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Code S Group of Death, PartinG vs Life, game speed - Page 26

Forum Index > SC2 General
594 CommentsPost a Reply
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MrSnuffy
Profile Joined May 2013
New Zealand2 Posts
May 19 2013 01:59 GMT
#501
I think it would make a big difference; everyone comments on Life's ling usage, that his lings perform better than most people's. His skill at micro is higher than many people. So when you slow down the game, you are lowering the skill ceiling and thus reducing the benefit that life gets based on his micro vs parting's. In that specific situation I just re-watched it and I'd say there is a definite advantage to the defender; more time to block holes and see what's happening and react than there normally would be.
sidh97
Profile Joined November 2011
Australia8 Posts
May 19 2013 02:37 GMT
#502
it's difficult to say that they did/didn't notice it because we are not the players
personally i think they noticed it, and life chose to all-in because he'd be able to micro better oo
봄봄봄
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-19 02:50:23
May 19 2013 02:49 GMT
#503
On May 19 2013 10:59 MrSnuffy wrote:
I think it would make a big difference; everyone comments on Life's ling usage, that his lings perform better than most people's. His skill at micro is higher than many people. So when you slow down the game, you are lowering the skill ceiling and thus reducing the benefit that life gets based on his micro vs parting's. In that specific situation I just re-watched it and I'd say there is a definite advantage to the defender; more time to block holes and see what's happening and react than there normally would be.

You are not lowering the skill ceiling. You are changing what it's composed of. I'm so tired of this simplistic bullshit.

With a slower game speed, micro that would be impossible on faster comes within grasp, creating a new regime of micro you should be doing to maximize value -- if you're good enough. The micro we think of as standard would then be considered more of a base line, but that doesn't mean that suddenly the skill was sucked out of the game.

On topic: wow nice find. What an interesting circumstance that transpired, pretty funny in retrospect.
Comprehensive strategic intention: DNE
RogerChillingworth
Profile Joined March 2010
Chad3071 Posts
May 19 2013 02:52 GMT
#504
^ still, lower game speed is better for protoss than it is for zerg, in any engagement. More time to react and position your shit is better for the defending player.

And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed.
babylon
Profile Blog Joined April 2011
8765 Posts
May 19 2013 02:54 GMT
#505
On May 19 2013 11:52 RogerChillingworth wrote:
^ still, lower game speed is better for protoss than it is for zerg, in any engagement. More time to react and position your shit is better for the defending player.

And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed.

Yeah, it deserves to be waste-basketed, but it's utterly impractical to do so now.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 19 2013 03:00 GMT
#506
Nazgul is right.
This is actually a big deal.
But there is nothing that can be done except that GOM has to issue an apology to Life/Parting and ensure stuff like this doesn't happened.( Watch Byun vs Nestea)
Play your best
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
May 19 2013 04:45 GMT
#507
WAIT WAIT WAIT

Observers can change the game speed? That's a bit of a stupid addition isn't it?
We are the blades of Aiur
NoobSkills
Profile Joined August 2009
United States1600 Posts
May 19 2013 05:01 GMT
#508
On May 19 2013 11:52 RogerChillingworth wrote:
^ still, lower game speed is better for protoss than it is for zerg, in any engagement. More time to react and position your shit is better for the defending player.

And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed.


It was better for protoss in this individual game because zerg was attacking and he was defending which gave him time for better positioning, but I don't think it is inherently better for protoss. If he didn't decide to attack and instead went for a muta opening the map would have a probe count of zero.
Didiplouf
Profile Joined February 2011
France9 Posts
May 19 2013 05:45 GMT
#509
I feel like stolen...Thank for the notice
Minds are like parachutes, they only function when open...
ysjayc
Profile Joined December 2010
China70 Posts
May 19 2013 06:07 GMT
#510
this is big deal...either player should call that the match result is ineffective
Lunareste
Profile Joined July 2011
United States3596 Posts
May 19 2013 06:28 GMT
#511
Lol, the difference between Fast and Faster is so miniscule that there's practically zero advantage to Parting in this situation. Yeah, Life's lings are slower (slower that only one person in the entire community noticed) but so are Parting's units, and so are the Forcefields he used to hold off Life's aggression.

Yeah, it sucks. But there's nothing to be done about it at this point.
KT FlaSh FOREVER
Cubu
Profile Blog Joined February 2011
1171 Posts
May 19 2013 06:37 GMT
#512
So observers can change game speed? I thought it is just the guy who creates the game who can change game speed and other settings.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 19 2013 08:36 GMT
#513
Oh wow...
11/5/14 CATACLYSM | The South West's worst Falco main
mortales
Profile Joined April 2012
174 Posts
Last Edited: 2013-05-19 09:59:38
May 19 2013 09:45 GMT
#514
I'm not sure about it, but I think Life should've scouted at least 2 respawns while 3 is possible. But it's seems he scouted only 1. What if Parting wasn't there? Hm...
Also that "Group of Death" raises questions about free will.
...
OMG GOMTV you are so dirty!
soverRR
Profile Joined May 2010
Sweden348 Posts
May 19 2013 10:02 GMT
#515
On May 19 2013 15:28 Lunareste wrote:
Lol, the difference between Fast and Faster is so miniscule that there's practically zero advantage to Parting in this situation. Yeah, Life's lings are slower (slower that only one person in the entire community noticed) but so are Parting's units, and so are the Forcefields he used to hold off Life's aggression.

Yeah, it sucks. But there's nothing to be done about it at this point.


14% speed isnt minuscule, also it makes a huge different due to how the game was played out. When you put on ling aggression you count on your opponent not being able to respond in time. Imagine playing some sort of zergling rush defense map, would you want to play it at 100% or 150% (if you played for money)? Pretty sure anyone would take 100% any time of the day.

This is a pretty big find. Hope it doesn't occur again.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 19 2013 10:09 GMT
#516
On May 19 2013 13:45 Jintoss wrote:
WAIT WAIT WAIT

Observers can change the game speed? That's a bit of a stupid addition isn't it?


Not exactly? It's so you don't have to rehost the entire fucking game every time someone hosts it in the wrong speed. It's just that nobody noticed that it was...in the wrong speed.
dcemuser
Profile Joined August 2010
United States3248 Posts
May 19 2013 10:13 GMT
#517
On May 19 2013 19:09 Fragile51 wrote:
Show nested quote +
On May 19 2013 13:45 Jintoss wrote:
WAIT WAIT WAIT

Observers can change the game speed? That's a bit of a stupid addition isn't it?


Not exactly? It's so you don't have to rehost the entire fucking game every time someone hosts it in the wrong speed. It's just that nobody noticed that it was...in the wrong speed.

As I said before though, there's no reason that "DECREASE GAME SPEED" should have a default keybind.

There's no harm in ever hitting the "+" key, but if you hit "-" on accident, you're always fucking up a game.
MasterDrone
Profile Joined January 2013
France50 Posts
Last Edited: 2013-05-19 10:17:39
May 19 2013 10:17 GMT
#518
On May 19 2013 10:59 MrSnuffy wrote:
I think it would make a big difference; everyone comments on Life's ling usage, that his lings perform better than most people's. His skill at micro is higher than many people. So when you slow down the game, you are lowering the skill ceiling and thus reducing the benefit that life gets based on his micro vs parting's. In that specific situation I just re-watched it and I'd say there is a definite advantage to the defender; more time to block holes and see what's happening and react than there normally would be.


And also the brain reaction and mouse movement is still the same regardless the game speed. Therefore there was more time for Parting to make decision & perform defense action when he noticed ling rush.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 19 2013 10:18 GMT
#519
On May 19 2013 15:28 Lunareste wrote:
Lol, the difference between Fast and Faster is so miniscule that there's practically zero advantage to Parting in this situation. Yeah, Life's lings are slower (slower that only one person in the entire community noticed) but so are Parting's units, and so are the Forcefields he used to hold off Life's aggression.

Yeah, it sucks. But there's nothing to be done about it at this point.


It's only minuscule to someone who can't micro well enough to tell the difference, at a pro level it's pretty game-changing. At the same time it goes to show how "in the zone" the players were and how hyped everyone else was that nobody reacted in time.

The reason it's game-changing is not necessarily that the lings are slower, but that PartinG had more time than you normally would in any other match to place his forcefields with accuracy. Again, if you don't micro at the top level, you won't be able to tell the difference yourself, but even the slightest fraction of a second can turn a situation upside down when it comes to spells like forcefields.

Although yeah, it's too late to do anything about it.

Also lol at that guy above who suggests that GOM fixed the group to end up like this. -_- smh
"my shaft scares me too" - strenx 2014
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 19 2013 10:34 GMT
#520
Pretty fail by Blizzard to allow observers to change game speed. This needs to be taken out.
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