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Blizzard's Potential Balance Test Map Changes - Page 2

Forum Index > SC2 General
1113 CommentsPost a Reply
Prev 1 2 3 4 5 54 55 56 Next
Godwrath
Profile Joined August 2012
Spain10121 Posts
April 23 2013 00:48 GMT
#21
Oh well, another two months with current zvz makes me a sad puppy.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
April 23 2013 00:48 GMT
#22
Those are okay changes, but I wish they'd look more closely at the subtleties of the game.

For instance, widow mines reaction time being a few milliseconds faster would benefit the person against widow mines based on sending units forward to activate them.

Also, little disappointed with TvP remaining relatively unchanged. Mech may need more experimentation, but almost every protoss unit still dominates the siege tank.
Ecstatic
Profile Joined January 2011
United States160 Posts
April 23 2013 00:49 GMT
#23
I kind of understand what Blizzard is trying to do with the Oracle change... but they're not really adding anything to counterbalance the change are they? If a skillful player can just constantly harass with oracle, where is the counter micro from the opponent that allows them to fend them off?
Champi
Profile Joined March 2010
1422 Posts
April 23 2013 00:50 GMT
#24
ahahahhaha yes blizzard, give me ALL the oracle buffs, and i will give you a shoutout when i win GSL Code S with my proxy stargates
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2013-04-23 00:50:54
April 23 2013 00:50 GMT
#25
Really excited about the ZvZ changes-- this will make the matchup a lot more interesting and has the potential to really open things up.

Mutas will still be powerful for map control and will be decent at harass but they won't be the absolute offensive go-to in the matchup they are now. It's a really interesting change.

Oracle change seems good as well, though they do get shut down by static defense.
Salvation a la mode and a cup of tea...
AgentW
Profile Blog Joined July 2012
United States7725 Posts
April 23 2013 00:53 GMT
#26
Aren't spores suicide to fly into in current ZvZ? People are just going to not fly into them and be deterred from attacking into entrenched positions like they are now. Seems like a strange change to me,

Oracle one is slightly negative, in my opinion. I think three gate and with proxy oracle versus Terran would just be silly good if unscouted, but I'm all for giving it a try on test maps.

Burrow would be neat, especially fast burrowed banelings (would be kind of cheesy). Could see some cool cheeses and early game shenanigans coming out of it.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Shodaa
Profile Joined March 2010
Canada404 Posts
April 23 2013 00:54 GMT
#27
hmm I'm not sure if increasing Spore dmg vs bio would change anything.

I like the burrow change tho, more early game variety for zerg is nice :D
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-04-23 01:02:18
April 23 2013 01:01 GMT
#28
lol @ oracle buffs.....I was expecting nerfs if anything. Start practicing those oracle allins now for some free wins.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 23 2013 01:04 GMT
#29
wait oracle isn't fast enough? lol
133 221 333 123 111
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
April 23 2013 01:04 GMT
#30
On April 23 2013 09:46 LurkersGonnaLurk wrote:
Show nested quote +
On April 23 2013 09:31 KadaverBB wrote:
Ugh

Elaborate?


Probably the fact that this does not address the issues most players have been speaking about. TvZ, Medivacs, PvZ lategame etc.

I play protoss and I'll be the first to tell you: If I max and am just sitting on 4 base banking money you're more than likely going to lose sooner or later as the zerg. It's pretty awful.

Burrow sounds interesting, though I don't really see the point. I think it may produce some nice gimmick plays for a short while but they'll just be fringe status/not part of main builds. Oracle buff??? Why??? .... I don't even understand that one :/

Well, hopefully they decide to take the majority of all pro gamers opinions and look into the things I noted at the top... Especially considering people have been saying the same things since beta and they've not been addressed yet... @_@;;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
ejozl
Profile Joined October 2010
Denmark3364 Posts
April 23 2013 01:05 GMT
#31
Seems like they're only focusing on the gameplay as of late, instead of only balance changes.
This is overall good, still there are some units that I currently think are too strong.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 23 2013 01:06 GMT
#32
--- Nuked ---
ETisME
Profile Blog Joined April 2011
12384 Posts
April 23 2013 01:06 GMT
#33
Oracle speed is insane already. Why is everything so fast nowadays with speedmedivac and new muta

Nothing on terran drop only style which is disappointing
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tuczniak
Profile Joined September 2010
1561 Posts
April 23 2013 01:06 GMT
#34
On April 23 2013 09:45 Archas wrote:
Show nested quote +
On April 23 2013 09:42 Tuczniak wrote:
Good changes. But we have waited quite long and other things really need more attentions. Disappointment on that part.

Like what? I'm not as informed as I'd like to be on the state of balance... what exactly needs to be looked at?
Everyone thinks something different. But probably hellbats in all matchups. ZvT overall, it's hard to point out specific unit. Protoss air vs zerg AA. Bunker! I just wish they would said they are looking at that.
RogerChillingworth
Profile Joined March 2010
2840 Posts
Last Edited: 2013-04-23 01:14:26
April 23 2013 01:11 GMT
#35
On April 23 2013 10:04 -Kyo- wrote:
Show nested quote +
On April 23 2013 09:46 LurkersGonnaLurk wrote:
On April 23 2013 09:31 KadaverBB wrote:
Ugh

Elaborate?


Probably the fact that this does not address the issues most players have been speaking about. TvZ, Medivacs, PvZ lategame etc.

I play protoss and I'll be the first to tell you: If I max and am just sitting on 4 base banking money you're more than likely going to lose sooner or later as the zerg. It's pretty awful.

Burrow sounds interesting, though I don't really see the point. I think it may produce some nice gimmick plays for a short while but they'll just be fringe status/not part of main builds. Oracle buff??? Why??? .... I don't even understand that one :/

Well, hopefully they decide to take the majority of all pro gamers opinions and look into the things I noted at the top... Especially considering people have been saying the same things since beta and they've not been addressed yet... @_@;;


couldn't agree more.

hellbats, widow mines, speedivacs are all extremely difficult to engage if a terran is on top of his game. they're just so cost efficient. if roaches weren't so bad vs bio, or vs drop play, i could see it equalizing. as it is though...it's just super fucking apm intensive to deal with all the shenaniganry.

ZvP late game is also tough. I've been playing a lot on the KR server and properly controlled airtoss into templar/colossus is just unreal. you have to just take the whole map as zerg and hope your cost-inefficient trades buy you enough time before toss is on top of your production.

the game isn't totally out of whack, but i still feel like it's hard for zerg right now. like..did anyone see soulkey vs flash? soulkey played extremely well and just got shat on by near-perfect terran play.

edit: though these changes seem to be start, especially for zvz. also, wtf oracle?
aka wilted_kale
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 23 2013 01:12 GMT
#36
Oh God burrow haha
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 23 2013 01:13 GMT
#37
On April 23 2013 09:43 archonOOid wrote:
If we for one moment put unsolicited fixes to the right and warranted fixes to the left. I would really suggest blizzard to start at the left lifting those cards labeled hellbats.


Amen. And right below that, you'd find the suit of mine.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
spirates
Profile Joined August 2010
Sweden148 Posts
April 23 2013 01:14 GMT
#38
Oracle speedincrease? Its already moving faster then freaking stim, or atleast very close to it meaning if you arent right under it, you cant catch up to it even if you stim.
CajunMan
Profile Joined July 2010
United States823 Posts
Last Edited: 2013-04-23 01:17:23
April 23 2013 01:17 GMT
#39
Really....I guess I will just switch to toss and save myself the frustration of not ever getting a good zerg patch.
WombaT
Profile Blog Joined May 2010
Northern Ireland25046 Posts
April 23 2013 01:18 GMT
#40
That spore + bio damage is actually a really smart idea. Hadn't thought of that myself, seems sensible.

I like making the Oracles better too. At present they strike me as a gimmicky unit that benefits from hidden tech and proxying, I'd rather have a unit that is more useful even if spotted.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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