• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:21
CEST 23:21
KST 06:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1954 users

Not Designed for PC: Battle.net 2.0.4 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
February 21 2013 01:45 GMT
#81
On February 21 2013 07:29 mishimaBeef wrote:
Show nested quote +
On February 21 2013 07:26 TeslasPigeon wrote:
On February 21 2013 07:23 mishimaBeef wrote:
On February 21 2013 06:04 StarBrift wrote:
I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical.


Please explain. I was under the impression that a die gives you a random result.


A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides.


Oh does the random icon die have uneven surfaces? Can someone post a pic?


Did you even read the OP? lol

There's a pic and caption specifically about this in there.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
February 21 2013 01:47 GMT
#82
I think you are overly critical aswell. I know it's not perfect, it has flaws but I don't mind and frankly I don't see half of the things you posted, nor they bug me. I won't bother with deconstruction the whole thing piece by piece I won't read it and double check everything. It's your opinion and you are entitled to it, but there is at least one thing wrong/not true which I've just picked up while only glancing through it.

On February 21 2013 05:04 wo1fwood wrote:
[*]The new hotkeys created a problem. I rebound my camera location keys to F1-5 a long time ago, so when I first played a game with the new UI and got an army, the new army selection overrides my camera hotkey entirely (worked before army, not after). In trying to fix this I unbound it, and somehow I entirely broke my left-click drag box functionality, and could not recover it without leaving the game and starting a new one. For competitive players this seems problematic should this happen with any regularity.

I don't get it, the very first thing game did today when I've logged in, even before I saw any of the UI big message popped up and screamed THERE IS A PROBLEM WITH YOUR KEYBINDS, CLICK HERE TO FIX IT. How did you come up with this, I don't know....
"(...)all in the game, yo. All in the game"
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-02-21 01:54:52
February 21 2013 01:53 GMT
#83
On February 21 2013 10:21 warshop wrote:
Show nested quote +
On February 21 2013 10:03 AnomalySC2 wrote:
I've never understood the bnet whining. The GAME is what matters most.


An interface is part of the game experience.

Imagine trying to play a board game but the manual is written in random order. Alright, poor analogy, but you get the point.


It's part of the experience sure, but the real point of SC2 is the gameplay itself. I mean, people have been attacking bnet 2.0 ever since WoL beta and it has always left me scratching my head. I bought the game to play the SP and enjoy intense MP matches, not play around with the menus...or w/e people were wanting out of it all LOL. The ladder works, the custom games menu works, what is there is complain about, really?

And yeah that analogy didn't make any sense at all xD
FinalForm
Profile Joined August 2010
United States450 Posts
February 21 2013 01:58 GMT
#84
well they found money to pay ppl to do Project Blackstone
Priest214
Profile Blog Joined May 2011
Japan30 Posts
February 21 2013 01:59 GMT
#85
Wow, very well compiled review. They should hire you. xD
Starcraft is not a game, it is not a hobby, it is a way of life.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 21 2013 02:00 GMT
#86
On February 21 2013 10:47 Jochan wrote:
I think you are overly critical aswell. I know it's not perfect, it has flaws but I don't mind and frankly I don't see half of the things you posted, nor they bug me. I won't bother with deconstruction the whole thing piece by piece I won't read it and double check everything. It's your opinion and you are entitled to it, but there is at least one thing wrong/not true which I've just picked up while only glancing through it.

Show nested quote +
On February 21 2013 05:04 wo1fwood wrote:
[*]The new hotkeys created a problem. I rebound my camera location keys to F1-5 a long time ago, so when I first played a game with the new UI and got an army, the new army selection overrides my camera hotkey entirely (worked before army, not after). In trying to fix this I unbound it, and somehow I entirely broke my left-click drag box functionality, and could not recover it without leaving the game and starting a new one. For competitive players this seems problematic should this happen with any regularity.

I don't get it, the very first thing game did today when I've logged in, even before I saw any of the UI big message popped up and screamed THERE IS A PROBLEM WITH YOUR KEYBINDS, CLICK HERE TO FIX IT. How did you come up with this, I don't know....


Agree with this post. The new interface is waaaay better that the old one. You make good points, but most are of such little importance to 99% of the people that they aren't even worth mentioning.

By the way, clicking the buttons on the production tabs is a new feature that was announced in one of the latest Blizz vids, and it's incredibly useful for casters. Calling it an "oddity" is absurd.

Still, good post overall.
ლ(╹◡╹ლ)
RifleCow
Profile Joined February 2008
Canada637 Posts
February 21 2013 02:00 GMT
#87
On February 21 2013 07:56 TeslasPigeon wrote:
Show nested quote +
On February 21 2013 07:42 carlfish wrote:
+ Show Spoiler +
On February 21 2013 07:40 TeslasPigeon wrote:
Show nested quote +
On February 21 2013 07:29 mishimaBeef wrote:
+ Show Spoiler +
On February 21 2013 07:26 TeslasPigeon wrote:
Show nested quote +
On February 21 2013 07:23 mishimaBeef wrote:
On February 21 2013 06:04 StarBrift wrote:
I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical.


Please explain. I was under the impression that a die gives you a random result.


A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides.


Oh does the random icon die have uneven surfaces? Can someone post a pic?


Most casino dies adhere to high standards, for Blizzard's die it doesn't have "even" surfaces.


By distorting the image slightly to increase the size of the visible facets, the icon is more recognisable as a die when scaled down.


Unless you have a picture of an undistorted Blizzard die, you have nothing to compare to and you're just making conjecture.


I think the stretched die looks better than the isometric one. Allows for a bigger face to display the question mark, giving a better indication of "random".
hohoho
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 21 2013 02:06 GMT
#88
Maybe it's a first step in redesigning it to Playstation 3/4 ?

[image loading]

[image loading]

[image loading]

http://us.battle.net/d3/en/blog/8717945
sushiman
Profile Joined September 2003
Sweden2691 Posts
February 21 2013 02:06 GMT
#89
On February 21 2013 10:45 Kommatiazo wrote:
Show nested quote +
On February 21 2013 07:29 mishimaBeef wrote:
On February 21 2013 07:26 TeslasPigeon wrote:
On February 21 2013 07:23 mishimaBeef wrote:
On February 21 2013 06:04 StarBrift wrote:
I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical.


Please explain. I was under the impression that a die gives you a random result.


A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides.


Oh does the random icon die have uneven surfaces? Can someone post a pic?


Did you even read the OP? lol

There's a pic and caption specifically about this in there.

It's basic 2-point perspective, the OP complaining that it's distorted isometric is absurd.
1000 at least.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 21 2013 02:08 GMT
#90
New interface is an improvement, it feels smoother. Navigation will require a little acclimatization.

But! Warcraft III interface was awesome! Why get rid of a good thing? :\
MaxQT
Profile Joined January 2013
69 Posts
Last Edited: 2013-02-21 02:20:11
February 21 2013 02:19 GMT
#91
On February 21 2013 05:04 wo1fwood wrote:
[list][*]In the profile 'settings cog', the "copy link" option is not clear as to what it intends to impart to the end user. This is seen in a few other places, but this option copies your profile link, though I am unsure as to what it's is used for (seems client oriented in that the output of starcraft://profile/#/############## doesn't follow standard url link structuring).


You don't understanding something doesn't make something a bug, or an incosistency. It's clear that a profile link is something that is used to link to your profile. And how do you open a link? You put it into the navigation bar in any web-browser or the folder navigation bar in windows. SAME AS EVERY OTHER LINK!

It's use is fairly simple. For example; i want to show some profile to a TL member. I don't know the profile character number, and i added him from my match history. I just give him the profile link, and BAM, he can access his profile.

Also, about standard url link structuring:

What the hell? a normal url for a profile page would be along the lines of:

http://www.forum.net/member/x

where x is the userid or the username (depending on forum software or SEO)

is there any difference betwen that and:

starcraft://profile/#/x

where x is the userid

I don't see any. Of course the protocol is starcraft (starcraft://), since it launches for sc2 client.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 21 2013 02:32 GMT
#92
On February 21 2013 11:06 sushiman wrote:
Show nested quote +
On February 21 2013 10:45 Kommatiazo wrote:
On February 21 2013 07:29 mishimaBeef wrote:
On February 21 2013 07:26 TeslasPigeon wrote:
On February 21 2013 07:23 mishimaBeef wrote:
On February 21 2013 06:04 StarBrift wrote:
I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical.


Please explain. I was under the impression that a die gives you a random result.


A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides.


Oh does the random icon die have uneven surfaces? Can someone post a pic?


Did you even read the OP? lol

There's a pic and caption specifically about this in there.

It's basic 2-point perspective, the OP complaining that it's distorted isometric is absurd.

ah, thank you for pointing that out. my wording on that was rather poor in retrospect.
Administrator
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
February 21 2013 02:37 GMT
#93
On February 21 2013 10:41 dynwar7 wrote:
lol at the dice.....who cares if the question mark is an overkill? Stop overanalyzing stuff man. Its blizz, let them do what they want.
Now you are going to complain about the color of the dice?

EDIT: And its not symmetrical, you are so funny. Do you really think these are necessary? Oh ok, maybe add 2 more millimeters and change the angle to 5 degree to make it nice. Who cares...

You my friend, are the kind of tool that propagate further stupidity from Blizzard
lazyitachi
Profile Blog Joined December 2011
1043 Posts
February 21 2013 02:38 GMT
#94
If people spend more time playing than staring at the in game menu.. they might actually improve more.. :S
Don't see how any of these are in anyway affecting the game.
nomyx
Profile Joined June 2012
United States2205 Posts
February 21 2013 04:48 GMT
#95
On February 21 2013 10:53 AnomalySC2 wrote:
Show nested quote +
On February 21 2013 10:21 warshop wrote:
On February 21 2013 10:03 AnomalySC2 wrote:
I've never understood the bnet whining. The GAME is what matters most.


An interface is part of the game experience.

Imagine trying to play a board game but the manual is written in random order. Alright, poor analogy, but you get the point.


It's part of the experience sure, but the real point of SC2 is the gameplay itself. I mean, people have been attacking bnet 2.0 ever since WoL beta and it has always left me scratching my head. I bought the game to play the SP and enjoy intense MP matches, not play around with the menus...or w/e people were wanting out of it all LOL. The ladder works, the custom games menu works, what is there is complain about, really?

And yeah that analogy didn't make any sense at all xD


"Do you really want chat rooms" - Blizzard, 2010
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2013-02-21 05:24:00
February 21 2013 04:52 GMT
#96
I'd like to see see links to where you posted any of these bugs on Blizzard's beta bug report forums (one per topic).

See, I complain like this too, but I do it constructively (usually - I rage at their QA sometimes too). I have 30+ active threads for this WoW PTR patch alone, and 28 of those bugs are fixed in the latest build. I have lists and lists of hundreds of bugs that I submit each patch, and most of them are fixed. I have complained frequently in the past on those forums about the speed of the fixes being slow, and this patch cycle it has been far better. They're actively trying to improve, at least in my case.

I really hope you posted these because if you didn't, one of the main things you're proving is that you could have helped make SC2 a better game but thought it was better to complain about how terrible of a company that Blizzard is.

Sure, it reflects quite poorly on their QA department that they missed some of the more obvious things you mentioned, but the point of having a beta is to find the more obscure bugs.
i)awn
Profile Joined October 2011
United States189 Posts
February 21 2013 06:05 GMT
#97
I'm not sure why Blizzard had not hired you yet.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
February 21 2013 07:08 GMT
#98
LOL this thread...is fantastic.

I can't believe he did all of that, it's like a perfectionist's delight! :D

Props.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 21 2013 07:42 GMT
#99
On February 21 2013 15:05 i)awn wrote:
I'm not sure why Blizzard had not hired you yet.


Because given time and technical constraints maybe he couldn't do any better? It's easy to sit back seeing the finished product and nitpick, but you're not privy to the design decisions, discussions, prototypes, deadlines and engine that were needed and used to get to the final result. Ignore the realities of software development at your peril.

Could things be improved? Sure. The OP has pointed out some things. Does this thread need to be on TL? No. If he wants Blizz to see it, post it to them. Otherwise this just becomes a thread for people who like hating on Blizz to get their fix.
ZenithM
Profile Joined February 2011
France15952 Posts
February 21 2013 07:46 GMT
#100
That's when you realize you don't really have the time to read TL anymore.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 412
mouzHeroMarine 282
ProTech153
Railgan 81
JuggernautJason73
Livibee 61
ViBE39
NeuroSwarm 21
StarCraft: Brood War
Calm 3044
Soulkey 131
firebathero 97
Noble 40
Dota 2
monkeys_forever327
League of Legends
Reynor53
Counter-Strike
fl0m5842
Super Smash Bros
Mew2King75
Heroes of the Storm
Liquid`Hasu341
Other Games
Grubby15486
gofns7989
summit1g6761
tarik_tv6216
FrodaN1337
B2W.Neo566
C9.Mang0214
RotterdaM174
XaKoH 126
elazer48
Trikslyr42
ZombieGrub32
ToD29
sas.Sziky7
Organizations
Other Games
BasetradeTV98
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• mYiSmile133
• Adnapsc2 22
• Reevou 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2723
Other Games
• imaqtpie1427
• Scarra569
• Shiphtur300
• WagamamaTV254
• tFFMrPink 16
Upcoming Events
Korean StarCraft League
5h 39m
RSL Revival
12h 39m
Clem vs Rogue
Bunny vs Lambo
IPSL
18h 39m
Dewalt vs nOmaD
Ret vs Cross
BSL
21h 39m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 10h
Cure vs herO
SHIN vs Maru
IPSL
1d 18h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 21h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.