User was banned(PBU).
Not Designed for PC: Battle.net 2.0.4 - Page 2
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Joseph Joestar
4 Posts
User was banned(PBU). | ||
Deleted User 135096
3624 Posts
On February 21 2013 06:02 derpface wrote: I bet your rl job is a auditor... actually, I'm a contemporary classical composer. ![]() | ||
MVega
763 Posts
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Lonyo
United Kingdom3884 Posts
On February 21 2013 06:02 derpface wrote: I bet your rl job is a auditor... I'm an auditor. We recently got some new software for performing our audits. It SERIOUSLY needs a UI overhaul, it's absolutely terrible, and that's before the piss poor performance issues. This thread is the sort of thing someone needs to do about it, and for some reason it's been rolled out into a production environment. It's also currently on version 2.... HMMMMMMM | ||
crbox
Canada1180 Posts
I guess one really important feature would be lobby manual browsing... Anyways great post, really well written and organized. | ||
T.O.P.
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Hong Kong4685 Posts
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carlfish
Australia57 Posts
It's based on an insight from a 1960s book on management, in which the author said that if you go to your board of directors with plans for a nuclear power plant, they're going to say “Well, you're the expert” and approve them. If you go to them with plans for a bikeshed, they're going to spend all day arguing about what colour you should paint it. Because unlike nuclear power plants, everyone thinks they understand bikesheds and want to get their two cents in. I'm a programmer. I work with incredibly talented, professional graphical and UX designers on a daily basis. This is why they they hate us. Because we look over the design they poured weeks into and start making trivial suggestions. They have to go back over that entire week and justify every decision they made, and explain to us that all the things we're suggesting are things they tried and threw out. Maybe they tried dozens of different menu configurations and interaction models, subjected them to usability testing and went with the one that scored best on all the axes they were interested in? Maybe the distorted dice logo was more recogniseable when scaled down to the smallest size than the perfectly symmetrical one? Maybe one of the designs was rushed because hey, they were only given a limited amount of time to design a dozen screens. Too bad, we're not going to be happy until they've justified all those decisions all over again. Then we take their designs and subject them to the constraints of software development. The pixel perfection that they worked on is sacrificed because we have to get a product out by a deadline. Some of their screens need to be redesigned because the back-end isn't quite flexible enough to serve what they need. Work on a whole raft of look and feel bugs is postponed because there are dozens of more important things that need to be developed at the time. And then we release the software, and the designers cringe waiting for the customers to start the same process all over. | ||
mrRoflpwn
United States2618 Posts
On February 21 2013 06:02 derpface wrote: I bet your rl job is a auditor... Thats what I was thinking- No one could even notice half the things he mentioned unless they critisized things this heavily on a regular basis. The new UI is nice, clean and easy for me to use. I see no problem with it. You are being to critical in my opinion. | ||
urashimakt
United States1591 Posts
Personally, I think they did a fine job with the new UI. | ||
Plansix
United States60190 Posts
On February 21 2013 07:13 carlfish wrote: There's this thing in software development that we call "bikeshedding". It's based on an insight from a 1960s book on management, in which the author said that if you go to your board of directors with plans for a nuclear power plant, they're going to say “Well, you're the expert” and approve them. If you go to them with plans for a bikeshed, they're going to spend all day arguing about what colour you should paint it. Because unlike nuclear power plants, everyone thinks they understand bikesheds and want to get their two cents in. I'm a programmer. I work with incredibly talented, professional graphical and UX designers on a daily basis. This is why they they hate us. Because we look over the design they poured weeks into and start making trivial suggestions. They have to go back over that entire week and justify every decision they made, and explain to us that all the things we're suggesting are things they tried and threw out. Maybe they tried dozens of different menu configurations and interaction models, subjected them to usability testing and went with the one that scored best on all the axes they were interested in? Maybe the distorted dice logo was more recogniseable when scaled down to the smallest size than the perfectly symmetrical one? Maybe one of the designs was rushed because hey, they were only given a limited amount of time to design a dozen screens. Too bad, we're not going to be happy until they've justified all those decisions all over again. Then we take their designs and subject them to the constraints of software development. The pixel perfection that they worked on is sacrificed because we have to get a product out by a deadline. Some of their screens need to be redesigned because the back-end isn't quite flexible enough to serve what they need. Work on a whole raft of look and feel bugs is postponed because there are dozens of more important things that need to be developed at the time. And then we release the software, and the designers cringe waiting for the customers to start the same process all over. It must totally suck for a have to release something you know is going to be picked apart by customers. I hate doing work that I know is going to be shredded by my clients, even if it was the best job we could do with the time we had. But one thing I have learned is everyone thinks they could have done it better after the results come in. | ||
mishimaBeef
Canada2259 Posts
On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. | ||
mango_destroyer
Canada3914 Posts
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Pimpmuckl
Germany528 Posts
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aksfjh
United States4853 Posts
On February 21 2013 06:24 wo1fwood wrote: actually, I'm a contemporary classical composer. ![]() Then how in the world do you have so much time to analyze this? All the composers I know spend hours a day in studios and with musicians... | ||
TeslasPigeon
464 Posts
On February 21 2013 07:23 mishimaBeef wrote: Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. | ||
thezanursic
5478 Posts
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ejozl
Denmark3325 Posts
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mishimaBeef
Canada2259 Posts
On February 21 2013 07:26 TeslasPigeon wrote: A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic? | ||
mvdunecats
United States102 Posts
I'm a programmer, and I love to be able to do all of my work from a keyboard without touching the mouse. I use vi specifically so that I can navigate around a document without having to use the mouse. But I also realize that I'm not the norm when it comes to computer users. For most people, just scrolling with the mouse makes more sense for the kind of tasks they routinely do. And when I play video games, I'm in that same boat with them. Mouse based navigation for the menus is a sufficient and suitable interface. Making sure everything has a keyboard short cut for menu navigation is overkill, and I would rather have Blizzard's development resources sunk elsewhere. | ||
ELA
Denmark4608 Posts
As far as I recall, the guy left (got permed) not too far after release of WoL | ||
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