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Situation Report: June 11, 2013 - Page 3

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Enel
Profile Joined April 2012
Sudan430 Posts
June 12 2013 00:19 GMT
#41
So, when is the Warp Prism speed coming to promote action and skill?
Go Sudan
murphs
Profile Joined April 2011
Ireland417 Posts
Last Edited: 2013-06-12 00:20:49
June 12 2013 00:20 GMT
#42
On June 12 2013 08:13 juicyjames wrote:

When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.



Mech is beyond dead at this point.

And don't fool yourselves in to thinking hellbats are mech, being built in the factory does not a mech unit make.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
June 12 2013 00:20 GMT
#43
Pretty tired of 'aggression' when it constitutes all ins every other game.
radurock
Profile Joined November 2011
United Kingdom106 Posts
June 12 2013 00:20 GMT
#44
Widow mines are the most random thing ever in the game
Vasoline73
Profile Blog Joined February 2008
United States7800 Posts
June 12 2013 00:21 GMT
#45
So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”
We believe the answer is yes.

Awesome thanks Blizzard 8)
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 12 2013 00:22 GMT
#46
Not changing voidray- approve.
Not changing widow mines - disapprove.

Man these polls. You can easily see what races are the most represented lol.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 12 2013 00:23 GMT
#47
On June 12 2013 09:20 murphs wrote:
Show nested quote +
On June 12 2013 08:13 juicyjames wrote:

When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.



Mech is beyond dead at this point.

And don't fool yourselves in to thinking hellbats are mech, being built in the factory does not a mech unit make.


Dead in TvP and TvZ mostly. But man, TvT is becoming a mech fest.
rs10rs10
Profile Joined June 2013
Denmark1 Post
June 12 2013 00:24 GMT
#48
Seriously people need to understand how Widow Mines work....
Targeting Mechanism
1) A widow mine takes 1.5 sec to activate. Whenever there is a unit in the mine radius, the mine will lock on it and 1.5 sec later, a Sentinel Missile will be launched at it. If in the meantime the unit achieves to get out of the mine radius, the rocket won't be launched (the mine won't lose its cooldown) and only then the mine will be able to lock on a new target.

This can effectively lead to unnatural or seemingly random behavior where several units pass through a mine field without activating any of them. A fast unit can pass through a mine radius in less than 1.5 sec, being targeted and not fired at. Since the mine locks on a new target only when the first gets out, the second target would be halfway through the mine radius when it is locked on, and yet again get out in less than 1.5 sec[1].

2) Two mines cannot automatically target the same unit. It means in particular that a field of mine will never do any overkill and has for side effect that a high-HP unit will be able to pass through multiple mines and taking very few hits[2]

3) The target of mines can be set manually (by right clicking), in which case they will all drop their current target and lock on the new one (overuling the previous point). After 1.5 sec, all the rockets will launch simultaneously, causing potential overkill. It also has for side effect that constant right-clicking on units will cause the mines not to fire since each right-click resets the 1.5 sec firing cooldown for all mines in range.

4) A mine will never automatically target disguised changelings or revealed hallucinations.
Source
Keep believing, don't get discouraged. Things will work out.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 00:24 GMT
#49
WTF. A terran player winning a game with widow mines that they forgot about is considered skill?
Blizzard, the statistics may be even, but there's a problem when zerg has to all in every game vs terran to win or at least get a huge advantage, or else they lose.
SupaDupaFlyPro
Profile Joined May 2013
Italy47 Posts
June 12 2013 00:24 GMT
#50
David Kim is taking the right decisions so far, the game is getting very entertaining. Things need to be changed properly and only when necessary
TrickyGilligan
Profile Joined September 2010
United States641 Posts
June 12 2013 00:25 GMT
#51
On June 12 2013 09:22 Huragius wrote:
Not changing voidray- approve.
Not changing widow mines - disapprove.

Man these polls. You can easily see what races are the most represented lol.


Must be having a lot of trouble with voidrays as... terran? Wait, what?

I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Alacast
Profile Joined December 2011
United States205 Posts
Last Edited: 2013-06-12 00:29:10
June 12 2013 00:26 GMT
#52
The biggest difference I see b/w tanks and mines is the flexibility. Good players can come up with new and creative ways to use/defend mines because they're not one-dimensional like the siege tank. There are still many options all three races haven't even dreamt of yet that will continue to evolve and develop.

The best players in the world are developing the strategies and skills to handle every one of the situations discussed here; it's thus far too soon to make any changes.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
lapengu
Profile Joined September 2012
United States6 Posts
June 12 2013 00:27 GMT
#53
I liked widow mines more when they attached themselves to units, like in the HotS beta. Im just plat, so i know i really have no idea whats going on, but currently in ZvT i feel like there arent enough options for the zerg player.
"Once a protoss, always a protoss"
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 12 2013 00:29 GMT
#54
On June 12 2013 09:25 TrickyGilligan wrote:
Show nested quote +
On June 12 2013 09:22 Huragius wrote:
Not changing voidray- approve.
Not changing widow mines - disapprove.

Man these polls. You can easily see what races are the most represented lol.


Must be having a lot of trouble with voidrays as... terran? Wait, what?

I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change.


Who's talking about me having problems with voidrays as a Terran?
Don't pull stuff out of your ass.
It's a XvZ question. I found it hard to believe that people find mines so OP in TvZ while voidrays in PvZ seems just... fine ?
WeaponX.7
Profile Joined June 2011
Canada52 Posts
June 12 2013 00:29 GMT
#55

[*]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”
[LIST][*]We believe the answer is yes.


.... This is absolutely retarded.
Grrr... = first bonjwa
KingofGods
Profile Joined July 2010
Canada1218 Posts
June 12 2013 00:31 GMT
#56
Nowadays, there are more drops happening, and every game plays out very differently.


actually I would say drops happen less now because photon overcharge shuts them down so completely.
Phanekim
Profile Joined April 2003
United States777 Posts
June 12 2013 00:31 GMT
#57
i still think widow mine is a little op. Maybe upgrades not to help it? scale it down? i dont know.

lets wait to see how the hellbat nerf and warp prism buff help first.
i like cheese
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 00:31 GMT
#58
On June 12 2013 09:25 TrickyGilligan wrote:
Show nested quote +
On June 12 2013 09:22 Huragius wrote:
Not changing voidray- approve.
Not changing widow mines - disapprove.

Man these polls. You can easily see what races are the most represented lol.


Must be having a lot of trouble with voidrays as... terran? Wait, what?

I'm fine with Blizz letting this play out longer. I'm also glad that Hellbats are getting looked at, even though they didn't discuss that here. I feel like the game is very well balanced at this point, and neither the void rays or the widow mines should be a top priority for a change.

balanced, yes. but dont you think the game would get boring as fuck when zerg has to all in every terran they're playing against? Eventually terrans will realize this and start playing safer, then zvt would be impossible
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 00:33 GMT
#59
On June 12 2013 09:29 WeaponX.7 wrote:
Show nested quote +

[*]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”
[LIST][*]We believe the answer is yes.


.... This is absolutely retarded.

agree 100% ten fingers up
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 00:34 GMT
#60
On June 12 2013 09:20 Absentia wrote:
Pretty tired of 'aggression' when it constitutes all ins every other game.

sums it up 20x
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