Code S Group of Death, PartinG vs Life, game speed - Page 26
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MrSnuffy
New Zealand2 Posts
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sidh97
Australia8 Posts
personally i think they noticed it, and life chose to all-in because he'd be able to micro better oo | ||
EatThePath
United States3943 Posts
On May 19 2013 10:59 MrSnuffy wrote: I think it would make a big difference; everyone comments on Life's ling usage, that his lings perform better than most people's. His skill at micro is higher than many people. So when you slow down the game, you are lowering the skill ceiling and thus reducing the benefit that life gets based on his micro vs parting's. In that specific situation I just re-watched it and I'd say there is a definite advantage to the defender; more time to block holes and see what's happening and react than there normally would be. You are not lowering the skill ceiling. You are changing what it's composed of. I'm so tired of this simplistic bullshit. With a slower game speed, micro that would be impossible on faster comes within grasp, creating a new regime of micro you should be doing to maximize value -- if you're good enough. The micro we think of as standard would then be considered more of a base line, but that doesn't mean that suddenly the skill was sucked out of the game. On topic: wow nice find. What an interesting circumstance that transpired, pretty funny in retrospect. | ||
RogerChillingworth
2781 Posts
And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed. | ||
babylon
8765 Posts
On May 19 2013 11:52 RogerChillingworth wrote: ^ still, lower game speed is better for protoss than it is for zerg, in any engagement. More time to react and position your shit is better for the defending player. And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed. Yeah, it deserves to be waste-basketed, but it's utterly impractical to do so now. | ||
FakeDeath
Malaysia6060 Posts
This is actually a big deal. But there is nothing that can be done except that GOM has to issue an apology to Life/Parting and ensure stuff like this doesn't happened.( Watch Byun vs Nestea) | ||
Jintoss
Hong Kong117 Posts
Observers can change the game speed? That's a bit of a stupid addition isn't it? | ||
NoobSkills
United States1595 Posts
On May 19 2013 11:52 RogerChillingworth wrote: ^ still, lower game speed is better for protoss than it is for zerg, in any engagement. More time to react and position your shit is better for the defending player. And, even if everything were equal, it was the wrong game speed and therefore the game should be waste-basketed. It was better for protoss in this individual game because zerg was attacking and he was defending which gave him time for better positioning, but I don't think it is inherently better for protoss. If he didn't decide to attack and instead went for a muta opening the map would have a probe count of zero. | ||
Didiplouf
France9 Posts
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ysjayc
China70 Posts
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Lunareste
United States3596 Posts
Yeah, it sucks. But there's nothing to be done about it at this point. | ||
Cubu
1171 Posts
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Targe
United Kingdom14103 Posts
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mortales
174 Posts
Also that "Group of Death" raises questions about free will. ... OMG GOMTV you are so dirty! | ||
soverRR
Sweden348 Posts
On May 19 2013 15:28 Lunareste wrote: Lol, the difference between Fast and Faster is so miniscule that there's practically zero advantage to Parting in this situation. Yeah, Life's lings are slower (slower that only one person in the entire community noticed) but so are Parting's units, and so are the Forcefields he used to hold off Life's aggression. Yeah, it sucks. But there's nothing to be done about it at this point. 14% speed isnt minuscule, also it makes a huge different due to how the game was played out. When you put on ling aggression you count on your opponent not being able to respond in time. Imagine playing some sort of zergling rush defense map, would you want to play it at 100% or 150% (if you played for money)? Pretty sure anyone would take 100% any time of the day. This is a pretty big find. Hope it doesn't occur again. | ||
Fragile51
Netherlands15767 Posts
On May 19 2013 13:45 Jintoss wrote: WAIT WAIT WAIT Observers can change the game speed? That's a bit of a stupid addition isn't it? Not exactly? It's so you don't have to rehost the entire fucking game every time someone hosts it in the wrong speed. It's just that nobody noticed that it was...in the wrong speed. | ||
dcemuser
United States3248 Posts
On May 19 2013 19:09 Fragile51 wrote: Not exactly? It's so you don't have to rehost the entire fucking game every time someone hosts it in the wrong speed. It's just that nobody noticed that it was...in the wrong speed. As I said before though, there's no reason that "DECREASE GAME SPEED" should have a default keybind. There's no harm in ever hitting the "+" key, but if you hit "-" on accident, you're always fucking up a game. | ||
MasterDrone
France50 Posts
On May 19 2013 10:59 MrSnuffy wrote: I think it would make a big difference; everyone comments on Life's ling usage, that his lings perform better than most people's. His skill at micro is higher than many people. So when you slow down the game, you are lowering the skill ceiling and thus reducing the benefit that life gets based on his micro vs parting's. In that specific situation I just re-watched it and I'd say there is a definite advantage to the defender; more time to block holes and see what's happening and react than there normally would be. And also the brain reaction and mouse movement is still the same regardless the game speed. Therefore there was more time for Parting to make decision & perform defense action when he noticed ling rush. | ||
MasterOfPuppets
Romania6942 Posts
On May 19 2013 15:28 Lunareste wrote: Lol, the difference between Fast and Faster is so miniscule that there's practically zero advantage to Parting in this situation. Yeah, Life's lings are slower (slower that only one person in the entire community noticed) but so are Parting's units, and so are the Forcefields he used to hold off Life's aggression. Yeah, it sucks. But there's nothing to be done about it at this point. It's only minuscule to someone who can't micro well enough to tell the difference, at a pro level it's pretty game-changing. At the same time it goes to show how "in the zone" the players were and how hyped everyone else was that nobody reacted in time. The reason it's game-changing is not necessarily that the lings are slower, but that PartinG had more time than you normally would in any other match to place his forcefields with accuracy. Again, if you don't micro at the top level, you won't be able to tell the difference yourself, but even the slightest fraction of a second can turn a situation upside down when it comes to spells like forcefields. Although yeah, it's too late to do anything about it. Also lol at that guy above who suggests that GOM fixed the group to end up like this. -_- smh | ||
tomatriedes
New Zealand5356 Posts
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