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Utilizing all 10 control groups. - Page 2

Forum Index > SC2 General
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grindC
Profile Blog Joined October 2010
Germany274 Posts
Last Edited: 2013-06-30 21:44:33
June 30 2013 21:43 GMT
#21
1/ Nexi
2/ Gateways
3/ Robo, Stargate
4/ Core Army
5/ Casters,Phoenixes,Harass Squad
6/ Warp Prism
7/ Forges, CyberCore
8-0/ Observers

I'm nowhere near pro, but I feel like I got all the bases covered like that.
Bongy
Profile Joined May 2011
Denmark151 Posts
June 30 2013 21:44 GMT
#22
On July 01 2013 06:33 sixilli wrote:

@Verator

Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult.


Have you thought about using the second ctrl key? The one on the right? :p
http://myhah.net/
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-06-30 21:46:22
June 30 2013 21:45 GMT
#23
On July 01 2013 06:36 YouthSC wrote:
Guys in Brood War F1 wasn't used for anything...


unless you changed it in the settings? keycraft
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 30 2013 21:46 GMT
#24
I use 1234567 for camera
Qwertyghbn control groups
Qwe drops and obs and stuff
Rty army
Gh macro
B all town halls n upgrades
Tilda warp gates, f1 all army f2 idle
Fvc main abilities
Zx for morph archon etc
D for hold position
A attack, s stop
the throws never bothered me anyway
Marou
Profile Blog Joined April 2010
Germany1371 Posts
Last Edited: 2013-06-30 21:48:29
June 30 2013 21:47 GMT
#25
-- nuked --
twitter@RickyMarou
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2013-06-30 21:49:02
June 30 2013 21:48 GMT
#26
On July 01 2013 06:33 sixilli wrote:
I'm not really looking for CG suggestions more hotkey suggestions. I'm wondering how the pro's use all the CG groups effectively. After CG 7 the usability of the keys becomes increasingly difficult.

@Verator

Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult.



There is a control on the right side of the keyboard too
Get some 'good' Dota 2: twitch.tv/redhq
sixilli
Profile Joined April 2013
51 Posts
June 30 2013 21:48 GMT
#27
On July 01 2013 06:44 Bongy wrote:
Show nested quote +
On July 01 2013 06:33 sixilli wrote:

@Verator

Yeah that's what I thought it was but how do they re assign control groups like 7-9. I find reaching ctrl+8 very difficult.


Have you thought about using the second ctrl key? The one on the right? :p


I have thought of it but it seems a bit slow. I'm just looking for some more suggestions on how people actually go about it.
1284
Profile Joined June 2010
Canada36 Posts
Last Edited: 2013-06-30 22:02:56
June 30 2013 21:50 GMT
#28
You say you are running out of keys for army. I had the same problem. During wings of liberty when Protoss was able to bunch everything together I actually only used 1 for army and then 2 warp gates and 3 nexus. Above that I used 4 for templar if it got to that stage of the game and rarely I'd used 5 for an observer. The problem now is that with hots is that Protoss has alot of manage (Warp Prisms, Army, Sentries, Blink Stalkers, Colossus, MSC, Templar, Oracles, Tempest) So due to this I made radical alterations which really helped me play the game comfortable.

I use:
1: Army (zealot, sentry, archon, stalker, colossus)
2: Stalkers
3: Colossus (or Tempest)
4: MSC
Q(9): Warp Prism/Phoenix/Oracle
W(10): Templar
5: Nexus
6: Gateways
7: Robo
8: Stargate

F1-6 as Bases
Tab: Warp in location
Space: Upgrades

I took the rebindings from Artosis's guide on hotkeys. I don't use the W for warp gates for the same reasons he chooses not to. I like to be able to hotkey un transformed gateways with my warp gates as well so that if you just glance down you can quickly see that you need to transform them.

Also, by rebinding 9-10 as Q and W it allows you to keep all 6 army hotkeys in the same portion of the keyboard so you only need to radically shift your hands position in order to macro/rally units.

Also how I distribute my army hotkey's allows me to keep all spells castable from 1 hotkey group. FF from 1, Blink from 2, colo micro from 3, MSC spells from 4, WP transforming/harass from Q and storm/feedback from W. I really hate tabbing and it is the least efficient way to quickly access a spell if it is more than one tab away.

I do wish that the W default for selecting Warp Gates would select gateways and warp gates on cooldown as well so that I could have an extra hotkey for observers/halluc for early/mid game or vs swarm host play. But right now I ussually make do by using W as an observer key until templar are out.

Really take the time to just completely suck for a week or two and adjust to new hotkeys. The biggest thing is to move your CC's hotkey as far to the right of the keyboard as possible so that your army hotkeys can be grouped together. You don't want to take the risk of putting something across the keyboard. If you are in an intense situation you don't want to be jumping for a key like 8-10. Personally I didn't move the nexus to 6 because I really like having each of my production facilities on a separate key allows me to double tap them too in order to chrono boost mid/late game. My setup also works pretty well with Terran as you can put CC's on 5, Rax on 6, Factories on 7 and Starport on 8. Then you still have 6 hotkeys left for your army so Main army/vikings/tanks/widowmines/harassment/ghosts can all easily fit.

Edit:
I have tried to play zerg with this setup as well but I don't feel like it is the best. Taking the Q away from queen really messes with my mind. But I really like using F1-6 for injects on bases. You can cycle through bases really quickly just selecting with the mouse each queen. The camera locations also allow you to transfer workers from base to base really easily so that you always have proper saturation. You can also use the Tab/Space location hotkeys for creep tumor locations however I am not sure if this is really the most effective way to use your time.

Hope this was a little helpful.
sixilli
Profile Joined April 2013
51 Posts
June 30 2013 21:52 GMT
#29
1284 that was the most helpful post thus far thank ya :D
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-06-30 21:54:23
June 30 2013 21:52 GMT
#30
I mean, I know advocates of TheCore are like zerglings swarming over to attack everyone's mineral lines, but seriously, just one of the many features of TheCore is that all ten control groups are at MOST 2 keys away from your hand's natural resting position. Including your two most important groups, CCs and production buildings, literally right under your index and middle fingers. All the rest are completely available for army, scouting, harass, etc. I recommend looking into it.

Note: I'm talking about Terran and Protoss here, Zerg is in a way even more extremely optimized and I don't know anything about it.

Edit: oh I see you're already using it. Cool
jjakji fan
1284
Profile Joined June 2010
Canada36 Posts
June 30 2013 21:57 GMT
#31
I'm glad I could be of help! If you have any other questions or anything feel free to PM me.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
June 30 2013 21:58 GMT
#32
You don't need more hotkeys. I never understand this obsession to copy some pro. They all have VERY different key setups and different reasons for it, which shows that it doesn't matter. Some pro's only have 1 army hotkey, some have 3. Some hotkey their upgrade buildings, some don't. Some hotkey them separately, some together with the rax/factory so you can see if they're working, etc. Another example: a lot of Korean Terrans still have marine production on M, which is ridiculous if you think about it, but it's what they've gotten used to. The people that do use 7-0 are just used to it, there is no magic trick, they just move their hands quickly. If you desperately want an extra hotkey on the left side you can remap 0 to `, a lot of my friends use this, but pro's don't.
ETisME
Profile Blog Joined April 2011
12476 Posts
Last Edited: 2013-06-30 22:01:20
June 30 2013 22:00 GMT
#33
On July 01 2013 06:41 Marou wrote:
Show nested quote +
On July 01 2013 06:32 Existor wrote:
I think there is no reason to use all groups, except to look like a Pro clicking on all 10 buttons. Here are my groups:

1 - core army
2 - secondary army (corruptors, mutas, casters, etc)
3 - artillery or casters (siege mushrooms, etc)
4 - overseers
5 - nydus or overlords for drops
Scroll-wheel turn to left - 9 - queens
Scroll-wheel turn to right - 0 - hatcheries


From now on i want this to be the official name of the unit. Siege mushrooms imba.

OT: There used to be "standard" layout in Broodwar because of the limitation of the control groups and the way the keyboard shortcuts were laid out and not customizable, you could say there was a definite way or two to use it. I think Artosis wrote a nice blog about that.

But in SC2, the most important thing is to use what you are most comfortable with. A few example :

- MarineKingPrime only uses one control group for all productions building and is VERY fast a launching a full production cycle on 3 different types of building with different addons.
- Stephano has always only used two control groups for his army and is/was regarded the most drop-proof zerg in the game ( remember when he had this rivalry with Polt and Polt said that droping Stephano was useless because he was so good at defending it )

this 100%
too many people think they aren't macro-ing well is due to hotkey control group, but it definitly is just an excuse for forgetting rather than not pressing fast enough
just like marine split method.
not even all pros using camera hotkey as well
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
forsooth
Profile Joined February 2011
United States3648 Posts
June 30 2013 22:02 GMT
#34
I've gotten pretty comfortable with the following:

1-3 - army
4 - variable (used for dropships or squads of units I split off from my main force)
5 - CCs
6 - barracks
7 - factories
8 - starports
9 - ebays
0 - armories

I've never been very comfortable with tabbing through multiple production building types on one hotkey because I find I mess up and queue the wrong unit during times when I'm busy elsewhere and need to throw down another production cycle in a hurry.
sixilli
Profile Joined April 2013
51 Posts
June 30 2013 22:03 GMT
#35
I could try getting use to the tab method. I've never really used it could free up some space. The only negative side to it is you can't set separate rally points as fast.
OPDream
Profile Joined September 2012
Canada77 Posts
June 30 2013 22:09 GMT
#36
You don't really need to use 10 control groups. Most pros only use 5-7 control groups.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
June 30 2013 22:12 GMT
#37
Haha, I only use 4, 1-2 Army, 3-CC 4 prod facilities. :o

I don't think adding more will improve my skill. Maybe adding a 3rd group for army but more is useless imho.

Stephano is one of the best zerg out there and he only use 4 groups as well.
sixilli
Profile Joined April 2013
51 Posts
June 30 2013 22:14 GMT
#38
On July 01 2013 07:12 Faust852 wrote:
Haha, I only use 4, 1-2 Army, 3-CC 4 prod facilities. :o

I don't think adding more will improve my skill. Maybe adding a 3rd group for army but more is useless imho.

Stephano is one of the best zerg out there and he only use 4 groups as well.


imo zerg is the only race that can get away with the least control groups. Depending on the inject method.
Jaded.
Profile Joined June 2013
United States125 Posts
June 30 2013 22:16 GMT
#39
On July 01 2013 06:36 YouthSC wrote:
Guys in Brood War F1 wasn't used for anything...


yes it was, it was a button that popped up a useless window if you accidentally hit it instead of f2.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-06-30 22:28:17
June 30 2013 22:26 GMT
#40
I play protoss at high master level, and use 9-10 hotkeys in most macro games as well as camera hotkeys for my first 4 expansions. I have my mouse 4 button set to my main base, and then f1-f4 for expansions.

I use 1-3 for army/scouting purposes, 4 for my nexi, 5 for robotics, 6 for gateways until WG is done (usually rebind for stargates if i'm building them), 7 for observer, 8 is unused although I could potentially bind a second obs or forges to this one. I can't really reach comfortably past 7 with my left index finger so I bound 9 to q (which is used for warp prism) and 0 to tilde (which is for mothership core). I also use w as the warp gate hotkey.

All of this might sound like overkill but I find that it's really useful to have everything hotkeyed like this (ESPECIALLY mothership core and observers) because a lot of people will either not hotkey them or just group them with their main army and then they get lost in the middle of a battle when you need them most. You can always set your MSC to follow a bulky unit like a colossus which makes a-moving a bit easier, and then when the time comes you can hit tilde to access its spells.
"See you space cowboy"
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