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David Kim comments on Hellbat drops - Page 25

Forum Index > SC2 General
934 CommentsPost a Reply
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Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 12 2013 13:32 GMT
#481
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c
Really Blizz, really? - Darnell
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 12 2013 14:50 GMT
#482
Hellbat drops shouldnt be a big part of the game, its drops ok not a nuke in your mineral field. Its like when you harass with mutas the game shouldn end there if you have turrets and mines to defend it. The biggest problem is tvt of course, but if you talk about the other matchups to its like 15 mutas show up at the 9 min mark.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
June 12 2013 14:54 GMT
#483
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c


Cool ideas, and I agree with everything, except that I think Widow Mines shouldn't require a tech lab and Hellbats shouldn't have their attack speed nerfed. But if the rest of the changes went through, SC2 would be a lot better.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
June 12 2013 15:15 GMT
#484
On June 12 2013 23:54 BronzeKnee wrote:
Show nested quote +
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c


Cool ideas, and I agree with everything, except that I think Widow Mines shouldn't require a tech lab and Hellbats shouldn't have their attack speed nerfed. But if the rest of the changes went through, SC2 would be a lot better.


Widow mines – flip the resources (caster type – more gas, little minerals), tech lab requirement, 30s build time, lower the splash to 35, health to 70. Hellbats – double the attack cooldown, lower the base damage and enable blue flame for more bonus vs. light, 1 base armour (make it a tanking unit it’s supposed to be while hellion being the harassing unit).


TL:DR summary

Nerf the new units to hell.
Widow mine: 25m 75g, tech lab requirement,
Why the hell would someone even build one considering siege tanks would be available b/c of tech lab, yet does significantly less damage than a siege tank (WM absurdly slow rate of fire), less health.

The second "recommendation" is an outright nerf to even build hellbats
Not only is it slower than sh*t sliding down a slope, it can't even beat units it's supposed to crush (melee units)!
Hellbats are SPECIALIST UNITS same as DT, corruptors, etc.

Every time a Terran pro stomps with a unit composition, the cries of nerf are so loud.
When Zerg or toss do it, it's like "Stephano is going towards a bread and butter build of early mass maxed roach using his superior macro"
When Invasion does it, "TERRAN HELLBATS OMG, BLIZZARD LOOK INTO THIS"
Cauterize the area
Sissors
Profile Joined March 2012
1395 Posts
June 12 2013 15:19 GMT
#485
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.
scypio
Profile Joined December 2011
Poland2127 Posts
June 12 2013 15:23 GMT
#486
On June 13 2013 00:19 Sissors wrote:
Show nested quote +
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 12 2013 16:03 GMT
#487
On June 12 2013 23:54 BronzeKnee wrote:
Show nested quote +
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c


Cool ideas, and I agree with everything, except that I think Widow Mines shouldn't require a tech lab and Hellbats shouldn't have their attack speed nerfed. But if the rest of the changes went through, SC2 would be a lot better.

Thanks. The reasoning behind the widow mine changes was to make it more in on par with siege tanks and splash providing units in general.

Concerning the hellbat, as far as I know it was intended as buffer against late game protoss, mainly the zealots. With hellbat drops the attack cooldown plays a smaller role but I wouldn’t nerf the damage against light because it would make tanking upgraded zealots difficult, just the base damage - hellbats should be terrible against buildings, roaches etc. and even with blue flame they shouldn’t have higher dps than hellions because they are the tanking unit.
Really Blizz, really? - Darnell
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 12 2013 16:11 GMT
#488
On June 13 2013 00:23 scypio wrote:
Show nested quote +
On June 13 2013 00:19 Sissors wrote:
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL

You know that mines are better in a standard army then hellbats right? Atleast vs zerg. So you cant whine about that, its nerfing a specific unit at a specific task.
scypio
Profile Joined December 2011
Poland2127 Posts
June 12 2013 16:30 GMT
#489
On June 13 2013 01:11 Usernameffs wrote:
Show nested quote +
On June 13 2013 00:23 scypio wrote:
On June 13 2013 00:19 Sissors wrote:
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL

You know that mines are better in a standard army then hellbats right? Atleast vs zerg. So you cant whine about that, its nerfing a specific unit at a specific task.


I don't mind a smart, TvT-focused hellbat nerf.

The "reddit proposal" is no such thing. It is "let's nerf those new T units to the ground".
If the TvZ and TvP is pretty balanced with the current hellbat how will it work out with one that has 30% of the current DPS? That is what that reddit guy proposes... "let's lower the damage and double the attack cooldown".

It's like bringing a sledgehammer to a surgery.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 12 2013 16:56 GMT
#490
On June 13 2013 01:30 scypio wrote:
Show nested quote +
On June 13 2013 01:11 Usernameffs wrote:
On June 13 2013 00:23 scypio wrote:
On June 13 2013 00:19 Sissors wrote:
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL

You know that mines are better in a standard army then hellbats right? Atleast vs zerg. So you cant whine about that, its nerfing a specific unit at a specific task.

If the TvZ and TvP is pretty balanced with the current hellbat

The changes should be this drastic because the situation is this bad and hellbats are detrimental to all matchups, not just TvT. I don’t need to convince you or anyone else for that matter, the point was that Blizzard always comes to the right conclusions late, if at all.
Really Blizz, really? - Darnell
scypio
Profile Joined December 2011
Poland2127 Posts
Last Edited: 2013-06-12 17:15:29
June 12 2013 17:10 GMT
#491
On June 13 2013 01:56 Zax19 wrote:
Show nested quote +
On June 13 2013 01:30 scypio wrote:
On June 13 2013 01:11 Usernameffs wrote:
On June 13 2013 00:23 scypio wrote:
On June 13 2013 00:19 Sissors wrote:
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL

You know that mines are better in a standard army then hellbats right? Atleast vs zerg. So you cant whine about that, its nerfing a specific unit at a specific task.

If the TvZ and TvP is pretty balanced with the current hellbat

The changes should be this drastic because the situation is this bad and hellbats are detrimental to all matchups, not just TvT. I don’t need to convince you or anyone else for that matter, the point was that Blizzard always comes to the right conclusions late, if at all.


Once again here are the top-tier race stats for the WCS Premier Division:


WCS Premier Season 2 Europe
optimal: 11 11 10
actual 12P 10T 10Z

WCS Premier Season 2 Korea
optimal: 11 11 10
actual 10P 8T 14Z

Premier tournaments winners
optimal: 3 2 2
actual 3T 3Z 1P

Premier tournaments finalists
optimal: 4 5 5
actual 4P 5Z 5T


This is the situation and I can't see nothing warranting such a huge T nerf in it. Terran has the optimal number of tournament wins and finalists and is slightly underrepresented in WCS Premier Season 2.

e: also Blizzard finally dropped their "hey let's nerf stuff after one series we don't like" and they deserver to be praised for that.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-06-12 17:20:41
June 12 2013 17:18 GMT
#492
On June 13 2013 01:56 Zax19 wrote:
Show nested quote +
On June 13 2013 01:30 scypio wrote:
On June 13 2013 01:11 Usernameffs wrote:
On June 13 2013 00:23 scypio wrote:
On June 13 2013 00:19 Sissors wrote:
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c

Yeah in that case just remove them from the game, better solution than nerfing it into complete crap, just because one of them might need a minor nerf.


Maybe these guys should just play WoL

You know that mines are better in a standard army then hellbats right? Atleast vs zerg. So you cant whine about that, its nerfing a specific unit at a specific task.

If the TvZ and TvP is pretty balanced with the current hellbat

The changes should be this drastic because the situation is this bad and hellbats are detrimental to all matchups, not just TvT. I don’t need to convince you or anyone else for that matter, the point was that Blizzard always comes to the right conclusions late, if at all.


What is this, I don't even...

I can use the EXACT Same argument for the Viper and the Oracle.
Both units require a significant adjustment in the opponent's game play when put in force.
E.g. WoL Mass marine/siege tank style will be roflowned at 15min by proper control with roach/hydra/viper

The fact is Terrans are at the cutting edge of innovation (pun not intended) adopting the new units and as usual the cries of entitlement are drowning out reasonable voices.

Both Protoss and Zerg have insane defense options (in addition to existing solutions):
P) FF box hellbats while splitting probes while warping in.
Z) two spare queens to focus down medivacs and transfuse each other for "infinite health"

If anything my recommendation is that static defenses (including bunker) have improved AI that focus down drop ships FIRST.
Cauterize the area
bObA
Profile Joined May 2012
France300 Posts
June 12 2013 17:26 GMT
#493
and what about oracles ???
not too ez to use and too many damages too fast ???
Shiori
Profile Blog Joined July 2011
3815 Posts
June 12 2013 17:27 GMT
#494
On June 13 2013 02:26 bObA wrote:
and what about oracles ???
not too ez to use and too many damages too fast ???

Oracles don't cost 200 minerals. Also, producing Oracles severely affects one's build order in a negative fashion. Hellbat drops do not.
True_Spike
Profile Joined July 2004
Poland3429 Posts
June 12 2013 17:32 GMT
#495
I'm glad they are waiting this out for as long as possible. Too many crybabies play games these days.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
June 12 2013 17:37 GMT
#496
if you really need them to be nerfed just make them fatter

like they take up 2 1/2 or 3 spots in the medivac, so you can only fit one hellbat in a medivac

they will be still viable vs straight up engagements but the crazy drops will be nerfed alot...

also its visually make their model look fatter

that be funny
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
June 12 2013 17:45 GMT
#497
I died to 3 hellbat drops today. By the 4th terran opponent, I know it was coming and knew how to prepare for it. Timing is the key issue I guess. It comes way too early
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
June 12 2013 17:49 GMT
#498
On June 13 2013 02:27 Shiori wrote:
Show nested quote +
On June 13 2013 02:26 bObA wrote:
and what about oracles ???
not too ez to use and too many damages too fast ???

Oracles don't cost 200 minerals. Also, producing Oracles severely affects one's build order in a negative fashion. Hellbat drops do not.


So it's Terran players fault for optimizing hellbat's synergies with medivacs, creating optimized 2base expand builds by exploiting the new unit.

May I remind everyone that 200/200 energy Oracles are essentially flying colossi without range upgrade?
Both Protoss and Zerg can use THE EXACT SAME CONCEPTS.
X-gate poke/multi-prong in the front with Oracle backstab.
X-hatch poke/multi-prong in the front with baneling drop on the X base.
Cauterize the area
Afterhours
Profile Joined March 2010
United States125 Posts
June 12 2013 18:01 GMT
#499
On June 12 2013 22:32 Zax19 wrote:
As I said several times before, it's the obvious fix...
http://www.reddit.com/r/starcraft/comments/1edwcu/meta_episode_4_vod_idra_catz_iaguz_and_artosis/c9zj53c


Except your changes are atrocious for the balance of other match-ups. Sounds more like a disgruntled player who really hates dealing with hellbat drops. And those WM suggestions...wtf?

Anyhow, back to topic, I also really really appreciate Davey's team really taking their time to let hurdles in the metagame have a chance to work themselves out. I really refreshing change of pace compared to WoL.
http://i.imgur.com/pHvpBxx.gif
shockaslim
Profile Joined December 2010
United States1105 Posts
June 12 2013 18:02 GMT
#500
On June 12 2013 06:18 Shiori wrote:
Show nested quote +
On June 12 2013 06:14 Sissors wrote:
On June 12 2013 05:54 Phoenix2003 wrote:
On June 12 2013 05:08 iky43210 wrote:
On June 12 2013 05:02 Phoenix2003 wrote:
On June 12 2013 04:49 iky43210 wrote:
easier to cry about balance and nerfs than to actually learn to play. We have seen this already with mines, new reapers, speedmedviacs months back. Hell, some pros even convinced Terran is broken and unbeatable, cough idra catz apollo most na zergs, but it seems people are starting to have adapt and no trouble defending against them. People finally start shutting up when win statistics rolls in and zergs are still winning tourneys left and right.

Even in the open beta people are convinced 8/8 rax reaper rush is unbeatable as zerg. Not such a viable strategy now



You do realize that speedvacs, hellbats, widow mines(which led to the spore w/o evo chamber requirement, for example) were problematic during the beta stages, right? This isn't some NEW thing here.

Even IF this change were to happen, you still got OP marines,mules, salvage, speedvacs,unstoppable detection,etc.

Don't worry, Blizzard still loves you.


lol op marines and mules, bunker salvages? What is this, wing of liberty beta?

People were crying none stop about mines and speedmedivacs for months, and if you still are crying about them now then you might want to consider getting coaching or quit altogether.



Those units were a problem then and they're a problem now since nothing was done about said unit during beta. Hence this thread and others. Those units should've been nerfed (or non-existant) and we wouldn't be in the situation now.
The fact that marines can counter all stargate units is a joke. There's a reason I don't have ANY sympathy about mech not working vs. p.(which in itself is a myth, but whatever)
Whose crying(besides terrans wanting to keep their op stuff)? I 'm making observations.



The only reason mech works somewhat is the lack of experience of toss players. I mech always vs toss, but at least WoL had a nice late game transition, which is also gutted in HotS. But well, we were complaining about marines countering all stargate units, how rude! Especially since terran has so many others counters to toss air, right? Oh wait, thats right, there isnt much else. Oh sure there are a few units that do good against 1 or 2 toss air units, should as thor vs phoenix, but in general the marine is the only unit cost effective vs toss air (and not even population effective vs quite some toss air).

So then don't play mech TvP....

mind=blown

It's like me complaining that I can't play PvZ strategies against Protoss.


The reason people complain is because Blizzard claims that they want mech to work in this game......and in the current form it does not.
Dirty Deeds...DONE DIRT CHEAP!!!
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