Utilizing all 10 control groups. - Page 4
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goody153
44176 Posts
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Nightshade_
United States549 Posts
2 - warp prism/caster/phoenix/mcore 3 - warpgate until I need it free, same as 2 4 - nexus' 5 - robo > stargate 6 - stargate 7 - upgrades 8- rebound to `, used for mothership core when I have to use 2 or 3 9-0 is unused | ||
eXdeath
France66 Posts
2 - aux army (often stalkers) 3 - tech army (often hts, voids, colo) 4 - nexus 5 - robos 6 - stargates 7 - upgrades (forge or twilight or core) 8 (mouse button 3) - single units (prisms, obs, dts, hts, scouting probes, mscore, or harassing phoenixes) 9 (mb4) - single units 0 (mb5) - single units | ||
HeyImFinn
United States250 Posts
As Terran (my main race): 1- main army (bio, thors, medivacs, etc) 2- support units (tanks in tvt, mines in tvz, ghosts in tvp) 3- Vikings and ravens 4- a tech lab that's researching, or another control group for units 5- CC's (rebound later on for a drop or if I need another control group for units) 6- Rax/Fact/Port 7- Ebay/armories 8 and 9- ghost academies 0- All CC's As Zerg: 1- Auxillary queens 2- Main army 3- Mutas or infestors 4- Something that's researching (Pool researching speed, spire, etc.) 5- Hatches 6 through 9- individual queens (although, past that many queens, I put them all on 6 and do the backspace trick) 0- I don't know what to put there Protoss: 1- Main army 2- Templar 3- Mothership core 4- cyber core/forges 5- nexii 6- Robo or Stargate 7- Whatever isn't on 6 8 through 0- warp gates I use f2-f8 for camera hotkeys and ` to cycle between bases. | ||
sparklyresidue
United States5523 Posts
4 all hatches 5678 individual hatches, for upgrades and building out of specific hatches fkeys for base locations for injecting i don't need all 10, though i'm definitely not claiming my setup is super pro. i think for me, it's enough. I can just box units or whatever, sometimes it's easier for me to do that than to have every single unit type on a different key. | ||
Mattumsfox
United States233 Posts
1 army 2 army 3 army 4 barracks 5 factory ` starport Q command centers I can't consistently hit 6-0 very well so I just changed 6 to ` and 7 to Q. I don't use 8 9 0 for anything. And since I just put all CCs on 1 hot key I use F1-F5 to jump from base to base. After reading other posts I guess ` and Q isn't actually that different from most people. Guess I'm not the only smart one ![]() | ||
DarkerThanKuro
United States61 Posts
2- Raxes and Facts 3- Ports 4- Ebays and Armory 5 and 6 - Army/Casters 7- ghost academies 8, 9, 0- depot building scv(s) 7-0 i dont use much so thats why i have them set as such | ||
wptlzkwjd
Canada1240 Posts
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Dontkillme
Korea (South)806 Posts
2-spell casters or tanks 3-barracks (or late game ghosts or vikings) 4-barracks in the late game 5-cc 6-engineering bay | ||
slowbacontron
United States7722 Posts
On July 01 2013 09:34 slowbacontron wrote: Guys, please stop listing what units you put on each group. It's not what the OP asked for xD Quoting myself again ^^ OP, maybe using the word "accessing" all 10 groups would have yielded better results. There are some points about using ` as a control group, but not a lot of new ideas I feel. | ||
Jevity
United States67 Posts
12345 for army control 6 idle work 7 army qwert for control groups 6 7 8 9 0 moved hold and patrol to z x can fit most spells on d f g c v b. | ||
slowbacontron
United States7722 Posts
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Jaded.
United States125 Posts
On July 01 2013 06:28 sixilli wrote: I've always wondered how top players manage to use all of them with the standard layout. Anyone have any ideas? I've heard some use the F1-F4 keys for 7-0. I also use the ` key remapped to CG 10 which I think is pretty common. Anyone know the hotkeys of the pros? It seems to be a fairly closed door subject and after lots of googling I just found CG suggestions. Not actual optimized standard hotkey layouts and tweaks. To answer the OP's question, in lategame broodwar you were almost required to have 1-5 to 7 bound to your army (some decided to use the majority of their keybinds for production and relied on their mouse control to use their entire army.). That being the case the broodwar pros are used to having to use all of the hotkeys. For instance as protoss since probes were built with the hotkey "P" many toss players bind their nexi to 0,9,8. I remember seeing Hero streaming and he still has his nexi bound to 0 9 8 and may have changed the probe hotkey to P just because he used that hotkey setup for so long. I would expect that a lot of other old broodwar pros do the same thing, they just have their hotkeys roughly the same as they would have in BW just because they already have the muscle memory for it. Now as far as your optimization question goes I would argue that a lot of pros use un-optimized hotkey layouts because of their broodwar muscle memory. Having 0 9 8 as nexi and P for probes is not optimal anymore because you can change your keybinds but they're used to it and do it so fast anyways that it doesn't matter. If you're looking for actual optimized keybinds you can try searching for "The Core". Keep in mind though at least for that "optimal" keyboard layout it takes a lot of learning for the muscle memory to take effect. I tried it myself with bad results. I normally play at a mid-high masters level on NA/EU but with that hotkey setup I had such a hard time controlling and even building my army that I was playing gold/plat players on unranked. Honestly I would recommend that you find a keyboard layout that works for you. If you want to make use of those 7-0 CGs without having to reach to 7 to 0 I would advise changing other keys to control groups. For instance if you're only going to play terran you can make Q a hotkey for a control group as Q is only used for Zerg's queen (I think). Also consider other keys like Tilde or capslock. TL;DR: A lot of pros use sub-optimal keybind setups because they wanted to keep the same ones they had in BW (Which was not optimized). If you want a well thought out optimal keyboard setup search for "The Core". Lastly, if you aren't interested in the core consider using alternate keys for the 7-0 keys, Q,Tilde, and capslock are examples. GL | ||
Bodzilla
Australia472 Posts
I go 1 Ground, 2 Seigetanks 3 Air Army control, 4 is production and i tab between rax fac starport 5 is CC 6 is upgrades Use all of them regulary, i sometimes use more for things like drops, but i mainly just control them manually | ||
Jevity
United States67 Posts
On July 01 2013 12:16 slowbacontron wrote: Jevity: I think that's pretty good! Reminds me a bit of the "Chameleon" layout I use. You put some functions on "a" and "s", right? Those keys are important just because of how easy they are to press. Yea A is still attack and S is stop | ||
kill619
United States212 Posts
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Railgan
Switzerland1507 Posts
1 Usually Mutas 2 Main Army 3 Reinforcements 4 Proxy Hatcheries / Hiddenbases 5 Offensive Queens 6 Creep Queens 7 Upgrades 8/Y Nydus 9/§ Inject Queens 10/W Hatcheries All in all i use 1-3 for army 4 and 10 for Hatcheries 5,6 and 9 for Queens and 7 / 8 for buildings | ||
Glioburd
France1911 Posts
1 : MMM 2 : Siege tanks or vikings (main CC in early game) 3 : ghosts or other casters (CC at natural in early game) 4 : barax 5 : factories 6 : starport 7 : ebays and armories 8-9 : drops 0 : Orbitals I'm amazed how some players can do well with 3 hotkeys. | ||
slowbacontron
United States7722 Posts
On July 01 2013 09:34 slowbacontron wrote: Guys, please stop listing what units you put on each group. It's not what the OP asked for xD Heh. I think I just love hearing myself talk. I'll stop quoting myself in case it accidentally violates a TL rule or something... | ||
plgElwood
Germany518 Posts
I guess since it´s mostly necessary to create depots with a new unit cylce you should not bind production and rather build them as compact as possible and ctrl-click the structures. saves CGs also you can bind CGs 7890 to mousebuttons. | ||
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