On May 19 2013 07:25 probeater wrote: i think both players MUST have noticed at some time or other that it was slower than normal. But then, as many people have mentioned, it does give an advantage to both players. Its just a matter of who can play better at a slower speed? maybe both parting and life felt that at slower speed they would do better? idk, just seems impossible that they 'didn't notice'
If they did notice, they probably thought they were imagining it and/or that it was just nerves and/or thought that it couldn't be true because the observers would've caught it (as they should have). Like, in a practice game, they'd probably be like, "Whoa, it's way too slow!" But on a big stage and playing in an elimination set, you're much more likely to just think, "It must just be me, surely GOM wouldn't mess up something like that."
Ofc would be stupid to do regames or what not, but they owe an apology to both players: (1) Life, because he may or may not have been able to advance if the game was properly played, and (2) Parting, because now people will doubt the legitimacy of his win.
Man, imagine how much worse this would've been if Parting hadn't gotten knocked out.
I think both players probably thought to themselves at some point in the game, "X seems slow..." Afterwards they may have just ignored the thought attributing it to nerves/stress or something else. Of course one or both of them may have noticed and chose not to do anything.
On May 19 2013 05:16 tubster68 wrote: Honestly, if the game speed was at a lower pace, Life would benefit even more. Better response time, more time to make the correct units, better creep spread, and better times to set up flanks. There's not much a protoss can do other than the spell casters and targeting when defending and attacking.
Did you see the game? You can debate ZvP in general but in this particular game the slower speed is clearly an advantage for parting.
If the second match of that set was on "fast",I think i would agree. But on that game parting won because he trapped lifes swarmhosts on his main while cleaning up his natural and not because of his forefield micro. Iam no fan of parting, but he played in his own league that two games and fully deserved those wins.
btw. that gamespeed- issue explains why life had that bad timing with the photon overcharge. he threw his lings to early in again.
On May 19 2013 05:16 tubster68 wrote: Honestly, if the game speed was at a lower pace, Life would benefit even more. Better response time, more time to make the correct units, better creep spread, and better times to set up flanks. There's not much a protoss can do other than the spell casters and targeting when defending and attacking.
Did you see the game? You can debate ZvP in general but in this particular game the slower speed is clearly an advantage for parting.
. But on that game parting won because he trapped lifes swarmhosts on his main while cleaning up his natural and not because of his forefield micro.
What parting was only able to do that because life was behind after his failed speedling attack due to parting's godly hold. The game was over for life right there basically and whatever happened after was just the result of life being too far behind to hold off parting's counter push. Everyone called it a godly and miracle hold by parting. The slower game speed helped with that
This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
On May 19 2013 09:05 NeThZOR wrote: Slip-up by the observer. Nonetheless, it couldn't have been advantageous to Parting and detrimental to Life in this case.
Why not? Imagine splitting marines vs banelings, who gets the advantage when the game speed is slower? Same deal with forcefields.
On May 19 2013 08:58 GL999et1000 wrote: This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)
I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly. I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.
To argue that Parting was given an advantage due to this is ludicrous. The effect is a complete wash, as others have pointed out, it gives both players micro/macro advantages as everything happens slower.
To say he had an advantage in this scenario is to say Protoss always has the advantage. It just doesn't make sense.
On May 19 2013 09:43 TronJovolta wrote: To argue that Parting was given an advantage due to this is ludicrous. The effect is a complete wash, as others have pointed out, it gives both players micro/macro advantages as everything happens slower.
To say he had an advantage in this scenario is to say Protoss always has the advantage. It just doesn't make sense.
You're not making sense. The more you slow the game down, the more speedlings are going to suck vs sentries.
On May 19 2013 08:58 GL999et1000 wrote: This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)
I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly. I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.
Actually this is simply and honestly that I don't see where in this game this would have changed something... Even if Life would have killed 1 or 2 more probes at the beginning, game was over for Life when he decided to overcommit on lings... After having killed 8 probes, 1 pylon, 1 stalker, having delayed PartinG from mining, he was not well but ok... Afterwards it was way too easy for PartinG to defend with 2 sentries 1 momocore 1 zealot and few buildings against all those lings... In game 2 I would see where this would have changed something because PartinG won the game when he trapped 20 lings with ff... But for me in game 1 this was just about bad decision making from Life...
On May 19 2013 08:58 GL999et1000 wrote: This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)
I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly. I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.
Actually this is simply and honestly that I don't see where in this game this would have changed something... Even if Life would have killed 1 or 2 more probes at the beginning, game was over for Life when he decided to overcommit on lings... After having killed 8 probes, 1 pylon, 1 stalker, having delayed PartinG from mining, he was not well but ok... Afterwards it was way too easy for PartinG to defend with 2 sentries 1 momocore 1 zealot and few buildings against all those lings... In game 2 I would see where this would have changed something because PartinG won the game when he trapped 20 slings with ff... But for me in game 1 this was just about bad decision making from Life...
This is where I disagree. Without the miracle hold life wouldn't have killed one or two more probes. He would have killed parting right then and there and the game would have ended unless parting had mkp gg timing.
On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
this is kinda off-topic, but jangbi said this during an interview with khaldor. why he isn't winning (that much right now anyway) is his whole point. he stated that a lot of players are gonna do well at sc2 because it's easier to play.