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Code S Group of Death, PartinG vs Life, game speed - Page 23

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 21 22 23 24 25 30 Next All
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 18 2013 18:35 GMT
#441
On May 19 2013 03:31 Torpedo.Vegas wrote:
So in summary, they competed at Faster speed, but the ref accidentally shifted the observer speed to Fast (down from initially being Faster at the start)? We witnessed a slow-motion version of what was actually occurring?


No, they played out the game at a slower speed than usual.

AdministratorBreak the chains
linuxguru1
Profile Joined February 2012
110 Posts
May 18 2013 18:36 GMT
#442
The game being played on fast instead of faster is not an unfair advantage for either side. Parting may have had an easier time to micro against the agression of Life, but at the same time, Life had an easier time microing against Parting's probes.

I skipped reading from page 5 on. Did we rule out the VODs have been partially processed at 0.95 speed? Someone could have accidentally hit a random hotkey while the VOD was being rendered o-o'
Raay
Profile Joined October 2011
Sweden2 Posts
May 18 2013 18:39 GMT
#443
This is outrageous, how can the largest sc2 league in a world of 8billion people miss this? That the map was played on fast obviously had an impact on the players in some way and this should never ever happen again.

If you do not dare, do not risk, do not test your limits. Then you are not alive.
clementdudu
Profile Joined September 2010
France819 Posts
Last Edited: 2013-05-18 18:49:07
May 18 2013 18:48 GMT
#444
On May 19 2013 03:39 Raay wrote:
This is outrageous, how can the largest sc2 league in a world of 8billion people miss this? That the map was played on fast obviously had an impact on the players in some way and this should never ever happen again.


bit much no?

edit:oh first post
Henk
Profile Joined March 2012
Netherlands578 Posts
May 18 2013 18:49 GMT
#445
This is quite strange - but honestly, even with their adrenaline kicking in, did the players really not notice this? The worker speed is SO much lower on fast, it's hard to miss.

Is it not possible the VOD speed is different than the speed the game was played on? Like, someone opened the replay, then recorded it on 95% speed by mistake?
Rococo
Profile Joined May 2011
United States331 Posts
May 18 2013 18:51 GMT
#446
On May 18 2013 23:37 Pippi wrote:
Show nested quote +
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


It seems obvious that higher game speed doesn't automatically translate to higher skill cap. I mean, at a certain point battles would be over so quick that micro wouldn't even be possible. The problem is that in a lot of engagements one comp clearly has more opportunities for micro than the other, so lowering game speed can lower the skill cap for one race and increase it for another.
Raay
Profile Joined October 2011
Sweden2 Posts
May 18 2013 18:52 GMT
#447
On May 19 2013 03:48 clementdudu wrote:
Show nested quote +
On May 19 2013 03:39 Raay wrote:
This is outrageous, how can the largest sc2 league in a world of 8billion people miss this? That the map was played on fast obviously had an impact on the players in some way and this should never ever happen again.


bit much no?

edit:oh first post


Maybe slightly out of line indeed, however, I meant all of it and the game could have ended diffrently. Not vouching for either player.
If you do not dare, do not risk, do not test your limits. Then you are not alive.
Nyvis
Profile Joined November 2012
France284 Posts
May 18 2013 18:54 GMT
#448
On May 19 2013 03:49 Henk wrote:
This is quite strange - but honestly, even with their adrenaline kicking in, did the players really not notice this? The worker speed is SO much lower on fast, it's hard to miss.

Is it not possible the VOD speed is different than the speed the game was played on? Like, someone opened the replay, then recorded it on 95% speed by mistake?


GSL is casted live, so no, if the game seems slower on the cast, it WAS slower for the players.
derpface
Profile Joined October 2012
Sweden925 Posts
May 18 2013 18:55 GMT
#449
What is GOMtvs response on this scandal?
gg no re #_< no1 Hydra and Leta fan >_#
crbox
Profile Joined August 2010
Canada1181 Posts
May 18 2013 18:58 GMT
#450
On May 19 2013 03:55 derpface wrote:
What is GOMtvs response on this scandal?


lol this "scandal". Chill out dude they can't really do much about it I'm sure they're gonna be more careful in the future
GraphismeGG
Profile Joined May 2013
Canada15 Posts
May 18 2013 18:58 GMT
#451
This is quite the nice find... And quite the story. I certainly expect the people involved to apologize for such a huge blunder; but hey, if we didn't even notice, I guess it wasn't so bad after all. Apologize and move on, GOMTV. Shit happens; just pretty embarrassing for everyone... We're in this together!
This game is easy.
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
May 18 2013 19:05 GMT
#452
It's not like GOM can do much other than apologize. Shit happens sometimes that you can't revert :/
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
DavoS
Profile Blog Joined October 2012
United States4605 Posts
May 18 2013 19:05 GMT
#453
Unless they decide to redo Parting vs Life and have the winner face Soulkey, it's too late to change it now.
"KDA is actually the most useless stat in the game" Aui_2000
purakushi
Profile Joined August 2012
United States3302 Posts
May 18 2013 19:11 GMT
#454
Interesting, I did not know one could change the gamespeed once in game.
T P Z sagi
llIH
Profile Joined June 2011
Norway2147 Posts
May 18 2013 19:12 GMT
#455
Just apologize and move on. Not a big deal.
psychotics
Profile Joined July 2011
United States184 Posts
May 18 2013 19:12 GMT
#456
omg flip out. its not like it mattered for one player more then another. this isnt like the nestea game where the map was wrong and game the terran a unfair advantage chill out move on no one noticed but one guy with way too much time on his hands to research this
FatBat
Profile Joined May 2011
Germany326 Posts
May 18 2013 19:16 GMT
#457
Well it's easier to hit forcefields.. but no way to change it no. Apologize and do stuff to prevent this should be done at least.
"This game went full retard"- Totalbiscuit
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 18 2013 19:21 GMT
#458
On May 19 2013 04:12 psychotics wrote:
omg flip out. its not like it mattered for one player more then another. this isnt like the nestea game where the map was wrong and game the terran a unfair advantage chill out move on no one noticed but one guy with way too much time on his hands to research this


Actually, one could argue that the differences between Protoss and Zerg's mechanics as well as the whole aggressor/defender-thing gives the advantage to one player or another. No matter, it's much too late to change anything now, but it's still quite significant.
AdministratorBreak the chains
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 18 2013 19:27 GMT
#459
On May 19 2013 04:21 Zealously wrote:
Show nested quote +
On May 19 2013 04:12 psychotics wrote:
omg flip out. its not like it mattered for one player more then another. this isnt like the nestea game where the map was wrong and game the terran a unfair advantage chill out move on no one noticed but one guy with way too much time on his hands to research this


Actually, one could argue that the differences between Protoss and Zerg's mechanics as well as the whole aggressor/defender-thing gives the advantage to one player or another. No matter, it's much too late to change anything now, but it's still quite significant.


Given that it's 1/10 of a second different, were there any points in the game where an action came down to 1/10 of a second. Spoiler: + Show Spoiler +
there weren't.
It had no significant impact on the game.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-05-18 19:35:04
May 18 2013 19:34 GMT
#460
On May 19 2013 04:27 Yonnua wrote:
Show nested quote +
On May 19 2013 04:21 Zealously wrote:
On May 19 2013 04:12 psychotics wrote:
omg flip out. its not like it mattered for one player more then another. this isnt like the nestea game where the map was wrong and game the terran a unfair advantage chill out move on no one noticed but one guy with way too much time on his hands to research this


Actually, one could argue that the differences between Protoss and Zerg's mechanics as well as the whole aggressor/defender-thing gives the advantage to one player or another. No matter, it's much too late to change anything now, but it's still quite significant.


Given that it's 1/10 of a second different, were there any points in the game where an action came down to 1/10 of a second. Spoiler: + Show Spoiler +
there weren't.
It had no significant impact on the game.


The extra .1 seconds you get every time you're doing anything (especially when it comes to microing against probes or throwing down crucial forcefields) in a game as micro-intensive as Starcraft can be crucial. I'm going to go out on a limb and say that it matters. How much it matters is another discussion entirely, but it does.
AdministratorBreak the chains
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