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I know to shift and do something and I just recently learned F2 is a control group for my entire army. What are the other official tricks that I should know and what are the examples of how I would use them. I'm a zerg player so I don't use the shift as much as I imagine a protoss or terran would. I also know about ctrl groups although I didn't know about shift ctrl until Star 2.
what are the little things about this game that I don't know about yet that will help improve my mechanics?
My apologies if there is already something about this. I see a lot of things about strategy that is above me. I feel like things like this will help me to play more efficiently which I think is more important to me right now.
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As zerg control click to add all eggs to group so you can have an easier time rallying Dont use the select all army hotkeys cause u dont need it and it clumps up your army = easier way to throw away the game.
And if youre being attacked, dont cancel any upgrades because if the building dies you get 100% refund back. Same for raxes queues, if your raxes get killed when 5 marines are in it, full refund for everything. So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster =D
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Dunno, if this helps, but that's how I macro drones into gas: If you select 3 harvester from your mineral line in order to put them into your gas, right click your extractor, then hit "c". If the harvester was holding minerals, it will first bring the minerals to your hatchery and then go into gas.
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ctrl click a unit in the selected units area to select all of that unit only, or ctrl click a unit in an area to select them on the battlefield to select whats in your vision of that unit.
double click also selects the same stuff and is preferred, but in combat I like ctrl clicking (ctrl click stalkers for easier blink or focus fire, ctrl click marine to run behind marauders vs banes etc.)
Camera binds for each of your bases, I have mine bound to f1 f2 f3 f4, to bind them shift f1, shift f2 etc.
you can rebind spacebar to go between bases if thats your style of injecting if you play zerg. I prefer f1 f2 f3 f4 but it varies between people
you can queue exactly what you want units to do by shift-clicking. say I want a group of Marines and marauders to snipe a base I've scouted, from across the map I can hold down shift and right click to a place near the base, press T, right click the base, and right click away. Same with stalkers for example. assuming I have vision I can move command them somewhere and then shift B to a location and shift move command so they will continually blink and not block each other. Or for zerg shift burrow etc. There's tons you can do.
Shift clicking units in the selection bar removes them from selection so you can select a bunch of workers send them all to gas shift click 3, send another 3 to gas shift click anther 3 and send to minerals. also if you select 3 to go into gas from minerals pressing C will make them return minerals if they have any before swapping it for gas which would result in lost minerals if you hadn't otherwise.
You can rebind control groups 1-0 to any key you want, I have 0 bound to `, and 9 bound to W. I have trouble going past 7 so it lets me add in more control groups for various things a lot more easily.
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Koreans use their mouse to an insane degree
That was one of the glaring differences I saw between watching Stephano and other foreigners - Stephano uses his mouse for about everything.
That single thing rocketed my mechanics, just using the mouse for everything and using it actively and constantly.
Building = hotkeys
But I started dragging and box selecting my army instead of hotkeys and it really helps players be more mobile, instead of hotkeys for army you drag your army out with mouse drags.
Koreans = mouse
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On May 10 2013 07:02 Roqshu wrote: Dunno, if this helps, but that's how I macro drones into gas: If you select 3 harvester from your mineral line in order to put them into your gas, right click your extractor, then hit "c". If the harvester was holding minerals, it will first bring the minerals to your hatchery and then go into gas.
very useful tip imo. if you use grid layout its the "s"key, just testet it.
my 2 cents: base camera is default on shiftback, and should have an alternative key binding which is do able easier. so one can jump from base to base very quick.i have it on on "shift+r"
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Is there a way to make each of my queens larvae inject at the same time? Is there a way to spread units in different directions other than clicking each?
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On May 11 2013 14:52 Wrangler wrote: Is there a way to make each of my queens larvae inject at the same time? Is there a way to spread units in different directions other than clicking each?
nope
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On May 11 2013 14:52 Wrangler wrote: Is there a way to make each of my queens larvae inject at the same time? No, not exactly. There are methods to inject queen by queen very quickly, ask Zerg players about that
Is there a way to spread units in different directions other than clicking each? Selecting small groups of units and moving them at different points is still the best way, but you can try to set your units on patrol if you have time before a battle. They'll start patrolling and will naturally spread a little when their movements become desynchronized. There is no automatic way to do this well though, of course.
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On May 11 2013 14:52 Wrangler wrote: Is there a way to spread units in different directions other than clicking each?
Bring a worker and command it to build a structure in the middle of your units. They will scatter, if even just a couple grid spaces.
Other than that, 1000 tips thread -------->>>>>>
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1. It took me a while to realize that you only need to use shift to add units to control groups. For a long time I used shift to ad them in to my current control and held control to add to control group as opposed to just holding shift and pressing the control group's number.. I'm not sure if anyone else did that...
2. If you are using standard hotkey setup and find you need more control, try using keys like space and tab as active unit hotkeys for 9 and 0
3. If you play zerg, try adding unhatched eggs to your current control groups and see if it works for you.
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Here's a VoD of me coaching a beginner player, even if you're a higher level you might not use a lot of the mechanics we go over in the first half of this vod, and they all make playing zerg much easier: http://www.twitch.tv/x5_pig/c/2224568
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backspace to cycle hatcheries, but I recommend changing that to a key near your left hand, I use the `/~ key myself
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You can use the pause break key to print screen to pause and resume! It does have a function!
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A + left click on the ground = attack move. It's about the most important command in the game and I don't think it's ever explained. It orders the selected units to fight their way to the specified destination and attack everything on the way.
Shift + number = add selected units to a control group.
You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.
Download SC2Gears if you are interested in analyzing your replays.
If you call down mules directly on a mineral field, they'll start mining on their own. No need to order them to mine.
You can assign individual rally points to morphing zerg eggs that override the hatchery's rally point. You can also add them to a control group.
If you have a mixed group of units selected, use Tab to cycle through the subgroups and access the different units' abilities.
You can hold down a unit production key to build a lot of them quickly, which is particularly useful for zerg players. It's advisable to modify your Windows keyboard settings to have a low repeat delay and maximum repeat speed.
Use Ctrl + click to select all units of a kind. Use shift to add or remove units from the current selection. The two can be combined. This works on the main game screen and also with the wireframe models that show the current selection.
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Eat, poop, sleep.
Errrrrrrrrrr. Ignore this post... Read the title, then read the first sentence as "I know to shit..."
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On May 10 2013 07:02 Roqshu wrote: Dunno, if this helps, but that's how I macro drones into gas: If you select 3 harvester from your mineral line in order to put them into your gas, right click your extractor, then hit "c". If the harvester was holding minerals, it will first bring the minerals to your hatchery and then go into gas.
This is fantastic! Huge pet peeve of mine ha
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be good if there was like a shift-a that doesnt touch buildings and only attacks army.
I dont use shift-a much at all for this reason.
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ctrl+f1 to select all your idle workers at once.
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On May 11 2013 16:43 Scorch wrote:
You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.
does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries?
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What's this²shift command trick to kill a building and pick up the units and leave while looking away?
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On May 11 2013 18:29 Wrangler wrote:Show nested quote +On May 11 2013 16:43 Scorch wrote:
You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.
does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries? You can't just click anywhere on the minimap, you do have to aim somewhat. I don't remember if you need to hit the hatchery exactly or only roughly. Anyway, the nearest queen with energy goes there and injects. You can give the command for each hatchery and smartcast will do the rest, resulting in each hatchery being injected by its nearest queen as long as they all have energy. It's a bit hard to explain, just try it sometime: select all queens and v+click on each hatchery on the minimap. The advantage of this method is that you don't need to move your screen, and it's quite fast. The disadvantage is that you need to aim accurately with your mouse, and you may mess things up without noticing if you misclick or a queen is out of energy.
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Whoa I clicked on this thread and thought I'd be wasting my time after reading the first... Ended up learning a few useful things, big thanks.
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On May 10 2013 06:59 phodacbiet wrote: As zerg control click to add all eggs to group so you can have an easier time rallying Dont use the select all army hotkeys cause u dont need it and it clumps up your army = easier way to throw away the game.
And if youre being attacked, dont cancel any upgrades because if the building dies you get 100% refund back. Same for raxes queues, if your raxes get killed when 5 marines are in it, full refund for everything. So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster =D what do u mean "So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster"?
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When you have your group of gateways, you can press tab and it will select all the closed one, then you press GGGGGG to open them all. Instead of going 4-click-G, 4-click-G... or 4-shift click-click-click-click-click-GGGGG.
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On May 11 2013 18:33 BeiHuoJingHua wrote: What's this²shift command trick to kill a building and pick up the units and leave while looking away?
Let's say you have a medivac unloading a bunch of marines in your opponent's base, and you want to snipe a Templar Archives, then immediately pick up and get out. With the marines out of the medivac, and the marines and medivac selected, issue the command to attack the building, then while holding shift, right click the medivac and, while still holding shift, make another right click for the medivac's flight outta there.
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On May 18 2013 10:42 Garnet wrote:Show nested quote +On May 10 2013 06:59 phodacbiet wrote: As zerg control click to add all eggs to group so you can have an easier time rallying Dont use the select all army hotkeys cause u dont need it and it clumps up your army = easier way to throw away the game.
And if youre being attacked, dont cancel any upgrades because if the building dies you get 100% refund back. Same for raxes queues, if your raxes get killed when 5 marines are in it, full refund for everything. So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster =D what do u mean "So if there is a chance your evo gets saved, your upgrade will finish a tiny bit faster"?
He worded it poorly. Basically, the point is don't cancel any upgrades simply because you are concerned the building will be killed because if it is, you will get 100% refund on the upgrade. An erroneous cancel will require you to restart the upgrade, whereas not canceling will allow the upgrade to finish on time, assuming the building isn't killed. Thus, it's obviously quicker than having to restart the upgrade. It's just not worded well.
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On May 11 2013 19:14 Scorch wrote:Show nested quote +On May 11 2013 18:29 Wrangler wrote:On May 11 2013 16:43 Scorch wrote:
You can cast abilities using the minimap. For example, I select all my queen, press V and then click roughly on the locations of my hatcheries on the minimap.
does this mean you can ctrl group your queens and then v somewhere on the mini map and expect them to inject their respective hatcheries? You can't just click anywhere on the minimap, you do have to aim somewhat. I don't remember if you need to hit the hatchery exactly or only roughly. Anyway, the nearest queen with energy goes there and injects. You can give the command for each hatchery and smartcast will do the rest, resulting in each hatchery being injected by its nearest queen as long as they all have energy. It's a bit hard to explain, just try it sometime: select all queens and v+click on each hatchery on the minimap. The advantage of this method is that you don't need to move your screen, and it's quite fast. The disadvantage is that you need to aim accurately with your mouse, and you may mess things up without noticing if you misclick or a queen is out of energy.
This is called the "Minimap Inject Method". When the spawn larva spell is active, if you mouseover the minimap, hatcheries eligible for injecting will cause the mouse cursor to turn into a green cross-hair. That is a valid location for inject. You can't be "close", you have to cast the spell "on" the hatch, but the mouse cursor changes when you're over a hatch, so it's visually responsive.
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On May 11 2013 17:16 Uncultured wrote: Eat, poop, sleep.
Errrrrrrrrrr. Ignore this post... Read the title, then read the first sentence as "I know to shit..."
such a win
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God, remember when Blizzard was considering making such that Zerg couldn't hold down a certain hotkey to make a bunch of whatever that unit was? Holy damn, that would've been fucking tragic (was that implemented? I feel like it definitely got beta-tested at least).
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On May 18 2013 11:28 Conut wrote:Show nested quote +On May 11 2013 17:16 Uncultured wrote: Eat, poop, sleep.
Errrrrrrrrrr. Ignore this post... Read the title, then read the first sentence as "I know to shit..." such a win
I don't know why this is so funny to me but loool...
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On May 18 2013 11:35 Mortal wrote: God, remember when Blizzard was considering making such that Zerg couldn't hold down a certain hotkey to make a bunch of whatever that unit was? Holy damn, that would've been fucking tragic (was that implemented? I feel like it definitely got beta-tested at least).
I think they acutely did try it for short time, i was so bad back then so i didn't really impact my game but dam just imagine if they did that today, i would change race in a heartbeat.
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On May 11 2013 14:52 Wrangler wrote: Is there a way to spread units in different directions other than clicking each?
CTRL select (e.g.) all your workers, then quickly and repeatedly press F1, right click, F1, right click... and so on. Each F1 selects a different worker from that group so you can spread them pretty fast.
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Also press D and left click your Medivac, Overlord, Warp Prism while on the move it will drop the units inside along the flight path.
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On May 18 2013 20:53 PooLsharK wrote: Also press D and left click your Medivac, Overlord, Warp Prism while on the move it will drop the units inside along the flight path.
So you have to micro that yourself? There's no shift command for that?
Btw this is an amazing thread. I've played WoL since its inauguration and been playing HotS as well. Had NO idea to never cancel an upgrade or q'd up units. Thank you!
One tip I thought I should share I think is a no brainer, but do not forget that there's a secondary hot key option for a lot of hot keys! Like the default for an immortal is "I" and I've added the secondary hotkey as "E".
The most helpful one I personally use is adjusting the default ctrl+shift+f1 for saved camera spots for your bases, I've changed mine to just shift+f1. In my opinion, less awkward finger movement and quicker too! That's just my personal opinion though!
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