Oracle should get a buff in its sustainability and lowers its dps.
Ultra without charge is fine. If charge is back, then some nerf will be needed. It's very strong right now but charge would make it more specular to watch and play.
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ETisME
12265 Posts
Oracle should get a buff in its sustainability and lowers its dps. Ultra without charge is fine. If charge is back, then some nerf will be needed. It's very strong right now but charge would make it more specular to watch and play. | ||
Akusta
United States41 Posts
Please don't. On topic, being a good player doesn't make you qualified as a balance designer. Leave that to competent people and let IdrA whine all he wants on the ladder. Professional players understand the game in their respective races more than ANYONE, which is why I said professionals from all races put together. A congress of races, which would offset self interest to a degree. But professionals are the most credible in terms of their own races as they understand the learning processes and strategies required to reach the top level, regardless of how much they whine. This is a logical argument due to the fact that Idra would most likely mop the floor with most of us regardless of his attitude. Not to mention that Idra is not the only professional... Because Idra is a professional and whines, doesn't mean that ALL professionals are "whiners". That would be a silly assumption. Regardless, his competence in the game largely surpasses someone who doesn't play at all. And there is no proof that David Kim actually plays daily.. | ||
Novacute
Australia313 Posts
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VegasQC
Canada4 Posts
On March 15 2013 06:25 peidongyang wrote: I'm calling bs on the gm three races thing That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit. ^ what this guy said | ||
Account252508
3454 Posts
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Akusta
United States41 Posts
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xxjcdentonxx
Canada163 Posts
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Account252508
3454 Posts
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mrjpark
United States276 Posts
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Akusta
United States41 Posts
Are you seriously suggesting that David Kims job would be on the line had it become known that he was a master player? Besides, if you think about it, telling lies to the public will get you in more trouble than not being GM, even as a game balancer. Yes because grand masters will 99% of the time beat regular masters unless they are roughly on the GM border. As a mid master I can tell you this from experience as I have a hard time achieving a 50% win rate at my own level. Let alone even ever meeting a GM...... http://sc2ranks.com/us/2833778/AkusTaTherefore, depending on what kind of regular master player David Kim is, if he even is a master... I might be able to beat him as the skill curve is exponential. Master and GM make a HUGE difference. And we have players who spend every day playing the game who sometimes don't achieve GM, let alone all 3 races.. Wouldn't that be pathetic if regular players who are not professional could beat the game developer? He must lie. It is impossible to be professional tier at all 3 races. And IF he is GM, he cheesed his way there with no understanding for the game, if he didn't have someone place the account there for him. There is no 100% proof that he does his job unless he actually plays and allows us to see him. Which is definitely not the case. David Kim without a doubt would be crushed by ANY professional now days. His mechanics have most likely fell behind in the never ending race of improvement. Beta ranking has no relation to todays rankings. We have professionals that have fallen out unable to keep up with the best. Latest example, Jinro. Jinro would still mop the floor with me 99% of the time. Even if I'm mid master.. AND even if [David Kim] was grandmaster.. Grandmasters are mopped away by professionals. The only people credible for balancing the game FAIRLY are the very best players with a vote and voice from every race. But this will never happen. Additionally, nobody has found his "korean ID" yet. Who is this invisible team of developers David Kim talks about? Why aren't our professionals asked for their opinions? They know best don't they? | ||
SiskosGoatee
Albania1482 Posts
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Account252508
3454 Posts
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avilo
United States4100 Posts
Tested it in the unit tester today after some "strange" games, 4 vipers using 6 blinding clouds shut down roughly15+ siege tanks that were pre-spread in a 99% optimal fashion. Something is wrong here. A balance designer cannot only look at one race...the widow mine is one of the few balancing factors right now against the insane blinding cloud radius vs mech. We all can only assume that if they are "looking at the widow mine" then they will not let their own bias disallow them from also "looking at the blinding cloud radius" as well...correct? We would hope so. Ultras also currently seem to be "overperforming." In the original post of this thread, why is there no mention/analysis of any Zerg units "being too powerful" whatsoever? I am confused. Should there not be "looking at" all 3 of the races? It seems one has been mysteriously left out of the equation here. Hmm. Just food for thought. Right now in the community, the largest majority of whining is coming from prominent Zerg streamers. It is not unjustified, but I am going to point out here that what these Zerg players are complaining about is not an actual balance issue with the game, but a learning curve related to a new game in relation to Zerg being the most reactive race. When Zerg players right now are complaining about being underpowered, they are not understanding the game and the basis of their own complaint - what they are really complaining about is that at the start of this new game it is difficult to read and react to the new variety of things that Protoss and Terran can do to them due to the differences in worker production and the larva mechanic. This is a learning curve issue - NOT A BALANCE ISSUE. Get it straight everyone in this thread and community. We do not want a repeat of wings where one race is overbuffed. Zerg is the most reactive race. Everyone knows this. If you do not know the perfect amount of drones to make, or what you can get away with you will die to new things. This is the root of what Zerg players REALLY MEAN when they complain that they are currently "underpowered." The truth is they are not. As the game is more figured out, and Zergs realize what to do with their larva better vs certain openings and situations...Zerg is just as powerful as the other two races. I write this because right now it's a "Zerg QQ fest" and the developers seem to be being influenced by it quite a bit to the point, i'll say it again, they completely leave out any criticism balance wise of the viper in the OP of this post or anything of Zerg's possibly being "too strong." Sorry for the long post. Just had to clarify because Zerg right now is in fact no where near underpowered, and Zerg players do not seem to understand that they are not complaining about balance, but about Zerg being the most reactive race and in fact as the game is figured out more they will be perfectly fine, and more. | ||
LastDance
New Zealand510 Posts
On March 15 2013 06:36 Assirra wrote: Show nested quote + On March 15 2013 06:34 Exarl25 wrote: Buff the Ultra? Are they crazy? That thing is monstrous right now. I always hated the idea of the burrow charge in the first place anyway. Zergs were forever complaining in WoL about Ultralisks getting stuck behind their other units so the solution is to essentially give it a teleport because god forbid Zerg players have to learn some basic army management? tbh, the ultra gets pushed away by zerglings all the time ![]() why is it so hard for them to make a code to let ultras walk over units that are smaller than them | ||
Akusta
United States41 Posts
What a joke. In your eyes it's pathetic if he's not GM, and equally pathetic if he is a GM cause he must have cheesed his way there. Your argument is a joke as it holds no support to even be considered. David Kim is basically saying he is more credible than the professional players because he is a "GM in all 3 races" where there is no 100% proof of him being so. Unless you can prove this, then I will actually take your opinion as something even worth considering. Here is me beating a GM who fell out of practice which refutes SiskosGoatee's argument. But I am only mid master... http://postimage.org/image/kbv5kf0bd/full/ http://postimage.org/image/agnx7smar/full/ His record on his league history shows the deterioration of skill. Or maybe someone who got there with cheese. Whatever the case may be, even being a grandmaster in one race for a certain time period certainly does not make you credible forever, or even credible during that time period as we do not know the cause of the reason that he is there. Even professionals who have to practice every day and hide their build orders from opponents have more transparency than David Kim.. When was the last time we saw David Kim play a real game? Fooling around with a straw man on the battle report is not a real game.. | ||
frostalgia
United States178 Posts
Keep the Mineral cost the same, and it's still a decent investment. This makes it harder to decide whether to go for Obs or Oracle. As long as a Widow Mine or Spore Crawler/Queen are there to defend, it gets shut down. Eventually it will become common to always go for fast-mine or fast-spore, and then the Oracle will not be much more useful than an Observer. Void Rays should take 3-5 seconds to Charge the Prismatic Alignment after activating it. I don't think the problem with WoL Voids was that you had to charge them up first, it was that you had to attack something to charge them up. Just require Protoss to activate the Prismatic Alignment about 5 seconds before engaging. Widow Mines should have a slightly smaller Splash radius (equal to a Tank seems a bit much), but they should still do Splash damage. Maybe if Digging Claws made them fire a bit faster too, it would still be a good unit in late game. Bring the Ultralisk Charge back yes!! But I think you should require players to Burrow the Ultralisk manually, and then be able to Charge at any unit within range. This would add better micro, and not just make it A-move. Another change that would make lategame more interesting would to make Blinding Cloud cut all Range in Half but allow it to affect Air. This would make it a more versatile spell that pairs well with Fungal. It would be more useful vs Skytoss, and less useful vs Tank/Bio. Which is exactly what the spell needs. A glaring problem when spectating PvP (it will get more noticable as time goes on) is that it can be very hard to tell which Mothership Core casted Time Warp. For any newer player watching a tournament for the first time, they will not understand this spell at all. (Remember the way MSC used to spin when it used Envision? How about bringing back the spinning for Time Warp? It would look cooler anyway.) Also, make Afterburners require 10 Medivac Energy to use.. please. It's not a lot of Energy.. I don't think it should be. But it makes it a far more interesting ability than a cooldown. | ||
Account252508
3454 Posts
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Lysenko
Iceland2128 Posts
On March 15 2013 11:28 Akusta wrote: The truth is our balance relies on one person Ridiculous statement. That's not how the SC2 team works, at all. | ||
Akusta
United States41 Posts
Are you high or something? Anyway, I don't think you realize that DK has a full time job. Maybe I should reword that sentence. David Kim's position is 'commonly' justified by his own statement of being "GM in all 3 races". I understand he has a full time job [and that is why he should not be the one dealing with balance]<(Mistake, the MAIN problem is that there isn't transparency of his actual job. He therefore is not credible for balancing the game due to his inability to show transparency in his ability to play and understand the game at professional level) but rather the professional players themselves as a collective group as they are the most experienced in terms of understanding the game. But of course that's not the way it works. This was the same problem in creating the constitution (in terms of where to relegate power) of the US. A distant and busy federal government that doesn't understand local conditions as opposed to the articles of confederation that allowed the local governments to understand local conditions best. A deal was made and the states got certain rights while the fed got other rights which created our balanced system of government. This is the same problem in terms of the authority being provided to David Kim who has not proven to have understanding of the game. Except there is no solution cause the players really have no say in it, except for maybe protest which could hamper their profits. Additionally, nobody is really protesting, except maybe Ryung and his incident in GSL. In terms of David Kim's position as balancer of the game, I very much believe that the pros would not agree with it. And although I cannot speak on behalf of the pros, I think there might be a possibility of this due to this. http://touhonoob.mykomica.org/starcraft/src/1354369161734.jpg | ||
Akusta
United States41 Posts
Ridiculous statement. That's not how the SC2 team works, at all. You caught me. That's me just trying to grab some attention, and lacking a little research in some areas... However, wouldn't you agree that the team is not as transparent as it could be? But I think I'm done for tonight. I hope I did provoke some discussion though. Night everyone ![]() | ||
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