• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:34
CET 08:34
KST 16:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0237LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2138 users

Warp prism speed buff, test map. 5.28.2013 - Page 26

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 24 25 26 27 28 68 Next
Entteri
Profile Joined August 2011
Finland108 Posts
May 28 2013 22:56 GMT
#501
Prism 4gate how did i miss you.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 22:56 GMT
#502
On May 29 2013 07:53 WindCalibur wrote:
Show nested quote +
On May 29 2013 07:47 Mohdoo wrote:
On May 29 2013 07:44 TeeTS wrote:
On May 29 2013 07:41 Mohdoo wrote:
Mutas, Medivacs, Warp prisms. Each race with a good harassment and other secondary forms. Right now, P just doesn't have nearly what the other races have.


Yeah, let's forget about those Oracles. 2hitting a worker with an insane movement and attack speed is just too bad.


The 3 things I mentioned are able to be used despite static defense, which does not fit the oracle or banshee. Its a very hit or miss unit, whereas lots of mutas, lots of medivacs, or big warp prism warp ins are pretty much guaranteed effective in most situations.


What are you talking about? Check out hero(CJ entus one) vs BoGuS in proleague. One oracle can reveal and poke at gas mining scvs or building scvs despite the presence of a turret.

And news flash: this patch isn't bringing in the new unit called the warp prism, it is buffing it. Protoss already have options to harass using the warp prism, and the question is whether giving protoss this option while the race itself is advantageous late game is a good idea or not.

Essentially, you are buffing a race so it is not only strong late game, but strong early game as well...


I second this comment. Protoss lategame already has speed prisms while immortal all ins don't use prisms for their mobility. The only thing this changes is when protoss want to turtle while teching colossus, they can now leave their base with a squad of units to harass.
Hark, what baseball through yonder window breaks?
p1cKLes
Profile Joined November 2010
United States342 Posts
May 28 2013 22:57 GMT
#503
Anything that promotes smaller and more frequent engagements rather than deathball play, I’m all for.
sitromit
Profile Joined June 2011
7051 Posts
May 28 2013 22:57 GMT
#504
On May 29 2013 07:41 Adonminus wrote:
Show nested quote +
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:01 GMT
#505
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.


2 hellbats does wipe out a mineral line in 2-3 attacks. The same is not true for a protoss player warping in sentries...
Hark, what baseball through yonder window breaks?
Adonminus
Profile Joined January 2012
Israel543 Posts
May 28 2013 23:05 GMT
#506
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.
Antylamon
Profile Joined March 2011
United States1981 Posts
May 28 2013 23:06 GMT
#507
On May 29 2013 08:05 Adonminus wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.
p1cKLes
Profile Joined November 2010
United States342 Posts
May 28 2013 23:06 GMT
#508
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.



But that can happen now, right? Speed doesn't necessarily change that? Other than it gets there a little earlier.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-05-28 23:28:38
May 28 2013 23:07 GMT
#509
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff idea was worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:08 GMT
#510
On May 29 2013 08:06 p1cKLes wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.



But that can happen now, right? Speed doesn't necessarily change that? Other than it gets there a little earlier.


Doesn't really get there earlier--the hard part is mining the 400-600 gas needed to make enough sentries to "forcefield" the ramp while having enough forcefields to manage the main (if it has units defending) or to even just stop workers from running away from slow zealots. If you make stalkers instead the rush is delayed as you're now making stalkers and sentries while teching to robo.

It does make escaping easier--which I approve of since it makes the attack less risky.
Hark, what baseball through yonder window breaks?
Adonminus
Profile Joined January 2012
Israel543 Posts
May 28 2013 23:09 GMT
#511
On May 29 2013 08:06 Antylamon wrote:
Show nested quote +
On May 29 2013 08:05 Adonminus wrote:
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.

What about before medievacs? And what about zerg... zerg is always forgotten.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:10 GMT
#512
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Wait--the race who have creep spread and 0 supply spotters is upset that dropships are fast?
Hark, what baseball through yonder window breaks?
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2013-05-28 23:12:04
May 28 2013 23:10 GMT
#513
Sure I think this might be a good change. I'm a Zerg player and I agree that protoss needs something in the midgame to keep the zerg in check. Still, I think some protoss all ins are bullshit and they are pretty much unbeatable in the late game. I wish Blizzard did something about that so that zerg could effectively play defensive and go for much longer games. I don't want it to be overpowered like broodlord infestor, but it should be viable. It is for the other races. Zerg is really strong because tech switches are really strong and can give you a huge advantage, but protoss can scout so easily. If the Zerg doesn't overwhelm protoss using tech switches, it really doesn't look good though. It's rare that zerg wins in these really late game scenarios, but it happens, often in crazy base-trade scenarios.

Ya, it's a good change, but they are other unaddressed problems in the match up.
Try another route paperboy.
Xahhk
Profile Joined April 2010
Canada540 Posts
May 28 2013 23:10 GMT
#514
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Mutalisks? Buffed to 4+ speed? Plus regen?

Fast Prism + Fast Oracle finally provides that early mid to late game 'oomf' harassment that can be very reliable.

Littlesheep
Profile Joined August 2012
Canada217 Posts
May 28 2013 23:12 GMT
#515
Make the warp prism field bigger also.
pro toez
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:15 GMT
#516
On May 29 2013 08:09 Adonminus wrote:
Show nested quote +
On May 29 2013 08:06 Antylamon wrote:
On May 29 2013 08:05 Adonminus wrote:
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.

What about before medievacs? And what about zerg... zerg is always forgotten.


Robo+3 sentries (minimum for the strat) is 400 gas and comes with zero support...

Medivac is 300 gas... (Factory, Starport, Medivac)

I don't see what you're talking about?
Hark, what baseball through yonder window breaks?
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-05-28 23:20:09
May 28 2013 23:15 GMT
#517
On May 29 2013 08:10 Thieving Magpie wrote:

Wait--the race who have creep spread and 0 supply spotters is upset that dropships are fast?

On May 29 2013 08:10 Xahhk wrote:
Show nested quote +
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Mutalisks? Buffed to 4+ speed? Plus regen?

Fast Prism + Fast Oracle finally provides that early mid to late game 'oomf' harassment that can be very reliable.



Oh no, that's all great, I know, but I'm just thinking drops compared to drops, or else nydus compared to drops (also transports units). It's a different playstyle, I'm not saying mutalisks aren't reeeally good right now.

Also I think the frequency at which medivacs can use Ignite Afterburners is a problem, not the actual speed, more for protoss rather than zerg.
I think hellbats being able to be healed by medivacs is much more annoying and questionable though, or at least for zerg.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
inky
Profile Joined August 2010
Canada36 Posts
May 28 2013 23:15 GMT
#518
I don't really like this buff, and I don't think it'll work out. Speed prism and two immortals gonna be rough to deal with in all matchups.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 28 2013 23:17 GMT
#519
On May 29 2013 08:01 Thieving Magpie wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.


2 hellbats does wipe out a mineral line in 2-3 attacks. The same is not true for a protoss player warping in sentries...

Sure, its just takes like 200 gas to forcefield twice and then 400 minerals to deal with the mineral line in a reasonable period of time. I mean, the cost of Hellbats is way more.....wait...fuck.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 28 2013 23:17 GMT
#520
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

Or turn hellbats into a Thor.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Prev 1 24 25 26 27 28 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech25
StarCraft: Brood War
Sea 5671
BeSt 651
Hyuk 297
Larva 275
Leta 167
Dewaltoss 100
ToSsGirL 90
Noble 40
Shine 36
sorry 23
[ Show more ]
yabsab 13
Dota 2
XaKoH 620
NeuroSwarm151
League of Legends
JimRising 707
Heroes of the Storm
Khaldor112
Other Games
C9.Mang0535
Fuzer 210
Mew2King53
Trikslyr27
Organizations
Other Games
gamesdonequick911
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Sammyuel 51
• practicex 25
• Gemini_19 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV328
League of Legends
• Stunt660
Upcoming Events
PiG Sty Festival
1h 27m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2h 27m
Epic.LAN
4h 27m
uThermal 2v2 Circuit
7h 27m
Replay Cast
16h 27m
PiG Sty Festival
1d 1h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 2h
Replay Cast
1d 16h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.