• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:36
CET 14:36
KST 22:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
12 Days of Starcraft US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust?
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1231 users

Warp prism speed buff, test map. 5.28.2013 - Page 26

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 24 25 26 27 28 68 Next
Entteri
Profile Joined August 2011
Finland108 Posts
May 28 2013 22:56 GMT
#501
Prism 4gate how did i miss you.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 22:56 GMT
#502
On May 29 2013 07:53 WindCalibur wrote:
Show nested quote +
On May 29 2013 07:47 Mohdoo wrote:
On May 29 2013 07:44 TeeTS wrote:
On May 29 2013 07:41 Mohdoo wrote:
Mutas, Medivacs, Warp prisms. Each race with a good harassment and other secondary forms. Right now, P just doesn't have nearly what the other races have.


Yeah, let's forget about those Oracles. 2hitting a worker with an insane movement and attack speed is just too bad.


The 3 things I mentioned are able to be used despite static defense, which does not fit the oracle or banshee. Its a very hit or miss unit, whereas lots of mutas, lots of medivacs, or big warp prism warp ins are pretty much guaranteed effective in most situations.


What are you talking about? Check out hero(CJ entus one) vs BoGuS in proleague. One oracle can reveal and poke at gas mining scvs or building scvs despite the presence of a turret.

And news flash: this patch isn't bringing in the new unit called the warp prism, it is buffing it. Protoss already have options to harass using the warp prism, and the question is whether giving protoss this option while the race itself is advantageous late game is a good idea or not.

Essentially, you are buffing a race so it is not only strong late game, but strong early game as well...


I second this comment. Protoss lategame already has speed prisms while immortal all ins don't use prisms for their mobility. The only thing this changes is when protoss want to turtle while teching colossus, they can now leave their base with a squad of units to harass.
Hark, what baseball through yonder window breaks?
p1cKLes
Profile Joined November 2010
United States342 Posts
May 28 2013 22:57 GMT
#503
Anything that promotes smaller and more frequent engagements rather than deathball play, I’m all for.
sitromit
Profile Joined June 2011
7051 Posts
May 28 2013 22:57 GMT
#504
On May 29 2013 07:41 Adonminus wrote:
Show nested quote +
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:01 GMT
#505
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.


2 hellbats does wipe out a mineral line in 2-3 attacks. The same is not true for a protoss player warping in sentries...
Hark, what baseball through yonder window breaks?
Adonminus
Profile Joined January 2012
Israel543 Posts
May 28 2013 23:05 GMT
#506
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.
Antylamon
Profile Joined March 2011
United States1981 Posts
May 28 2013 23:06 GMT
#507
On May 29 2013 08:05 Adonminus wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.
p1cKLes
Profile Joined November 2010
United States342 Posts
May 28 2013 23:06 GMT
#508
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.



But that can happen now, right? Speed doesn't necessarily change that? Other than it gets there a little earlier.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-05-28 23:28:38
May 28 2013 23:07 GMT
#509
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff idea was worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:08 GMT
#510
On May 29 2013 08:06 p1cKLes wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.



But that can happen now, right? Speed doesn't necessarily change that? Other than it gets there a little earlier.


Doesn't really get there earlier--the hard part is mining the 400-600 gas needed to make enough sentries to "forcefield" the ramp while having enough forcefields to manage the main (if it has units defending) or to even just stop workers from running away from slow zealots. If you make stalkers instead the rush is delayed as you're now making stalkers and sentries while teching to robo.

It does make escaping easier--which I approve of since it makes the attack less risky.
Hark, what baseball through yonder window breaks?
Adonminus
Profile Joined January 2012
Israel543 Posts
May 28 2013 23:09 GMT
#511
On May 29 2013 08:06 Antylamon wrote:
Show nested quote +
On May 29 2013 08:05 Adonminus wrote:
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.

What about before medievacs? And what about zerg... zerg is always forgotten.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:10 GMT
#512
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Wait--the race who have creep spread and 0 supply spotters is upset that dropships are fast?
Hark, what baseball through yonder window breaks?
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2013-05-28 23:12:04
May 28 2013 23:10 GMT
#513
Sure I think this might be a good change. I'm a Zerg player and I agree that protoss needs something in the midgame to keep the zerg in check. Still, I think some protoss all ins are bullshit and they are pretty much unbeatable in the late game. I wish Blizzard did something about that so that zerg could effectively play defensive and go for much longer games. I don't want it to be overpowered like broodlord infestor, but it should be viable. It is for the other races. Zerg is really strong because tech switches are really strong and can give you a huge advantage, but protoss can scout so easily. If the Zerg doesn't overwhelm protoss using tech switches, it really doesn't look good though. It's rare that zerg wins in these really late game scenarios, but it happens, often in crazy base-trade scenarios.

Ya, it's a good change, but they are other unaddressed problems in the match up.
Try another route paperboy.
Xahhk
Profile Joined April 2010
Canada540 Posts
May 28 2013 23:10 GMT
#514
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Mutalisks? Buffed to 4+ speed? Plus regen?

Fast Prism + Fast Oracle finally provides that early mid to late game 'oomf' harassment that can be very reliable.

Littlesheep
Profile Joined August 2012
Canada217 Posts
May 28 2013 23:12 GMT
#515
Make the warp prism field bigger also.
pro toez
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 23:15 GMT
#516
On May 29 2013 08:09 Adonminus wrote:
Show nested quote +
On May 29 2013 08:06 Antylamon wrote:
On May 29 2013 08:05 Adonminus wrote:
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

You're now giving me evil ideas. lol

I guess we'll wait and see how it turns out.

Counter: Medivacs

Be sure to warp in Stalkers in order to counter the counter.

What about before medievacs? And what about zerg... zerg is always forgotten.


Robo+3 sentries (minimum for the strat) is 400 gas and comes with zero support...

Medivac is 300 gas... (Factory, Starport, Medivac)

I don't see what you're talking about?
Hark, what baseball through yonder window breaks?
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-05-28 23:20:09
May 28 2013 23:15 GMT
#517
On May 29 2013 08:10 Thieving Magpie wrote:

Wait--the race who have creep spread and 0 supply spotters is upset that dropships are fast?

On May 29 2013 08:10 Xahhk wrote:
Show nested quote +
On May 29 2013 08:07 Fuchsteufelswild wrote:
Stuuuuupid.
Either increase the medivac Afterburners ability cooldown or (better) do something like make Pneumatised Carapace make overlords move at 2.95 speed or something so all races have faster dropships available, then sure, make Warp Prisms faster by default.
Myaahahaarrrr, don't like this.
Oracle buff is worse though, making it easier for worse players to keep them alive when they already have 160 life anyway.


Mutalisks? Buffed to 4+ speed? Plus regen?

Fast Prism + Fast Oracle finally provides that early mid to late game 'oomf' harassment that can be very reliable.



Oh no, that's all great, I know, but I'm just thinking drops compared to drops, or else nydus compared to drops (also transports units). It's a different playstyle, I'm not saying mutalisks aren't reeeally good right now.

Also I think the frequency at which medivacs can use Ignite Afterburners is a problem, not the actual speed, more for protoss rather than zerg.
I think hellbats being able to be healed by medivacs is much more annoying and questionable though, or at least for zerg.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
inky
Profile Joined August 2010
Canada36 Posts
May 28 2013 23:15 GMT
#518
I don't really like this buff, and I don't think it'll work out. Speed prism and two immortals gonna be rough to deal with in all matchups.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 28 2013 23:17 GMT
#519
On May 29 2013 08:01 Thieving Magpie wrote:
Show nested quote +
On May 29 2013 07:57 sitromit wrote:
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.


2 hellbats does wipe out a mineral line in 2-3 attacks. The same is not true for a protoss player warping in sentries...

Sure, its just takes like 200 gas to forcefield twice and then 400 minerals to deal with the mineral line in a reasonable period of time. I mean, the cost of Hellbats is way more.....wait...fuck.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 28 2013 23:17 GMT
#520
On May 29 2013 07:57 sitromit wrote:
Show nested quote +
On May 29 2013 07:41 Adonminus wrote:
On May 29 2013 07:37 archwaykitten wrote:
I don't like this idea. I love using speed warp prisms, but I like having to upgrade them first because it makes me feel more unique when I have to go out of my way to get them.

Also, the upgrade is already cheap and the infrastructure to get it is already in place in every long game. This buff will do almost nothing to help in long games. Removing research as a prerequisite is really only going to help out with timings in the early game, and that is one area in which Protoss already excels.

There are 2 problems which delay as from getting speed warp prisms:
1) We have to fully commit to robo tech by getting robo bay and researching speed.
2) We lose valuable time on robo which could have been colossi since we already got robo bay.
This would solve those 2 problems, also note that speed prisms is stronger with the twilight tech lab having high templars, dark templars or chargelots are extremly strong with speed prism, but we usually can't get them until late game since we need the full robo tech path.
Also the timings with speed prism, I think it'll be more similar to hellbat drop, you commit to a very fast drop but it doesn't end the game, just damages the enemy enough to get economical advantage.

The difference is that a Terran who drops Hellbats can't forcefield your main, and can't reinforce those Hellbats with more warp ins.

Or turn hellbats into a Thor.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Prev 1 24 25 26 27 28 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 154
trigger 64
LamboSC2 33
StarCraft: Brood War
Britney 58327
Jaedong 1767
Shuttle 1569
ggaemo 440
hero 388
firebathero 368
Rush 329
Hyuk 307
Larva 257
Last 146
[ Show more ]
Sharp 129
Mong 63
Movie 47
ToSsGirL 28
Terrorterran 22
JYJ 22
Rock 20
JulyZerg 15
Sexy 9
SilentControl 6
eros_byul 0
Dota 2
XcaliburYe963
qojqva537
BananaSlamJamma276
Fuzer 249
febbydoto24
League of Legends
C9.Mang0346
Counter-Strike
allub247
Heroes of the Storm
Khaldor224
Other Games
Grubby5852
singsing2088
B2W.Neo1764
Lowko283
Hui .212
RushiSC3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2598
• Nemesis1480
Upcoming Events
BSL 21
6h 24m
Sziky vs eOnzErG
Sparkling Tuna Cup
20h 24m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
1d 4h
BSL 21
1d 6h
Cross vs Dewalt
Replay Cast
1d 19h
Wardi Open
1d 22h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.