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Situation Report: June 11, 2013 - Page 3
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Enel
Sudan430 Posts
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murphs
Ireland417 Posts
On June 12 2013 08:13 juicyjames wrote: When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle. When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle. Mech is beyond dead at this point. And don't fool yourselves in to thinking hellbats are mech, being built in the factory does not a mech unit make. | ||
Absentia
United Kingdom973 Posts
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radurock
United Kingdom106 Posts
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Vasoline73
United States7751 Posts
So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?” We believe the answer is yes. Awesome thanks Blizzard 8) | ||
Huragius
Lithuania1506 Posts
Not changing widow mines - disapprove. Man these polls. You can easily see what races are the most represented lol. | ||
Huragius
Lithuania1506 Posts
On June 12 2013 09:20 murphs wrote: Mech is beyond dead at this point. And don't fool yourselves in to thinking hellbats are mech, being built in the factory does not a mech unit make. Dead in TvP and TvZ mostly. But man, TvT is becoming a mech fest. | ||
rs10rs10
Denmark1 Post
Targeting Mechanism 1) A widow mine takes 1.5 sec to activate. Whenever there is a unit in the mine radius, the mine will lock on it and 1.5 sec later, a Sentinel Missile will be launched at it. If in the meantime the unit achieves to get out of the mine radius, the rocket won't be launched (the mine won't lose its cooldown) and only then the mine will be able to lock on a new target. This can effectively lead to unnatural or seemingly random behavior where several units pass through a mine field without activating any of them. A fast unit can pass through a mine radius in less than 1.5 sec, being targeted and not fired at. Since the mine locks on a new target only when the first gets out, the second target would be halfway through the mine radius when it is locked on, and yet again get out in less than 1.5 sec[1]. 2) Two mines cannot automatically target the same unit. It means in particular that a field of mine will never do any overkill and has for side effect that a high-HP unit will be able to pass through multiple mines and taking very few hits[2] 3) The target of mines can be set manually (by right clicking), in which case they will all drop their current target and lock on the new one (overuling the previous point). After 1.5 sec, all the rockets will launch simultaneously, causing potential overkill. It also has for side effect that constant right-clicking on units will cause the mines not to fire since each right-click resets the 1.5 sec firing cooldown for all mines in range. 4) A mine will never automatically target disguised changelings or revealed hallucinations. Source | ||
skylarr
Canada209 Posts
Blizzard, the statistics may be even, but there's a problem when zerg has to all in every game vs terran to win or at least get a huge advantage, or else they lose. | ||
SupaDupaFlyPro
Italy47 Posts
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TrickyGilligan
United States641 Posts
On June 12 2013 09:22 Huragius wrote: Not changing voidray- approve. Not changing widow mines - disapprove. Man these polls. You can easily see what races are the most represented lol. Must be having a lot of trouble with voidrays as... terran? Wait, what? I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change. | ||
Alacast
United States205 Posts
The best players in the world are developing the strategies and skills to handle every one of the situations discussed here; it's thus far too soon to make any changes. | ||
lapengu
United States6 Posts
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Huragius
Lithuania1506 Posts
On June 12 2013 09:25 TrickyGilligan wrote: Must be having a lot of trouble with voidrays as... terran? Wait, what? I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change. Who's talking about me having problems with voidrays as a Terran? Don't pull stuff out of your ass. It's a XvZ question. I found it hard to believe that people find mines so OP in TvZ while voidrays in PvZ seems just... fine ? | ||
WeaponX.7
Canada52 Posts
[*]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?” [LIST][*]We believe the answer is yes. .... This is absolutely retarded. | ||
KingofGods
Canada1218 Posts
Nowadays, there are more drops happening, and every game plays out very differently. actually I would say drops happen less now because photon overcharge shuts them down so completely. | ||
Phanekim
United States777 Posts
lets wait to see how the hellbat nerf and warp prism buff help first. | ||
skylarr
Canada209 Posts
On June 12 2013 09:25 TrickyGilligan wrote: Must be having a lot of trouble with voidrays as... terran? Wait, what? I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change. balanced, yes. but dont you think the game would get boring as fuck when zerg has to all in every terran they're playing against? Eventually terrans will realize this and start playing safer, then zvt would be impossible | ||
skylarr
Canada209 Posts
agree 100% ten fingers up | ||
skylarr
Canada209 Posts
On June 12 2013 09:20 Absentia wrote: Pretty tired of 'aggression' when it constitutes all ins every other game. sums it up 20x | ||
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