• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:21
CET 18:21
KST 02:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1019 users

Code S Group of Death, PartinG vs Life, game speed - Page 25

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 23 24 25 26 27 30 Next All
babylon
Profile Blog Joined April 2011
8765 Posts
Last Edited: 2013-05-18 22:39:32
May 18 2013 22:35 GMT
#481
On May 19 2013 07:25 probeater wrote:
i think both players MUST have noticed at some time or other that it was slower than normal. But then, as many people have mentioned, it does give an advantage to both players. Its just a matter of who can play better at a slower speed? maybe both parting and life felt that at slower speed they would do better? idk, just seems impossible that they 'didn't notice'

If they did notice, they probably thought they were imagining it and/or that it was just nerves and/or thought that it couldn't be true because the observers would've caught it (as they should have). Like, in a practice game, they'd probably be like, "Whoa, it's way too slow!" But on a big stage and playing in an elimination set, you're much more likely to just think, "It must just be me, surely GOM wouldn't mess up something like that."

Ofc would be stupid to do regames or what not, but they owe an apology to both players: (1) Life, because he may or may not have been able to advance if the game was properly played, and (2) Parting, because now people will doubt the legitimacy of his win.

Man, imagine how much worse this would've been if Parting hadn't gotten knocked out.
hasuterrans
Profile Joined April 2009
United States614 Posts
May 18 2013 22:38 GMT
#482
I think both players probably thought to themselves at some point in the game, "X seems slow..." Afterwards they may have just ignored the thought attributing it to nerves/stress or something else. Of course one or both of them may have noticed and chose not to do anything.
itiswhatitis
Profile Joined February 2011
United States136 Posts
May 18 2013 22:49 GMT
#483
On May 17 2013 23:54 kochanfe wrote:
Edit: hmmm odd.


Good thing you edited this before you looked silly.
"The bad artists imitate. The great artists steal." -itiswhatitis
ppshchik
Profile Joined September 2010
United States862 Posts
May 18 2013 22:54 GMT
#484
On May 19 2013 05:06 Garnet wrote:
It would be too much trouble to re play the game, but it'd be nice if GOM at least give an apology.


Given GOM's history, (Like editing Jinro's interview) they'd probably speed up the vod manually to hide the truth lol.
Legends never die... they end up working in McDonalds.
Crackpot
Profile Joined May 2013
58 Posts
May 18 2013 23:16 GMT
#485
On May 19 2013 05:22 Purple Haze wrote:
Show nested quote +
On May 19 2013 05:16 tubster68 wrote:
Honestly, if the game speed was at a lower pace, Life would benefit even more. Better response time, more time to make the correct units, better creep spread, and better times to set up flanks. There's not much a protoss can do other than the spell casters and targeting when defending and attacking.


Did you see the game? You can debate ZvP in general but in this particular game the slower speed is clearly an advantage for parting.


If the second match of that set was on "fast",I think i would agree. But on that game parting won because he trapped lifes swarmhosts on his main while cleaning up his natural and not because of his forefield micro. Iam no fan of parting, but he played in his own league that two games and fully deserved those wins.

btw. that gamespeed- issue explains why life had that bad timing with the photon overcharge. he threw his lings to early in again.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2013-05-18 23:22:51
May 18 2013 23:22 GMT
#486
On May 19 2013 08:16 Crackpot wrote:
Show nested quote +
On May 19 2013 05:22 Purple Haze wrote:
On May 19 2013 05:16 tubster68 wrote:
Honestly, if the game speed was at a lower pace, Life would benefit even more. Better response time, more time to make the correct units, better creep spread, and better times to set up flanks. There's not much a protoss can do other than the spell casters and targeting when defending and attacking.


Did you see the game? You can debate ZvP in general but in this particular game the slower speed is clearly an advantage for parting.


. But on that game parting won because he trapped lifes swarmhosts on his main while cleaning up his natural and not because of his forefield micro.


What parting was only able to do that because life was behind after his failed speedling attack due to parting's godly hold. The game was over for life right there basically and whatever happened after was just the result of life being too far behind to hold off parting's counter push. Everyone called it a godly and miracle hold by parting. The slower game speed helped with that
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
GL999et1000
Profile Joined December 2012
France229 Posts
Last Edited: 2013-05-19 00:01:47
May 18 2013 23:58 GMT
#487
This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
P: PartinG,Rain,sOs | T: Dream, Maru,Fantasy | Z: Life, SoO, Leenock | Micro for the win! | Warcraft 3 always in my heart !
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 19 2013 00:05 GMT
#488
Slip-up by the observer. Nonetheless, it couldn't have been advantageous to Parting and detrimental to Life in this case.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
synapse
Profile Blog Joined January 2009
China13814 Posts
May 19 2013 00:09 GMT
#489
On May 19 2013 09:05 NeThZOR wrote:
Slip-up by the observer. Nonetheless, it couldn't have been advantageous to Parting and detrimental to Life in this case.

Why not? Imagine splitting marines vs banelings, who gets the advantage when the game speed is slower? Same deal with forcefields.
:)
BoZiffer
Profile Joined November 2011
United States1841 Posts
May 19 2013 00:16 GMT
#490
I still can't believe there hasn't been some sort of announcement, or maybe I missed it?
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-05-19 00:21:05
May 19 2013 00:20 GMT
#491
On May 19 2013 08:58 GL999et1000 wrote:
This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)

I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly.
I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.
EotHBoba
Profile Joined May 2013
Poland3 Posts
May 19 2013 00:27 GMT
#492
This is a nice find.
EotH 4 Life
TronJovolta
Profile Joined April 2013
United States323 Posts
May 19 2013 00:43 GMT
#493
To argue that Parting was given an advantage due to this is ludicrous. The effect is a complete wash, as others have pointed out, it gives both players micro/macro advantages as everything happens slower.

To say he had an advantage in this scenario is to say Protoss always has the advantage. It just doesn't make sense.
vitruvia
Profile Joined June 2009
Canada235 Posts
May 19 2013 00:46 GMT
#494
there is nothing that the TL community can't find is there ? o_o
what quote?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 19 2013 00:47 GMT
#495
On May 19 2013 09:43 TronJovolta wrote:
To say he had an advantage in this scenario is to say Protoss always has the advantage.


How?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 19 2013 00:53 GMT
#496
On May 19 2013 09:43 TronJovolta wrote:
To argue that Parting was given an advantage due to this is ludicrous. The effect is a complete wash, as others have pointed out, it gives both players micro/macro advantages as everything happens slower.

To say he had an advantage in this scenario is to say Protoss always has the advantage. It just doesn't make sense.

You're not making sense. The more you slow the game down, the more speedlings are going to suck vs sentries.
Yhamm is the god of predictions
GL999et1000
Profile Joined December 2012
France229 Posts
Last Edited: 2013-05-19 01:07:56
May 19 2013 00:57 GMT
#497
On May 19 2013 09:20 Yorbon wrote:
Show nested quote +
On May 19 2013 08:58 GL999et1000 wrote:
This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)

I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly.
I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.


Actually this is simply and honestly that I don't see where in this game this would have changed something... Even if Life would have killed 1 or 2 more probes at the beginning, game was over for Life when he decided to overcommit on lings... After having killed 8 probes, 1 pylon, 1 stalker, having delayed PartinG from mining, he was not well but ok... Afterwards it was way too easy for PartinG to defend with 2 sentries 1 momocore 1 zealot and few buildings against all those lings...
In game 2 I would see where this would have changed something because PartinG won the game when he trapped 20 lings with ff... But for me in game 1 this was just about bad decision making from Life...
P: PartinG,Rain,sOs | T: Dream, Maru,Fantasy | Z: Life, SoO, Leenock | Micro for the win! | Warcraft 3 always in my heart !
Canucklehead
Profile Joined March 2011
Canada5074 Posts
May 19 2013 01:14 GMT
#498
On May 19 2013 09:57 GL999et1000 wrote:
Show nested quote +
On May 19 2013 09:20 Yorbon wrote:
On May 19 2013 08:58 GL999et1000 wrote:
This is pure bullshit... It also helped Life... If it helps for controlling probes, it helps for controlling lings. And I think PartinG is able to build a pylon or a gate, put one ff at the right time with fast speed or faster speed... Truth is that in faster speed the result would be the same... This is all about hate of PartinG, and the fact to not accept that PartinG deserved his victory.
So an asymmetric influence of game speed on control would be impossible, according to your truth? If standard game speed would be slower, it would have no impact at all on for example balance? (for example, like someone said, banelings become a lot weaker...)

I 'm not saying the game would've had another ending, but the assumption game speed would have had no difference is a very bold one. Also, i feel attributing all opinions (other than the ones stating there would be no difference) to 'parting hate' is derogatory at best. It could even be seen as simple minded, seeing how you provide no evidence at all, while attacking the people thinking otherwise directly.
I for one accept parting's victory. If life or startale (likewise for parting or skt) would've had any objections, they should've mentioned them during the game imo.


Actually this is simply and honestly that I don't see where in this game this would have changed something... Even if Life would have killed 1 or 2 more probes at the beginning, game was over for Life when he decided to overcommit on lings... After having killed 8 probes, 1 pylon, 1 stalker, having delayed PartinG from mining, he was not well but ok... Afterwards it was way too easy for PartinG to defend with 2 sentries 1 momocore 1 zealot and few buildings against all those lings...
In game 2 I would see where this would have changed something because PartinG won the game when he trapped 20 slings with ff... But for me in game 1 this was just about bad decision making from Life...


This is where I disagree. Without the miracle hold life wouldn't have killed one or two more probes. He would have killed parting right then and there and the game would have ended unless parting had mkp gg timing.

Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
ChoDing
Profile Joined November 2009
United States740 Posts
May 19 2013 01:20 GMT
#499
well partially players fault too for not noticing -_____-

if life noticed this during the game, this could have been regame with the right speed.
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
theMagus
Profile Joined February 2013
578 Posts
Last Edited: 2013-05-19 01:45:36
May 19 2013 01:42 GMT
#500
On May 19 2013 00:50 mishimaBeef wrote:
Show nested quote +
On May 18 2013 23:37 Pippi wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.


this is kinda off-topic, but jangbi said this during an interview with khaldor. why he isn't winning (that much right now anyway) is his whole point. he stated that a lot of players are gonna do well at sc2 because it's easier to play.

"Give away the stone. Let the oceans take and transmutate this cold and fated anchor. Let the waters kiss and transmutate these leaden grudges into gold. Let go."
Prev 1 23 24 25 26 27 30 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
Season 13 World Championship
MaxPax vs ClassicLIVE!
MaNa vs MilkiCow
GgMaChine vs Mixu
WardiTV1284
IndyStarCraft 199
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 199
BRAT_OK 49
MindelVK 32
StarCraft: Brood War
Britney 30989
Rain 2023
Shuttle 949
EffOrt 447
firebathero 176
Hyun 99
Aegong 88
Dewaltoss 85
Mong 41
Rock 24
[ Show more ]
scan(afreeca) 18
Shine 17
soO 14
Sacsri 7
Dota 2
syndereN1145
420jenkins441
Heroes of the Storm
Liquid`Hasu214
Other Games
Grubby3498
Gorgc3059
Liquid`RaSZi1912
FrodaN1639
Mlord539
Lowko433
ceh9408
B2W.Neo317
Fuzer 300
JimRising 193
DeMusliM189
oskar86
KnowMe73
QueenE60
Organizations
Other Games
gamesdonequick42158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• naamasc235
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV151
League of Legends
• Jankos4035
Other Games
• Shiphtur324
Upcoming Events
SOOP
1d 10h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 16h
Wardi Open
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
[ Show More ]
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.