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Code S Group of Death, PartinG vs Life, game speed - Page 21

Forum Index > SC2 General
594 CommentsPost a Reply
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Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-05-18 10:52:32
May 18 2013 10:48 GMT
#401
--- Nuked ---
Ariuz
Profile Joined October 2011
Germany39 Posts
May 18 2013 12:47 GMT
#402
I cant believe how you play this game a lot and don't notice a 12% decrease of speed in every movement, seems really really odd...
Brett
Profile Blog Joined October 2002
Australia3822 Posts
May 18 2013 13:50 GMT
#403
On May 18 2013 19:48 monkybone wrote:
Show nested quote +
On May 18 2013 10:15 Brett wrote:
On May 18 2013 monkybone wrote:
On May 18 2013 07:48 Brett wrote:
Lol, I can't believe that people are saying that this is such a massive problem for the outcome of that game after watching Parting's control (particularly his FFs) the very next game...

It also blows my mind that people are calling for a replay of the match at this point... lol


literally no one called for a replay

Umm...

Edit: Here's just one random example from the thread
Should be a regame then IMO. Protoss have the clear advantage at fast speed


I'll assume you misinterpreted replay as the game file, rather than went full retard and called me out on something without reading the thread.


No, I didn't misinterpret. My point was that practicially no-one called for a regame. You said "people" called for a regame, when the general opinion in this thread was nothing of the sort.


So what? I wasnt referring to the general opinion, I was clearly referring to the people suggesting that the game should be replayed.

You then said "literally no one" was suggesting that, when there were literally people doing so. Please dont pick arguments with me if you're going to invent and/or misrepresent my position so you can do so.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-18 14:18:32
May 18 2013 14:13 GMT
#404
On May 18 2013 15:40 Emzeeshady wrote:
Show nested quote +
On May 18 2013 14:49 Scarecrow wrote:
On May 18 2013 13:10 Emzeeshady wrote:
On May 18 2013 12:26 StarStruck wrote:
On May 18 2013 11:54 Emzeeshady wrote:
On May 18 2013 11:09 Fionn wrote:
They'd probably get a bigger audience redoing Life vs. Parting then the semifinals.

Agreed, I couldn't give two shits about sOs vs Soulkey.


May I ask why? sHy and SK are pretty frigging good and their games are normally entertaining.

They are good players but I am not very interested in Kespa players generally. One of my favourite things about watching a SC2 match is the LR thread and this is usually ruined for me when a Kespa player is playing. I don't want to generalize but a lot of Kespa fans are truly unbearable and downright insulting making it annoying to read the thread.

Pretty ignorant, not giving a shit about a world top 5 toss meeting a top 5 zerg (plus team kill). I'd rather have Kespa's playing and a heated LR than go back to the lower gameplay standards of the pre-kespa era with circle-jerk LR's.
On May 18 2013 13:18 Emzeeshady wrote:
Roro got beat 3-0 and he is better then Soulkey and sOs.

Winning 1 GSL doesn't make Roro automatically better, Soulkey/sOs are exceptional. sOs could really give Innovation trouble with his unorthodox playstyle and hallucinate tech fakes.

That doesn't make me ignorant, that just means I know what I like. I have no clue how you count team kill as a bonus.

I don't mind the level of play not being the highest as long s I am watching players I can cheer for and entertaining games. For instance I would rather watch Stephano play a thousand series with Thorzain or DRG vs MMA than sOs vs Soulkey. It just isn't fun watching two faceless Koreans who I usually cheer against playing in my least favourite matchup (not to mention it is a teamkill).

If this makes me ignorant than I am fine with that.


There's the problem. You consider them faceless when in reality sHy and SK have been ripping people new holes in BW and SC2 for a long time now. There is a ton of content on both of them, but ignorance is bliss. Happy to see you make it in the PL thread the other day, but I think you need to tune into more PL to see what they'e all about because both players are very entertaining regardless of the game. Heck even SK's last lost was pretty epic because he had the entire map, but underestimated the power of sky toss.

You might not like it, but SoulKey has been the leader on Stars for a very, very long time. He's their franchise player even though a lot of the other boys are delivering too. Thus they have the strongest core in PL and are on their way to mopping the floor of the regular season in PL. Let's see how they do come playoffs.
Wolfler
Profile Joined May 2013
4 Posts
May 18 2013 14:16 GMT
#405
Soulkey is pretty good... I knew Roro would get destroyed by a terran. I saw his game vs Flash in proleague... He was just REALLY BAD. People think Innovation will have an easy time, but Symbol CAN beat Innovation. I believe only 2 zergs can beat him: Life and Symbol. Life lost 0-2 to Innovation, but it was really sloppy play by him... I believe he can take out some maps of Innovation easily. I hope to see they play again. Oh, and I really think sOs can take some maps from Innovation too... The thing is that its impossible to beat Protoss players 100% of the time, even if you are far better. For example, Polt in NA: He has 100% winratio against zergs, almost 100% against Terrans (because of DemusliM) and less than 90% against Protoss players because of their all ins... It really doesn't matter how good you are, its really hard to predict and react/micro perfectly every game against them. But its bo7, its hard to imagine sOs beating Innovation 4 times in the finals.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 18 2013 14:18 GMT
#406
On May 18 2013 23:16 Wolfler wrote:
Soulkey is pretty good... I knew Roro would get destroyed by a terran. I saw his game vs Flash in proleague... He was just REALLY BAD. People think Innovation will have an easy time, but Symbol CAN beat Innovation. I believe only 2 zergs can beat him: Life and Symbol. Life lost 0-2 to Innovation, but it was really sloppy play by him... I believe he can take out some maps of Innovation easily. I hope to see they play again. Oh, and I really think sOs can take some maps from Innovation too... The thing is that its impossible to beat Protoss players 100% of the time, even if you are far better. For example, Polt in NA: He has 100% winratio against zergs, almost 100% against Terrans (because of DemusliM) and less than 90% against Protoss players because of their all ins... It really doesn't matter how good you are, its really hard to predict and react/micro perfectly every game against them. But its bo7, its hard to imagine sOs beating Innovation 4 times in the finals.

How is this even related...
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-18 14:40:35
May 18 2013 14:24 GMT
#407
On May 18 2013 23:16 Wolfler wrote:
Soulkey is pretty good... I knew Roro would get destroyed by a terran. I saw his game vs Flash in proleague... He was just REALLY BAD. People think Innovation will have an easy time, but Symbol CAN beat Innovation. I believe only 2 zergs can beat him: Life and Symbol. Life lost 0-2 to Innovation, but it was really sloppy play by him... I believe he can take out some maps of Innovation easily. I hope to see they play again. Oh, and I really think sOs can take some maps from Innovation too... The thing is that its impossible to beat Protoss players 100% of the time, even if you are far better. For example, Polt in NA: He has 100% winratio against zergs, almost 100% against Terrans (because of DemusliM) and less than 90% against Protoss players because of their all ins... It really doesn't matter how good you are, its really hard to predict and react/micro perfectly every game against them. But its bo7, its hard to imagine sOs beating Innovation 4 times in the finals.


Nah, nah and nah. I already went through this in the LR thread, picking apart Innovation's TvZ in the Life games and when he played against EffOrt in PL. There were only a handful of denotes in the Life game & he had good map presence when it came to getting one ling to trigger them compared to over a dozen by each player in the Innovation/EffOrt game. Now you tell me which one should be considered sloppy. lmao

RorO hasn't been playing up to snuff for the last couple of weeks. That is certain. He showed no promise of making it out of the Ro8. sHy and SK are in good position to beat Innovation. They've both beaten Innovation in the past. I see no reason why they couldn't do it again. This thread is getting too side-tracked. ~_~
eXeLongShot
Profile Joined November 2010
United States7 Posts
May 18 2013 14:29 GMT
#408
Wow, this is kind of a big thing imo... things like this COULD lead to advantages for whoever has the burden of micro, like defending a ling pressure or doing zealot/MSC pressure.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 18 2013 14:33 GMT
#409
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?
The heart's eternal vow
Pippi
Profile Joined March 2011
Sweden540 Posts
May 18 2013 14:37 GMT
#410
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


Lowering skillcap is a benefit? If anything head in the other direction and make it even faster because this game is too easy according to many pros.
Toast and coffe
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 18 2013 14:38 GMT
#411
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


That remains to be seen. Judging from the other games in the series and on that day I'd say all the players delivered when it came to entertaining games. Remember when B.Net ladder was played on fast? God, those games would take forever and it slowed everything down to the point where you should be able to micro everything properly. I remember hating it because it was too God damn slow. Felt like you were playing against latency and when we use Hamachi or any other program that gives us 0 latency. God the game is so much faster and I like the reaction speed of my units more.

I think the players are more than capable of playing on the fastest setting.
Vanadiel
Profile Joined April 2012
France961 Posts
May 18 2013 14:40 GMT
#412
On May 18 2013 23:16 Wolfler wrote:
Soulkey is pretty good... I knew Roro would get destroyed by a terran. I saw his game vs Flash in proleague... He was just REALLY BAD. People think Innovation will have an easy time, but Symbol CAN beat Innovation. I believe only 2 zergs can beat him: Life and Symbol. Life lost 0-2 to Innovation, but it was really sloppy play by him... I believe he can take out some maps of Innovation easily. I hope to see they play again. Oh, and I really think sOs can take some maps from Innovation too... The thing is that its impossible to beat Protoss players 100% of the time, even if you are far better. For example, Polt in NA: He has 100% winratio against zergs, almost 100% against Terrans (because of DemusliM) and less than 90% against Protoss players because of their all ins... It really doesn't matter how good you are, its really hard to predict and react/micro perfectly every game against them. But its bo7, its hard to imagine sOs beating Innovation 4 times in the finals.



Soulkey might be really good, but has been crushed by Flash in Ro16, just dying to the endless bio mines pushed so I'm not sure he could win against Innovation.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 18 2013 14:44 GMT
#413
On May 18 2013 23:40 Vanadiel wrote:
Show nested quote +
On May 18 2013 23:16 Wolfler wrote:
Soulkey is pretty good... I knew Roro would get destroyed by a terran. I saw his game vs Flash in proleague... He was just REALLY BAD. People think Innovation will have an easy time, but Symbol CAN beat Innovation. I believe only 2 zergs can beat him: Life and Symbol. Life lost 0-2 to Innovation, but it was really sloppy play by him... I believe he can take out some maps of Innovation easily. I hope to see they play again. Oh, and I really think sOs can take some maps from Innovation too... The thing is that its impossible to beat Protoss players 100% of the time, even if you are far better. For example, Polt in NA: He has 100% winratio against zergs, almost 100% against Terrans (because of DemusliM) and less than 90% against Protoss players because of their all ins... It really doesn't matter how good you are, its really hard to predict and react/micro perfectly every game against them. But its bo7, its hard to imagine sOs beating Innovation 4 times in the finals.



Soulkey might be really good, but has been crushed by Flash in Ro16, just dying to the endless bio mines pushed so I'm not sure he could win against Innovation.


SK's last win against Innovation was on April 29th in PL. ._. I wouldn't write either one of them off just yet. Regardless of sHy or SK advancing Innovation knows he's going to be in a dogfight regardless if he meets either one of them. He won't take them lightly.
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
May 18 2013 14:45 GMT
#414
On May 18 2013 15:40 Emzeeshady wrote:
Show nested quote +
On May 18 2013 14:49 Scarecrow wrote:
On May 18 2013 13:10 Emzeeshady wrote:
On May 18 2013 12:26 StarStruck wrote:
On May 18 2013 11:54 Emzeeshady wrote:
On May 18 2013 11:09 Fionn wrote:
They'd probably get a bigger audience redoing Life vs. Parting then the semifinals.

Agreed, I couldn't give two shits about sOs vs Soulkey.


May I ask why? sHy and SK are pretty frigging good and their games are normally entertaining.

They are good players but I am not very interested in Kespa players generally. One of my favourite things about watching a SC2 match is the LR thread and this is usually ruined for me when a Kespa player is playing. I don't want to generalize but a lot of Kespa fans are truly unbearable and downright insulting making it annoying to read the thread.

Pretty ignorant, not giving a shit about a world top 5 toss meeting a top 5 zerg (plus team kill). I'd rather have Kespa's playing and a heated LR than go back to the lower gameplay standards of the pre-kespa era with circle-jerk LR's.
On May 18 2013 13:18 Emzeeshady wrote:
Roro got beat 3-0 and he is better then Soulkey and sOs.

Winning 1 GSL doesn't make Roro automatically better, Soulkey/sOs are exceptional. sOs could really give Innovation trouble with his unorthodox playstyle and hallucinate tech fakes.

That doesn't make me ignorant, that just means I know what I like. I have no clue how you count team kill as a bonus.

I don't mind the level of play not being the highest as long s I am watching players I can cheer for and entertaining games. For instance I would rather watch Stephano play a thousand series with Thorzain or DRG vs MMA than sOs vs Soulkey. It just isn't fun watching two faceless Koreans who I usually cheer against playing in my least favourite matchup (not to mention it is a teamkill).

If this makes me ignorant than I am fine with that.


The fact that you called them 'faceless Koreans' when they're not. Each of them is unique and has his own storyline to tell, but you chose to not follow or ignore it, that's your problem. The point is you could have both top gameplay and good story line to cheer for but chose not to. Yeah that's make you ignorant. But to each their own I guess, like someone said above, ignorant is bliss.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 18 2013 14:46 GMT
#415
On May 18 2013 23:38 StarStruck wrote:
Show nested quote +
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


That remains to be seen. Judging from the other games in the series and on that day I'd say all the players delivered when it came to entertaining games. Remember when B.Net ladder was played on fast? God, those games would take forever and it slowed everything down to the point where you should be able to micro everything properly. I remember hating it because it was too God damn slow. Felt like you were playing against latency and when we use Hamachi or any other program that gives us 0 latency. God the game is so much faster and I like the reaction speed of my units more.

I think the players are more than capable of playing on the fastest setting.


Well but then again you get some - I think valid - arguments about how battles end too quickly and if I think about it BW was quite slow compared to what we have now. Pacing is different, I guess, and also, no way I want to start a BW v SC2 thingie now. Just wanted to point out it felt like it was maybe a great game because of being played on fast. (I was a bit dissapointed with the group but free pizza and a full studio made me not care that much about the actual games to be honest.)
The heart's eternal vow
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 18 2013 15:06 GMT
#416
I seriously doubt GOM will respond to this no matter what the evidence says. All the community can hope for is that they shape the fuck up and make sure this doesn't happen again. It is pretty interesting though that no one really noticed the error, or came forward during/after the match. I'm sure there are a variety of psychological phenomenons involved.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 18 2013 15:11 GMT
#417
On May 18 2013 22:50 Brett wrote:
Show nested quote +
On May 18 2013 19:48 monkybone wrote:
On May 18 2013 10:15 Brett wrote:
On May 18 2013 monkybone wrote:
On May 18 2013 07:48 Brett wrote:
Lol, I can't believe that people are saying that this is such a massive problem for the outcome of that game after watching Parting's control (particularly his FFs) the very next game...

It also blows my mind that people are calling for a replay of the match at this point... lol


literally no one called for a replay

Umm...

Edit: Here's just one random example from the thread
Should be a regame then IMO. Protoss have the clear advantage at fast speed


I'll assume you misinterpreted replay as the game file, rather than went full retard and called me out on something without reading the thread.


No, I didn't misinterpret. My point was that practicially no-one called for a regame. You said "people" called for a regame, when the general opinion in this thread was nothing of the sort.


So what? I wasnt referring to the general opinion, I was clearly referring to the people suggesting that the game should be replayed.

You then said "literally no one" was suggesting that, when there were literally people doing so. Please dont pick arguments with me if you're going to invent and/or misrepresent my position so you can do so.

rather than went full retard and called me out on something without reading the thread.

It looks like you had to much faith in him and he, in fact, did go full retard.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
sitromit
Profile Joined June 2011
7051 Posts
May 18 2013 15:15 GMT
#418
On May 19 2013 00:06 Telcontar wrote:
I seriously doubt GOM will respond to this no matter what the evidence says. All the community can hope for is that they shape the fuck up and make sure this doesn't happen again. It is pretty interesting though that no one really noticed the error, or came forward during/after the match. I'm sure there are a variety of psychological phenomenons involved.

They may have to respond if the Korean scene hears about this, but so far it appears that may not be the case. I'm sure GOM already knows about this thread, they do watch TL and reddit but they probably want to sweep it under the rug.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-18 15:22:34
May 18 2013 15:16 GMT
#419
On May 18 2013 23:46 PVJ wrote:
Show nested quote +
On May 18 2013 23:38 StarStruck wrote:
On May 18 2013 23:33 PVJ wrote:
I was watching live and didn't notice it. I just felt like PartinG was really focused.

But if we go by this -- wouldn't playing on fast benefit the game?


That remains to be seen. Judging from the other games in the series and on that day I'd say all the players delivered when it came to entertaining games. Remember when B.Net ladder was played on fast? God, those games would take forever and it slowed everything down to the point where you should be able to micro everything properly. I remember hating it because it was too God damn slow. Felt like you were playing against latency and when we use Hamachi or any other program that gives us 0 latency. God the game is so much faster and I like the reaction speed of my units more.

I think the players are more than capable of playing on the fastest setting.


Well but then again you get some - I think valid - arguments about how battles end too quickly and if I think about it BW was quite slow compared to what we have now. Pacing is different, I guess, and also, no way I want to start a BW v SC2 thingie now. Just wanted to point out it felt like it was maybe a great game because of being played on fast. (I was a bit dissapointed with the group but free pizza and a full studio made me not care that much about the actual games to be honest.)


Where was your disappointment in those games? Please don't tell me it's because you wanted another player to go through. The vast majority enjoyed that group stage even if their boy lost.

As for the superiority complex that seems to be going around here when it comes to Bogus in series. There are a lot of things you can do to slow him down. One of the most important things to think about as a zerg is cutting off Bogus' reinforcements before they meet up with the main army. You have to slow him down using Savior-esque tactics.

Oh PVJ one more thing to think about with regards to game speed Mr. PVJ is how much longer the tournaments would have to run on such a speed when it comes to the production. We need the games to end fast to keep things moving regardless. Like I said before, normally the casters/production crew figure it out quite fast that they made a mistake when it comes to wrong maps and game speed. I guess one got by.
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 18 2013 15:17 GMT
#420
On May 19 2013 00:15 sitromit wrote:
Show nested quote +
On May 19 2013 00:06 Telcontar wrote:
I seriously doubt GOM will respond to this no matter what the evidence says. All the community can hope for is that they shape the fuck up and make sure this doesn't happen again. It is pretty interesting though that no one really noticed the error, or came forward during/after the match. I'm sure there are a variety of psychological phenomenons involved.

They may have to respond if the Korean scene hears about this, but so far it appears that may not be the case. I'm sure GOM already knows about this thread, they do watch TL and reddit but they probably want to sweep it under the rug.

That and it's obvious they fucked up but what can they say? "We fucked up, we won't do it again" well obviously they don't ever plan on doing it again and there won't be any regame so there's nothing left to discuss.

Mistakes happen, even on the highest level, and we move on.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
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