On March 15 2013 07:21 neoghaleon55 wrote:
great interview.
My only suggestion is that oracle picture is wrong
should be this
![[image loading]](http://cdn.idigitaltimes.com/data/images/full/2013/03/08/6224.jpg)
great interview.
My only suggestion is that oracle picture is wrong
should be this
![[image loading]](http://cdn.idigitaltimes.com/data/images/full/2013/03/08/6224.jpg)
Thanks for the input

Forum Index > SC2 General |
Tpyro
France10 Posts
On March 15 2013 07:21 neoghaleon55 wrote: great interview. My only suggestion is that oracle picture is wrong should be this ![]() Thanks for the input ![]() | ||
BabyMozart
54 Posts
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Shade_FR
France378 Posts
That would prevent things like this to happen (David Kim being booed at HoTS launch) | ||
Breight
New Zealand6 Posts
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Callynn
Netherlands917 Posts
Anyway, since it's page 6 and not many people will be reading this anyway: My vision to fix the Ultralisk problem (burrow charge unoriginal and buggy) is to change the way from which the problem (versus mech) is approached. Cushion Slime: Reduces the damage the Ultralisk takes by 15 from attacks that deal more than 25 damage for 4 seconds. 60 second cooldown. This will solve the approach problem to thors and tanks without ruining mech, because 6 seconds is a short timing window that needs to be applied tactically to work. Walling with Hellbats will still buy good players the time they need to cut through Ultralisks, forcing the Zerg player to go for a well planned multi-angled attack to make it work. | ||
Tuczniak
1561 Posts
Nothing about medivac as majority of people pinpointed it as next nerf. | ||
Glenn313
United States475 Posts
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Drake
Germany6146 Posts
On March 15 2013 09:14 Tuczniak wrote: Good interview. Nothing about medivac as majority of people pinpointed it as next nerf. cause tehy already said all about medivac (seems imba will be changed not yet enough data) | ||
Protosnake
France295 Posts
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c0sm0naut
United States1229 Posts
maybe he does actually play random, wow! (thus, would know, medivac is far from the main thing terran needs changed right now, mine is the only problem.) | ||
Belha
Italy2850 Posts
Too bad they are not adressing the obvious speedvac issue at highest PvT levels. Will be fixed eventually. | ||
KDot2
United States1213 Posts
On March 15 2013 07:14 johnny123 wrote: the biggest mistake blizzard could make to sc2 is to think the right answer to everything is to nerf. thats the approach they took with WOL and it became stagnant as fuk as more and more strategyies got eliminated thanks to each nerf. -Queen buffed as a way to nerf hellion run bys? all early game terran aggression dead. -Infestor buff in wol to do more damage+ faster rate of damage fungal from 8 to 4 seconds resulted in chain fungals being so strong, eliminating void ray usage. -ghost snipe nerfed to 1 use , when the approach could have been different. Such as 45 damage to everything, - 15 to massive. -Blue flame nerf killed MECH TvP according to goody. -Thorzains thor abuse resulted in thors recieving back thier energy bar as a nerf to thors which removed them from the TvP matchup. The list goes on and on If you people keep asking for nerfs, you gonna destroy this game. Becareful what you wish for. Widow mine nerfed? guess what, All you gonna see is WOL style terran, no new units Medicvac speed nerf? Ask anybody if they can tell the difference between WOL and HOTS if that was to happen I dont disagree with you totally but its pretty obvious you play terran I think WoL was terribly broken but that doesnt mean the widow mine and medivac arent too strong right now.... from zerg perspective its terribly hard to play against terran right now | ||
Uni1987
Netherlands642 Posts
On March 15 2013 08:43 BabyMozart wrote: I want to see a david kim vs idra showmatch :D Wow, this is a great fucking idea.. A showmatch with David Kim with a random pro player. This would be something I would pay to watch for. David plays each race versus different players. Lets get this shit hyped up! Balance right? ![]() | ||
RusHXceL
United States1004 Posts
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emc
United States3088 Posts
buff oracle, but also buff hydra either +1 range or more HP like +10 and combine it with grooved spines and make the upgrade 200/200 or something. if they would buff ultra, don't add charge, just give it more HP like +50 so it has more time to close the distance, combine the HP with armor upgrade. I think it would be cool if mines were cheaper and costed 1 supply but only had 2 range, making them only effective if you step directly over them, but I'm not DK, GM with all 3 races to know what the best course of action is, but definitely don't nerf stuff. | ||
tomatriedes
New Zealand5356 Posts
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Defacer
Canada5052 Posts
On March 15 2013 08:53 Callynn wrote: Rats, made a long post then accidentally shut down my browser. Anyway, since it's page 6 and not many people will be reading this anyway: My vision to fix the Ultralisk problem (burrow charge unoriginal and buggy) is to change the way from which the problem (versus mech) is approached. Cushion Slime: Reduces the damage the Ultralisk takes by 15 from attacks that deal more than 25 damage for 4 seconds. 60 second cooldown. This will solve the approach problem to thors and tanks without ruining mech, because 6 seconds is a short timing window that needs to be applied tactically to work. Walling with Hellbats will still buy good players the time they need to cut through Ultralisks, forcing the Zerg player to go for a well planned multi-angled attack to make it work. Meh ... I'm always wary of this kind of stat-fucking to balance a game, where something deals/receives more/less damage from one type of thing versus another. It makes the design of game overall less intuitive, and hurts the game's legibility. At the very least, the effect or characteristic should be easy to represent visually or through FX. Spore crawler randomly doing extra damage to bio? < lazy design. Spore crawler spitting acid, which has a more dramatic, obvious burning or singe effect on bio units? < better design. | ||
paralleluniverse
4065 Posts
On March 15 2013 08:27 Godwrath wrote: And low GM is really really far away from top GM's. The gap in MMR is close to silver to masters from a top GM and a bottom GM ![]() Prove it. | ||
WikidSik
Canada382 Posts
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TechNoTrance
Canada1007 Posts
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