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What are the basic functions everyone should know? - Page 2

Forum Index > SC2 General
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Wrangler
Profile Joined January 2013
Canada7 Posts
May 11 2013 09:29 GMT
#21
On May 11 2013 16:43 Scorch wrote:

You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.



does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries?
Oh Well...
BeiHuoJingHua
Profile Joined April 2013
32 Posts
May 11 2013 09:33 GMT
#22
What's this²shift command trick to kill a building and pick up the units and leave while looking away?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
May 11 2013 10:14 GMT
#23
On May 11 2013 18:29 Wrangler wrote:
Show nested quote +
On May 11 2013 16:43 Scorch wrote:

You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.



does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries?

You can't just click anywhere on the minimap, you do have to aim somewhat. I don't remember if you need to hit the hatchery exactly or only roughly. Anyway, the nearest queen with energy goes there and injects. You can give the command for each hatchery and smartcast will do the rest, resulting in each hatchery being injected by its nearest queen as long as they all have energy. It's a bit hard to explain, just try it sometime: select all queens and v+click on each hatchery on the minimap.
The advantage of this method is that you don't need to move your screen, and it's quite fast. The disadvantage is that you need to aim accurately with your mouse, and you may mess things up without noticing if you misclick or a queen is out of energy.
Demicore
Profile Joined October 2011
France503 Posts
May 11 2013 19:35 GMT
#24
Whoa I clicked on this thread and thought I'd be wasting my time after reading the first... Ended up learning a few useful things, big thanks.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Garnet
Profile Blog Joined February 2006
Vietnam9050 Posts
May 18 2013 01:42 GMT
#25
On May 10 2013 06:59 phodacbiet wrote:
As zerg control click to add all eggs to group so you can have an easier time rallying
Dont use the select all army hotkeys cause u dont need it and it clumps up your army = easier way to throw away the game.

And if youre being attacked, dont cancel any upgrades because if the building dies you get 100% refund back. Same for raxes queues, if your raxes get killed when 5 marines are in it, full refund for everything. So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster =D

what do u mean "So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster"?
chuky500
Profile Blog Joined March 2010
France473 Posts
May 18 2013 02:07 GMT
#26
When you have your group of gateways, you can press tab and it will select all the closed one, then you press GGGGGG to open them all. Instead of going 4-click-G, 4-click-G... or 4-shift click-click-click-click-click-GGGGG.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 18 2013 02:14 GMT
#27
On May 11 2013 18:33 BeiHuoJingHua wrote:
What's this²shift command trick to kill a building and pick up the units and leave while looking away?


Let's say you have a medivac unloading a bunch of marines in your opponent's base, and you want to snipe a Templar Archives, then immediately pick up and get out. With the marines out of the medivac, and the marines and medivac selected, issue the command to attack the building, then while holding shift, right click the medivac and, while still holding shift, make another right click for the medivac's flight outta there.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 18 2013 02:17 GMT
#28
On May 18 2013 10:42 Garnet wrote:
Show nested quote +
On May 10 2013 06:59 phodacbiet wrote:
As zerg control click to add all eggs to group so you can have an easier time rallying
Dont use the select all army hotkeys cause u dont need it and it clumps up your army = easier way to throw away the game.

And if youre being attacked, dont cancel any upgrades because if the building dies you get 100% refund back. Same for raxes queues, if your raxes get killed when 5 marines are in it, full refund for everything. So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster =D

what do u mean "So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster"?


He worded it poorly. Basically, the point is don't cancel any upgrades simply because you are concerned the building will be killed because if it is, you will get 100% refund on the upgrade. An erroneous cancel will require you to restart the upgrade, whereas not canceling will allow the upgrade to finish on time, assuming the building isn't killed. Thus, it's obviously quicker than having to restart the upgrade. It's just not worded well.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 18 2013 02:20 GMT
#29
On May 11 2013 19:14 Scorch wrote:
Show nested quote +
On May 11 2013 18:29 Wrangler wrote:
On May 11 2013 16:43 Scorch wrote:

You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.



does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries?

You can't just click anywhere on the minimap, you do have to aim somewhat. I don't remember if you need to hit the hatchery exactly or only roughly. Anyway, the nearest queen with energy goes there and injects. You can give the command for each hatchery and smartcast will do the rest, resulting in each hatchery being injected by its nearest queen as long as they all have energy. It's a bit hard to explain, just try it sometime: select all queens and v+click on each hatchery on the minimap.
The advantage of this method is that you don't need to move your screen, and it's quite fast. The disadvantage is that you need to aim accurately with your mouse, and you may mess things up without noticing if you misclick or a queen is out of energy.


This is called the "Minimap Inject Method". When the spawn larva spell is active, if you mouseover the minimap, hatcheries eligible for injecting will cause the mouse cursor to turn into a green cross-hair. That is a valid location for inject. You can't be "close", you have to cast the spell "on" the hatch, but the mouse cursor changes when you're over a hatch, so it's visually responsive.
Conut
Profile Joined April 2012
Canada1026 Posts
May 18 2013 02:28 GMT
#30
On May 11 2013 17:16 Uncultured wrote:
Eat, poop, sleep.




Errrrrrrrrrr. Ignore this post... Read the title, then read the first sentence as "I know to shit..."


such a win
Sc2 always got your back
Mortal
Profile Blog Joined November 2010
2943 Posts
May 18 2013 02:35 GMT
#31
God, remember when Blizzard was considering making such that Zerg couldn't hold down a certain hotkey to make a bunch of whatever that unit was? Holy damn, that would've been fucking tragic (was that implemented? I feel like it definitely got beta-tested at least).
The universe created an audience for itself.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 18 2013 02:37 GMT
#32
On May 18 2013 11:28 Conut wrote:
Show nested quote +
On May 11 2013 17:16 Uncultured wrote:
Eat, poop, sleep.




Errrrrrrrrrr. Ignore this post... Read the title, then read the first sentence as "I know to shit..."


such a win


I don't know why this is so funny to me but loool...
iamBleed
Profile Joined May 2013
Sweden2 Posts
May 18 2013 03:25 GMT
#33
On May 18 2013 11:35 Mortal wrote:
God, remember when Blizzard was considering making such that Zerg couldn't hold down a certain hotkey to make a bunch of whatever that unit was? Holy damn, that would've been fucking tragic (was that implemented? I feel like it definitely got beta-tested at least).


I think they acutely did try it for short time, i was so bad back then so i didn't really impact my game but dam just imagine if they did that today, i would change race in a heartbeat.
gosublade
Profile Joined May 2011
632 Posts
May 18 2013 04:04 GMT
#34
The search function
Not even death can save you from me.
PooLsharK
Profile Joined August 2011
Germany179 Posts
May 18 2013 11:44 GMT
#35
On May 11 2013 14:52 Wrangler wrote:
Is there a way to spread units in different directions other than clicking each?


CTRL select (e.g.) all your workers, then quickly and repeatedly press F1, right click, F1, right click... and so on. Each F1 selects a different worker from that group so you can spread them pretty fast.
Dang ol' pretty pretty pizza
PooLsharK
Profile Joined August 2011
Germany179 Posts
May 18 2013 11:53 GMT
#36
Also press D and left click your Medivac, Overlord, Warp Prism while on the move it will drop the units inside along the flight path.
Dang ol' pretty pretty pizza
rkshox
Profile Blog Joined November 2011
Taiwan536 Posts
Last Edited: 2013-05-19 09:04:13
May 19 2013 08:58 GMT
#37
On May 18 2013 20:53 PooLsharK wrote:
Also press D and left click your Medivac, Overlord, Warp Prism while on the move it will drop the units inside along the flight path.


So you have to micro that yourself? There's no shift command for that?

Btw this is an amazing thread. I've played WoL since its inauguration and been playing HotS as well. Had NO idea to never cancel an upgrade or q'd up units. Thank you!

One tip I thought I should share I think is a no brainer, but do not forget that there's a secondary hot key option for a lot of hot keys! Like the default for an immortal is "I" and I've added the secondary hotkey as "E".

The most helpful one I personally use is adjusting the default ctrl+shift+f1 for saved camera spots for your bases, I've changed mine to just shift+f1. In my opinion, less awkward finger movement and quicker too! That's just my personal opinion though!
@ranleee /// "first we expand, then we defense it'
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