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Active: 1255 users

Utilizing all 10 control groups. - Page 4

Forum Index > SC2 General
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goody153
Profile Blog Joined April 2013
44176 Posts
Last Edited: 2013-07-01 01:06:53
July 01 2013 01:06 GMT
#61
this is a quote
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
Last Edited: 2013-07-01 01:13:37
July 01 2013 01:13 GMT
#62
1 - main army
2 - warp prism/caster/phoenix/mcore
3 - warpgate until I need it free, same as 2
4 - nexus'
5 - robo > stargate
6 - stargate
7 - upgrades
8- rebound to `, used for mothership core when I have to use 2 or 3
9-0 is unused
Lil' Joey, Master of the A-Move Stalker Strike Force
eXdeath
Profile Joined August 2011
France66 Posts
July 01 2013 01:21 GMT
#63
1 - main army
2 - aux army (often stalkers)
3 - tech army (often hts, voids, colo)
4 - nexus
5 - robos
6 - stargates
7 - upgrades (forge or twilight or core)
8 (mouse button 3) - single units (prisms, obs, dts, hts, scouting probes, mscore, or harassing phoenixes)
9 (mb4) - single units
0 (mb5) - single units
HeyImFinn
Profile Joined September 2011
United States250 Posts
July 01 2013 01:32 GMT
#64
I tend to use most of my keyboard. Some of it might be excessive, but hey, it works for me.

As Terran (my main race):
1- main army (bio, thors, medivacs, etc)
2- support units (tanks in tvt, mines in tvz, ghosts in tvp)
3- Vikings and ravens
4- a tech lab that's researching, or another control group for units
5- CC's (rebound later on for a drop or if I need another control group for units)
6- Rax/Fact/Port
7- Ebay/armories
8 and 9- ghost academies
0- All CC's

As Zerg:
1- Auxillary queens
2- Main army
3- Mutas or infestors
4- Something that's researching (Pool researching speed, spire, etc.)
5- Hatches
6 through 9- individual queens (although, past that many queens, I put them all on 6 and do the backspace trick)
0- I don't know what to put there

Protoss:
1- Main army
2- Templar
3- Mothership core
4- cyber core/forges
5- nexii
6- Robo or Stargate
7- Whatever isn't on 6
8 through 0- warp gates

I use f2-f8 for camera hotkeys and ` to cycle between bases.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 01 2013 01:40 GMT
#65
1,2,3 army, kinda depends on what my comp. is
4 all hatches
5678 individual hatches, for upgrades and building out of specific hatches
fkeys for base locations for injecting

i don't need all 10, though i'm definitely not claiming my setup is super pro. i think for me, it's enough. I can just box units or whatever, sometimes it's easier for me to do that than to have every single unit type on a different key.
Like Tinkerbelle, I leave behind a sparkly residue.
Mattumsfox
Profile Joined April 2012
United States233 Posts
Last Edited: 2013-07-01 02:12:10
July 01 2013 02:09 GMT
#66
I play Terran and I do my hot keys a little different.
1 army
2 army
3 army
4 barracks
5 factory
` starport
Q command centers

I can't consistently hit 6-0 very well so I just changed 6 to ` and 7 to Q. I don't use 8 9 0 for anything. And since I just put all CCs on 1 hot key I use F1-F5 to jump from base to base.

After reading other posts I guess ` and Q isn't actually that different from most people. Guess I'm not the only smart one .
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
July 01 2013 02:16 GMT
#67
1- CCs
2- Raxes and Facts
3- Ports
4- Ebays and Armory
5 and 6 - Army/Casters
7- ghost academies
8, 9, 0- depot building scv(s)

7-0 i dont use much so thats why i have them set as such
Kancolle player
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
July 01 2013 02:25 GMT
#68
I remember progamers like Flash suffering from injuries (torn skin + bleeding) on their hand in the area between the index and thumb. The reason was because they had to constantly stretch their fingers doing ctrl + 9 or ctrl + 0 using the pinkie and the thumb. I don't remember if it was a Terran player thing because 9 and 0 were commonly used as hotkeys for scans.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
July 01 2013 02:32 GMT
#69
1- main army
2-spell casters or tanks
3-barracks (or late game ghosts or vikings)
4-barracks in the late game
5-cc
6-engineering bay
Bomber & Jaedong & FlaSh & SNSD <3
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-07-01 02:40:34
July 01 2013 02:38 GMT
#70
On July 01 2013 09:34 slowbacontron wrote:
Guys, please stop listing what units you put on each group. It's not what the OP asked for xD

Quoting myself again ^^ OP, maybe using the word "accessing" all 10 groups would have yielded better results.

There are some points about using ` as a control group, but not a lot of new ideas I feel.
jjakji fan
Jevity
Profile Joined August 2012
United States67 Posts
Last Edited: 2013-07-01 03:07:09
July 01 2013 03:06 GMT
#71
I found it nice to make a custom grid.
12345 for army control 6 idle work 7 army
qwert for control groups 6 7 8 9 0
moved hold and patrol to z x
can fit most spells on d f g c v b.
Shame is a silly emotion. Don't succumb to it. - Artosis
slowbacontron
Profile Joined October 2012
United States7722 Posts
July 01 2013 03:16 GMT
#72
Jevity: I think that's pretty good! Reminds me a bit of the "Chameleon" layout I use. You put some functions on "a" and "s", right? Those keys are important just because of how easy they are to press.
jjakji fan
Jaded.
Profile Joined June 2013
United States125 Posts
July 01 2013 03:34 GMT
#73
On July 01 2013 06:28 sixilli wrote:
I've always wondered how top players manage to use all of them with the standard layout. Anyone have any ideas? I've heard some use the F1-F4 keys for 7-0. I also use the ` key remapped to CG 10 which I think is pretty common. Anyone know the hotkeys of the pros?

It seems to be a fairly closed door subject and after lots of googling I just found CG suggestions. Not actual optimized standard hotkey layouts and tweaks.


To answer the OP's question, in lategame broodwar you were almost required to have 1-5 to 7 bound to your army (some decided to use the majority of their keybinds for production and relied on their mouse control to use their entire army.). That being the case the broodwar pros are used to having to use all of the hotkeys. For instance as protoss since probes were built with the hotkey "P" many toss players bind their nexi to 0,9,8. I remember seeing Hero streaming and he still has his nexi bound to 0 9 8 and may have changed the probe hotkey to P just because he used that hotkey setup for so long. I would expect that a lot of other old broodwar pros do the same thing, they just have their hotkeys roughly the same as they would have in BW just because they already have the muscle memory for it.

Now as far as your optimization question goes I would argue that a lot of pros use un-optimized hotkey layouts because of their broodwar muscle memory. Having 0 9 8 as nexi and P for probes is not optimal anymore because you can change your keybinds but they're used to it and do it so fast anyways that it doesn't matter.

If you're looking for actual optimized keybinds you can try searching for "The Core". Keep in mind though at least for that "optimal" keyboard layout it takes a lot of learning for the muscle memory to take effect. I tried it myself with bad results. I normally play at a mid-high masters level on NA/EU but with that hotkey setup I had such a hard time controlling and even building my army that I was playing gold/plat players on unranked.

Honestly I would recommend that you find a keyboard layout that works for you. If you want to make use of those 7-0 CGs without having to reach to 7 to 0 I would advise changing other keys to control groups. For instance if you're only going to play terran you can make Q a hotkey for a control group as Q is only used for Zerg's queen (I think). Also consider other keys like Tilde or capslock.

TL;DR: A lot of pros use sub-optimal keybind setups because they wanted to keep the same ones they had in BW (Which was not optimized). If you want a well thought out optimal keyboard setup search for "The Core". Lastly, if you aren't interested in the core consider using alternate keys for the 7-0 keys, Q,Tilde, and capslock are examples.

GL


The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Bodzilla
Profile Joined March 2011
Australia472 Posts
July 01 2013 04:05 GMT
#74
Terran player here
I go 1 Ground, 2 Seigetanks 3 Air Army control,
4 is production and i tab between rax fac starport
5 is CC
6 is upgrades

Use all of them regulary, i sometimes use more for things like drops, but i mainly just control them manually
when life gives you lemons, make banelings
Jevity
Profile Joined August 2012
United States67 Posts
July 01 2013 04:10 GMT
#75
On July 01 2013 12:16 slowbacontron wrote:
Jevity: I think that's pretty good! Reminds me a bit of the "Chameleon" layout I use. You put some functions on "a" and "s", right? Those keys are important just because of how easy they are to press.


Yea A is still attack and S is stop
Shame is a silly emotion. Don't succumb to it. - Artosis
kill619
Profile Joined December 2011
United States212 Posts
July 01 2013 11:48 GMT
#76
Why is everyone posting their hotkeys, none of which use all 10 hotkeys like the op is asking about?
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 01 2013 11:52 GMT
#77
As a High Master Zerg:
1 Usually Mutas
2 Main Army
3 Reinforcements
4 Proxy Hatcheries / Hiddenbases
5 Offensive Queens
6 Creep Queens
7 Upgrades
8/Y Nydus
9/§ Inject Queens
10/W Hatcheries

All in all i use 1-3 for army 4 and 10 for Hatcheries 5,6 and 9 for Queens and 7 / 8 for buildings


Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-07-01 12:20:24
July 01 2013 12:17 GMT
#78
My hotkeys when I played SC2 :
1 : MMM
2 : Siege tanks or vikings (main CC in early game)
3 : ghosts or other casters (CC at natural in early game)
4 : barax
5 : factories
6 : starport
7 : ebays and armories
8-9 : drops
0 : Orbitals

I'm amazed how some players can do well with 3 hotkeys.
"You should hate loosing, but you should never fear defeat." NaDa.
slowbacontron
Profile Joined October 2012
United States7722 Posts
July 01 2013 12:25 GMT
#79
On July 01 2013 09:34 slowbacontron wrote:
Guys, please stop listing what units you put on each group. It's not what the OP asked for xD

Heh. I think I just love hearing myself talk. I'll stop quoting myself in case it accidentally violates a TL rule or something...
jjakji fan
plgElwood
Profile Joined October 2010
Germany518 Posts
July 01 2013 12:41 GMT
#80
I dont like tabbing the production as terran since in most games you need all 3 kinds. so i set them on a CG each.

I guess since it´s mostly necessary to create depots with a new unit cylce you should not bind production and rather build them as compact as possible and ctrl-click the structures.

saves CGs

also you can bind CGs 7890 to mousebuttons.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
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