 4 for armie as hots has added a lot (swarm host + festor + viper + any support easily needs 4, maybe even 5) 5 for main hatch/nat hatch etc. so you can build units where you need units and army where you need army, also saves drone traveling distance if you make them at the right hatch and if a timing comes you can have reinforcements pop where they need to pop 1 for all hatches, obv makes it easier to remax P: 5 for armie (between mamaship core, the usuall split between zealot/sentry and stalker, colossi, templar and all the viable air units you can easily create armies that just need 5 to control properly) 3 for production, robo + stargate + warpgates, you obv need warpgates as it has many advantages hotkeying it vs using the build in one, but that should be known by now 1 for nexi And that leaves 1 for whatever you want, sadly you can't have 1 group per nexus as parting has (thats why his immortal allin came so much earlier in wol, he just spent exactly the money he needed on probes) without sacrificing army control T: 3 for armie should be enough unless you wanna always hotkey drops 3 for production, obviously And then I tend to have my first 3 ccs on seperate keys to optimize worker production (many korean t que up the next scv in each cc just as the old one finishes to have even better makro, I feel like this is part of the reason why korean t's makro often looks so much better than white people makro), and then have 1 for all which obviously makes com satting/muling easier lategame. And there you have it, imo zerg NEEDS 10 to work properly, protoss atleast 7 to be ok, and t 10 if you wanna do it right, atleast 7 if you don't. Now how you rebind them and which you use for what doesn't matter as long as you are comfortable with it. Personally I prefer to use the entire keyboard ( for example I make overlords on O and Marines on M, so I do use 1-0) as it just makes the game more fun to me, but you can obv also only use half the keyboard if that makes you happy. | ||
padfoota
Taiwan1571 Posts
On July 01 2013 06:28 sixilli wrote: I've always wondered how top players manage to use all of them with the standard layout. Anyone have any ideas? I've heard some use the F1-F4 keys for 7-0. I also use the ` key remapped to CG 10 which I think is pretty common. Anyone know the hotkeys of the pros? It seems to be a fairly closed door subject and after lots of googling I just found CG suggestions. Not actual optimized standard hotkey layouts and tweaks. I know the first suggestion to this topic is use what's comfortable. The problem I'm running into is I'm running out of keys for my army. Pretty much my CG's as of now are 1-2 units 3 cc's 4-6 production 7-9 not used 0 upgrades F1-F5 Camera locations When I look at top terrans most of them use all of the CG's. I've tried putting all my CC's on 7 and it has gone fairly well but it just seems far away and awkward for macro cycles. 1-3 for units 4 CC 5 rax + engi/armory 6 fact 7 starport 8 engi+armory 9 ghost acads 0 is modified to ~ and is for units/drops but i dont really use it much How the fuck are you surviving off 2 unit hotkeys only? | ||
Najda
United States3765 Posts
0sd9sd8sd7sd6sd5sd real quick worked out well for me, but I doubt you'd ever see a pro doing it. | ||
Clazziquai10
Singapore1949 Posts
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dBdOmega
Sweden5 Posts
1 Army (standard mainarmy) 2 Army (spellcasters like ghost and raven) 3 Army (Vikings and Medievacs) 4 Army (Drops) 5 CC 6 All production buildings (Just hit tab to shift between rax, factory and starport) 7 Uppgrades (enginering bay, techlab and armory) F1-F6 camera hotkeys | ||
_Search_
Canada180 Posts
For Christ's sake... | ||
Hossinaut
United States453 Posts
1 = army 2 = army 3 = hatch 4-6 = queens 9 = all structures (upgrades) f1-f4 for camera locations I need to use 7/8. As T I do the same thing only 3 = CC 4 = rax 5 = fact 6 = starport Same structure to it with P as well, but the extra spaces (7/8) are used for obs | ||
TXRaunchy
United States131 Posts
2 Scout 3 Probe used for building 4 Gate 5 Robo/Stargate into 1 Nexi 2 Army 3 Spellcaster/Colli 4 - 6 Production F1 Main F2 Natural F3 Third F4 Fourth Ranked High Plat this season, last season was High Diamond My apm average is 151, woot. | ||
Garnet
Vietnam9027 Posts
On July 01 2013 06:30 da_head wrote: 2 control groups for units seems pretty unlikely. it tends to be 3-4. In many VODs/replays of pros I saw they only use 2 control groups for army. | ||
packrat386
United States5077 Posts
2 - Secondary army/scout/casters 3 - "" 4 - "" 5 - Queens 6 - hatches 7 - upgrades 8,9,0 are all unused because I have small hands and I use grid hotkeys. | ||
vidium
Romania222 Posts
4 - production( i just tab trough them) 5 - cc/nexus+upgrade buildings 6 - drops | ||
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