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Active: 1793 users

Idea of a webcomic to grow esport scene - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Lolimaiko
Profile Joined February 2011
United States29 Posts
June 24 2013 23:11 GMT
#21
On June 25 2013 07:32 ETisME wrote:
Show nested quote +
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.
Susceptible to lolis
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2013-06-24 23:38:24
June 24 2013 23:18 GMT
#22
HOLY SHIT DUDE I REMEMBER THIS


I **** LOVED YOUR WEBCOMIC but I forgot about it completely after a long hiatus


Man this is sweet, got 5 more chapters to read now, I just LOVED the premise of it and how you set it up was just perfect, exactly like I imagined and wanted the story to be like.

Thanks for posting this again man!

Edit: I am blazing trough the chapters and I am absolutely loving it, this is really quality material, please keep doing them! This gives me more motivation to play starcraft than most other things. I don't really know why, but for some reason this really strikes home with me, and I actually get emotional reading it.
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Dismay
Profile Blog Joined February 2011
United States1180 Posts
June 24 2013 23:21 GMT
#23
On June 25 2013 08:11 Lolimaiko wrote:
Show nested quote +
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.
In every age, in every place, the deeds of men remain the same.
Dosey
Profile Joined September 2010
United States4505 Posts
June 24 2013 23:22 GMT
#24
On June 25 2013 08:21 Dismay wrote:
Show nested quote +
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.

Mouse/Keyboard on fire homie.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2013-06-24 23:43:28
June 24 2013 23:42 GMT
#25
The image bonus section is priceless, seeing cameo of idra, lucifron, tlo and later way down the line flash etc would be adorable and great.

[image loading]

[image loading]
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 24 2013 23:42 GMT
#26
i gotta stop reading from right to left like a japanese manga... this seems to be left to right.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
June 24 2013 23:46 GMT
#27
Is the starcraft magazine that gets printed time to time still going? Maybe get in touch with them to have some pages dedicated for a chapter.


I would love Team liquid to have a little ''monthly starcraft webcomic'', and this just fits the bill.
Got to be possible to give this more exposure somehow.
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 24 2013 23:50 GMT
#28
On June 25 2013 08:21 Dismay wrote:
Show nested quote +
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.


As a HUGE fan on BW battle reports--I have to say that RTS games translate well to tactical comic style.
Hark, what baseball through yonder window breaks?
ETisME
Profile Blog Joined April 2011
12715 Posts
June 24 2013 23:54 GMT
#29
On June 25 2013 08:11 Lolimaiko wrote:
Show nested quote +
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.

I still think you can do that in a similar way, you just need to make sure the pacing isn't too slow for the theorycrafting.
something like
action action
his units are over here, I can drop there to manipulate his army movement
action action

you can also do his day off like maybe trolling in 4v4 or doing sponsor videos etc or even streaming and streaming sniping would be quite fun
There are more fast paced games (sport) that were made into manga pretty successfully, don't see why sc2 would be an issue
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
June 25 2013 00:02 GMT
#30
On June 25 2013 08:54 ETisME wrote:
Show nested quote +
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.

I still think you can do that in a similar way, you just need to make sure the pacing isn't too slow for the theorycrafting.
something like
action action
his units are over here, I can drop there to manipulate his army movement
action action

you can also do his day off like maybe trolling in 4v4 or doing sponsor videos etc or even streaming and streaming sniping would be quite fun
There are more fast paced games (sport) that were made into manga pretty successfully, don't see why sc2 would be an issue


Prince of tennis and hajime no ippo comes to mind


#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2013-06-25 01:09:21
June 25 2013 01:09 GMT
#31
On June 25 2013 08:22 Dosey wrote:
Show nested quote +
On June 25 2013 08:21 Dismay wrote:
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.

Mouse/Keyboard on fire homie.



Super sayjan macro mode engaged
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Dosey
Profile Joined September 2010
United States4505 Posts
June 25 2013 01:18 GMT
#32
On June 25 2013 10:09 Facultyadjutant wrote:
Show nested quote +
On June 25 2013 08:22 Dosey wrote:
On June 25 2013 08:21 Dismay wrote:
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.

Mouse/Keyboard on fire homie.



Super sayjan macro mode engaged


JD loses game 1 vs some noob like Goku fucking around with some chobo.
Gets his rape-face on and goes SSJ3 on him, wins 3-1 with APM-Level 1000.

I think they'd have to do away with the blonde-haired blue-eyed concept though, no Korean wants to go full foreigner while playing Starcraft.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
June 25 2013 01:20 GMT
#33
On June 25 2013 08:22 Dosey wrote:
Show nested quote +
On June 25 2013 08:21 Dismay wrote:
On June 25 2013 08:11 Lolimaiko wrote:
On June 25 2013 07:32 ETisME wrote:
On June 25 2013 07:20 StarStruck wrote:
Gaming doesn't really make for a good webcomic unless you were to mix in the actual units and shit or go pure humor. Carbots works and although you are a decent drawer, I think there are more areas you can explore like penny arcade or something >_<

Nah I have to disagree.
Imagine a starcraft comic similar to Hikaru no go would be epic
Any of you don't know that manga, it's awesome and about the broad game go



That would be pretty amazing, but turn-based games such as Chess, Mahjong, and Go are easier to portray in a comic medium due to their pacing. Hikaru no Go would often spend many panels, pages, or chapters discussing the importance of critical plays and mental states for single moves let alone whole games and matches. If you stop to discuss significant moves in Starcraft, you have to disrupt the fast-paced nature of the game to talk about it. There would be no consistent flow; Action action action, theorycraft, analysis, catch up on the action you missed during analysis, and so on. Speaking of speed. Capturing the speed of the game, the units and decision-making is also a challenge if you want to make a comic about the game itself. Overall, you'd need more than just good artistic skills if you want to make something like this popular.

Still waiting for the Starcraft version of The Legend of Koizumi.


It depends on how you decide to do it. You can include a lot of tension in preparing a build order before a match, for instance. The hardest thing to me would actually be displaying the action in an entertaining way. How do you showcase awesome (or even average?) micro in a comic without just saying "ohh, look at him micro those marines!"

To do it well would take some insane talent I think.

Mouse/Keyboard on fire homie.


I wish I had the Durarara mouse gif right now but I can't track it down. All Google wants to give me is Izaya with a side of Shizuo.
In every age, in every place, the deeds of men remain the same.
ProV1
Profile Blog Joined September 2010
United States980 Posts
Last Edited: 2013-06-25 02:12:22
June 25 2013 02:11 GMT
#34
This webcomic is progressing way too fast imo.
It's only chapter 5, and the protagonist has already fought his rival 2 times already, and is a top 100 ladderer...
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
June 25 2013 02:18 GMT
#35
Wow this is seriously awesome. Keep at it, it'll gain cult popularity first!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 25 2013 02:25 GMT
#36
No idea why the comic made an mlg look more exciting than the actual event lol...
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
June 25 2013 02:30 GMT
#37
On June 25 2013 11:11 ProV1 wrote:
This webcomic is progressing way too fast imo.
It's only chapter 5, and the protagonist has already fought his rival 2 times already, and is a top 100 ladderer...


You can easily say it's just master ladder or something like that, his rival just got a deal for progamer aswell.

The suits with the dirty esport money was hilarious
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 25 2013 02:31 GMT
#38
Haven't read it fully. But yeah this some g00t shit. Keep it up
AKMU / IU
Iodem
Profile Joined October 2010
United States1173 Posts
Last Edited: 2013-06-25 02:37:35
June 25 2013 02:37 GMT
#39
gaaaaaaaaaaaaaaaah I keep reading it from right to left and it's killing me.

edit: and apparently I'm not alone. ^^;

nice job, OP.
If you don't like it, you can quit.
vult
Profile Blog Joined February 2012
United States9400 Posts
June 25 2013 03:17 GMT
#40
Awesome comic, dude!
I used to play random, but for you I play very specifically.
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