2/ Gateways
3/ Robo, Stargate
4/ Core Army
5/ Casters,Phoenixes,Harass Squad
6/ Warp Prism
7/ Forges, CyberCore
8-0/ Observers
I'm nowhere near pro, but I feel like I got all the bases covered like that.
Forum Index > SC2 General |
grindC
Germany274 Posts
2/ Gateways 3/ Robo, Stargate 4/ Core Army 5/ Casters,Phoenixes,Harass Squad 6/ Warp Prism 7/ Forges, CyberCore 8-0/ Observers I'm nowhere near pro, but I feel like I got all the bases covered like that. | ||
Bongy
Denmark151 Posts
On July 01 2013 06:33 sixilli wrote: @Verator Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult. Have you thought about using the second ctrl key? The one on the right? :p | ||
c0sm0naut
United States1229 Posts
On July 01 2013 06:36 YouthSC wrote: Guys in Brood War F1 wasn't used for anything... unless you changed it in the settings? keycraft | ||
peidongyang
Canada2084 Posts
Qwertyghbn control groups Qwe drops and obs and stuff Rty army Gh macro B all town halls n upgrades Tilda warp gates, f1 all army f2 idle Fvc main abilities Zx for morph archon etc D for hold position A attack, s stop | ||
Marou
Germany1371 Posts
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red_hq
Canada450 Posts
On July 01 2013 06:33 sixilli wrote: I'm not really looking for CG suggestions more hotkey suggestions. I'm wondering how the pro's use all the CG groups effectively. After CG 7 the usability of the keys becomes increasingly difficult. @Verator Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult. There is a control on the right side of the keyboard too ![]() | ||
sixilli
51 Posts
On July 01 2013 06:44 Bongy wrote: Show nested quote + On July 01 2013 06:33 sixilli wrote: @Verator Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult. Have you thought about using the second ctrl key? The one on the right? :p I have thought of it but it seems a bit slow. I'm just looking for some more suggestions on how people actually go about it. | ||
1284
Canada36 Posts
I use: 1: Army (zealot, sentry, archon, stalker, colossus) 2: Stalkers 3: Colossus (or Tempest) 4: MSC Q(9): Warp Prism/Phoenix/Oracle W(10): Templar 5: Nexus 6: Gateways 7: Robo 8: Stargate F1-6 as Bases Tab: Warp in location Space: Upgrades I took the rebindings from Artosis's guide on hotkeys. I don't use the W for warp gates for the same reasons he chooses not to. I like to be able to hotkey un transformed gateways with my warp gates as well so that if you just glance down you can quickly see that you need to transform them. Also, by rebinding 9-10 as Q and W it allows you to keep all 6 army hotkeys in the same portion of the keyboard so you only need to radically shift your hands position in order to macro/rally units. Also how I distribute my army hotkey's allows me to keep all spells castable from 1 hotkey group. FF from 1, Blink from 2, colo micro from 3, MSC spells from 4, WP transforming/harass from Q and storm/feedback from W. I really hate tabbing and it is the least efficient way to quickly access a spell if it is more than one tab away. I do wish that the W default for selecting Warp Gates would select gateways and warp gates on cooldown as well so that I could have an extra hotkey for observers/halluc for early/mid game or vs swarm host play. But right now I ussually make do by using W as an observer key until templar are out. Really take the time to just completely suck for a week or two and adjust to new hotkeys. The biggest thing is to move your CC's hotkey as far to the right of the keyboard as possible so that your army hotkeys can be grouped together. You don't want to take the risk of putting something across the keyboard. If you are in an intense situation you don't want to be jumping for a key like 8-10. Personally I didn't move the nexus to 6 because I really like having each of my production facilities on a separate key allows me to double tap them too in order to chrono boost mid/late game. My setup also works pretty well with Terran as you can put CC's on 5, Rax on 6, Factories on 7 and Starport on 8. Then you still have 6 hotkeys left for your army so Main army/vikings/tanks/widowmines/harassment/ghosts can all easily fit. Edit: I have tried to play zerg with this setup as well but I don't feel like it is the best. Taking the Q away from queen really messes with my mind. But I really like using F1-6 for injects on bases. You can cycle through bases really quickly just selecting with the mouse each queen. The camera locations also allow you to transfer workers from base to base really easily so that you always have proper saturation. You can also use the Tab/Space location hotkeys for creep tumor locations however I am not sure if this is really the most effective way to use your time. Hope this was a little helpful. | ||
sixilli
51 Posts
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slowbacontron
United States7722 Posts
Note: I'm talking about Terran and Protoss here, Zerg is in a way even more extremely optimized and I don't know anything about it. Edit: oh I see you're already using it. Cool ![]() | ||
1284
Canada36 Posts
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mechengineer123
Ukraine711 Posts
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ETisME
12476 Posts
On July 01 2013 06:41 Marou wrote: Show nested quote + On July 01 2013 06:32 Existor wrote: I think there is no reason to use all groups, except to look like a Pro clicking on all 10 buttons. Here are my groups: 1 - core army 2 - secondary army (corruptors, mutas, casters, etc) 3 - artillery or casters (siege mushrooms, etc) 4 - overseers 5 - nydus or overlords for drops Scroll-wheel turn to left - 9 - queens Scroll-wheel turn to right - 0 - hatcheries From now on i want this to be the official name of the unit. Siege mushrooms imba. OT: There used to be "standard" layout in Broodwar because of the limitation of the control groups and the way the keyboard shortcuts were laid out and not customizable, you could say there was a definite way or two to use it. I think Artosis wrote a nice blog about that. But in SC2, the most important thing is to use what you are most comfortable with. A few example : - MarineKingPrime only uses one control group for all productions building and is VERY fast a launching a full production cycle on 3 different types of building with different addons. - Stephano has always only used two control groups for his army and is/was regarded the most drop-proof zerg in the game ( remember when he had this rivalry with Polt and Polt said that droping Stephano was useless because he was so good at defending it ) this 100% too many people think they aren't macro-ing well is due to hotkey control group, but it definitly is just an excuse for forgetting rather than not pressing fast enough just like marine split method. not even all pros using camera hotkey as well | ||
forsooth
United States3648 Posts
1-3 - army 4 - variable (used for dropships or squads of units I split off from my main force) 5 - CCs 6 - barracks 7 - factories 8 - starports 9 - ebays 0 - armories I've never been very comfortable with tabbing through multiple production building types on one hotkey because I find I mess up and queue the wrong unit during times when I'm busy elsewhere and need to throw down another production cycle in a hurry. | ||
sixilli
51 Posts
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OPDream
Canada77 Posts
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Faust852
Luxembourg4004 Posts
I don't think adding more will improve my skill. Maybe adding a 3rd group for army but more is useless imho. Stephano is one of the best zerg out there and he only use 4 groups as well. | ||
sixilli
51 Posts
On July 01 2013 07:12 Faust852 wrote: Haha, I only use 4, 1-2 Army, 3-CC 4 prod facilities. :o I don't think adding more will improve my skill. Maybe adding a 3rd group for army but more is useless imho. Stephano is one of the best zerg out there and he only use 4 groups as well. imo zerg is the only race that can get away with the least control groups. Depending on the inject method. | ||
Jaded.
United States125 Posts
On July 01 2013 06:36 YouthSC wrote: Guys in Brood War F1 wasn't used for anything... yes it was, it was a button that popped up a useless window if you accidentally hit it instead of f2. ![]() | ||
Erik.TheRed
United States1655 Posts
I use 1-3 for army/scouting purposes, 4 for my nexi, 5 for robotics, 6 for gateways until WG is done (usually rebind for stargates if i'm building them), 7 for observer, 8 is unused although I could potentially bind a second obs or forges to this one. I can't really reach comfortably past 7 with my left index finger so I bound 9 to q (which is used for warp prism) and 0 to tilde (which is for mothership core). I also use w as the warp gate hotkey. All of this might sound like overkill but I find that it's really useful to have everything hotkeyed like this (ESPECIALLY mothership core and observers) because a lot of people will either not hotkey them or just group them with their main army and then they get lost in the middle of a battle when you need them most. You can always set your MSC to follow a bulky unit like a colossus which makes a-moving a bit easier, and then when the time comes you can hit tilde to access its spells. | ||
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