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TheHansBecker
Profile Joined February 2011
United States117 Posts
March 12 2013 15:18 GMT
#81
--- Nuked ---
Deleted User 124618
Profile Joined November 2010
1142 Posts
March 12 2013 15:18 GMT
#82
I see this as a good thing. Getting stuck in worst league can be demotivating, and SC2 will only lose newbies if they are forever bronze. Active silver newb > bronze who gave up.

At least that's how I see it.
Mortal
Profile Blog Joined November 2010
2943 Posts
March 12 2013 15:20 GMT
#83
Good for bad players, doesn't make much of a difference for anyone else. Larger player-base is -almost- always good.
The universe created an audience for itself.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2013-03-12 15:27:11
March 12 2013 15:25 GMT
#84
On March 12 2013 06:06 NubainMuscle wrote:
I'm not at all a fan of this adjustment. There are so many better solutions.

1) There should be a cutoff point established somewhere to protect the real practice league level newbs from smurfs, trolls, and farmers. For example, if an account reaches Gold level (league or MMR) they are no longer permitted to be matched up against bronze league level players.

As it stands, a bronze league consisting of 8% of the player-base will consist almost entirely of trolls and smurfs, greatly increasing the likelihood that a brand new player encounters these people and becomes readily discouraged. The lower leagues should be protected, similar to the practice league, to ensure that experienced and advanced level players cannot demote themselves to that level but with an 8% bronze league this only increases the likelihood.

2) It undermines the accomplishment of reaching Gold league, significantly. Promotions are fun and rewarding, for any player. The 20/20/20/20/18/2 system makes each promotion feel valuable and increases the level of difficulty needed to attain each subsequent promotion. With the majority of the player base in the middle of the spectrum at gold, the only meaningful promotions are now platinum and above.


The only difference is that instead of having a system that places you in a league according to population, it will place you in a league according to skill.

This was a needed change in my opinion.

edit: Both systems use population & skill, but the newer system puts greater emphasis on skill rather than pop.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2013-03-12 15:39:07
March 12 2013 15:38 GMT
#85
A lot of people in this thread apparently still don't understand that your league has no influence on who you get matched against. Your league is just a label, all that matters is your MMR. So no, this doesn't greatly increase the likelyhood of any matches, it has absolutely no influence on that.
Fus
Profile Joined August 2010
Sweden1112 Posts
March 12 2013 15:46 GMT
#86
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
JazVM
Profile Joined October 2012
Germany1196 Posts
March 12 2013 16:01 GMT
#87
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


Use MMR tool with SC2Gears?
mind mind mind mind mind mind
snailz
Profile Joined April 2011
Croatia900 Posts
Last Edited: 2013-03-12 16:04:36
March 12 2013 16:02 GMT
#88
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


i wish masters was split into three separate leagues, like it is in reallity.

on the subject of the thread, i welcome this change, because it will give you incentive to keep on trying. and lets face it, bronze is not what it used to be, i have a friend who would be platinum after WoL beta but was stuck in bronze for a month. why not tell him, hey you're improving, keep at it
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 12 2013 16:07 GMT
#89
On March 13 2013 01:02 snailz wrote:
Show nested quote +
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


i wish masters was split into three separate leagues, like it is in reallity.

on the subject of the thread, i welcome this change, because it will give you incentive to keep on trying. and lets face it, bronze is not what it used to be, i have a friend who would be platinum after WoL beta but was stuck in bronze for a month. why not tell him, hey you're improving, keep at it


Making divisions within the leagues would be great and at least let people know where they stood. Low level bronze and high level bronze are worlds apart. The same goes for masters.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 12 2013 16:09 GMT
#90
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


Was thinking the same thing. People think it's bad being stuck in bronze for a few seasons. How about being stuck in masters for 2 years with thousands of games played. =/
Avalain
Profile Joined July 2010
Canada308 Posts
March 12 2013 16:11 GMT
#91
I definitely agree with this. I know there has been a HUGE disparity between the top and bottom of bronze before. It was arguably as large a difference from bottom bronze to top bronze as from bottom gold to top platinum. This will mean that those top bronze people will be silver instead and the leagues will better represent that ability of the player.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-03-13 17:01:17
March 12 2013 16:16 GMT
#92
On March 13 2013 00:17 Plansix wrote:
Show nested quote +
On March 12 2013 23:56 Crownlol wrote:
On March 12 2013 03:16 Treehead wrote:
Just another example of Blizzard shamelessly catering to casuals. I personally feel offended by the amount of work I had to put into playing at the Gold level to have it just GIVEN to horrible players.

I keed, I keed. Doesn't affect me either. I would find it hilarious and amusing, though, if they did something like this and greatly expanded master's league. I wonder how differently that would be receieved...



I went through such a wide range of emotions during this post! From rage to agreement to realizing I was trolled.

I started SC2 with almost no RTS background, and getting into Gold was actually a pretty solid achievement for me. It seems like everyone on TL is "mid masters", but for me, getting to top 8 Gold was a big success. I really don't mind of some high silvers make it into Gold though, it does feel much better to have a Gold symbol than a Silver symbol.

Plus, my roomie is just getting into the game. If he can get to Silver quickly, he'll be more likely to stay with the game. This, plus unranked play is actually a really solid idea to break the entry barriers to enjoying 1v1/preventing ladder anxiety.


My friends and I referred to Platinum league as “grown up league” as an inside joke because we all have full time jobs, wives/girlfriends and houses(houses cut into practice time, FYI). Its not an excuse, but 1.5 hour commutes, life and relationships limit the time you can dump into a hobby. It is just a fact of getting older. It really felt like we were a bunch of guys who were on a college sports team, but joined a pick up league to keep playing. We weren’t as good as we used to be(at games in general), but we still played because we liked it.

Also, having a wider gold league means that people are less likely to get knocked into silver. SC2 has one of the hardest skilled degradations for being out of practice. Taking over a week off would kick my ass, but there are days after work where I shouldn’t ladder(unless I hate myself). Improving the system to not crush the mid-low tier people for just having a busy week is good. At gold league, we should just be pumped people are playing. Let high diamond, masters and GM be the world of harsh realities.



I feel this way about all games now. Years ago, I could be Master's level in any game I wanted- I was scrimming CS 1.6 5 nights a week for 3 hours with my team, then after that was 5 day weeks of WoW arena...

Now I have a career, a life, long commute, need to gym more often to stay in shape. After working 8 hours on a PC all day, coming home to a long game session isn't as rewarding. Being high Plat, playing mostly Plat, some Diamond players is honestly the best I can hope for with SC2, especially with my game time divided between SC2 and LoL.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
March 12 2013 17:17 GMT
#93
Purely cosmetic change. Matchmaking based on MMR is still the core of the system, so I really don't mind in any case. If it actually results in more people playing and getting less disheartened, then this is a success for both Blizzard and the entire community.

Also, I think I've seen maybe one vaguely negative serious comment about this change in the entire thread, yet 10+ "lol at all the raging goldies" posts. I don't think people read past the first sentence of Treehead's post, haha.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Cikop
Profile Joined September 2010
Poland28 Posts
Last Edited: 2013-03-12 18:07:06
March 12 2013 18:06 GMT
#94
On March 12 2013 11:27 Excalibur_Z wrote:
The funny thing about this change is that I bet when we look at the total distribution (like SC2Ranks takes, as opposed to Blizzard's "active player" metric) Bronze through Gold will probably look like 20%/20%/20%.

For a long time, Bronze has always had the most accounts. For some reason people get to Bronze and then just sit there, and there could be any number of reasons for this. Right now it's close to 35% in Bronze and around 23% in Silver and 18% in Gold in total accounts. Now, the intended ranges are 20%/20%/20%, so if they change this to 8%/20%/32% for active players, then the total accounts numbers may shift toward 20%/20%/20%, which would be pretty funny.

As to the reasoning behind this change, my guess is that the bottom 8% or so are probably portrait farmers, so perhaps Blizzard wants people who actually try to play the game for real to be Silver and above.



Well my gues would be that they have made a change becouse the MMR spread (diference between MMR required to get to Gold and MMR required to be promoted to Plat) for gold league players was too low. So it was dificult to put and keep someone in the gold league. If Small changes within your MMR might have put you in Plat or Silver. Blizz decided to increase the spread. you think about it gold league is a middle ground so the population of people with gold skill level should be highest.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 13 2013 16:59 GMT
#95
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19306 Posts
Last Edited: 2013-03-13 17:05:19
March 13 2013 17:05 GMT
#96
Now I have to try even harder to be in bronze. Rushing overseers may not be enough.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Beakyboo
Profile Joined May 2010
United States485 Posts
March 13 2013 17:06 GMT
#97
So if you thought bronze was bad before... lol. Doesn't affect me so I don't really care, but it's got to be seriously discouraging if you're stuck in bronze now.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 13 2013 17:15 GMT
#98
On March 13 2013 01:16 Crownlol wrote:
Show nested quote +
On March 13 2013 00:17 Plansix wrote:
On March 12 2013 23:56 Crownlol wrote:
On March 12 2013 03:16 Treehead wrote:
Just another example of Blizzard shamelessly catering to casuals. I personally feel offended by the amount of work I had to put into playing at the Gold level to have it just GIVEN to horrible players.

I keed, I keed. Doesn't affect me either. I would find it hilarious and amusing, though, if they did something like this and greatly expanded master's league. I wonder how differently that would be receieved...



I went through such a wide range of emotions during this post! From rage to agreement to realizing I was trolled.

I started SC2 with almost no RTS background, and getting into Gold was actually a pretty solid achievement for me. It seems like everyone on TL is "mid masters", but for me, getting to top 8 Gold was a big success. I really don't mind of some high silvers make it into Gold though, it does feel much better to have a Gold symbol than a Silver symbol.

Plus, my roomie is just getting into the game. If he can get to Silver quickly, he'll be more likely to stay with the game. This, plus unranked play is actually a really solid idea to break the entry barriers to enjoying 1v1/preventing ladder anxiety.


My friends and I referred to Platinum league as “grown up league” as an inside joke because we all have full time jobs, wives/girlfriends and houses(houses cut into practice time, FYI). Its not an excuse, but 1.5 hour commutes, life and relationships limit the time you can dump into a hobby. It is just a fact of getting older. It really felt like we were a bunch of guys who were on a college sports team, but joined a pick up league to keep playing. We weren’t as good as we used to be(at games in general), but we still played because we liked it.

Also, having a wider gold league means that people are less likely to get knocked into silver. SC2 has one of the hardest skilled degradations for being out of practice. Taking over a week off would kick my ass, but there are days after work where I shouldn’t ladder(unless I hate myself). Improving the system to not crush the mid-low tier people for just having a busy week is good. At gold league, we should just be pumped people are playing. Let high diamond, masters and GM be the world of harsh realities.



I feel this way about all games now. Years ago, I could be Master's level in any game I wanted- I was scrimming CS 1.6 5 nights a week for 3 hours with my team, then after that was 5 day weeks of WoW arena...

Now I have a career, a life, long commute, need to gym more often to stay in shape. After working 8 hours on a PC all day, coming home to a long game session isn't as rewarding. Being high Plat, playing mostly Plat, some Diamond players is honestly the best I can hope for with SC2, especially with my game time divided between SC2 and LoL.


If I didn't have to work out three-four times a week, I would have so much more free time to game and pratice. Also if I was single, but then I would just be bummed out.

That is why I love that they added in AI mode and unranked matches. I used to play 1-2 matches of Macro or Die a night against the hard AI. Not because I thought it made me better, but just to touch the keyboard and keep my skills in tune for when I really praticed.

And if you like LoL, but are terrible like, you should PM me. We are tying to put together a terrible team called "Taric and the holograms". Its as bad as it sounds.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13395 Posts
March 13 2013 17:51 GMT
#99
On March 12 2013 02:31 Joedaddy wrote:
kind of interesting~ I think there's a pretty huge variance in skill towards the the top end too. The top end of masters compared to the bottom may as well be the difference between bronze and masters.


That is a very different disparity though and you would be breaking apart an already small 2% number of people.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-03-13 19:04:16
March 13 2013 19:02 GMT
#100
Players are matched by MMR, so this won't effect who you play just how good they appear. As far as gold having a huge skill variety...they said it was to narrow, i'm sure the 32% was based on what they see MMR wise. They have the whole picture we merely get to see league levels, and ranks within those leagues.

It's all a cosmetic change, but one aimed at accurately depicting the skill base of the players (as they explained).
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
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