* The adept attack upgrade on twilight council doesn't reset
* when resetting the map, I can't get the new perm-chrono off of my original nexus. So I always have one extra than the total # of nexus
Forum Index > SC2 General |
Nexic
United States729 Posts
* The adept attack upgrade on twilight council doesn't reset * when resetting the map, I can't get the new perm-chrono off of my original nexus. So I always have one extra than the total # of nexus | ||
Gunut
1 Post
Great mod. I am running into a bug or error by me that happens when I export a new build order then try to import the text string from a wordpad document. I have tried this by searching a custom game for salt and using a salt map and also by searching for custom game with mod salt both give me the same problem. I create a new build and it works fine. When I export the build and copy the string it shows all the units, buildings and upgrades written out. When I import the exported text string from my word document the copied text looks the same. Once I import the text string it then gives me a blue salt build order box the supply counts show as the build order was written but there is no text or icon telling you what to build. There is an ! In a box where the icon would be. I then tried to export the build order to see what it would show and all the units, buildings and upgrades that were originally written out in the initial export were replaced with a single | I am playing Zerg lotv Thank you, Gunut | ||
turtles
Australia360 Posts
I am running into a bug or error by me that happens when I export a new build order then try to import the text string from a wordpad document. fixed. * The adept attack upgrade on twilight council doesn't reset * when resetting the map, I can't get the new perm-chrono off of my original nexus. So I always have one extra than the total # of nexus fixed and fixed Hey Turtles, I sent you some private messages, but I will reiterate in case anyone else is having the same troubles. 1) Great job! I can tell this took a lot of time and effort and I am really impressed with your work. I really appreciate everything you have done with this mod and how great it is. 2) I got the SALT string from Fast 3 CC - Bio Liberator, and it doesn't seem to be showing Reactor timings when playing with the SALT mod. I unfortunately do not know enough about the encoding to help, and I have been unable to find documentation on it. Anything I can do to solve this problem? Thanks ![]() Also I'm pretty sure I PM'd you back but if not hopefully you see this. Also fixed. Sometimes I can see the enemy main structure through fog of war - (lots of people) Fixed... ( I think, I'm not 100% sure what was causing it in the first place but I haven't been able to reproduce it since I've made some changes) I can "see" minerals through fog of war - (everyone) I never really considered this a serious bug, more an annoyance due to a work around I had to do... but it is "fixed" now anyway because I found a better work around. announcement: I've asked Gillyweed to record sound files for the new units/buildings/upgrades to accompany all the other sound files which she generously provided. Which would be good because doing the audio myself would sound more like the squeeky voice teen kid from the simpsons which would kind of break immersion. announcement of an announcement: things are in place for a way in which authors of build order guides can interface with SALT to blur the lines between theory and practice to help players learn. More about this in the nearish future. Thank you for your support and help bringing issues to light. You guys are the real MVP ![]() | ||
KentShadows
2 Posts
Is this a salt bug, an AI bug, or am I meant to be using the HOTS version? Cheers | ||
turtles
Australia360 Posts
If the game ended people would have to leave and rejoin the map on bnet which would be a waste of their time considering they could just use the in game restart feature which takes a few seconds. | ||
KentShadows
2 Posts
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IrishSlugger226
1 Post
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turtles
Australia360 Posts
Just want to be clear on what you mean and what you did. The "box" works like other text fields, like if you want to enter text into an online form or browser. first you have to click on the field so that it has focus and the cursor is activated inside that box. If you did that did you notice if the text field works? can you type stuff into it? If you can enter text into the text field then you should be able to paste text from your clipboard. Make sure the text you want is copied to your computers clipboard correctly first by testing it out in notepad or other method. Hopefully it's just something like you didn't realize you had to click on the box to enter text into it or didn't copy correctly from the website first. Just wanting to cover the basics first (I've had people say it didn't work only to discover they didn't know how to copy/paste text). If you have done these things then possibly Blizzard changed something in the latest big patch and I'll have to figure out what they changed that broke it. | ||
Maytsh
Germany2 Posts
I'll share the code back obviously. It's not really finished yet. So far I converted it to pure Galaxy and implemented something inspired by your control group idea. I also wanted to make the whole thing snappier, so I use different workarounds for larvae spawn and morphing. Not sure whether this will work in all cases, we'll see. Blizzard sure likes to make it challenging... | ||
turtles
Australia360 Posts
They sure do make things difficult there are so many workarounds and particular order to which things need to be done to accomplish the save/load bits. You can use the code that's there. Just make available whatever code you build onto it. If you cleaned up the math and strings code and put them in proper libraries I've thought about sharing them on SC2mapster as they might appreciate some of the stuff. Send me a link to your project if you have a thread about it as I'm curious about what you're up to. | ||
Urigaming
1 Post
thank you very much for making this amazing tool. I was practifing a build order the other day and somehow managed to crash the mod. Most of my units (like 95%) suddenly wouldn´t move or take any orders. I saved the replay, if you are interested in it. Should I provide it for you and how do I do so? sincerely Uri | ||
todespolka
221 Posts
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turtles
Australia360 Posts
Is a mod not possible (in custom games)? SALT is now a mod. There are a few individual maps floating around which I would like to remove to simplify things for people but they are literally years out of date. The only version of SALT which is maintained is the mod version which can be found in custom games. The first post in this thread is now misleading but it is too old so the forum will not let me edit the origional post to reflect changes that have happened over time ![]() thank you very much for making this amazing tool. I was practifing a build order the other day and somehow managed to crash the mod. Most of my units (like 95%) suddenly wouldn´t move or take any orders. I saved the replay, if you are interested in it. Should I provide it for you and how do I do so? Thank you for appreciating it ![]() I would like to get hold of the replay if you still have it saved. I will PM you my email address and the same goes for anyone else who has a replay saved where something goes wrong. It's possible I will not be able to diagnose the problem off of a single replay but if it is a recurring problem it can be very useful to look at the all of the replays to isolate what they have in common and figure out what the cause might be. | ||
hotscasual
1 Post
Is this still maintained? If so I would have a feature request: Would it be possible to add the possibility to specify build orders based on resources instead of supply count? I personally don't like training on supply count because supply count is just a symptom of the build and only happens as described when you're left completely alone. If you're, say, fighting a reaper and trying to avoid losing a drone you're unlikely to be able to maintain the same supply count for everything but what is important is that the order of building is correct and resources are used when available. | ||
reneg
United States859 Posts
On March 17 2017 21:11 hotscasual wrote: Hi all Is this still maintained? If so I would have a feature request: Would it be possible to add the possibility to specify build orders based on resources instead of supply count? I personally don't like training on supply count because supply count is just a symptom of the build and only happens as described when you're left completely alone. If you're, say, fighting a reaper and trying to avoid losing a drone you're unlikely to be able to maintain the same supply count for everything but what is important is that the order of building is correct and resources are used when available. Have you thought about using the Spawning Tool that TL got into a partnership with: http://lotv.spawningtool.com/ It's apparently an overlay or something like that that will help you pull BO information in, so you can keep it handy. | ||
turtles
Australia360 Posts
Map creator Turtles here. SALT has not been updated in at least a year by now (probably much longer, I'm honestly not sure) but I still recieve the occasional PM/email/enquiry from people wanting to know if there will be a new patch or making requests. It makes me so happy to know that something I created still has an effect even if I am no longer able to support it. But I think it's only fair to make it official instead of just ghosting everyone. I would like to think I could come back any time and update/fix it some time in the future, however I've been thinking that for a good 2 years now and as time goes on that becomes less and less likely due to other factors in life. (and considering I'm about to become a first time parent my spare time is probably going to take a nose dive soon lol) I started out tinkering for the pure enjoyment of tinkering and somehow a build order tool came out of that. I wanted it to be the best build order tool there ever was in SC2 and I'm proud because I think I succeeded at that (in my own humble opinion). Along the way I learned so many lessons that will always carry with me into anything I do in the future. Thank you for your support to everyone who I worked with along the way like other modders, youtubers, collaborators, bug testers, etc. and thank you to people who have even just messaged me over the years to say "Hey, sweet mod dude". Now whenever there's a small indie podcast/channel/author/etc I'm really liking I make sure to drop them a message letting them know as a way to pay it forwards cause I know that's a big part of what keeps them going. ![]() In other news I was a good deal of the way through writting an SC2 AI as well. I may continue tinkering with that to satisfy my own curiosity but I don't forsee it being ready for general consumption soon. And with Blizzard releasing an AI interface later this year there will probably be an SC2 AI boom in a years time anyway leading up to the google vs humanity showdown. I'll be watching and gladly cheering on the Thanks for your time, Turtles. | ||
cutler
Germany609 Posts
Thank you for that great Mod! All the best for your family | ||
bsvv
5 Posts
i am really fascinated by the SALT-tool and use it a lot. I have the Problem that I can´t go over like 100Supply or a specific(high) numbers of steps. Has anyone the same problem and maybe know how to fix it? (Know it´s a build order Trainer and every late game is different but i would really like to play some games with the reaction of pros to specific situations) Greets Bsvv | ||
TaLuS
Germany17 Posts
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quik
Spain3 Posts
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