[WCS] Feedback for all three regions - Page 2
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Emzeeshady
Canada4203 Posts
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Vertitto
Poland750 Posts
Korea Production wise only thing to complain about would be the map preview. I do not like the new roating "map blueprint". It confused me a bit, especially during the first broadcasts it was implemented. Mayby cuting off the rotating part and those lines representing paths would do the thing. One thing more, that has been talked about plenty of times - there's no feel for WCS. It's ran as if it was still GSL. Had the focus been moved a bit to WCS i would be happy. I got this season like "Here we are at GSL code (...) bla bla bla (..) oh, i would forget it's also part of WCS" I'm curious how OSL handles the next season. America Would be nice if they had made difference between Challenger-Premier-Quallifier stages. Things like different colors, lightning change or slightly different overlay/observer interface would make it possible to say what stage is being played. Small thing - I would appreciate if they had changed a bit the music during the breaks, Varying music styles would make the breaks more enjoyable. Ah and remember it's the WCS for the Americas region not only US Europe Only thing i would say is that they should watch not to overdose the "fun" part (too much MC-humor is not good). At some points i got the impression that the show is about dicking around and sc2 matches are only in breaks | ||
qGSkipper
United States37 Posts
On June 03 2013 00:12 Rabiator wrote: NA: I didnt like the music playing through all the commented games, because it was far too loud and caused the casters to sound as if they had to speak rather loudly. It is hard to "go hyper" if you are already talking louder than normal. EU: The studio looked a bit on the small / uncomfortable / improvised side when it comes to the audience, but I think germany (and europe in general) isnt there yet to attract as much of a "daily crowd" as it is the case for Korea. Seoul is a city of 20 million people after all and no european city can have something comparable in potential viewer numbers. EU: The casts were awesome and really exciting and I really loved the "Kaelaris & ToD" duo. KR: It is the same as usual, but they could maybe find some inspirations for tiny improvements from the other two regions ... like the "picture in picture screen" from NA or the face cams from EU. KR: I have never really like the "clap aids" because they are basically throwaway resources ... which isnt very ecological + Show Spoiler + the tiny amount doesnt matter, because it symbolizes the "I dont care about our resources" nature of the thought process ... I'm just really curious. What is a clap aid? | ||
Poffel
471 Posts
I thoroughly enjoyed WCS EU, at times even more than their Korean counterpart. Although I am aware that this includes factors that aren't at the hands of the organizers/casters, I liked the overarching "koreans vs. foreigners"-storyline. I did not watch a single minute of WCS AM since (and because of) the qualifiers. | ||
Alryk
United States2718 Posts
On June 03 2013 01:03 BlackPride wrote: You want constructive? Get rid of axeltoss. He ruins America for me. I am sorry that one man has ruined an entire country for you, but perhaps you could indicate why? | ||
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Zealously
East Gorteau22261 Posts
On June 03 2013 02:48 qGSkipper wrote: I'm just really curious. What is a clap aid? The oval plastic things people smash together for a heavy clapping sound. Essentially, plastic things that make noise. | ||
DavoS
United States4605 Posts
WCS AM was the biggest flop for me. All the issues from the qualifiers set a bad tone from the start, I'm not a fan of Axslav or Axeltoss' casting, and there weren't many local hero stories like EU. I don't mind when Koreans dominate, I just wish that there were interesting Koreans to watch. Hero and Ryung are the only Koreans that I would consider Code S caliber, and even then it's more like Code S Ro32 instead of actual contenders for the global championships | ||
HaRuHi
1220 Posts
Maybe booths, but I think it is up to players feedback, seemed strange to sit right next to the opponent and hearing the crowd so clearly. Production wise I loved it, sure hubner's segment did not fit, I am sure they will find something else to fill downtime^^. AM Qualifiers, more players. The production seems really improvised, which is most likely due to the short time to prepare, but still, today on the last day: it looks like someone put up some card boxes in his livingroom. I enjoyed the interview sections, but I wish there were more : /. More casters maybe, great move to bring in bitterdam, axeltoss/axslav just don`t make the cut as tier 1 casters in my book. Live audience, at least for the finals maybe? Live view from new york, instead of the same sped up videos, if you already there. Overall, a "real" studio would be great, maybe on the lowest floor. so there is a crowd and people walking in front of the windows. Really wish the contracts wouldn't be for a whole year, seeing what MLG did, makes you wonder what NASL could have delivered. And if I recall correct MLG was choosen because they have more experiences with offline events, but with the way they presented it, it might as well have been an online tournement. KR Mh, thats more of a problem I think with Blizzard trying to dictate everything, but having Proleague run in the meantime, and the two finalist meet one day before they play, the shortened preperation time for the final really showed in the quality of the games. : / | ||
SCST
Mexico1609 Posts
WCS EU: Great - Surprised at how great the production quality was. Great casting, great host and content. Happy with everything (Redeye, Hubner, Crowd). Only improvements I can think of are a larger venue for the finals so there can be a really big crowd attending. GSL: Great - Of course GSL is top notch as always. They are what all the tournaments should be striving for. Great audience, production etc. They could offer more English/European content, but that's understandably not their main audience and I'm 100% fine with it. Great job overall. | ||
aristarchus
United States652 Posts
It was great. They know what they're doing. There are improvements they could make, but I'm pretty sure they already know pretty much what they are. Europe It was a good tournament. Well run, good casters, etc. I would like to see a somewhat larger studio with a bigger audience, but that can be forgiven. I also really think the weekend with the final eight should be held in a larger venue, maybe in a rotating city. Think of something like the smaller dreamhack invite tournaments - an auditorium with a single stage, etc. You don't need a convention center, but something more serious. And if it's a different city each time, you should be able to get a real audience. The other big step up to take is having to first round of premier league happen in studio instead of online. Also, take the qualifier league seriously. Yeah, they're played online, but they can still be casted by professional casters from a studio. Playing multiple games at a time with community casters just makes it seem much less prestigious than it should be. America This is clearly the worst right now. Part of it is a weaker foreigner pool and more Koreans, which MLG can't really do anything about, but the production still needs lots of work. The casters aren't awful, but they are far from top tier casters, which is what WCS should have. The lack of an audience really hurts. Instead of expensive NYC office space, go somewhere cheaper with more space and build a real studio where you can have an audience. They did a good job treating the challenger league as a real thing, but other than that Europe beat them in every way. In-person first round and a better venue would of course be good for them too. (The latter is even more important, since it would get them an audience.) | ||
Thor.Rush
Sweden702 Posts
Up close and personal. Lots of fun analysis, hosting and awesome personalities. A lot of awkward but hilarious moments. Great story lines. Fantastic games. | ||
Defacer
Canada5052 Posts
1) I think they did a horrible job with their invites and 'open' qualifiers. 2) I think allowing players from other servers to compete in NA for 'easy money', while potentially good for competition, is terrible for developing interest and support of SC2 in North America. 3) I also don't like what WCS is doing to limit the opportunities for organizers to operate large or season long tournaments. Blizzard has basically given MLG a monopoly on SC2 content and sucked out at least a $100,000 in prize money out of the scene. 4) I think the casting is subpar. 5) Terrible staging and production. | ||
Defacer
Canada5052 Posts
They proved you don't need to rent a convention center or gymnasium to make your finals feel epic. The small, intimate but engaged audience made it feel like your were watching a high stakes poker game. Even if it's just friends and family of the players watching. | ||
Proseat
Germany5113 Posts
As for WCS in general, I appreciate the initial intentions but I think the collateral damage when it comes to third-party tournaments and leagues such as NASL was a bit much in the end. I also disliked the fact that the system was not strictly enforced in all regions as was evident in different qualifiers, rules, maps, names, or prize pools. On top of that, the actual GSL system was changed especially when it comes to the Up and Downs and Code B to Code A player exchange. We also to this day still not have that promised global WCS portal, nor do we know how GSL and OSL taking seasonal turns will inter-operate in terms of players qualifying and so on. Blizzard's acquisition of the former IPL staff to noticably improve their dealings with all things e-sports did not bear much visible fruit really. | ||
Markwerf
Netherlands3728 Posts
EU and AM both lack crowds, the streaming is very laggy at times and the games are much worse. EU and AM were upping their production and quality a bit towards the end though, I still don't really care for them except the top 8 weekend. The finals being just two days is nice in some way but also takes away the preparation that a finals like GSL has, it perhaps leads to better games though whereas the GSL final is often anti-climactic with lots of curious all-ins / counter-strategies prepared. | ||
shid0x
Korea (South)5014 Posts
Well its just like GSL,as always its pretty sick. Good production,awesome players...cool events (like the group pickup). Lack of bit of interactivity with the players tho. Eur : A good surprise. The production value was pretty cool,i liked the fact that we had direct interviews and some kind of after show with the players. The big minus would be that the audience was too small ( we need a bigger studio i feel,not necessary huge but kinda like the old GSL one). Also qualifiers need to be master and GM only no more ro 1024 please... US : Blunder of the century. No audience,messy qualifiers,horrendous casters (well i realize that EU & Kr took the best so its harder to find decent ones),lack of interactivity with players. I like the features such as picture in picture tho,HUD is also pretty good. | ||
DavoS
United States4605 Posts
On June 03 2013 00:12 ninjamyst wrote: There's no hype, no excitement surrounding WCS AM. It's not even the players involved, it's the overall production. I can't pinpoint the reason but the environment just seems so boring. It doesn't help that there isn't a live audience at WCS AM. Live audiences getting hyped is always key for a memorable event. I never liked the MLG Arena's for the same reason. | ||
Cereb
Denmark3388 Posts
WCS Korea - Great as always. Best casters in the world and best players. Even though their production is very crisp, they should really take a note out of WCS EU's book on how to make the downtime entertaining. Luckily they have The Archon for much of the time so it's going to be great regardless... WCS America - Pretty standard production. The casting was very good and it looks quite nice but they don't really have any of the amazing features that EU have. At the same time they are suffering under the influx of Koreans yet the level of player wasn't higher than EU and definitely not Korea. Again I would just refer them to EU to see how it's done, even just grabbing some of their features could really improve it by so much. | ||
synd
Bulgaria586 Posts
The breaks were very funny and the casters were great. WCS Korea is almost the same. I just didn't feel the same 'warmness' as from the EU one but it doesn't mean that it wasn't good. Production-wise it was top-notch. I never doubted GSL and their capability to do something so professional. WCS NA........... *sigh*. The cheapest of all productions. Nothing different than the average MLG qualifiers we see. Very, very disappoining production. I don't blame the casters at all. They were good but the 'scene' they had was just bad. They can't show their characters when other things stand out in a bad way. | ||
Proseat
Germany5113 Posts
On June 03 2013 03:03 Zealously wrote: The oval plastic things people smash together for a heavy clapping sound. Essentially, plastic things that make noise. They're called thundersticks. | ||
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