• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:15
CEST 06:15
KST 13:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BCA KCU TANGERANG Telp:08218200233 Your past clans BW General Discussion ASL22 General Discussion
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8413 users

New League Distribution in HotS - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
TheHansBecker
Profile Joined February 2011
United States117 Posts
March 12 2013 15:18 GMT
#81
--- Nuked ---
Deleted User 124618
Profile Joined November 2010
1142 Posts
March 12 2013 15:18 GMT
#82
I see this as a good thing. Getting stuck in worst league can be demotivating, and SC2 will only lose newbies if they are forever bronze. Active silver newb > bronze who gave up.

At least that's how I see it.
Mortal
Profile Blog Joined November 2010
2943 Posts
March 12 2013 15:20 GMT
#83
Good for bad players, doesn't make much of a difference for anyone else. Larger player-base is -almost- always good.
The universe created an audience for itself.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2013-03-12 15:27:11
March 12 2013 15:25 GMT
#84
On March 12 2013 06:06 NubainMuscle wrote:
I'm not at all a fan of this adjustment. There are so many better solutions.

1) There should be a cutoff point established somewhere to protect the real practice league level newbs from smurfs, trolls, and farmers. For example, if an account reaches Gold level (league or MMR) they are no longer permitted to be matched up against bronze league level players.

As it stands, a bronze league consisting of 8% of the player-base will consist almost entirely of trolls and smurfs, greatly increasing the likelihood that a brand new player encounters these people and becomes readily discouraged. The lower leagues should be protected, similar to the practice league, to ensure that experienced and advanced level players cannot demote themselves to that level but with an 8% bronze league this only increases the likelihood.

2) It undermines the accomplishment of reaching Gold league, significantly. Promotions are fun and rewarding, for any player. The 20/20/20/20/18/2 system makes each promotion feel valuable and increases the level of difficulty needed to attain each subsequent promotion. With the majority of the player base in the middle of the spectrum at gold, the only meaningful promotions are now platinum and above.


The only difference is that instead of having a system that places you in a league according to population, it will place you in a league according to skill.

This was a needed change in my opinion.

edit: Both systems use population & skill, but the newer system puts greater emphasis on skill rather than pop.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2013-03-12 15:39:07
March 12 2013 15:38 GMT
#85
A lot of people in this thread apparently still don't understand that your league has no influence on who you get matched against. Your league is just a label, all that matters is your MMR. So no, this doesn't greatly increase the likelyhood of any matches, it has absolutely no influence on that.
Fus
Profile Joined August 2010
Sweden1112 Posts
March 12 2013 15:46 GMT
#86
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
JazVM
Profile Joined October 2012
Germany1196 Posts
March 12 2013 16:01 GMT
#87
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


Use MMR tool with SC2Gears?
mind mind mind mind mind mind
snailz
Profile Joined April 2011
Croatia900 Posts
Last Edited: 2013-03-12 16:04:36
March 12 2013 16:02 GMT
#88
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


i wish masters was split into three separate leagues, like it is in reallity.

on the subject of the thread, i welcome this change, because it will give you incentive to keep on trying. and lets face it, bronze is not what it used to be, i have a friend who would be platinum after WoL beta but was stuck in bronze for a month. why not tell him, hey you're improving, keep at it
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 12 2013 16:07 GMT
#89
On March 13 2013 01:02 snailz wrote:
Show nested quote +
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


i wish masters was split into three separate leagues, like it is in reallity.

on the subject of the thread, i welcome this change, because it will give you incentive to keep on trying. and lets face it, bronze is not what it used to be, i have a friend who would be platinum after WoL beta but was stuck in bronze for a month. why not tell him, hey you're improving, keep at it


Making divisions within the leagues would be great and at least let people know where they stood. Low level bronze and high level bronze are worlds apart. The same goes for masters.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 12 2013 16:09 GMT
#90
On March 13 2013 00:46 Fus wrote:
I wish that they would do something about the "stuck in master" syndrome i am feeling, i have no way to track my own progress and im 2,5 years stuck in masters almost. There is just no way to track progress over seasons or even track progress during a season more than analyse the mathematical confidence intervall of the stochastian variable that is your win/loss ratio. The system is way to hard to understand to even get a general feeling if you are progressing in masters, most master leagues dont understand the system enough to determine wether they are low or high master league.


Was thinking the same thing. People think it's bad being stuck in bronze for a few seasons. How about being stuck in masters for 2 years with thousands of games played. =/
Avalain
Profile Joined July 2010
Canada308 Posts
March 12 2013 16:11 GMT
#91
I definitely agree with this. I know there has been a HUGE disparity between the top and bottom of bronze before. It was arguably as large a difference from bottom bronze to top bronze as from bottom gold to top platinum. This will mean that those top bronze people will be silver instead and the leagues will better represent that ability of the player.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-03-13 17:01:17
March 12 2013 16:16 GMT
#92
On March 13 2013 00:17 Plansix wrote:
Show nested quote +
On March 12 2013 23:56 Crownlol wrote:
On March 12 2013 03:16 Treehead wrote:
Just another example of Blizzard shamelessly catering to casuals. I personally feel offended by the amount of work I had to put into playing at the Gold level to have it just GIVEN to horrible players.

I keed, I keed. Doesn't affect me either. I would find it hilarious and amusing, though, if they did something like this and greatly expanded master's league. I wonder how differently that would be receieved...



I went through such a wide range of emotions during this post! From rage to agreement to realizing I was trolled.

I started SC2 with almost no RTS background, and getting into Gold was actually a pretty solid achievement for me. It seems like everyone on TL is "mid masters", but for me, getting to top 8 Gold was a big success. I really don't mind of some high silvers make it into Gold though, it does feel much better to have a Gold symbol than a Silver symbol.

Plus, my roomie is just getting into the game. If he can get to Silver quickly, he'll be more likely to stay with the game. This, plus unranked play is actually a really solid idea to break the entry barriers to enjoying 1v1/preventing ladder anxiety.


My friends and I referred to Platinum league as “grown up league” as an inside joke because we all have full time jobs, wives/girlfriends and houses(houses cut into practice time, FYI). Its not an excuse, but 1.5 hour commutes, life and relationships limit the time you can dump into a hobby. It is just a fact of getting older. It really felt like we were a bunch of guys who were on a college sports team, but joined a pick up league to keep playing. We weren’t as good as we used to be(at games in general), but we still played because we liked it.

Also, having a wider gold league means that people are less likely to get knocked into silver. SC2 has one of the hardest skilled degradations for being out of practice. Taking over a week off would kick my ass, but there are days after work where I shouldn’t ladder(unless I hate myself). Improving the system to not crush the mid-low tier people for just having a busy week is good. At gold league, we should just be pumped people are playing. Let high diamond, masters and GM be the world of harsh realities.



I feel this way about all games now. Years ago, I could be Master's level in any game I wanted- I was scrimming CS 1.6 5 nights a week for 3 hours with my team, then after that was 5 day weeks of WoW arena...

Now I have a career, a life, long commute, need to gym more often to stay in shape. After working 8 hours on a PC all day, coming home to a long game session isn't as rewarding. Being high Plat, playing mostly Plat, some Diamond players is honestly the best I can hope for with SC2, especially with my game time divided between SC2 and LoL.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
March 12 2013 17:17 GMT
#93
Purely cosmetic change. Matchmaking based on MMR is still the core of the system, so I really don't mind in any case. If it actually results in more people playing and getting less disheartened, then this is a success for both Blizzard and the entire community.

Also, I think I've seen maybe one vaguely negative serious comment about this change in the entire thread, yet 10+ "lol at all the raging goldies" posts. I don't think people read past the first sentence of Treehead's post, haha.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Cikop
Profile Joined September 2010
Poland28 Posts
Last Edited: 2013-03-12 18:07:06
March 12 2013 18:06 GMT
#94
On March 12 2013 11:27 Excalibur_Z wrote:
The funny thing about this change is that I bet when we look at the total distribution (like SC2Ranks takes, as opposed to Blizzard's "active player" metric) Bronze through Gold will probably look like 20%/20%/20%.

For a long time, Bronze has always had the most accounts. For some reason people get to Bronze and then just sit there, and there could be any number of reasons for this. Right now it's close to 35% in Bronze and around 23% in Silver and 18% in Gold in total accounts. Now, the intended ranges are 20%/20%/20%, so if they change this to 8%/20%/32% for active players, then the total accounts numbers may shift toward 20%/20%/20%, which would be pretty funny.

As to the reasoning behind this change, my guess is that the bottom 8% or so are probably portrait farmers, so perhaps Blizzard wants people who actually try to play the game for real to be Silver and above.



Well my gues would be that they have made a change becouse the MMR spread (diference between MMR required to get to Gold and MMR required to be promoted to Plat) for gold league players was too low. So it was dificult to put and keep someone in the gold league. If Small changes within your MMR might have put you in Plat or Silver. Blizz decided to increase the spread. you think about it gold league is a middle ground so the population of people with gold skill level should be highest.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 13 2013 16:59 GMT
#95
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19379 Posts
Last Edited: 2013-03-13 17:05:19
March 13 2013 17:05 GMT
#96
Now I have to try even harder to be in bronze. Rushing overseers may not be enough.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Beakyboo
Profile Joined May 2010
United States485 Posts
March 13 2013 17:06 GMT
#97
So if you thought bronze was bad before... lol. Doesn't affect me so I don't really care, but it's got to be seriously discouraging if you're stuck in bronze now.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 13 2013 17:15 GMT
#98
On March 13 2013 01:16 Crownlol wrote:
Show nested quote +
On March 13 2013 00:17 Plansix wrote:
On March 12 2013 23:56 Crownlol wrote:
On March 12 2013 03:16 Treehead wrote:
Just another example of Blizzard shamelessly catering to casuals. I personally feel offended by the amount of work I had to put into playing at the Gold level to have it just GIVEN to horrible players.

I keed, I keed. Doesn't affect me either. I would find it hilarious and amusing, though, if they did something like this and greatly expanded master's league. I wonder how differently that would be receieved...



I went through such a wide range of emotions during this post! From rage to agreement to realizing I was trolled.

I started SC2 with almost no RTS background, and getting into Gold was actually a pretty solid achievement for me. It seems like everyone on TL is "mid masters", but for me, getting to top 8 Gold was a big success. I really don't mind of some high silvers make it into Gold though, it does feel much better to have a Gold symbol than a Silver symbol.

Plus, my roomie is just getting into the game. If he can get to Silver quickly, he'll be more likely to stay with the game. This, plus unranked play is actually a really solid idea to break the entry barriers to enjoying 1v1/preventing ladder anxiety.


My friends and I referred to Platinum league as “grown up league” as an inside joke because we all have full time jobs, wives/girlfriends and houses(houses cut into practice time, FYI). Its not an excuse, but 1.5 hour commutes, life and relationships limit the time you can dump into a hobby. It is just a fact of getting older. It really felt like we were a bunch of guys who were on a college sports team, but joined a pick up league to keep playing. We weren’t as good as we used to be(at games in general), but we still played because we liked it.

Also, having a wider gold league means that people are less likely to get knocked into silver. SC2 has one of the hardest skilled degradations for being out of practice. Taking over a week off would kick my ass, but there are days after work where I shouldn’t ladder(unless I hate myself). Improving the system to not crush the mid-low tier people for just having a busy week is good. At gold league, we should just be pumped people are playing. Let high diamond, masters and GM be the world of harsh realities.



I feel this way about all games now. Years ago, I could be Master's level in any game I wanted- I was scrimming CS 1.6 5 nights a week for 3 hours with my team, then after that was 5 day weeks of WoW arena...

Now I have a career, a life, long commute, need to gym more often to stay in shape. After working 8 hours on a PC all day, coming home to a long game session isn't as rewarding. Being high Plat, playing mostly Plat, some Diamond players is honestly the best I can hope for with SC2, especially with my game time divided between SC2 and LoL.


If I didn't have to work out three-four times a week, I would have so much more free time to game and pratice. Also if I was single, but then I would just be bummed out.

That is why I love that they added in AI mode and unranked matches. I used to play 1-2 matches of Macro or Die a night against the hard AI. Not because I thought it made me better, but just to touch the keyboard and keep my skills in tune for when I really praticed.

And if you like LoL, but are terrible like, you should PM me. We are tying to put together a terrible team called "Taric and the holograms". Its as bad as it sounds.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
March 13 2013 17:51 GMT
#99
On March 12 2013 02:31 Joedaddy wrote:
kind of interesting~ I think there's a pretty huge variance in skill towards the the top end too. The top end of masters compared to the bottom may as well be the difference between bronze and masters.


That is a very different disparity though and you would be breaking apart an already small 2% number of people.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-03-13 19:04:16
March 13 2013 19:02 GMT
#100
Players are matched by MMR, so this won't effect who you play just how good they appear. As far as gold having a huge skill variety...they said it was to narrow, i'm sure the 32% was based on what they see MMR wise. They have the whole picture we merely get to see league levels, and ranks within those leagues.

It's all a cosmetic change, but one aimed at accurately depicting the skill base of the players (as they explained).
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 110
StarCraft: Brood War
Noble 29
Bale 13
Icarus 10
Dota 2
The International49261
NeuroSwarm163
Fuzer 131
febbydoto10
LuMiX0
Counter-Strike
summit1g8670
minikerr39
Other Games
JimRising 466
WinterStarcraft400
ViBE243
ProTech63
Organizations
Other Games
gamesdonequick761
BasetradeTV266
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki58
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1770
League of Legends
• Rush1044
Upcoming Events
Sparkling Tuna Cup
5h 45m
PiG Sty Festival
7h 45m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
11h 45m
OSC
19h 45m
Afreeca Starleague
1d 5h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 6h
The Patches Monday
1d 11h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.