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Code S Group of Death, PartinG vs Life, game speed - Page 22

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 20 21 22 23 24 30 Next All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 18 2013 15:50 GMT
#421
On May 18 2013 23:37 Pippi wrote:
Show nested quote +
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-05-18 17:13:57
May 18 2013 17:12 GMT
#422
On May 19 2013 00:50 mishimaBeef wrote:
Show nested quote +
On May 18 2013 23:37 Pippi wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.


The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 18 2013 17:16 GMT
#423
On May 19 2013 02:12 Hitch-22 wrote:
Show nested quote +
On May 19 2013 00:50 mishimaBeef wrote:
On May 18 2013 23:37 Pippi wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.


The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.


I would argue that BW required you to be on point for long stretches of time but in this game you have to be on point in certain portions of time. Nevertheless, if you are not on point in those particular windows of time, the game is not forgiving.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 18 2013 17:22 GMT
#424
Time for "Unofficial WCS Korea Champion" where we track Life's matches against the opponents in Parting's bracket to see if he would have won this season!

when do you think is the next time we'll see life vs soulkey, life vs sos, life vs symbol or life vs innovation?
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 18 2013 17:26 GMT
#425
On May 19 2013 02:16 mishimaBeef wrote:
Show nested quote +
On May 19 2013 02:12 Hitch-22 wrote:
On May 19 2013 00:50 mishimaBeef wrote:
On May 18 2013 23:37 Pippi wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.


The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.


I would argue that BW required you to be on point for long stretches of time but in this game you have to be on point in certain portions of time. Nevertheless, if you are not on point in those particular windows of time, the game is not forgiving.


I wouldn't say that at all. In SC2 you have to be on point all the frigging time and track their army. SC2 is very unforgiving. One bad engagement and your screwed. As for slowing the game down. I've already touched based on the semantics and overall production. I don't think we can afford to make the games any slower than they actually are plus forcing players to make split decisions isn't a bad thing. It gets the adrenaline going.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 18 2013 17:29 GMT
#426
Well in the end, if someone wants to do a true analytic comparison between the two games, I would love to see an action spending analysis. For example, take X number of actions, spend them and show me the game state before and after.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 18 2013 17:39 GMT
#427
On May 19 2013 02:12 Hitch-22 wrote:
Show nested quote +
On May 19 2013 00:50 mishimaBeef wrote:
On May 18 2013 23:37 Pippi wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.


What pros said this game is easy lately? Please reference them. Also why aren't they winning?

I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.


The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.


I'd argue that SC2 is less forgiving than Broodwar which is why some matchups often come down to 1 engagement and then it's gameover.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-18 17:51:18
May 18 2013 17:47 GMT
#428
I don't see a reason for it. The breaking point for most pro's is a direct result of their poor scouting and I find it unlikely to improve with changing the game speed & their decision making processes. Case in point, PL results from last night follow + Show Spoiler +
(Flash losing to HerO and HerO losing to Wooki)
. It doesn't get any better than that and you know what? That's where most pro's end up losing their games. Spotting stuff too late & that's what happens with unit composition when you have a lot of hard counters or backdoors with regards to playing blind. That's why certain players don't do too well because they're too busy doing their own thing to realize their opponent is doing something else. You got to have eyes on it. Cannot say HerO didn't try to scout it last night because he really did, but + Show Spoiler +
Wooki
was right on top of it to stop him from getting that intel. It's a shame HerO didn't clue in because + Show Spoiler +
Wooki
was all over his army throughout the game and keeping HerO back in his base after HerO's initial pressure. HerO knew something was up and when you show 6 Colossus and you know you're leading that race. You have to figure your opponent is going to try and go for a hard counter when they have 5+ immortals in their unit composition.

Scouting boys. It can make you or break you.
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 18 2013 17:56 GMT
#429
On May 19 2013 02:47 StarStruck wrote:
I don't see a reason for it. The breaking point for most pro's is a direct result of their poor scouting and I find it unlikely to improve with changing the game speed & their decision making processes. Case in point, PL results from last night follow + Show Spoiler +
(Flash losing to HerO and HerO losing to Wooki)
. It doesn't get any better than that and you know what? That's where most pro's end up losing their games. Spotting stuff too late & that's what happens with unit composition when you have a lot of hard counters or backdoors with regards to playing blind. That's why certain players don't do too well because they're too busy doing their own thing to realize their opponent is doing something else. You got to have eyes on it. Cannot say HerO didn't try to scout it last night because he really did, but + Show Spoiler +
Wooki
was right on top of it to stop him from getting that intel. It's a shame HerO didn't clue in because + Show Spoiler +
Wooki
was all over his army throughout the game and keeping HerO back in his base after HerO's initial pressure. HerO knew something was up and when you show 6 Colossus and you know you're leading that race. You have to figure your opponent is going to try and go for a hard counter when they have 5+ immortals in their unit composition.

Scouting boys. It can make you or break you.

Forgg
Progamer"I am the best" - Nerchio , 2017.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 18 2013 17:59 GMT
#430
This is how bad the interface is for tournaments. There's no reason for things like this to happen imo.
KingMel
Profile Joined July 2012
France120 Posts
May 18 2013 18:00 GMT
#431
Here's a vod


It's faster speed.
Soda-88
Profile Joined April 2012
Croatia476 Posts
May 18 2013 18:03 GMT
#432
Guess they need a dedicated ref spamming + throughout the game
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-05-18 18:08:40
May 18 2013 18:06 GMT
#433
On May 19 2013 03:00 KingMel wrote:
Here's a vod
http://www.youtube.com/watch?v=3YPgrk7WRJ4

It's faster speed.


Compare the speed of Parting's probes at 0.20 and 1.20 and tell me you can't see the difference
AdministratorBreak the chains
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2013-05-18 18:16:00
May 18 2013 18:06 GMT
#434
On May 19 2013 03:00 KingMel wrote:
Here's a vod
http://www.youtube.com/watch?v=3YPgrk7WRJ4

It's faster speed.


Hi welcome to the thread. Thanks for reading. Everyone knows it starts out on faster speed, but changes to fast during the life intro. You can tell if you compare parting's probe speed in beginning, then after the life intro and see parting's probe speed then.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
sitromit
Profile Joined June 2011
7051 Posts
May 18 2013 18:19 GMT
#435
Hmm, I just checked that youtube link, and some guy has been uploading full games of all the GSL VODs on his youtube channel. I thought Gretech was on top of things like this.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 18 2013 18:23 GMT
#436
They should deactivate the +, - buttons for the refs in games if that truly was the cause.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
mihajovics
Profile Joined April 2011
179 Posts
May 18 2013 18:26 GMT
#437
wow, this is actually kind of a big deal
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 18 2013 18:27 GMT
#438
On May 19 2013 03:00 KingMel wrote:
Here's a vod


It's faster speed.


Try reading the first 3 pages.
secret - never again
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 18 2013 18:31 GMT
#439
So in summary, they competed at Faster speed, but the ref accidentally shifted the observer speed to Fast (down from initially being Faster at the start)? We witnessed a slow-motion version of what was actually occurring?
CaptainApe
Profile Joined April 2011
Germany100 Posts
May 18 2013 18:34 GMT
#440
is there any statement from GSL about this?
"These marines must be Americans...there's no health insurance for them,." dApollo
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