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David Kim Interview by Thud after IEM Hannover - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 16 Next All
Tpyro
Profile Joined July 2010
France10 Posts
March 14 2013 23:39 GMT
#101
On March 15 2013 07:21 neoghaleon55 wrote:
great interview.

My only suggestion is that oracle picture is wrong
should be this

[image loading]



Thanks for the input I didn't want to modify any data from that article as much as possible though..."just in case".
Aren't we all just korean wanabe's?
BabyMozart
Profile Joined January 2013
54 Posts
March 14 2013 23:43 GMT
#102
I want to see a david kim vs idra showmatch :D
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-03-14 23:47:41
March 14 2013 23:44 GMT
#103
Interviews and answers about balance are always good and I hope Blizzard will make efforts to communicate more regulary.

That would prevent things like this to happen (David Kim being booed at HoTS launch)
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Breight
Profile Joined November 2010
New Zealand6 Posts
March 14 2013 23:52 GMT
#104
Definitely made a small restoration of my faith in Blizzards balancing team
Need something blown up?
Callynn
Profile Joined December 2010
Netherlands917 Posts
March 14 2013 23:53 GMT
#105
Rats, made a long post then accidentally shut down my browser.

Anyway, since it's page 6 and not many people will be reading this anyway: My vision to fix the Ultralisk problem (burrow charge unoriginal and buggy) is to change the way from which the problem (versus mech) is approached.

Cushion Slime: Reduces the damage the Ultralisk takes by 15 from attacks that deal more than 25 damage for 4 seconds. 60 second cooldown.

This will solve the approach problem to thors and tanks without ruining mech, because 6 seconds is a short timing window that needs to be applied tactically to work. Walling with Hellbats will still buy good players the time they need to cut through Ultralisks, forcing the Zerg player to go for a well planned multi-angled attack to make it work.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Tuczniak
Profile Joined September 2010
1561 Posts
March 15 2013 00:14 GMT
#106
Good interview.
Nothing about medivac as majority of people pinpointed it as next nerf.
Glenn313
Profile Joined August 2011
United States475 Posts
March 15 2013 00:29 GMT
#107
Thanks for the information.
Hey man
Drake
Profile Joined October 2010
Germany6146 Posts
March 15 2013 00:29 GMT
#108
On March 15 2013 09:14 Tuczniak wrote:
Good interview.
Nothing about medivac as majority of people pinpointed it as next nerf.


cause tehy already said all about medivac (seems imba will be changed not yet enough data)
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Protosnake
Profile Joined September 2011
France295 Posts
March 15 2013 00:41 GMT
#109
It's nice to have more communication, but how can they not see the problem with void rays
c0sm0naut
Profile Joined April 2011
United States1229 Posts
March 15 2013 01:00 GMT
#110
No mention of the medivac
maybe he does actually play random, wow! (thus, would know, medivac is far from the main thing terran needs changed right now, mine is the only problem.)
Belha
Profile Joined December 2010
Italy2850 Posts
March 15 2013 01:11 GMT
#111
Thx for the interveiw, really interesting.

Too bad they are not adressing the obvious speedvac issue at highest PvT levels. Will be fixed eventually.
Chicken gank op
KDot2
Profile Blog Joined March 2011
United States1213 Posts
March 15 2013 01:22 GMT
#112
On March 15 2013 07:14 johnny123 wrote:
the biggest mistake blizzard could make to sc2 is to think the right answer to everything is to nerf.
thats the approach they took with WOL and it became stagnant as fuk as more and more strategyies got eliminated thanks to each nerf.

-Queen buffed as a way to nerf hellion run bys? all early game terran aggression dead.
-Infestor buff in wol to do more damage+ faster rate of damage fungal from 8 to 4 seconds resulted in chain fungals being so strong, eliminating void ray usage.
-ghost snipe nerfed to 1 use , when the approach could have been different. Such as 45 damage to everything, - 15 to massive.
-Blue flame nerf killed MECH TvP according to goody.
-Thorzains thor abuse resulted in thors recieving back thier energy bar as a nerf to thors which removed them from the TvP matchup.

The list goes on and on

If you people keep asking for nerfs, you gonna destroy this game. Becareful what you wish for.

Widow mine nerfed? guess what, All you gonna see is WOL style terran, no new units
Medicvac speed nerf? Ask anybody if they can tell the difference between WOL and HOTS if that was to happen





I dont disagree with you totally but its pretty obvious you play terran

I think WoL was terribly broken but that doesnt mean the widow mine and medivac arent too strong right now.... from zerg perspective its terribly hard to play against terran right now
Uni1987
Profile Joined September 2010
Netherlands642 Posts
March 15 2013 01:23 GMT
#113
On March 15 2013 08:43 BabyMozart wrote:
I want to see a david kim vs idra showmatch :D


Wow, this is a great fucking idea.. A showmatch with David Kim with a random pro player. This would be something I would pay to watch for. David plays each race versus different players. Lets get this shit hyped up!

Balance right?
.............
RusHXceL
Profile Joined August 2010
United States1004 Posts
March 15 2013 01:25 GMT
#114
so he wasn't a bronze league after I saw him wear a t-shirt with a bronze pic
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2013-03-15 01:40:34
March 15 2013 01:39 GMT
#115
I'd prefer buffs over nerfs.

buff oracle, but also buff hydra either +1 range or more HP like +10 and combine it with grooved spines and make the upgrade 200/200 or something.

if they would buff ultra, don't add charge, just give it more HP like +50 so it has more time to close the distance, combine the HP with armor upgrade.

I think it would be cool if mines were cheaper and costed 1 supply but only had 2 range, making them only effective if you step directly over them, but I'm not DK, GM with all 3 races to know what the best course of action is, but definitely don't nerf stuff.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 15 2013 01:44 GMT
#116
So many people bad at reading and then accuse him of lying. They never said he was GM in Korea and it's entirely believable that he could be low GM in NA. Not every player in NA GM is pro.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2013-03-15 01:48:55
March 15 2013 01:48 GMT
#117
On March 15 2013 08:53 Callynn wrote:
Rats, made a long post then accidentally shut down my browser.

Anyway, since it's page 6 and not many people will be reading this anyway: My vision to fix the Ultralisk problem (burrow charge unoriginal and buggy) is to change the way from which the problem (versus mech) is approached.

Cushion Slime: Reduces the damage the Ultralisk takes by 15 from attacks that deal more than 25 damage for 4 seconds. 60 second cooldown.

This will solve the approach problem to thors and tanks without ruining mech, because 6 seconds is a short timing window that needs to be applied tactically to work. Walling with Hellbats will still buy good players the time they need to cut through Ultralisks, forcing the Zerg player to go for a well planned multi-angled attack to make it work.


Meh ... I'm always wary of this kind of stat-fucking to balance a game, where something deals/receives more/less damage from one type of thing versus another. It makes the design of game overall less intuitive, and hurts the game's legibility.

At the very least, the effect or characteristic should be easy to represent visually or through FX.

Spore crawler randomly doing extra damage to bio? < lazy design.
Spore crawler spitting acid, which has a more dramatic, obvious burning or singe effect on bio units? < better design.

paralleluniverse
Profile Joined July 2010
4065 Posts
March 15 2013 01:49 GMT
#118
On March 15 2013 08:27 Godwrath wrote:
And low GM is really really far away from top GM's. The gap in MMR is close to silver to masters from a top GM and a bottom GM

Prove it.
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 15 2013 01:53 GMT
#119
doesnt matter where he holds the GM. a GM is GM. there are many semi pro players that cant make GM
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
March 15 2013 01:59 GMT
#120
Looks like they are pretty on top of it. Good stuff.
All we have to decide is what to do with the time that is given to us.
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