Utilizing all 10 control groups. - Page 6
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starslayer
United States696 Posts
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Millet
Sweden143 Posts
Terran: 1 - Main army 2 - Siege Tanks/WM/drops/ghosts 3 - Drops/ravens 4 - CC 5 - Rax 6 - Factory 7 - Starport 8 - Upgrades 9 - 0 - Banshees Zerg: 1 - Main army (mostly melee) 2 - Secondary army (mostly ranged) 3 - Infestors/banelings 4 - Hatcheries 5 - Inject Queens 6 - Creep Queens 7 - Swarm Hosts 8 - Upgrades 9 - Overseer 0 - Vipers Protoss: 1 - Main army 2 - MSC 3 - HT/Oracles 4 - Nexi 5 - Gateways 6 - Robo 7 - Stargate 8 - Upgrades 9 - Observer 0 - Phoenix | ||
Millet
Sweden143 Posts
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QQKachoo
United States192 Posts
1-3: Units 4: Hatcheries 5: Queens 6: Random things (overlord, drone, etc) I don't tend to use anything past 6 though because reaching that far is uncomfortable. | ||
mantequilla
Turkey779 Posts
1: nexii 2: main army 3: secondary army (ht or blinkstalker or colo) 4: air (phoenix or warp prism) 5: scouting probe 6: robo 7: stargate 8: main observer 9: observer in the army 0: observer at home or mscore or warp prism | ||
shid0x
Korea (South)5014 Posts
I as a Terran use : 1.All orbitals 2.all barracks 3.all factories 4.all starports 5.Support unit (Mine,Tanks,Ghost) Bind to my mouse 5 (left button on the G500) 6.All Upgrades (Armory + Ebay ) bind to ² 7.Army 1,bind to F1 8.Army 2,Bind to F2 Those are pretty weird,people tend to look at me weirdly when they first see it. But heh at least it works,i think anyone should just use whatever they feel comfortable with and not trying to fit in with such thing as hotkey layout (thecore ect...) Hell if you want to use Q for your productions building just use Q...if you feel conformable with playing with a vertical keyboard just do it. | ||
dUTtrOACh
Canada2339 Posts
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jinorazi
Korea (South)4948 Posts
1. unit 2. unit 3. unit 4. cc/nexus/hatch 5. wg/rax/queen-main 6. robo/fac/queen-nat 7. star.g/star.p/queen-3rd 8. ebay/forge/queen-4th 9. armory/archive/citadel/cyber/evo 0. probe/pylon/overseer/observer/spire | ||
BlueBoxSC
United States582 Posts
2 - Vikings or Dropping Medivacs, Siege if mech. 3 - Main Army 4 - Factory 5 - Barracks 6 - Starport 7 - CC 8 clear 9 - Armory 0 - Engi bay I am able to hit all of these keys very easily up to 7 and only have to check 9-0 occasionally for upgrades progress. These came from me originally playing Zerg and keeping my hatcheries on 5 and queens on 4. It works extremely well for me and hitting 7ss keeps my worker rhythm going strong. Units are easy enough to produce. 1-2 are basically focus units, so scouts in early game. Drops in mid-late, casters in late game. | ||
mFour
United States25 Posts
2 - Secondary Army 3 - Casters 4 - Drops 5 - CCs 6 - Production (Tab Rax/Fac/Star) I don't use anything past 6. | ||
kill619
United States212 Posts
On July 01 2013 21:45 Existor wrote: Because no reason to use all 10 hotkeys except to look like a pro? For example I use hotkey with number 7 for ingame menu. Right, but the point of the thread was to find a way to use/need all 10. You'd think that there be some time of discussion about hotkey usage, different senarios and compositions that may call for it, or maybe how you would have to position other hotkeys and your hand on your keyboard to make it work. But nope, people are just kinda listing there hotkey setup. | ||
jinorazi
Korea (South)4948 Posts
On July 02 2013 06:49 kill619 wrote: Right, but the point of the thread was to find a way to use/need all 10. You'd think that there be some time of discussion about hotkey usage, different senarios and compositions that may call for it, or maybe how you would have to position other hotkeys and your hand on your keyboard to make it work. But nope, people are just kinda listing there hotkey setup. like using 8,9,0 for nexus in bw because of (P)robes? everything is customizable in sc2...little need for tricks, only trick would be remapping the keys. | ||
UberNuB
United States365 Posts
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11B
United States188 Posts
2- units 3- high priority units like SwH/Infestor/Muta 3- @ Hive Vipers F3- additional units when needed F4- additional units when needed 4- Queens (4v + shift + space + left click + space + left, etc) 5- Main base Hat (double tap works for nice camera location while a single tap lets me keep quick tabs on inject status) 6- All Hatcheries 7- Upgrades 8-0 Creep tumors W-E-R: 2nd (always Lair/Hive), 3rd, and 4th base Camera locations Mouse thumb button: 99% of time its my universal hatch rally point for units F5- Outside enemy choke/base Camera location. If I include double tap 5 this gives me 6 locations which works fine for me. | ||
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