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Active: 1258 users

Utilizing all 10 control groups. - Page 6

Forum Index > SC2 General
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starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-07-01 16:58:33
July 01 2013 16:28 GMT
#101
what i have done is rebound 0 to mouse forward button for my ccs and upgrades(ebays and armory) rebound 6 to w or w to 6 w.e. but i put all production on that and i just tab and use 1-3 unless i have ghost and raven in army then 1-4. the way it work is i dont have to move past y/h/n everything else to far and only need to worry about 5 CG or so instead of all ten its easier and faster and dont have to think as much. instead of pressing 5 make stuff 6 make stuff etc etc just hit w tab tab tab and worry about army ezpz my point is dont use all 10 to hard and doesnt help fix it to how you like rebound stuff make it easier for your self and dont worry about that pros cause all they did was make it ez for them.what might work for them might not work for you(hand size.left handed, so on)
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Millet
Profile Joined April 2012
Sweden143 Posts
July 01 2013 16:35 GMT
#102
I have control group 10 bound to the ( ´ ) key, (the key to the left of key 1)

Terran:
1 - Main army
2 - Siege Tanks/WM/drops/ghosts
3 - Drops/ravens
4 - CC
5 - Rax
6 - Factory
7 - Starport
8 - Upgrades
9 -
0 - Banshees

Zerg:
1 - Main army (mostly melee)
2 - Secondary army (mostly ranged)
3 - Infestors/banelings
4 - Hatcheries
5 - Inject Queens
6 - Creep Queens
7 - Swarm Hosts
8 - Upgrades
9 - Overseer
0 - Vipers

Protoss:
1 - Main army
2 - MSC
3 - HT/Oracles
4 - Nexi
5 - Gateways
6 - Robo
7 - Stargate
8 - Upgrades
9 - Observer
0 - Phoenix

Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-07-01 17:21:53
July 01 2013 16:49 GMT
#103
Sry, double post
QQKachoo
Profile Blog Joined December 2011
United States192 Posts
July 01 2013 16:55 GMT
#104
I tend to use:
1-3: Units
4: Hatcheries
5: Queens
6: Random things (overlord, drone, etc)

I don't tend to use anything past 6 though because reaching that far is uncomfortable.
@QKachoo
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
July 01 2013 17:14 GMT
#105
I'm just gold but I use all of them. Sometimes 10 seems not enpugh because obviously I'm wasting most of them. I noticed some pros does not have a static mapping but change them depending on the situation. For example they put scouting probe on 1 at the start of the game, then they put 1 stalker there... and it continues.

1: nexii
2: main army
3: secondary army (ht or blinkstalker or colo)
4: air (phoenix or warp prism)
5: scouting probe
6: robo
7: stargate
8: main observer
9: observer in the army
0: observer at home or mscore or warp prism
Age of Mythology forever!
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2013-07-01 17:46:31
July 01 2013 17:45 GMT
#106
I can't use 10 of them my left hand can't handle it,dunno how you guys do (i guess playing piano would help)

I as a Terran use :
1.All orbitals
2.all barracks
3.all factories
4.all starports
5.Support unit (Mine,Tanks,Ghost) Bind to my mouse 5 (left button on the G500)
6.All Upgrades (Armory + Ebay ) bind to ²
7.Army 1,bind to F1
8.Army 2,Bind to F2

Those are pretty weird,people tend to look at me weirdly when they first see it.
But heh at least it works,i think anyone should just use whatever they feel comfortable with and not trying to fit in with such thing as hotkey layout (thecore ect...)
Hell if you want to use Q for your productions building just use Q...if you feel conformable with playing with a vertical keyboard just do it.
RIP MKP
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2013-07-01 18:19:20
July 01 2013 18:18 GMT
#107
I use 1 through 8 because I can reach them and 8, 9, 0 are all bound to my macro keys (along the left of the K/B). I suppose 8 control groups is enough, because I never really use the macro keys to bind 9 and 0.
twitch.tv/duttroach
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-07-01 18:36:20
July 01 2013 18:36 GMT
#108
the most logical (for me, random user):

1. unit
2. unit
3. unit
4. cc/nexus/hatch
5. wg/rax/queen-main
6. robo/fac/queen-nat
7. star.g/star.p/queen-3rd
8. ebay/forge/queen-4th
9. armory/archive/citadel/cyber/evo
0. probe/pylon/overseer/observer/spire
age: 84 | location: california | sex: 잘함
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
July 01 2013 19:29 GMT
#109
1 - Ghosts or Ravens
2 - Vikings or Dropping Medivacs, Siege if mech.
3 - Main Army
4 - Factory
5 - Barracks
6 - Starport
7 - CC
8 clear
9 - Armory
0 - Engi bay

I am able to hit all of these keys very easily up to 7 and only have to check 9-0 occasionally for upgrades progress.

These came from me originally playing Zerg and keeping my hatcheries on 5 and queens on 4. It works extremely well for me and hitting 7ss keeps my worker rhythm going strong. Units are easy enough to produce.

1-2 are basically focus units, so scouts in early game. Drops in mid-late, casters in late game.
BwCBlueBox.837
mFour
Profile Joined September 2011
United States25 Posts
July 01 2013 20:53 GMT
#110
1 - Main Army
2 - Secondary Army
3 - Casters
4 - Drops
5 - CCs
6 - Production (Tab Rax/Fac/Star)

I don't use anything past 6.
5/255
kill619
Profile Joined December 2011
United States212 Posts
July 01 2013 21:49 GMT
#111
On July 01 2013 21:45 Existor wrote:
Show nested quote +
On July 01 2013 20:48 kill619 wrote:
Why is everyone posting their hotkeys, none of which use all 10 hotkeys like the op is asking about?

Because no reason to use all 10 hotkeys except to look like a pro?

For example I use hotkey with number 7 for ingame menu.


Right, but the point of the thread was to find a way to use/need all 10. You'd think that there be some time of discussion about hotkey usage, different senarios and compositions that may call for it, or maybe how you would have to position other hotkeys and your hand on your keyboard to make it work. But nope, people are just kinda listing there hotkey setup.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 01 2013 21:55 GMT
#112
On July 02 2013 06:49 kill619 wrote:
Show nested quote +
On July 01 2013 21:45 Existor wrote:
On July 01 2013 20:48 kill619 wrote:
Why is everyone posting their hotkeys, none of which use all 10 hotkeys like the op is asking about?

Because no reason to use all 10 hotkeys except to look like a pro?

For example I use hotkey with number 7 for ingame menu.


Right, but the point of the thread was to find a way to use/need all 10. You'd think that there be some time of discussion about hotkey usage, different senarios and compositions that may call for it, or maybe how you would have to position other hotkeys and your hand on your keyboard to make it work. But nope, people are just kinda listing there hotkey setup.


like using 8,9,0 for nexus in bw because of (P)robes?

everything is customizable in sc2...little need for tricks, only trick would be remapping the keys.
age: 84 | location: california | sex: 잘함
UberNuB
Profile Joined December 2010
United States365 Posts
July 01 2013 22:45 GMT
#113
I moved my hot-keys down to qwert being my control groups. I only use those five and tab through, although I think if I remember right alt+key is the other five groups.
the absence of evidence, is not the evidence of absence.
11B
Profile Joined March 2010
United States188 Posts
July 01 2013 23:04 GMT
#114
1- units
2- units
3- high priority units like SwH/Infestor/Muta
3- @ Hive Vipers
F3- additional units when needed
F4- additional units when needed
4- Queens (4v + shift + space + left click + space + left, etc)
5- Main base Hat (double tap works for nice camera location while a single tap lets me keep quick tabs on inject status)
6- All Hatcheries
7- Upgrades
8-0 Creep tumors

W-E-R: 2nd (always Lair/Hive), 3rd, and 4th base Camera locations
Mouse thumb button: 99% of time its my universal hatch rally point for units
F5- Outside enemy choke/base Camera location. If I include double tap 5 this gives me 6 locations which works fine for me.
LoL....Pogue
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