aBstract GM HotS Protoss Replay Pack - Page 2
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TomikuS
Czech Republic12 Posts
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Xonix
225 Posts
On April 18 2013 13:30 LaG.Gaming wrote: abstract always have something fresh to show the viewers! not the boring ffe ![]() I love every new style that gets rid of the ffe... it makes such a more exciting game where the mid game is constant harass instead of a big non confrontation macro game | ||
Aspera
6 Posts
Can you talk a little about your PvT? Is the opening safe because of the meta game right now, or do you feel like you can hold most aggressive T openings? Also, why do you usually make three oracles, even when T has static defenses? Is it for defensive purposes? | ||
cocosoft
Sweden1068 Posts
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aBstractx
United States287 Posts
On April 19 2013 01:35 Aspera wrote: Thanks so much for this! Can you talk a little about your PvT? Is the opening safe because of the meta game right now, or do you feel like you can hold most aggressive T openings? Also, why do you usually make three oracles, even when T has static defenses? Is it for defensive purposes? a marine scv all in can be tough to stop. scv all ins are the only thing giving me trouble, but thats mostly because i sacrifice scouting. i try to scout when playing someone who is familiar with me. i feel safe with oracles vs any standard opening, even the more aggressive ones. if the t has static defenses like turrets the reason for me making 3-4 oracles in that case is purely defense. another reason i get 4 oracles is when a t is trying to defend with widow mines only and no turrets. 4 oracles 1 shot widow mines before they get a shot off so you go in kill the mines and 4 oracles wreak havoc on the scvs. its good to stay active with the reveal spell bc youll know how greedy you can get away with. if theyre trying to play greedy you can be that much more greedier than you already were. if they are looking to gear up for a timing push, you need to be sure you drop the necessary gates and hold that attack. the oracles can also be used late game for detecting mines, giving vision of his army, and they are really good at defending drops. if you turn them on (lol idk the spells name) before the medivacs start dropping, it doesnt matter how many marines are in the medivacs, they melt before the next one comes out so it shuts it down completely. | ||
Xonix
225 Posts
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ChapOne
Germany68 Posts
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Xonix
225 Posts
On April 19 2013 11:29 ChapOne wrote: the streamlink is in the op ![]() I hate feeling stupid..... | ||
adan4real
United States78 Posts
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Aspera
6 Posts
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aBstractx
United States287 Posts
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endy
Switzerland8970 Posts
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aBstractx
United States287 Posts
On April 29 2013 10:33 endy wrote: Hey were you the aBstract who played VGT and SCD like 5 or 6 years ago ? yep. aka? | ||
endy
Switzerland8970 Posts
I was mainly playing on Europe server but you recruited my friend and I in xCon). We did not played much with this tag but we really appreciated your play. Was way more entertaining than those protoss who could only drop templar every game. | ||
aBstractx
United States287 Posts
On April 29 2013 11:20 endy wrote: I was mainly playing on Europe server but you recruited my friend and I in xCon). We did not played much with this tag but we really appreciated your play. Was way more entertaining than those protoss who could only drop templar every game. haha word up man. what was the aka? love running into old fmp buddies. add me @ sc2 abstract.936 nd il give you real id | ||
endy
Switzerland8970 Posts
On April 29 2013 11:33 aBstractx wrote: haha word up man. what was the aka? love running into old fmp buddies. add me @ sc2 abstract.936 nd il give you real id I was xCon)endy, my friend was xCon)firlou. You may remember better if I tell you we were two French guys coming to play on US server occasionally. Sorry I don't play SC2, when the fmp scene became stagnant I switched to regular maps on iccup and still play there today. I was curious to know if you were the same aBstract, and I'm glad to see you're doing well on sc2. | ||
VIKINGZOMBIE
Australia31 Posts
I just want to tell you your PvZ is brilliant, what was the thought process behind creating this build? How did it evolve? | ||
aBstractx
United States287 Posts
On May 02 2013 03:49 VIKINGZOMBIE wrote: Thanks for the replay pack! I just want to tell you your PvZ is brilliant, what was the thought process behind creating this build? How did it evolve? haha, thanks man i appreciate the love, really. :D eventually i got tired of being forced to all in every game with a ffe because your options are so limited. so i knew nony played a gate expand and it was viable. i wasn't familiar with his build but i knew it was viable so i started playing around with a build. that eventually led up to me making this guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=353521 that was for wol, and you can see the differences. i always was convinced that early sentries were the way to go but i started playing around with no sentries and just saving gas, allowing for a stronger base damage unit composition in the early game. right now the builds idea is trying to force the zerg to play the way i want him/her to, on 2 bases. i try to deny the third, if they try to hold the initial push with just zerglings its usually an insta loss. in heart of the swarm i think my build is really hitting its best stride. im at about 70% winrate but i lose a good chunk of games because of my own mistakes. | ||
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United States7081 Posts
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kamkerx
United States264 Posts
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