On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.
On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.
I would argue that BW required you to be on point for long stretches of time but in this game you have to be on point in certain portions of time. Nevertheless, if you are not on point in those particular windows of time, the game is not forgiving.
Time for "Unofficial WCS Korea Champion" where we track Life's matches against the opponents in Parting's bracket to see if he would have won this season!
when do you think is the next time we'll see life vs soulkey, life vs sos, life vs symbol or life vs innovation?
On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.
I would argue that BW required you to be on point for long stretches of time but in this game you have to be on point in certain portions of time. Nevertheless, if you are not on point in those particular windows of time, the game is not forgiving.
I wouldn't say that at all. In SC2 you have to be on point all the frigging time and track their army. SC2 is very unforgiving. One bad engagement and your screwed. As for slowing the game down. I've already touched based on the semantics and overall production. I don't think we can afford to make the games any slower than they actually are plus forcing players to make split decisions isn't a bad thing. It gets the adrenaline going.
Well in the end, if someone wants to do a true analytic comparison between the two games, I would love to see an action spending analysis. For example, take X number of actions, spend them and show me the game state before and after.
On May 18 2013 23:33 PVJ wrote: I was watching live and didn't notice it. I just felt like PartinG was really focused.
But if we go by this -- wouldn't playing on fast benefit the game?
Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
What pros said this game is easy lately? Please reference them. Also why aren't they winning?
I am tired of people calling a game easy that is based on action spending and is human vs human. Until we see perfect play done easily with 1 hand while yawning and drinking Nestea, this game is not easy. Just because the interface changed doesn't make the game 'easier' it just means that the distribution of actions spent on certain things is shifted.
The main argument is that the game isn't as punishing so there is more room for mistakes. Not quite as 'easy' but it's much more forgiving then BW ever was so players with less execution can still play relatively high leveled.
I'd argue that SC2 is less forgiving than Broodwar which is why some matchups often come down to 1 engagement and then it's gameover.
I don't see a reason for it. The breaking point for most pro's is a direct result of their poor scouting and I find it unlikely to improve with changing the game speed & their decision making processes. Case in point, PL results from last night follow + Show Spoiler +
(Flash losing to HerO and HerO losing to Wooki)
. It doesn't get any better than that and you know what? That's where most pro's end up losing their games. Spotting stuff too late & that's what happens with unit composition when you have a lot of hard counters or backdoors with regards to playing blind. That's why certain players don't do too well because they're too busy doing their own thing to realize their opponent is doing something else. You got to have eyes on it. Cannot say HerO didn't try to scout it last night because he really did, but + Show Spoiler +
Wooki
was right on top of it to stop him from getting that intel. It's a shame HerO didn't clue in because + Show Spoiler +
Wooki
was all over his army throughout the game and keeping HerO back in his base after HerO's initial pressure. HerO knew something was up and when you show 6 Colossus and you know you're leading that race. You have to figure your opponent is going to try and go for a hard counter when they have 5+ immortals in their unit composition.
On May 19 2013 02:47 StarStruck wrote: I don't see a reason for it. The breaking point for most pro's is a direct result of their poor scouting and I find it unlikely to improve with changing the game speed & their decision making processes. Case in point, PL results from last night follow + Show Spoiler +
(Flash losing to HerO and HerO losing to Wooki)
. It doesn't get any better than that and you know what? That's where most pro's end up losing their games. Spotting stuff too late & that's what happens with unit composition when you have a lot of hard counters or backdoors with regards to playing blind. That's why certain players don't do too well because they're too busy doing their own thing to realize their opponent is doing something else. You got to have eyes on it. Cannot say HerO didn't try to scout it last night because he really did, but + Show Spoiler +
Wooki
was right on top of it to stop him from getting that intel. It's a shame HerO didn't clue in because + Show Spoiler +
Wooki
was all over his army throughout the game and keeping HerO back in his base after HerO's initial pressure. HerO knew something was up and when you show 6 Colossus and you know you're leading that race. You have to figure your opponent is going to try and go for a hard counter when they have 5+ immortals in their unit composition.
Hi welcome to the thread. Thanks for reading. Everyone knows it starts out on faster speed, but changes to fast during the life intro. You can tell if you compare parting's probe speed in beginning, then after the life intro and see parting's probe speed then.
Hmm, I just checked that youtube link, and some guy has been uploading full games of all the GSL VODs on his youtube channel. I thought Gretech was on top of things like this.
So in summary, they competed at Faster speed, but the ref accidentally shifted the observer speed to Fast (down from initially being Faster at the start)? We witnessed a slow-motion version of what was actually occurring?